tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = mat2x4<f32>(vec4<f32>(1., 2., 3., 4.), vec4<f32>(5., 6., 7., 8.));
let b = mat4x2<f32>(vec2<f32>(-1., -2.), vec2<f32>(-3., -4.), vec2<f32>(-5., -6.), vec2<f32>(-7., -8.));
let r : mat4x4<f32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
mat2x4 a = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f));
mat4x2 b = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f));
mat4 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float2x4 a = float2x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f));
const float4x2 b = float4x2(float2(-1.0f, -2.0f), float2(-3.0f, -4.0f), float2(-5.0f, -6.0f), float2(-7.0f, -8.0f));
const float4x4 r = mul(b, a);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float2x4 const a = float2x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f));
float4x2 const b = float4x2(float2(-1.0f, -2.0f), float2(-3.0f, -4.0f), float2(-5.0f, -6.0f), float2(-7.0f, -8.0f));
float4x4 const r = (a * b);
return;
}

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@@ -0,0 +1,47 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%mat2v4float = OpTypeMatrix %v4float 2
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%12 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%float_5 = OpConstant %float 5
%float_6 = OpConstant %float 6
%float_7 = OpConstant %float 7
%float_8 = OpConstant %float 8
%17 = OpConstantComposite %v4float %float_5 %float_6 %float_7 %float_8
%18 = OpConstantComposite %mat2v4float %12 %17
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%float_n1 = OpConstant %float -1
%float_n2 = OpConstant %float -2
%23 = OpConstantComposite %v2float %float_n1 %float_n2
%float_n3 = OpConstant %float -3
%float_n4 = OpConstant %float -4
%26 = OpConstantComposite %v2float %float_n3 %float_n4
%float_n5 = OpConstant %float -5
%float_n6 = OpConstant %float -6
%29 = OpConstantComposite %v2float %float_n5 %float_n6
%float_n7 = OpConstant %float -7
%float_n8 = OpConstant %float -8
%32 = OpConstantComposite %v2float %float_n7 %float_n8
%33 = OpConstantComposite %mat4v2float %23 %26 %29 %32
%mat4v4float = OpTypeMatrix %v4float 4
%f = OpFunction %void None %1
%4 = OpLabel
%34 = OpMatrixTimesMatrix %mat4v4float %18 %33
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = mat2x4<f32>(vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(5.0, 6.0, 7.0, 8.0));
let b = mat4x2<f32>(vec2<f32>(-1.0, -2.0), vec2<f32>(-3.0, -4.0), vec2<f32>(-5.0, -6.0), vec2<f32>(-7.0, -8.0));
let r : mat4x4<f32> = (a * b);
}

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@@ -0,0 +1,10 @@
struct S {
matrix : mat3x2<f32>;
vector : vec3<f32>;
};
@group(0) @binding(0) var<uniform> data: S;
@stage(fragment)
fn main() {
let x = data.matrix * data.vector;
}

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@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
struct S {
mat3x2 matrix;
vec3 vector;
};
layout(binding = 0) uniform S_1 {
mat3x2 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec2 x = (data.matrix * data.vector);
}
void main() {
tint_symbol();
return;
}

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@@ -0,0 +1,18 @@
cbuffer cbuffer_data : register(b0, space0) {
uint4 data[3];
};
float3x2 tint_symbol_2(uint4 buffer[3], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
void main() {
const float2 x = mul(asfloat(data[2].xyz), tint_symbol_2(data, 0u));
return;
}

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@@ -0,0 +1,26 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S {
/* 0x0000 */ float3x2 tint_symbol;
/* 0x0018 */ int8_t tint_pad[8];
/* 0x0020 */ packed_float3 vector;
/* 0x002c */ int8_t tint_pad_1[4];
};
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float2 const x = ((*(tint_symbol_2)).tint_symbol * (*(tint_symbol_2)).vector);
return;
}

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@@ -0,0 +1,45 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 8
OpMemberDecorate %S 1 Offset 32
OpDecorate %data NonWritable
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %mat3v2float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%void = OpTypeVoid
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat3v2float = OpTypePointer Uniform %mat3v2float
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%main = OpFunction %void None %8
%11 = OpLabel
%15 = OpAccessChain %_ptr_Uniform_mat3v2float %data %uint_0
%16 = OpLoad %mat3v2float %15
%19 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%20 = OpLoad %v3float %19
%21 = OpMatrixTimesVector %v2float %16 %20
OpReturn
OpFunctionEnd

