tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 1.;
var b = 0.;
let r : f32 = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
float a = 1.0f;
float b = 0.0f;
float r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
float a = 1.0f;
float b = 0.0f;
const float r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float a = 1.0f;
float b = 0.0f;
float const r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,32 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%9 = OpConstantNull %float
%float_0 = OpConstant %float 0
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_float Function %9
%b = OpVariable %_ptr_Function_float Function %9
OpStore %a %float_1
OpStore %b %float_0
%12 = OpLoad %float %a
%13 = OpLoad %float %b
%14 = OpLoad %float %b
%15 = OpFAdd %float %13 %14
%16 = OpFDiv %float %12 %15
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 1.0;
var b = 0.0;
let r : f32 = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 1;
var b = 0;
let r : i32 = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
int a = 1;
int b = 0;
int r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,11 @@
int value_or_one_if_zero_int(int value) {
return value == 0 ? 1 : value;
}
[numthreads(1, 1, 1)]
void f() {
int a = 1;
int b = 0;
const int r = (a / value_or_one_if_zero_int((b + b)));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int a = 1;
int b = 0;
int const r = (a / as_type<int>((as_type<uint>(b) + as_type<uint>(b))));
return;
}

View File

@@ -0,0 +1,32 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%9 = OpConstantNull %int
%int_0 = OpConstant %int 0
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_int Function %9
%b = OpVariable %_ptr_Function_int Function %9
OpStore %a %int_1
OpStore %b %int_0
%12 = OpLoad %int %a
%13 = OpLoad %int %b
%14 = OpLoad %int %b
%15 = OpIAdd %int %13 %14
%16 = OpSDiv %int %12 %15
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 1;
var b = 0;
let r : i32 = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 1u;
var b = 0u;
let r : u32 = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
uint a = 1u;
uint b = 0u;
uint r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,11 @@
uint value_or_one_if_zero_uint(uint value) {
return value == 0u ? 1u : value;
}
[numthreads(1, 1, 1)]
void f() {
uint a = 1u;
uint b = 0u;
const uint r = (a / value_or_one_if_zero_uint((b + b)));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint a = 1u;
uint b = 0u;
uint const r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,32 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Function_uint = OpTypePointer Function %uint
%9 = OpConstantNull %uint
%uint_0 = OpConstant %uint 0
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_uint Function %9
%b = OpVariable %_ptr_Function_uint Function %9
OpStore %a %uint_1
OpStore %b %uint_0
%12 = OpLoad %uint %a
%13 = OpLoad %uint %b
%14 = OpLoad %uint %b
%15 = OpIAdd %uint %13 %14
%16 = OpUDiv %uint %12 %15
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 1u;
var b = 0u;
let r : u32 = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 4.;
var b = vec3<f32>(0., 2., 0.);
let r : vec3<f32> = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
float a = 4.0f;
vec3 b = vec3(0.0f, 2.0f, 0.0f);
vec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
float a = 4.0f;
float3 b = float3(0.0f, 2.0f, 0.0f);
const float3 r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float a = 4.0f;
float3 b = float3(0.0f, 2.0f, 0.0f);
float3 const r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,39 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 24
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_4 = OpConstant %float 4
%_ptr_Function_float = OpTypePointer Function %float
%9 = OpConstantNull %float
%v3float = OpTypeVector %float 3
%float_0 = OpConstant %float 0
%float_2 = OpConstant %float 2
%13 = OpConstantComposite %v3float %float_0 %float_2 %float_0
%_ptr_Function_v3float = OpTypePointer Function %v3float
%16 = OpConstantNull %v3float
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_float Function %9
%b = OpVariable %_ptr_Function_v3float Function %16
%22 = OpVariable %_ptr_Function_v3float Function %16
OpStore %a %float_4
OpStore %b %13
%17 = OpLoad %float %a
%18 = OpLoad %v3float %b
%19 = OpLoad %v3float %b
%20 = OpFAdd %v3float %18 %19
%23 = OpCompositeConstruct %v3float %17 %17 %17
%21 = OpFDiv %v3float %23 %20
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 4.0;
var b = vec3<f32>(0.0, 2.0, 0.0);
let r : vec3<f32> = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 4;
var b = vec3<i32>(0, 2, 0);
let r : vec3<i32> = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
int a = 4;
ivec3 b = ivec3(0, 2, 0);
ivec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,11 @@
int3 value_or_one_if_zero_int3(int3 value) {
return value == int3(0, 0, 0) ? int3(1, 1, 1) : value;
}
[numthreads(1, 1, 1)]
void f() {
int a = 4;
int3 b = int3(0, 2, 0);
const int3 r = (a / value_or_one_if_zero_int3((b + b)));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int a = 4;
int3 b = int3(0, 2, 0);
int3 const r = (a / as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
return;
}

