mirror of
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tint->dawn: Shuffle source tree in preperation of merging repos
docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
38f1e9c75c
commit
dbc13af287
@@ -0,0 +1,12 @@
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struct Uniforms {
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i : u32;
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j : u32;
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][0] = 1.0;
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}
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@@ -0,0 +1,22 @@
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#version 310 es
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struct Uniforms {
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uint i;
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uint j;
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};
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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void tint_symbol() {
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m1[uniforms.i][0] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -0,0 +1,21 @@
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void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
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switch (col) {
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case 0:
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mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
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break;
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case 1:
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mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
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break;
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}
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}
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cbuffer cbuffer_uniforms : register(b4, space1) {
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uint4 uniforms[1];
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};
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[numthreads(1, 1, 1)]
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void main() {
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float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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set_scalar_float2x4(m1, 0, uniforms[0].x, 1.0f);
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return;
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}
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@@ -0,0 +1,14 @@
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#include <metal_stdlib>
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using namespace metal;
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struct Uniforms {
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/* 0x0000 */ uint i;
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/* 0x0004 */ uint j;
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};
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kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
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float2x4 m1 = float2x4(0.0f);
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m1[(*(tint_symbol_1)).i][0] = 1.0f;
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return;
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}
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@@ -0,0 +1,47 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 24
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %Uniforms "Uniforms"
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OpMemberName %Uniforms 0 "i"
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OpMemberName %Uniforms 1 "j"
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OpName %uniforms "uniforms"
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OpName %main "main"
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OpName %m1 "m1"
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OpDecorate %Uniforms Block
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OpMemberDecorate %Uniforms 0 Offset 0
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OpMemberDecorate %Uniforms 1 Offset 4
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OpDecorate %uniforms NonWritable
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OpDecorate %uniforms DescriptorSet 1
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OpDecorate %uniforms Binding 4
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%uint = OpTypeInt 32 0
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%Uniforms = OpTypeStruct %uint %uint
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%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
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%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%mat2v4float = OpTypeMatrix %v4float 2
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%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
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%14 = OpConstantNull %mat2v4float
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_float = OpTypePointer Function %float
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%float_1 = OpConstant %float 1
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%main = OpFunction %void None %5
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%8 = OpLabel
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%m1 = OpVariable %_ptr_Function_mat2v4float Function %14
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%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
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%18 = OpLoad %uint %17
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%22 = OpAccessChain %_ptr_Function_float %m1 %18 %int_0
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OpStore %22 %float_1
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,12 @@
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struct Uniforms {
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i : u32;
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j : u32;
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}
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][0] = 1.0;
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}
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@@ -0,0 +1,12 @@
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struct Uniforms {
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i : u32;
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j : u32;
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][uniforms.j] = 1.0;
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}
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@@ -0,0 +1,22 @@
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#version 310 es
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struct Uniforms {
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uint i;
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uint j;
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};
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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void tint_symbol() {
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m1[uniforms.i][uniforms.j] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -0,0 +1,21 @@
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void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
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switch (col) {
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case 0:
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mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
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break;
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case 1:
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mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
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break;
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}