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@@ -0,0 +1,11 @@
struct S {
matrix : mat3x2<f32>;
vector : vec3<f32>;
}
@group(0) @binding(0) var<uniform> data : S;
@stage(fragment)
fn main() {
let x = (data.matrix * data.vector);
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = mat3x3<f32>(vec3<f32>( 1., 2., 3.), vec3<f32>( 4., 5., 6.), vec3<f32>( 7., 8., 9.));
let b = mat3x3<f32>(vec3<f32>(-1., -2., -3.), vec3<f32>(-4., -5., -6.), vec3<f32>(-7., -8., -9.));
let r : mat3x3<f32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
mat3 a = mat3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f));
mat3 b = mat3(vec3(-1.0f, -2.0f, -3.0f), vec3(-4.0f, -5.0f, -6.0f), vec3(-7.0f, -8.0f, -9.0f));
mat3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float3x3 a = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
const float3x3 b = float3x3(float3(-1.0f, -2.0f, -3.0f), float3(-4.0f, -5.0f, -6.0f), float3(-7.0f, -8.0f, -9.0f));
const float3x3 r = mul(b, a);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3x3 const a = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f));
float3x3 const b = float3x3(float3(-1.0f, -2.0f, -3.0f), float3(-4.0f, -5.0f, -6.0f), float3(-7.0f, -8.0f, -9.0f));
float3x3 const r = (a * b);
return;
}

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@@ -0,0 +1,46 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 35
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%11 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5
%float_6 = OpConstant %float 6
%15 = OpConstantComposite %v3float %float_4 %float_5 %float_6
%float_7 = OpConstant %float 7
%float_8 = OpConstant %float 8
%float_9 = OpConstant %float 9
%19 = OpConstantComposite %v3float %float_7 %float_8 %float_9
%20 = OpConstantComposite %mat3v3float %11 %15 %19
%float_n1 = OpConstant %float -1
%float_n2 = OpConstant %float -2
%float_n3 = OpConstant %float -3
%24 = OpConstantComposite %v3float %float_n1 %float_n2 %float_n3
%float_n4 = OpConstant %float -4
%float_n5 = OpConstant %float -5
%float_n6 = OpConstant %float -6
%28 = OpConstantComposite %v3float %float_n4 %float_n5 %float_n6
%float_n7 = OpConstant %float -7
%float_n8 = OpConstant %float -8
%float_n9 = OpConstant %float -9
%32 = OpConstantComposite %v3float %float_n7 %float_n8 %float_n9
%33 = OpConstantComposite %mat3v3float %24 %28 %32
%f = OpFunction %void None %1
%4 = OpLabel
%34 = OpMatrixTimesMatrix %mat3v3float %20 %33
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
let b = mat3x3<f32>(vec3<f32>(-1.0, -2.0, -3.0), vec3<f32>(-4.0, -5.0, -6.0), vec3<f32>(-7.0, -8.0, -9.0));
let r : mat3x3<f32> = (a * b);
}

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@@ -0,0 +1,10 @@
struct S {
matrix : mat3x3<f32>;
vector : vec3<f32>;
};
@group(0) @binding(0) var<uniform> data: S;
@stage(fragment)
fn main() {
let x = data.matrix * data.vector;
}

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@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
struct S {
mat3 matrix;
vec3 vector;
};
layout(binding = 0) uniform S_1 {
mat3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec3 x = (data.matrix * data.vector);
}
void main() {
tint_symbol();
return;
}

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@@ -0,0 +1,15 @@
cbuffer cbuffer_data : register(b0, space0) {
uint4 data[4];
};
float3x3 tint_symbol_2(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz));
}
void main() {
const float3 x = mul(asfloat(data[3].xyz), tint_symbol_2(data, 0u));
return;
}

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@@ -0,0 +1,25 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S {
/* 0x0000 */ float3x3 tint_symbol;
/* 0x0030 */ packed_float3 vector;
/* 0x003c */ int8_t tint_pad[4];
};
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float3 const x = ((*(tint_symbol_2)).tint_symbol * (*(tint_symbol_2)).vector);
return;
}

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@@ -0,0 +1,44 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
OpMemberDecorate %S 1 Offset 48
OpDecorate %data NonWritable
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%S = OpTypeStruct %mat3v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat3v3float = OpTypePointer Uniform %mat3v3float
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_mat3v3float %data %uint_0
%15 = OpLoad %mat3v3float %14
%18 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%19 = OpLoad %v3float %18
%20 = OpMatrixTimesVector %v3float %15 %19
OpReturn
OpFunctionEnd