View File

@@ -0,0 +1,39 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 24
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_4 = OpConstant %int 4
%_ptr_Function_int = OpTypePointer Function %int
%9 = OpConstantNull %int
%v3int = OpTypeVector %int 3
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%13 = OpConstantComposite %v3int %int_0 %int_2 %int_0
%_ptr_Function_v3int = OpTypePointer Function %v3int
%16 = OpConstantNull %v3int
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_int Function %9
%b = OpVariable %_ptr_Function_v3int Function %16
%22 = OpVariable %_ptr_Function_v3int Function %16
OpStore %a %int_4
OpStore %b %13
%17 = OpLoad %int %a
%18 = OpLoad %v3int %b
%19 = OpLoad %v3int %b
%20 = OpIAdd %v3int %18 %19
%23 = OpCompositeConstruct %v3int %17 %17 %17
%21 = OpSDiv %v3int %23 %20
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 4;
var b = vec3<i32>(0, 2, 0);
let r : vec3<i32> = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 4u;
var b = vec3<u32>(0u, 2u, 0u);
let r : vec3<u32> = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
uint a = 4u;
uvec3 b = uvec3(0u, 2u, 0u);
uvec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,11 @@
uint3 value_or_one_if_zero_uint3(uint3 value) {
return value == uint3(0u, 0u, 0u) ? uint3(1u, 1u, 1u) : value;
}
[numthreads(1, 1, 1)]
void f() {
uint a = 4u;
uint3 b = uint3(0u, 2u, 0u);
const uint3 r = (a / value_or_one_if_zero_uint3((b + b)));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint a = 4u;
uint3 b = uint3(0u, 2u, 0u);
uint3 const r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,39 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 24
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_ptr_Function_uint = OpTypePointer Function %uint
%9 = OpConstantNull %uint
%v3uint = OpTypeVector %uint 3
%uint_0 = OpConstant %uint 0
%uint_2 = OpConstant %uint 2
%13 = OpConstantComposite %v3uint %uint_0 %uint_2 %uint_0
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%16 = OpConstantNull %v3uint
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_uint Function %9
%b = OpVariable %_ptr_Function_v3uint Function %16
%22 = OpVariable %_ptr_Function_v3uint Function %16
OpStore %a %uint_4
OpStore %b %13
%17 = OpLoad %uint %a
%18 = OpLoad %v3uint %b
%19 = OpLoad %v3uint %b
%20 = OpIAdd %v3uint %18 %19
%23 = OpCompositeConstruct %v3uint %17 %17 %17
%21 = OpUDiv %v3uint %23 %20
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = 4u;
var b = vec3<u32>(0u, 2u, 0u);
let r : vec3<u32> = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<f32>(1., 2., 3.);
var b = 0.;
let r : vec3<f32> = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
float b = 0.0f;
vec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
float3 a = float3(1.0f, 2.0f, 3.0f);
float b = 0.0f;
const float3 r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3 a = float3(1.0f, 2.0f, 3.0f);
float b = 0.0f;
float3 const r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,40 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 25
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%13 = OpConstantNull %v3float
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%17 = OpConstantNull %float
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_v3float Function %13
%b = OpVariable %_ptr_Function_float Function %17
%23 = OpVariable %_ptr_Function_v3float Function %13
OpStore %a %10
OpStore %b %float_0
%18 = OpLoad %v3float %a
%19 = OpLoad %float %b
%20 = OpLoad %float %b
%21 = OpFAdd %float %19 %20
%24 = OpCompositeConstruct %v3float %21 %21 %21
%22 = OpFDiv %v3float %18 %24
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<f32>(1.0, 2.0, 3.0);
var b = 0.0;
let r : vec3<f32> = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<i32>(1, 2, 3);
var b = 0;
let r : vec3<i32> = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
int b = 0;
ivec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,11 @@
int value_or_one_if_zero_int(int value) {
return value == 0 ? 1 : value;
}
[numthreads(1, 1, 1)]
void f() {
int3 a = int3(1, 2, 3);
int b = 0;
const int3 r = (a / value_or_one_if_zero_int((b + b)));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int3 a = int3(1, 2, 3);
int b = 0;
int3 const r = (a / as_type<int>((as_type<uint>(b) + as_type<uint>(b))));
return;
}