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}
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cbuffer cbuffer_uniforms : register(b4, space1) {
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uint4 uniforms[1];
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};
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[numthreads(1, 1, 1)]
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void main() {
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float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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set_scalar_float2x4(m1, uniforms[0].y, uniforms[0].x, 1.0f);
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return;
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}
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@@ -0,0 +1,14 @@
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#include <metal_stdlib>
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using namespace metal;
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struct Uniforms {
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/* 0x0000 */ uint i;
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/* 0x0004 */ uint j;
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};
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kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
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float2x4 m1 = float2x4(0.0f);
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m1[(*(tint_symbol_1)).i][(*(tint_symbol_1)).j] = 1.0f;
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return;
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}
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@@ -0,0 +1,48 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 25
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %Uniforms "Uniforms"
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OpMemberName %Uniforms 0 "i"
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OpMemberName %Uniforms 1 "j"
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OpName %uniforms "uniforms"
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OpName %main "main"
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OpName %m1 "m1"
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OpDecorate %Uniforms Block
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OpMemberDecorate %Uniforms 0 Offset 0
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OpMemberDecorate %Uniforms 1 Offset 4
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OpDecorate %uniforms NonWritable
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OpDecorate %uniforms DescriptorSet 1
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OpDecorate %uniforms Binding 4
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%uint = OpTypeInt 32 0
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%Uniforms = OpTypeStruct %uint %uint
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%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
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%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%mat2v4float = OpTypeMatrix %v4float 2
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%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
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%14 = OpConstantNull %mat2v4float
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%uint_0 = OpConstant %uint 0
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%uint_1 = OpConstant %uint 1
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%_ptr_Function_float = OpTypePointer Function %float
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%float_1 = OpConstant %float 1
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%main = OpFunction %void None %5
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%8 = OpLabel
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%m1 = OpVariable %_ptr_Function_mat2v4float Function %14
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%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
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%18 = OpLoad %uint %17
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%20 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
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%21 = OpLoad %uint %20
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%23 = OpAccessChain %_ptr_Function_float %m1 %18 %21
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OpStore %23 %float_1
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,12 @@
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struct Uniforms {
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i : u32;
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j : u32;
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}
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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@stage(compute) @workgroup_size(1)
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fn main() {
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var m1 : mat2x4<f32>;
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m1[uniforms.i][uniforms.j] = 1.0;
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}
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@@ -0,0 +1,13 @@
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struct Uniforms {
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i : u32;
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j : u32;
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};
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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var<private> m1 : mat2x4<f32>;
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@stage(compute) @workgroup_size(1)
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fn main() {
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m1[0][uniforms.j] = 1.0;
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}
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@@ -0,0 +1,22 @@
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#version 310 es
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struct Uniforms {
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uint i;
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uint j;
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};
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layout(binding = 4) uniform Uniforms_1 {
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uint i;
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uint j;
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} uniforms;
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mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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void tint_symbol() {
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m1[0][uniforms.j] = 1.0f;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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@@ -0,0 +1,21 @@
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void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
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switch (col) {
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case 0:
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mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
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break;
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case 1:
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mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
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break;
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}
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}
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cbuffer cbuffer_uniforms : register(b4, space1) {
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uint4 uniforms[1];
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};
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static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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[numthreads(1, 1, 1)]