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@@ -0,0 +1,11 @@
struct S {
matrix : mat3x3<f32>;
vector : vec3<f32>;
}
@group(0) @binding(0) var<uniform> data : S;
@stage(fragment)
fn main() {
let x = (data.matrix * data.vector);
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = mat4x2<f32>(vec2<f32>(-1., -2.), vec2<f32>(-3., -4.), vec2<f32>(-5., -6.), vec2<f32>(-7., -8.));
let b = mat2x4<f32>(vec4<f32>(1., 2., 3., 4.), vec4<f32>(5., 6., 7., 8.));
let r : mat2x2<f32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
mat4x2 a = mat4x2(vec2(-1.0f, -2.0f), vec2(-3.0f, -4.0f), vec2(-5.0f, -6.0f), vec2(-7.0f, -8.0f));
mat2x4 b = mat2x4(vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(5.0f, 6.0f, 7.0f, 8.0f));
mat2 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float4x2 a = float4x2(float2(-1.0f, -2.0f), float2(-3.0f, -4.0f), float2(-5.0f, -6.0f), float2(-7.0f, -8.0f));
const float2x4 b = float2x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f));
const float2x2 r = mul(b, a);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float4x2 const a = float4x2(float2(-1.0f, -2.0f), float2(-3.0f, -4.0f), float2(-5.0f, -6.0f), float2(-7.0f, -8.0f));
float2x4 const b = float2x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f));
float2x2 const r = (a * b);
return;
}

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@@ -0,0 +1,47 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 36
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%float_n1 = OpConstant %float -1
%float_n2 = OpConstant %float -2
%10 = OpConstantComposite %v2float %float_n1 %float_n2
%float_n3 = OpConstant %float -3
%float_n4 = OpConstant %float -4
%13 = OpConstantComposite %v2float %float_n3 %float_n4
%float_n5 = OpConstant %float -5
%float_n6 = OpConstant %float -6
%16 = OpConstantComposite %v2float %float_n5 %float_n6
%float_n7 = OpConstant %float -7
%float_n8 = OpConstant %float -8
%19 = OpConstantComposite %v2float %float_n7 %float_n8
%20 = OpConstantComposite %mat4v2float %10 %13 %16 %19
%v4float = OpTypeVector %float 4
%mat2v4float = OpTypeMatrix %v4float 2
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%27 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%float_5 = OpConstant %float 5
%float_6 = OpConstant %float 6
%float_7 = OpConstant %float 7
%float_8 = OpConstant %float 8
%32 = OpConstantComposite %v4float %float_5 %float_6 %float_7 %float_8
%33 = OpConstantComposite %mat2v4float %27 %32
%mat2v2float = OpTypeMatrix %v2float 2
%f = OpFunction %void None %1
%4 = OpLabel
%34 = OpMatrixTimesMatrix %mat2v2float %20 %33
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = mat4x2<f32>(vec2<f32>(-1.0, -2.0), vec2<f32>(-3.0, -4.0), vec2<f32>(-5.0, -6.0), vec2<f32>(-7.0, -8.0));
let b = mat2x4<f32>(vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(5.0, 6.0, 7.0, 8.0));
let r : mat2x2<f32> = (a * b);
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 1.;
let b = 2.;
let r : f32 = a * b;
}

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@@ -0,0 +1,11 @@
#version 310 es
void f() {
float r = (1.0f * 2.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,5 @@
[numthreads(1, 1, 1)]
void f() {
const float r = (1.0f * 2.0f);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float const a = 1.0f;
float const b = 2.0f;
float const r = (a * b);
return;
}

View File

@@ -0,0 +1,20 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 9
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%f = OpFunction %void None %1
%4 = OpLabel
%8 = OpFMul %float %float_1 %float_2
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 1.0;
let b = 2.0;
let r : f32 = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 1;
let b = 2;
let r : i32 = a * b;
}

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@@ -0,0 +1,11 @@
#version 310 es
void f() {
int r = (1 * 2);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,5 @@
[numthreads(1, 1, 1)]
void f() {
const int r = (1 * 2);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int const a = 1;
int const b = 2;
int const r = as_type<int>((as_type<uint>(a) * as_type<uint>(b)));
return;
}

View File

@@ -0,0 +1,20 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 9
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%f = OpFunction %void None %1
%4 = OpLabel
%8 = OpIMul %int %int_1 %int_2
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 1;
let b = 2;
let r : i32 = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 1u;
let b = 2u;
let r : u32 = a * b;
}

View File

@@ -0,0 +1,11 @@
#version 310 es
void f() {
uint r = (1u * 2u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,5 @@
[numthreads(1, 1, 1)]
void f() {
const uint r = (1u * 2u);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint const a = 1u;
uint const b = 2u;
uint const r = (a * b);
return;
}

