tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1., 2., 3.);
let b = 4.;
let r : vec3<f32> = a / b;
}

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@@ -0,0 +1,12 @@
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 r = (a / 4.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,6 @@
[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 r = (a / 4.0f);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3 const a = float3(1.0f, 2.0f, 3.0f);
float const b = 4.0f;
float3 const r = (a / b);
return;
}

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@@ -0,0 +1,28 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%float_4 = OpConstant %float 4
%_ptr_Function_v3float = OpTypePointer Function %v3float
%15 = OpConstantNull %v3float
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3float Function %15
%16 = OpCompositeConstruct %v3float %float_4 %float_4 %float_4
%12 = OpFDiv %v3float %10 %16
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1.0, 2.0, 3.0);
let b = 4.0;
let r : vec3<f32> = (a / b);
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = 4;
let r : vec3<i32> = a / b;
}

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@@ -0,0 +1,12 @@
#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 r = (a / 4);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,6 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 r = (a / 4);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int3 const a = int3(1, 2, 3);
int const b = 4;
int3 const r = (a / b);
return;
}

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@@ -0,0 +1,28 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%int_4 = OpConstant %int 4
%_ptr_Function_v3int = OpTypePointer Function %v3int
%15 = OpConstantNull %v3int
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3int Function %15
%16 = OpCompositeConstruct %v3int %int_4 %int_4 %int_4
%12 = OpSDiv %v3int %10 %16
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = 4;
let r : vec3<i32> = (a / b);
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = 4u;
let r : vec3<u32> = a / b;
}

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@@ -0,0 +1,12 @@
#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 r = (a / 4u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,6 @@
[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 r = (a / 4u);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint3 const a = uint3(1u, 2u, 3u);
uint const b = 4u;
uint3 const r = (a / b);
return;
}

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@@ -0,0 +1,28 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%uint_4 = OpConstant %uint 4
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%15 = OpConstantNull %v3uint
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3uint Function %15
%16 = OpCompositeConstruct %v3uint %uint_4 %uint_4 %uint_4
%12 = OpUDiv %v3uint %10 %16
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = 4u;
let r : vec3<u32> = (a / b);
}