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void main() {
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set_scalar_float2x4(m1, uniforms[0].y, 0, 1.0f);
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return;
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}
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@@ -0,0 +1,14 @@
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#include <metal_stdlib>
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using namespace metal;
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struct Uniforms {
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/* 0x0000 */ uint i;
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/* 0x0004 */ uint j;
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};
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kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) {
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thread float2x4 tint_symbol_1 = float2x4(0.0f);
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tint_symbol_1[0][(*(tint_symbol_2)).j] = 1.0f;
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return;
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}
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@@ -0,0 +1,47 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 24
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %main "main"
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OpExecutionMode %main LocalSize 1 1 1
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OpName %Uniforms "Uniforms"
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OpMemberName %Uniforms 0 "i"
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OpMemberName %Uniforms 1 "j"
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OpName %uniforms "uniforms"
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OpName %m1 "m1"
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OpName %main "main"
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OpDecorate %Uniforms Block
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OpMemberDecorate %Uniforms 0 Offset 0
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OpMemberDecorate %Uniforms 1 Offset 4
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OpDecorate %uniforms NonWritable
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OpDecorate %uniforms DescriptorSet 1
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OpDecorate %uniforms Binding 4
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%uint = OpTypeInt 32 0
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%Uniforms = OpTypeStruct %uint %uint
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%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
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%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%mat2v4float = OpTypeMatrix %v4float 2
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%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
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%10 = OpConstantNull %mat2v4float
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%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint_1 = OpConstant %uint 1
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%_ptr_Private_float = OpTypePointer Private %float
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%float_1 = OpConstant %float 1
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%main = OpFunction %void None %11
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%14 = OpLabel
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%19 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
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%20 = OpLoad %uint %19
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%22 = OpAccessChain %_ptr_Private_float %m1 %int_0 %20
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OpStore %22 %float_1
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OpReturn
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||||
OpFunctionEnd
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@@ -0,0 +1,13 @@
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struct Uniforms {
|
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i : u32;
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j : u32;
|
||||
}
|
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|
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
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||||
|
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var<private> m1 : mat2x4<f32>;
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|
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@stage(compute) @workgroup_size(1)
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fn main() {
|
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m1[0][uniforms.j] = 1.0;
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}
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@@ -0,0 +1,12 @@
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struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
};
|
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|
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@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
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fn main() {
|
||||
var m1 : mat2x4<f32>;
|
||||
m1[uniforms.i] = vec4<f32>(1.0);
|
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}
|
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@@ -0,0 +1,22 @@
|
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#version 310 es
|
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|
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struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
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};
|
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|
||||
layout(binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
uint j;
|
||||
} uniforms;
|
||||
|
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void tint_symbol() {
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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m1[uniforms.i] = vec4(1.0f);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
|
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return;
|
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}
|
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@@ -0,0 +1,17 @@
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void set_vector_float2x4(inout float2x4 mat, int col, float4 val) {
|
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switch (col) {
|
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case 0: mat[0] = val; break;
|
||||
case 1: mat[1] = val; break;
|
||||
}
|
||||
}
|
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|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
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};
|
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|
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[numthreads(1, 1, 1)]
|
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void main() {
|
||||
float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
set_vector_float2x4(m1, uniforms[0].x, float4((1.0f).xxxx));
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
/* 0x0000 */ uint i;
|
||||
/* 0x0004 */ uint j;
|
||||
};
|
||||
|
||||
kernel void tint_symbol(const constant Uniforms* tint_symbol_1 [[buffer(0)]]) {
|
||||
float2x4 m1 = float2x4(0.0f);
|
||||
m1[(*(tint_symbol_1)).i] = float4(1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 23
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %main "main"
|
||||
OpName %m1 "m1"
|
||||
OpDecorate %Uniforms Block
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
OpDecorate %uniforms DescriptorSet 1
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%void = OpTypeVoid
|
||||
%5 = OpTypeFunction %void
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
|
||||
%14 = OpConstantNull %mat2v4float
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%22 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%main = OpFunction %void None %5
|
||||
%8 = OpLabel