View File

@@ -0,0 +1,40 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 25
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%_ptr_Function_v3int = OpTypePointer Function %v3int
%13 = OpConstantNull %v3int
%int_0 = OpConstant %int 0
%_ptr_Function_int = OpTypePointer Function %int
%17 = OpConstantNull %int
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_v3int Function %13
%b = OpVariable %_ptr_Function_int Function %17
%23 = OpVariable %_ptr_Function_v3int Function %13
OpStore %a %10
OpStore %b %int_0
%18 = OpLoad %v3int %a
%19 = OpLoad %int %b
%20 = OpLoad %int %b
%21 = OpIAdd %int %19 %20
%24 = OpCompositeConstruct %v3int %21 %21 %21
%22 = OpSDiv %v3int %18 %24
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<i32>(1, 2, 3);
var b = 0;
let r : vec3<i32> = (a / (b + b));
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<u32>(1u, 2u, 3u);
var b = 0u;
let r : vec3<u32> = a / (b + b);
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uint b = 0u;
uvec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,11 @@
uint value_or_one_if_zero_uint(uint value) {
return value == 0u ? 1u : value;
}
[numthreads(1, 1, 1)]
void f() {
uint3 a = uint3(1u, 2u, 3u);
uint b = 0u;
const uint3 r = (a / value_or_one_if_zero_uint((b + b)));
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint3 a = uint3(1u, 2u, 3u);
uint b = 0u;
uint3 const r = (a / (b + b));
return;
}

View File

@@ -0,0 +1,40 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 25
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%13 = OpConstantNull %v3uint
%uint_0 = OpConstant %uint 0
%_ptr_Function_uint = OpTypePointer Function %uint
%17 = OpConstantNull %uint
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_v3uint Function %13
%b = OpVariable %_ptr_Function_uint Function %17
%23 = OpVariable %_ptr_Function_v3uint Function %13
OpStore %a %10
OpStore %b %uint_0
%18 = OpLoad %v3uint %a
%19 = OpLoad %uint %b
%20 = OpLoad %uint %b
%21 = OpIAdd %uint %19 %20
%24 = OpCompositeConstruct %v3uint %21 %21 %21
%22 = OpUDiv %v3uint %18 %24
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<u32>(1u, 2u, 3u);
var b = 0u;
let r : vec3<u32> = (a / (b + b));
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<f32>(1., 2., 3.);
var b = vec3<f32>(0., 5., 0.);
let r : vec3<f32> = a / (b + b);
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(0.0f, 5.0f, 0.0f);
vec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
float3 a = float3(1.0f, 2.0f, 3.0f);
float3 b = float3(0.0f, 5.0f, 0.0f);
const float3 r = (a / (b + b));
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3 a = float3(1.0f, 2.0f, 3.0f);
float3 b = float3(0.0f, 5.0f, 0.0f);
float3 const r = (a / (b + b));
return;
}

