tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1., 2., 3.);
let b = vec3<f32>(4., 5., 6.);
let r : vec3<f32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(4.0f, 5.0f, 6.0f);
vec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const float3 a = float3(1.0f, 2.0f, 3.0f);
const float3 b = float3(4.0f, 5.0f, 6.0f);
const float3 r = (a * b);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
float3 const a = float3(1.0f, 2.0f, 3.0f);
float3 const b = float3(4.0f, 5.0f, 6.0f);
float3 const r = (a * b);
return;
}

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@@ -0,0 +1,27 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%10 = OpConstantComposite %v3float %float_1 %float_2 %float_3
%float_4 = OpConstant %float 4
%float_5 = OpConstant %float 5
%float_6 = OpConstant %float 6
%14 = OpConstantComposite %v3float %float_4 %float_5 %float_6
%f = OpFunction %void None %1
%4 = OpLabel
%15 = OpFMul %v3float %10 %14
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<f32>(1.0, 2.0, 3.0);
let b = vec3<f32>(4.0, 5.0, 6.0);
let r : vec3<f32> = (a * b);
}

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = vec3<i32>(4, 5, 6);
let r : vec3<i32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
ivec3 a = ivec3(1, 2, 3);
ivec3 b = ivec3(4, 5, 6);
ivec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const int3 a = int3(1, 2, 3);
const int3 b = int3(4, 5, 6);
const int3 r = (a * b);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
int3 const a = int3(1, 2, 3);
int3 const b = int3(4, 5, 6);
int3 const r = as_type<int3>((as_type<uint3>(a) * as_type<uint3>(b)));
return;
}

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@@ -0,0 +1,27 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%int_1 = OpConstant %int 1
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%10 = OpConstantComposite %v3int %int_1 %int_2 %int_3
%int_4 = OpConstant %int 4
%int_5 = OpConstant %int 5
%int_6 = OpConstant %int 6
%14 = OpConstantComposite %v3int %int_4 %int_5 %int_6
%f = OpFunction %void None %1
%4 = OpLabel
%15 = OpIMul %v3int %10 %14
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<i32>(1, 2, 3);
let b = vec3<i32>(4, 5, 6);
let r : vec3<i32> = (a * b);
}

View File

@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = vec3<u32>(4u, 5u, 6u);
let r : vec3<u32> = a * b;
}

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@@ -0,0 +1,13 @@
#version 310 es
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uvec3 b = uvec3(4u, 5u, 6u);
uvec3 r = (a * b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}

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@@ -0,0 +1,7 @@
[numthreads(1, 1, 1)]
void f() {
const uint3 a = uint3(1u, 2u, 3u);
const uint3 b = uint3(4u, 5u, 6u);
const uint3 r = (a * b);
return;
}

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@@ -0,0 +1,10 @@
#include <metal_stdlib>
using namespace metal;
kernel void f() {
uint3 const a = uint3(1u, 2u, 3u);
uint3 const b = uint3(4u, 5u, 6u);
uint3 const r = (a * b);
return;
}

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@@ -0,0 +1,27 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 16
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %f "f"
OpExecutionMode %f LocalSize 1 1 1
OpName %f "f"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%uint_3 = OpConstant %uint 3
%10 = OpConstantComposite %v3uint %uint_1 %uint_2 %uint_3
%uint_4 = OpConstant %uint 4
%uint_5 = OpConstant %uint 5
%uint_6 = OpConstant %uint 6
%14 = OpConstantComposite %v3uint %uint_4 %uint_5 %uint_6
%f = OpFunction %void None %1
%4 = OpLabel
%15 = OpIMul %v3uint %10 %14
OpReturn
OpFunctionEnd

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@@ -0,0 +1,6 @@
@stage(compute) @workgroup_size(1)
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = vec3<u32>(4u, 5u, 6u);
let r : vec3<u32> = (a * b);
}