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tint->dawn: Shuffle source tree in preperation of merging repos
docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
38f1e9c75c
commit
dbc13af287
6
test/tint/expressions/binary/div/vec3-scalar/f32.wgsl
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6
test/tint/expressions/binary/div/vec3-scalar/f32.wgsl
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<f32>(1., 2., 3.);
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let b = 4.;
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let r : vec3<f32> = a / b;
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}
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@@ -0,0 +1,12 @@
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#version 310 es
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void f() {
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vec3 a = vec3(1.0f, 2.0f, 3.0f);
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vec3 r = (a / 4.0f);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void f() {
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const float3 a = float3(1.0f, 2.0f, 3.0f);
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const float3 r = (a / 4.0f);
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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float3 const a = float3(1.0f, 2.0f, 3.0f);
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float const b = 4.0f;
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float3 const r = (a / b);
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return;
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}
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@@ -0,0 +1,28 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 17
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
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%float_4 = OpConstant %float 4
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%15 = OpConstantNull %v3float
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%f = OpFunction %void None %1
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%4 = OpLabel
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%13 = OpVariable %_ptr_Function_v3float Function %15
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%16 = OpCompositeConstruct %v3float %float_4 %float_4 %float_4
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%12 = OpFDiv %v3float %10 %16
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<f32>(1.0, 2.0, 3.0);
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let b = 4.0;
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let r : vec3<f32> = (a / b);
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}
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6
test/tint/expressions/binary/div/vec3-scalar/i32.wgsl
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6
test/tint/expressions/binary/div/vec3-scalar/i32.wgsl
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<i32>(1, 2, 3);
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let b = 4;
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let r : vec3<i32> = a / b;
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}
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@@ -0,0 +1,12 @@
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#version 310 es
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void f() {
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ivec3 a = ivec3(1, 2, 3);
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ivec3 r = (a / 4);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void f() {
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const int3 a = int3(1, 2, 3);
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const int3 r = (a / 4);
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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int3 const a = int3(1, 2, 3);
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int const b = 4;
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int3 const r = (a / b);
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return;
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}
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@@ -0,0 +1,28 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 17
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%int = OpTypeInt 32 1
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%v3int = OpTypeVector %int 3
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%int_3 = OpConstant %int 3
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%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
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%int_4 = OpConstant %int 4
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%_ptr_Function_v3int = OpTypePointer Function %v3int
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%15 = OpConstantNull %v3int
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%f = OpFunction %void None %1
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%4 = OpLabel
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%13 = OpVariable %_ptr_Function_v3int Function %15
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%16 = OpCompositeConstruct %v3int %int_4 %int_4 %int_4
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%12 = OpSDiv %v3int %10 %16
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<i32>(1, 2, 3);
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let b = 4;
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let r : vec3<i32> = (a / b);
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}
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6
test/tint/expressions/binary/div/vec3-scalar/u32.wgsl
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6
test/tint/expressions/binary/div/vec3-scalar/u32.wgsl
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<u32>(1u, 2u, 3u);
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let b = 4u;
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let r : vec3<u32> = a / b;
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}
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@@ -0,0 +1,12 @@
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#version 310 es
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void f() {
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uvec3 a = uvec3(1u, 2u, 3u);
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uvec3 r = (a / 4u);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void f() {
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const uint3 a = uint3(1u, 2u, 3u);
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const uint3 r = (a / 4u);
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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uint3 const a = uint3(1u, 2u, 3u);
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uint const b = 4u;
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uint3 const r = (a / b);
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return;
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}
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@@ -0,0 +1,28 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 17
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%v3uint = OpTypeVector %uint 3
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%uint_1 = OpConstant %uint 1
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%uint_2 = OpConstant %uint 2
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%uint_3 = OpConstant %uint 3
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%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
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%uint_4 = OpConstant %uint 4
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%_ptr_Function_v3uint = OpTypePointer Function %v3uint
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%15 = OpConstantNull %v3uint
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%f = OpFunction %void None %1
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%4 = OpLabel
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%13 = OpVariable %_ptr_Function_v3uint Function %15
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%16 = OpCompositeConstruct %v3uint %uint_4 %uint_4 %uint_4
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%12 = OpUDiv %v3uint %10 %16
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<u32>(1u, 2u, 3u);
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let b = 4u;
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let r : vec3<u32> = (a / b);
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}
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