tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,3 @@
fn f() {
var v = array<bool, 4>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
bool v[4] = bool[4](false, false, false, false);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
bool v[4] = (bool[4])0;
}

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@@ -0,0 +1,11 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
bool arr[4];
};
void f() {
tint_array_wrapper v = {.arr={}};
}

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@@ -0,0 +1,31 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 14
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
OpDecorate %_arr_bool_uint_4 ArrayStride 4
%void = OpTypeVoid
%1 = OpTypeFunction %void
%bool = OpTypeBool
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_bool_uint_4 = OpTypeArray %bool %uint_4
%11 = OpConstantNull %_arr_bool_uint_4
%_ptr_Function__arr_bool_uint_4 = OpTypePointer Function %_arr_bool_uint_4
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function__arr_bool_uint_4 Function %11
OpStore %v %11
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = array<bool, 4>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = array<f32, 4>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
float v[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float v[4] = (float[4])0;
}

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@@ -0,0 +1,11 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[4];
};
void f() {
tint_array_wrapper v = {.arr={}};
}

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@@ -0,0 +1,31 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 14
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
OpDecorate %_arr_float_uint_4 ArrayStride 4
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_float_uint_4 = OpTypeArray %float %uint_4
%11 = OpConstantNull %_arr_float_uint_4
%_ptr_Function__arr_float_uint_4 = OpTypePointer Function %_arr_float_uint_4
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function__arr_float_uint_4 Function %11
OpStore %v %11
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = array<f32, 4>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = array<i32, 4>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
int v[4] = int[4](0, 0, 0, 0);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
int v[4] = (int[4])0;
}

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@@ -0,0 +1,11 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
int arr[4];
};
void f() {
tint_array_wrapper v = {.arr={}};
}

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@@ -0,0 +1,31 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 14
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
OpDecorate %_arr_int_uint_4 ArrayStride 4
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%11 = OpConstantNull %_arr_int_uint_4
%_ptr_Function__arr_int_uint_4 = OpTypePointer Function %_arr_int_uint_4
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function__arr_int_uint_4 Function %11
OpStore %v %11
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = array<i32, 4>();
}

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@@ -0,0 +1,10 @@
struct S {
i : i32;
u : u32;
f : f32;
b : bool;
};
fn f() {
var v = array<S, 4>();
}

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@@ -0,0 +1,17 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
int i;
uint u;
float f;
bool b;
};
void f() {
S v[4] = S[4](S(0, 0u, 0.0f, false), S(0, 0u, 0.0f, false), S(0, 0u, 0.0f, false), S(0, 0u, 0.0f, false));
}

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@@ -0,0 +1,15 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int i;
uint u;
float f;
bool b;
};
void f() {
S v[4] = (S[4])0;
}

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@@ -0,0 +1,18 @@
#include <metal_stdlib>
using namespace metal;
struct S {
int i;
uint u;
float f;
bool b;
};
struct tint_array_wrapper {
S arr[4];
};
void f() {
tint_array_wrapper v = {.arr={}};
}

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@@ -0,0 +1,43 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 17
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %S "S"
OpMemberName %S 0 "i"
OpMemberName %S 1 "u"
OpMemberName %S 2 "f"
OpMemberName %S 3 "b"
OpName %v "v"
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpMemberDecorate %S 2 Offset 8
OpMemberDecorate %S 3 Offset 12
OpDecorate %_arr_S_uint_4 ArrayStride 16
%void = OpTypeVoid
%1 = OpTypeFunction %void
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%bool = OpTypeBool
%S = OpTypeStruct %int %uint %float %bool
%uint_4 = OpConstant %uint 4
%_arr_S_uint_4 = OpTypeArray %S %uint_4
%14 = OpConstantNull %_arr_S_uint_4
%_ptr_Function__arr_S_uint_4 = OpTypePointer Function %_arr_S_uint_4
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function__arr_S_uint_4 Function %14
OpStore %v %14
OpReturn
OpFunctionEnd

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@@ -0,0 +1,10 @@
struct S {
i : i32;
u : u32;
f : f32;
b : bool;
}
fn f() {
var v = array<S, 4>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = array<u32, 4>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
uint v[4] = uint[4](0u, 0u, 0u, 0u);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
uint v[4] = (uint[4])0;
}

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@@ -0,0 +1,11 @@
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
uint arr[4];
};
void f() {
tint_array_wrapper v = {.arr={}};
}