View File

@@ -0,0 +1,20 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 9
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%f = OpFunction %void None %1
%4 = OpLabel
%8 = OpIMul %uint %uint_1 %uint_2
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 1u;
let b = 2u;
let r : u32 = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 4.;
let b = vec3<f32>(1., 2., 3.);
let r : vec3<f32> = a * b;
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
float a = 4.0f;
vec3 b = vec3(1.0f, 2.0f, 3.0f);
vec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float a = 4.0f;
const float3 b = float3(1.0f, 2.0f, 3.0f);
const float3 r = (a * b);
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float const a = 4.0f;
float3 const b = float3(1.0f, 2.0f, 3.0f);
float3 const r = (a * b);
return;
}

View File

@@ -0,0 +1,24 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_4 = OpConstant %float 4
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%11 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%f = OpFunction %void None %1
%4 = OpLabel
%12 = OpVectorTimesScalar %v3float %11 %float_4
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 4.0;
let b = vec3<f32>(1.0, 2.0, 3.0);
let r : vec3<f32> = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 4;
let b = vec3<i32>(1, 2, 3);
let r : vec3<i32> = a * b;
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
int a = 4;
ivec3 b = ivec3(1, 2, 3);
ivec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int a = 4;
const int3 b = int3(1, 2, 3);
const int3 r = (a * b);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int const a = 4;
int3 const b = int3(1, 2, 3);
int3 const r = as_type<int3>((as_type<uint>(a) * as_type<uint3>(b)));
return;
}

View File

@@ -0,0 +1,28 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_4 = OpConstant %int 4
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%11 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%_ptr_Function_v3int = OpTypePointer Function %v3int
%15 = OpConstantNull %v3int
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3int Function %15
%16 = OpCompositeConstruct %v3int %int_4 %int_4 %int_4
%12 = OpIMul %v3int %16 %11
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 4;
let b = vec3<i32>(1, 2, 3);
let r : vec3<i32> = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 4u;
let b = vec3<u32>(1u, 2u, 3u);
let r : vec3<u32> = a * b;
}

View File

@@ -0,0 +1,13 @@
#version 310 es
void f() {
uint a = 4u;
uvec3 b = uvec3(1u, 2u, 3u);
uvec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint a = 4u;
const uint3 b = uint3(1u, 2u, 3u);
const uint3 r = (a * b);
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint const a = 4u;
uint3 const b = uint3(1u, 2u, 3u);
uint3 const r = (a * b);
return;
}

View File

@@ -0,0 +1,28 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%11 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%15 = OpConstantNull %v3uint
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3uint Function %15
%16 = OpCompositeConstruct %v3uint %uint_4 %uint_4 %uint_4
%12 = OpIMul %v3uint %16 %11
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = 4u;
let b = vec3<u32>(1u, 2u, 3u);
let r : vec3<u32> = (a * b);
}

View File

@@ -0,0 +1,10 @@
struct S {
matrix : mat3x3<f32>;
vector : vec3<f32>;
};
@group(0) @binding(0) var<uniform> data: S;
@stage(fragment)
fn main() {
let x = data.vector * data.matrix;
}

View File

@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
struct S {
mat3 matrix;
vec3 vector;
};
layout(binding = 0) uniform S_1 {
mat3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec3 x = (data.vector * data.matrix);
}
void main() {
tint_symbol();
return;
}

View File

@@ -0,0 +1,15 @@
cbuffer cbuffer_data : register(b0, space0) {
uint4 data[4];
};
float3x3 tint_symbol_3(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz));
}
void main() {
const float3 x = mul(tint_symbol_3(data, 0u), asfloat(data[3].xyz));
return;
}

View File

@@ -0,0 +1,25 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S {
/* 0x0000 */ float3x3 tint_symbol;
/* 0x0030 */ packed_float3 vector;
/* 0x003c */ int8_t tint_pad[4];
};
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float3 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol);
return;
}

View File

@@ -0,0 +1,44 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 21
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
OpMemberDecorate %S 1 Offset 48
OpDecorate %data NonWritable
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%S = OpTypeStruct %mat3v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat3v3float = OpTypePointer Uniform %mat3v3float
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%15 = OpLoad %v3float %14
%18 = OpAccessChain %_ptr_Uniform_mat3v3float %data %uint_0
%19 = OpLoad %mat3v3float %18
%20 = OpVectorTimesMatrix %v3float %15 %19
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,11 @@
struct S {
matrix : mat3x3<f32>;
vector : vec3<f32>;
}
@group(0) @binding(0) var<uniform> data : S;
@stage(fragment)
fn main() {
let x = (data.vector * data.matrix);
}

