tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,10 @@
struct S {
matrix : mat4x3<f32>;
vector : vec3<f32>;
};
@group(0) @binding(0) var<uniform> data: S;
@stage(fragment)
fn main() {
let x = data.vector * data.matrix;
}

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@@ -0,0 +1,21 @@
#version 310 es
precision mediump float;
struct S {
mat4x3 matrix;
vec3 vector;
};
layout(binding = 0) uniform S_1 {
mat4x3 matrix;
vec3 vector;
} data;
void tint_symbol() {
vec4 x = (data.vector * data.matrix);
}
void main() {
tint_symbol();
return;
}

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@@ -0,0 +1,16 @@
cbuffer cbuffer_data : register(b0, space0) {
uint4 data[5];
};
float4x3 tint_symbol_3(uint4 buffer[5], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
const uint scalar_offset_3 = ((offset + 48u)) / 4;
return float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
}
void main() {
const float4 x = mul(tint_symbol_3(data, 0u), asfloat(data[4].xyz));
return;
}

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@@ -0,0 +1,25 @@
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct S {
/* 0x0000 */ float4x3 tint_symbol;
/* 0x0040 */ packed_float3 vector;
/* 0x004c */ int8_t tint_pad[4];
};
fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) {
float4 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol);
return;
}

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@@ -0,0 +1,45 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 16
OpMemberDecorate %S 1 Offset 64
OpDecorate %data NonWritable
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat4v3float = OpTypeMatrix %v3float 4
%S = OpTypeStruct %mat4v3float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat4v3float = OpTypePointer Uniform %mat4v3float
%v4float = OpTypeVector %float 4
%main = OpFunction %void None %7
%10 = OpLabel
%14 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%15 = OpLoad %v3float %14
%18 = OpAccessChain %_ptr_Uniform_mat4v3float %data %uint_0
%19 = OpLoad %mat4v3float %18
%20 = OpVectorTimesMatrix %v4float %15 %19
OpReturn
OpFunctionEnd

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@@ -0,0 +1,11 @@
struct S {
matrix : mat4x3<f32>;
vector : vec3<f32>;
}
@group(0) @binding(0) var<uniform> data : S;
@stage(fragment)
fn main() {
let x = (data.vector * data.matrix);
}