|
||||
%m1 = OpVariable %_ptr_Function_mat2v4float Function %14
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%20 = OpAccessChain %_ptr_Function_v4float %m1 %18
|
||||
OpStore %20 %22
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,12 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
}
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
var m1 : mat2x4<f32>;
|
||||
m1[uniforms.i] = vec4<f32>(1.0);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
};
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[uniforms.i][0] = 1.0;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#version 310 es
|
||||
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
};
|
||||
|
||||
layout(binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
uint j;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[uniforms.i][0] = 1.0f;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, 0, uniforms[0].x, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
/* 0x0000 */ uint i;
|
||||
/* 0x0004 */ uint j;
|
||||
};
|
||||
|
||||
kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) {
|
||||
thread float2x4 tint_symbol_1 = float2x4(0.0f);
|
||||
tint_symbol_1[(*(tint_symbol_2)).i][0] = 1.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 24
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
OpDecorate %uniforms DescriptorSet 1
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%22 = OpAccessChain %_ptr_Private_float %m1 %18 %int_0
|
||||
OpStore %22 %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
}
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[uniforms.i][0] = 1.0;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
};
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[uniforms.i][uniforms.j] = 1.0;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#version 310 es
|
||||
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
};
|
||||
|
||||
layout(binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
uint j;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[uniforms.i][uniforms.j] = 1.0f;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, uniforms[0].y, uniforms[0].x, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
/* 0x0000 */ uint i;
|
||||
/* 0x0004 */ uint j;
|
||||
};
|
||||
|
||||
kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) {
|
||||
thread float2x4 tint_symbol_1 = float2x4(0.0f);
|
||||
tint_symbol_1[(*(tint_symbol_2)).i][(*(tint_symbol_2)).j] = 1.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 25
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
OpDecorate %uniforms DescriptorSet 1
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%20 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
|
||||
%21 = OpLoad %uint %20
|
||||
%23 = OpAccessChain %_ptr_Private_float %m1 %18 %21
|
||||
OpStore %23 %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
}
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[uniforms.i][uniforms.j] = 1.0;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
};
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[0][uniforms.j] = 1.0;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#version 310 es
|
||||
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
};
|
||||
|
||||
layout(binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
uint j;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[0][uniforms.j] = 1.0f;
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void set_scalar_float2x4(inout float2x4 mat, int col, int row, float val) {
|
||||
switch (col) {
|
||||
case 0:
|
||||
mat[0] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[0];
|
||||
break;
|
||||
case 1:
|
||||
mat[1] = (row.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : mat[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_scalar_float2x4(m1, uniforms[0].y, 0, 1.0f);
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
/* 0x0000 */ uint i;
|
||||
/* 0x0004 */ uint j;
|
||||
};
|
||||
|
||||
kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) {
|
||||
thread float2x4 tint_symbol_1 = float2x4(0.0f);
|
||||
tint_symbol_1[0][(*(tint_symbol_2)).j] = 1.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 24
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
OpDecorate %uniforms DescriptorSet 1
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%int = OpTypeInt 32 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%uint_1 = OpConstant %uint 1
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%_ptr_Private_float = OpTypePointer Private %float
|
||||
%float_1 = OpConstant %float 1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%19 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
|
||||
%20 = OpLoad %uint %19
|
||||
%22 = OpAccessChain %_ptr_Private_float %m1 %int_0 %20
|
||||
OpStore %22 %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
}
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[0][uniforms.j] = 1.0;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
};
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[uniforms.i] = vec4<f32>(1.0);
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#version 310 es
|
||||
|
||||
struct Uniforms {
|
||||
uint i;
|
||||
uint j;
|
||||
};
|
||||
|
||||
layout(binding = 4) uniform Uniforms_1 {
|
||||
uint i;
|
||||
uint j;
|
||||
} uniforms;
|
||||
|
||||
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
void tint_symbol() {
|
||||
m1[uniforms.i] = vec4(1.0f);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
void set_vector_float2x4(inout float2x4 mat, int col, float4 val) {
|
||||
switch (col) {
|
||||
case 0: mat[0] = val; break;
|
||||
case 1: mat[1] = val; break;
|
||||
}
|
||||
}
|
||||
|
||||
cbuffer cbuffer_uniforms : register(b4, space1) {
|
||||
uint4 uniforms[1];
|
||||
};
|
||||
static float2x4 m1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
set_vector_float2x4(m1, uniforms[0].x, float4((1.0f).xxxx));
|
||||
return;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
struct Uniforms {
|
||||
/* 0x0000 */ uint i;
|
||||
/* 0x0004 */ uint j;
|
||||
};
|
||||
|
||||
kernel void tint_symbol(const constant Uniforms* tint_symbol_2 [[buffer(0)]]) {
|
||||
thread float2x4 tint_symbol_1 = float2x4(0.0f);
|
||||
tint_symbol_1[(*(tint_symbol_2)).i] = float4(1.0f);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 23
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %main "main"
|
||||
OpExecutionMode %main LocalSize 1 1 1
|
||||
OpName %Uniforms "Uniforms"
|
||||
OpMemberName %Uniforms 0 "i"
|
||||
OpMemberName %Uniforms 1 "j"
|
||||
OpName %uniforms "uniforms"
|
||||
OpName %m1 "m1"
|
||||
OpName %main "main"
|
||||
OpDecorate %Uniforms Block
|
||||
OpMemberDecorate %Uniforms 0 Offset 0
|
||||
OpMemberDecorate %Uniforms 1 Offset 4
|
||||
OpDecorate %uniforms NonWritable
|
||||
OpDecorate %uniforms DescriptorSet 1
|
||||
OpDecorate %uniforms Binding 4
|
||||
%uint = OpTypeInt 32 0
|
||||
%Uniforms = OpTypeStruct %uint %uint
|
||||
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
|
||||
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat2v4float = OpTypeMatrix %v4float 2
|
||||
%_ptr_Private_mat2v4float = OpTypePointer Private %mat2v4float
|
||||
%10 = OpConstantNull %mat2v4float
|
||||
%m1 = OpVariable %_ptr_Private_mat2v4float Private %10
|
||||
%void = OpTypeVoid
|
||||
%11 = OpTypeFunction %void
|
||||
%uint_0 = OpConstant %uint 0
|
||||
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
|
||||
%_ptr_Private_v4float = OpTypePointer Private %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%22 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%main = OpFunction %void None %11
|
||||
%14 = OpLabel
|
||||
%17 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
|
||||
%18 = OpLoad %uint %17
|
||||
%20 = OpAccessChain %_ptr_Private_v4float %m1 %18
|
||||
OpStore %20 %22
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
@@ -0,0 +1,13 @@
|
||||
struct Uniforms {
|
||||
i : u32;
|
||||
j : u32;
|
||||
}
|
||||
|
||||
@group(1) @binding(4) var<uniform> uniforms : Uniforms;
|
||||
|
||||
var<private> m1 : mat2x4<f32>;
|
||||
|
||||
@stage(compute) @workgroup_size(1)
|
||||
fn main() {
|
||||
m1[uniforms.i] = vec4<f32>(1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user