View File

@@ -0,0 +1,10 @@
struct S {
matrix : mat4x3<f32>;
vector : vec3<f32>;
};
@group(0) @binding(0) var<uniform> data: S;
@stage(fragment)
fn main() {
let x = data.vector * data.matrix;
}

View File

@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
struct S {
mat4x3 matrix;
vec3 vector;
};
layout(binding = 0) uniform S_1 {
mat4x3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec4 x = (data.vector * data.matrix);
}
void main() {
tint_symbol();
return;
}

View File

@@ -0,0 +1,16 @@
cbuffer cbuffer_data : register(b0, space0) {
uint4 data[5];
};
float4x3 tint_symbol_3(uint4 buffer[5], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
const uint scalar_offset_3 = ((offset + 48u)) / 4;
return float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
}
void main() {
const float4 x = mul(tint_symbol_3(data, 0u), asfloat(data[4].xyz));
return;
}

View File

@@ -0,0 +1,25 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S {
/* 0x0000 */ float4x3 tint_symbol;
/* 0x0040 */ packed_float3 vector;
/* 0x004c */ int8_t tint_pad[4];
};
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float4 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol);
return;
}

View File

@@ -0,0 +1,45 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
OpMemberDecorate %S 1 Offset 64
OpDecorate %data NonWritable
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat4v3float = OpTypeMatrix %v3float 4
%S = OpTypeStruct %mat4v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat4v3float = OpTypePointer Uniform %mat4v3float
%v4float = OpTypeVector %float 4
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%15 = OpLoad %v3float %14
%18 = OpAccessChain %_ptr_Uniform_mat4v3float %data %uint_0
%19 = OpLoad %mat4v3float %18
%20 = OpVectorTimesMatrix %v4float %15 %19
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,11 @@
struct S {
matrix : mat4x3<f32>;
vector : vec3<f32>;
}
@group(0) @binding(0) var<uniform> data : S;
@stage(fragment)
fn main() {
let x = (data.vector * data.matrix);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1., 2., 3.);
let b = 4.;
let r : vec3<f32> = a * b;
}

View File

@@ -0,0 +1,12 @@
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 r = (a * 4.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,6 @@
[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 r = (a * 4.0f);
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3 const a = float3(1.0f, 2.0f, 3.0f);
float const b = 4.0f;
float3 const r = (a * b);
return;
}

View File

@@ -0,0 +1,24 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%float_4 = OpConstant %float 4
%f = OpFunction %void None %1
%4 = OpLabel
%12 = OpVectorTimesScalar %v3float %10 %float_4
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1.0, 2.0, 3.0);
let b = 4.0;
let r : vec3<f32> = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = 4;
let r : vec3<i32> = a * b;
}

View File

@@ -0,0 +1,12 @@
#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 r = (a * 4);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

View File

@@ -0,0 +1,6 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 r = (a * 4);
return;
}

View File

@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int3 const a = int3(1, 2, 3);
int const b = 4;
int3 const r = as_type<int3>((as_type<uint3>(a) * as_type<uint>(b)));
return;
}

View File

@@ -0,0 +1,28 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%int_4 = OpConstant %int 4
%_ptr_Function_v3int = OpTypePointer Function %v3int
%15 = OpConstantNull %v3int
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3int Function %15
%16 = OpCompositeConstruct %v3int %int_4 %int_4 %int_4
%12 = OpIMul %v3int %10 %16
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = 4;
let r : vec3<i32> = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = 4u;
let r : vec3<u32> = a * b;
}

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@@ -0,0 +1,12 @@
#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 r = (a * 4u);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 r = (a * 4u);
return;
}

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#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint3 const a = uint3(1u, 2u, 3u);
uint const b = 4u;
uint3 const r = (a * b);
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%uint_4 = OpConstant %uint 4
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%15 = OpConstantNull %v3uint
%f = OpFunction %void None %1
%4 = OpLabel
%13 = OpVariable %_ptr_Function_v3uint Function %15
%16 = OpCompositeConstruct %v3uint %uint_4 %uint_4 %uint_4
%12 = OpIMul %v3uint %10 %16
OpReturn
OpFunctionEnd

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@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = 4u;
let r : vec3<u32> = (a * b);
}

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@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1., 2., 3.);
let b = vec3<f32>(4., 5., 6.);
let r : vec3<f32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(4.0f, 5.0f, 6.0f);
vec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 b = float3(4.0f, 5.0f, 6.0f);
const float3 r = (a * b);
return;
}

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#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3 const a = float3(1.0f, 2.0f, 3.0f);
float3 const b = float3(4.0f, 5.0f, 6.0f);
float3 const r = (a * b);
return;
}

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