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@@ -0,0 +1,30 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
OpDecorate %_arr_uint_uint_4 ArrayStride 4
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_uint_uint_4 = OpTypeArray %uint %uint_4
%10 = OpConstantNull %_arr_uint_uint_4
%_ptr_Function__arr_uint_uint_4 = OpTypePointer Function %_arr_uint_uint_4
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function__arr_uint_uint_4 Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = array<u32, 4>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat2x2<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat2 v = mat2(0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float2x2 v = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float2x2 v = float2x2();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat2v2float = OpTypeMatrix %v2float 2
%10 = OpConstantNull %mat2v2float
%_ptr_Function_mat2v2float = OpTypePointer Function %mat2v2float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat2v2float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat2x2<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat2x3<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float2x3 v = float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float2x3 v = float2x3();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat2v3float = OpTypeMatrix %v3float 2
%10 = OpConstantNull %mat2v3float
%_ptr_Function_mat2v3float = OpTypePointer Function %mat2v3float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat2v3float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat2x3<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat2x4<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat2x4 v = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float2x4 v = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float2x4 v = float2x4();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%mat2v4float = OpTypeMatrix %v4float 2
%10 = OpConstantNull %mat2v4float
%_ptr_Function_mat2v4float = OpTypePointer Function %mat2v4float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat2v4float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat2x4<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat3x2<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat3x2 v = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float3x2 v = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float3x2 v = float3x2();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%10 = OpConstantNull %mat3v2float
%_ptr_Function_mat3v2float = OpTypePointer Function %mat3v2float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat3v2float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,3 @@
fn f() {
var v = mat3x2<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat3x3<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat3 v = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float3x3 v = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float3x3 v = float3x3();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat3v3float = OpTypeMatrix %v3float 3
%10 = OpConstantNull %mat3v3float
%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat3v3float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat3x3<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat3x4<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat3x4 v = mat3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float3x4 v = float3x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float3x4 v = float3x4();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%mat3v4float = OpTypeMatrix %v4float 3
%10 = OpConstantNull %mat3v4float
%_ptr_Function_mat3v4float = OpTypePointer Function %mat3v4float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat3v4float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat3x4<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat4x2<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat4x2 v = mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

View File

@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float4x2 v = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float4x2 v = float4x2();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat4v2float = OpTypeMatrix %v2float 4
%10 = OpConstantNull %mat4v2float
%_ptr_Function_mat4v2float = OpTypePointer Function %mat4v2float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat4v2float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat4x2<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat4x3<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat4x3 v = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

View File

@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float4x3 v = float4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

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@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float4x3 v = float4x3();
}

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@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%mat4v3float = OpTypeMatrix %v3float 4
%10 = OpConstantNull %mat4v3float
%_ptr_Function_mat4v3float = OpTypePointer Function %mat4v3float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat4v3float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat4x3<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = mat4x4<f32>();
}

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@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
mat4 v = mat4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

View File

@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float4x4 v = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}

View File

@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float4x4 v = float4x4();
}

View File

@@ -0,0 +1,29 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 13
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%mat4v4float = OpTypeMatrix %v4float 4
%10 = OpConstantNull %mat4v4float
%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_mat4v4float Function %10
OpStore %v %10
OpReturn
OpFunctionEnd

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@@ -0,0 +1,3 @@
fn f() {
var v = mat4x4<f32>();
}

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@@ -0,0 +1,3 @@
fn f() {
var v = bool();
}

View File

@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
bool v = false;
}

View File

@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
bool v = false;
}

View File

@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
bool v = bool();
}

View File

@@ -0,0 +1,27 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 11
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%bool = OpTypeBool
%8 = OpConstantNull %bool
%_ptr_Function_bool = OpTypePointer Function %bool
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_bool Function %8
OpStore %v %8
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,3 @@
fn f() {
var v = bool();
}

View File

@@ -0,0 +1,3 @@
fn f() {
var v = f32();
}

View File

@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
float v = 0.0f;
}

View File

@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
float v = 0.0f;
}

View File

@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
float v = float();
}

View File

@@ -0,0 +1,27 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 11
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
OpExecutionMode %unused_entry_point LocalSize 1 1 1
OpName %unused_entry_point "unused_entry_point"
OpName %f "f"
OpName %v "v"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%float = OpTypeFloat 32
%8 = OpConstantNull %float
%_ptr_Function_float = OpTypePointer Function %float
%unused_entry_point = OpFunction %void None %1
%4 = OpLabel
OpReturn
OpFunctionEnd
%f = OpFunction %void None %1
%6 = OpLabel
%v = OpVariable %_ptr_Function_float Function %8
OpStore %v %8
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,3 @@
fn f() {
var v = f32();
}

View File

@@ -0,0 +1,3 @@
fn f() {
var v = i32();
}

View File

@@ -0,0 +1,10 @@
#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
int v = 0;
}

View File

@@ -0,0 +1,8 @@
[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
void f() {
int v = 0;
}

View File

@@ -0,0 +1,7 @@
#include <metal_stdlib>
using namespace metal;
void f() {
int v = int();
}

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