tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,91 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 320
OpName %main "main"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_int_values"
OpName %_ ""
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf0 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%int_3 = OpConstant %int 3
%_ptr_Uniform_int = OpTypePointer Uniform %int
%bool = OpTypeBool
%int_2 = OpConstant %int 2
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %8
%22 = OpLabel
%23 = OpBitReverse %int %int_1
%24 = OpExtInst %int %1 SMin %int_1 %23
%25 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_3
%26 = OpLoad %int %25
OpBranch %27
%27 = OpLabel
%28 = OpPhi %int %26 %22 %29 %30
%31 = OpPhi %int %int_1 %22 %32 %30
%33 = OpISub %int %24 %int_1
%34 = OpSLessThanEqual %bool %31 %33
OpLoopMerge %35 %30 None
OpBranchConditional %34 %36 %35
%36 = OpLabel
%29 = OpIAdd %int %28 %31
%37 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%38 = OpLoad %int %37
%39 = OpIEqual %bool %38 %int_1
OpSelectionMerge %40 None
OpBranchConditional %39 %41 %40
%41 = OpLabel
OpBranch %35
%40 = OpLabel
OpBranch %30
%30 = OpLabel
%32 = OpIAdd %int %31 %int_1
OpBranch %27
%35 = OpLabel
%42 = OpPhi %int %28 %27 %29 %41
%43 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_2
%44 = OpLoad %int %43
%45 = OpIEqual %bool %42 %44
OpSelectionMerge %46 None
OpBranchConditional %45 %47 %48
%47 = OpLabel
%49 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%50 = OpLoad %int %49
%51 = OpConvertSToF %float %50
%52 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%53 = OpLoad %int %52
%54 = OpConvertSToF %float %53
%55 = OpCompositeConstruct %v4float %51 %54 %54 %51
OpStore %_GLF_color %55
OpBranch %46
%48 = OpLabel
%56 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%57 = OpLoad %int %56
%58 = OpConvertSToF %float %57
%59 = OpCompositeConstruct %v4float %58 %58 %58 %58
OpStore %_GLF_color %59
OpBranch %46
%46 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,88 @@
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[4];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_int_values[4];
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x_28 = 0;
int x_29 = 0;
int x_28_phi = 0;
int x_31_phi = 0;
int x_42_phi = 0;
int x_24 = min(1, reversebits(1));
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
x_28_phi = x_26;
x_31_phi = 1;
while (true) {
int x_32 = 0;
x_28 = x_28_phi;
int x_31 = x_31_phi;
x_42_phi = x_28;
if ((x_31 <= (x_24 - 1))) {
} else {
break;
}
x_29 = (x_28 + x_31);
int x_38 = x_5.x_GLF_uniform_int_values[0].el;
if ((x_38 == 1)) {
x_42_phi = x_29;
break;
}
{
x_32 = (x_31 + 1);
x_28_phi = x_29;
x_31_phi = x_32;
}
}
int x_42 = x_42_phi;
int x_44 = x_5.x_GLF_uniform_int_values[2].el;
if ((x_42 == x_44)) {
int x_50 = x_5.x_GLF_uniform_int_values[0].el;
float x_51 = float(x_50);
int x_53 = x_5.x_GLF_uniform_int_values[1].el;
float x_54 = float(x_53);
x_GLF_color = vec4(x_51, x_54, x_54, x_51);
} else {
int x_57 = x_5.x_GLF_uniform_int_values[1].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:24: 'reversebits' : no matching overloaded function found
ERROR: 0:24: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.

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@@ -0,0 +1,68 @@
type Arr = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_28 : i32;
var x_29 : i32;
var x_28_phi : i32;
var x_31_phi : i32;
var x_42_phi : i32;
let x_24 : i32 = min(1, reverseBits(1));
let x_26 : i32 = x_5.x_GLF_uniform_int_values[3];
x_28_phi = x_26;
x_31_phi = 1;
loop {
var x_32 : i32;
x_28 = x_28_phi;
let x_31 : i32 = x_31_phi;
x_42_phi = x_28;
if ((x_31 <= (x_24 - 1))) {
} else {
break;
}
x_29 = bitcast<i32>((x_28 + bitcast<i32>(x_31)));
let x_38 : i32 = x_5.x_GLF_uniform_int_values[0];
if ((x_38 == 1)) {
x_42_phi = x_29;
break;
}
continuing {
x_32 = (x_31 + 1);
x_28_phi = x_29;
x_31_phi = x_32;
}
}
let x_42 : i32 = x_42_phi;
let x_44 : i32 = x_5.x_GLF_uniform_int_values[2];
if ((x_42 == x_44)) {
let x_50 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_51 : f32 = f32(x_50);
let x_53 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_54 : f32 = f32(x_53);
x_GLF_color = vec4<f32>(x_51, x_54, x_54, x_51);
} else {
let x_57 : i32 = x_5.x_GLF_uniform_int_values[1];
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

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@@ -0,0 +1,92 @@
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-bitfieldreverse-loop-limit-underflow/0.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<i32, 4>;
^^^^^^
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct tint_padded_array_element {
int el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_int_values[4];
};
layout(binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_int_values[4];
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x_28 = 0;
int x_29 = 0;
int x_28_phi = 0;
int x_31_phi = 0;
int x_42_phi = 0;
int x_24 = min(1, reversebits(1));
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
x_28_phi = x_26;
x_31_phi = 1;
while (true) {
int x_32 = 0;
x_28 = x_28_phi;
int x_31 = x_31_phi;
x_42_phi = x_28;
if ((x_31 <= (x_24 - 1))) {
} else {
break;
}
x_29 = (x_28 + x_31);
int x_38 = x_5.x_GLF_uniform_int_values[0].el;
if ((x_38 == 1)) {
x_42_phi = x_29;
break;
}
{
x_32 = (x_31 + 1);
x_28_phi = x_29;
x_31_phi = x_32;
}
}
int x_42 = x_42_phi;
int x_44 = x_5.x_GLF_uniform_int_values[2].el;
if ((x_42 == x_44)) {
int x_50 = x_5.x_GLF_uniform_int_values[0].el;
float x_51 = float(x_50);
int x_53 = x_5.x_GLF_uniform_int_values[1].el;
float x_54 = float(x_53);
x_GLF_color = vec4(x_51, x_54, x_54, x_51);
} else {
int x_57 = x_5.x_GLF_uniform_int_values[1].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:24: 'reversebits' : no matching overloaded function found
ERROR: 0:24: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.