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@@ -0,0 +1,38 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 23
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%_ptr_Function_v3float = OpTypePointer Function %v3float
%13 = OpConstantNull %v3float
%float_0 = OpConstant %float 0
%float_5 = OpConstant %float 5
%16 = OpConstantComposite %v3float %float_0 %float_5 %float_0
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_v3float Function %13
%b = OpVariable %_ptr_Function_v3float Function %13
OpStore %a %10
OpStore %b %16
%18 = OpLoad %v3float %a
%19 = OpLoad %v3float %b
%20 = OpLoad %v3float %b
%21 = OpFAdd %v3float %19 %20
%22 = OpFDiv %v3float %18 %21
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<f32>(1.0, 2.0, 3.0);
var b = vec3<f32>(0.0, 5.0, 0.0);
let r : vec3<f32> = (a / (b + b));
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<i32>(1, 2, 3);
var b = vec3<i32>(0, 5, 0);
let r : vec3<i32> = a / (b + b);
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 b = ivec3(0, 5, 0);
ivec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,11 @@
int3 value_or_one_if_zero_int3(int3 value) {
return value == int3(0, 0, 0) ? int3(1, 1, 1) : value;
}
[numthreads(1, 1, 1)]
void f() {
int3 a = int3(1, 2, 3);
int3 b = int3(0, 5, 0);
const int3 r = (a / value_or_one_if_zero_int3((b + b)));
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int3 a = int3(1, 2, 3);
int3 b = int3(0, 5, 0);
int3 const r = (a / as_type<int3>((as_type<uint3>(b) + as_type<uint3>(b))));
return;
}

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@@ -0,0 +1,38 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 23
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%_ptr_Function_v3int = OpTypePointer Function %v3int
%13 = OpConstantNull %v3int
%int_0 = OpConstant %int 0
%int_5 = OpConstant %int 5
%16 = OpConstantComposite %v3int %int_0 %int_5 %int_0
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_v3int Function %13
%b = OpVariable %_ptr_Function_v3int Function %13
OpStore %a %10
OpStore %b %16
%18 = OpLoad %v3int %a
%19 = OpLoad %v3int %b
%20 = OpLoad %v3int %b
%21 = OpIAdd %v3int %19 %20
%22 = OpSDiv %v3int %18 %21
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<i32>(1, 2, 3);
var b = vec3<i32>(0, 5, 0);
let r : vec3<i32> = (a / (b + b));
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<u32>(1u, 2u, 3u);
var b = vec3<u32>(0u, 5u, 0u);
let r : vec3<u32> = a / (b + b);
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 b = uvec3(0u, 5u, 0u);
uvec3 r = (a / (b + b));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,11 @@
uint3 value_or_one_if_zero_uint3(uint3 value) {
return value == uint3(0u, 0u, 0u) ? uint3(1u, 1u, 1u) : value;
}
[numthreads(1, 1, 1)]
void f() {
uint3 a = uint3(1u, 2u, 3u);
uint3 b = uint3(0u, 5u, 0u);
const uint3 r = (a / value_or_one_if_zero_uint3((b + b)));
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint3 a = uint3(1u, 2u, 3u);
uint3 b = uint3(0u, 5u, 0u);
uint3 const r = (a / (b + b));
return;
}

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@@ -0,0 +1,38 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 23
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
OpName %a "a"
OpName %b "b"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%13 = OpConstantNull %v3uint
%uint_0 = OpConstant %uint 0
%uint_5 = OpConstant %uint 5
%16 = OpConstantComposite %v3uint %uint_0 %uint_5 %uint_0
%f = OpFunction %void None %1
%4 = OpLabel
%a = OpVariable %_ptr_Function_v3uint Function %13
%b = OpVariable %_ptr_Function_v3uint Function %13
OpStore %a %10
OpStore %b %16
%18 = OpLoad %v3uint %a
%19 = OpLoad %v3uint %b
%20 = OpLoad %v3uint %b
%21 = OpIAdd %v3uint %19 %20
%22 = OpUDiv %v3uint %18 %21
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
var a = vec3<u32>(1u, 2u, 3u);
var b = vec3<u32>(0u, 5u, 0u);
let r : vec3<u32> = (a / (b + b));
}