tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,100 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %i "i"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "_GLF_uniform_int_values"
OpName %_ ""
OpName %a "a"
OpName %_GLF_color "_GLF_color"
OpDecorate %_arr_int_uint_4 ArrayStride 16
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%uint = OpTypeInt 32 0
%uint_4 = OpConstant %uint 4
%_arr_int_uint_4 = OpTypeArray %int %uint_4
%buf0 = OpTypeStruct %_arr_int_uint_4
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%_ptr_Uniform_int = OpTypePointer Uniform %int
%bool = OpTypeBool
%uint_2 = OpConstant %uint 2
%_arr_int_uint_2 = OpTypeArray %int %uint_2
%_ptr_Function__arr_int_uint_2 = OpTypePointer Function %_arr_int_uint_2
%int_1 = OpConstant %int 1
%int_3 = OpConstant %int 3
%v2int = OpTypeVector %int 2
%uint_1 = OpConstant %uint 1
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %10
%30 = OpLabel
%i = OpVariable %_ptr_Function_int Function
%a = OpVariable %_ptr_Function__arr_int_uint_2 Function
%31 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_2
%32 = OpLoad %int %31
OpStore %i %32
OpBranch %33
%33 = OpLabel
OpLoopMerge %34 %35 None
OpBranch %36
%36 = OpLabel
%37 = OpLoad %int %i
%38 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_0
%39 = OpLoad %int %38
%40 = OpSLessThan %bool %37 %39
OpBranchConditional %40 %41 %34
%41 = OpLabel
%42 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%43 = OpLoad %int %42
%44 = OpLoad %int %i
%45 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_3
%46 = OpLoad %int %45
%47 = OpCompositeConstruct %v2int %int_3 %46
%48 = OpCompositeConstruct %v2int %44 %44
%49 = OpSMod %v2int %48 %47
%50 = OpCompositeExtract %int %49 1
%51 = OpCompositeConstruct %_arr_int_uint_2 %43 %50
OpStore %a %51
OpBranch %35
%35 = OpLabel
%52 = OpLoad %int %i
%53 = OpIAdd %int %52 %int_1
OpStore %i %53
OpBranch %33
%34 = OpLabel
%54 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_2
%55 = OpLoad %int %54
%56 = OpAccessChain %_ptr_Function_int %a %55
%57 = OpLoad %int %56
%58 = OpConvertSToF %float %57
%59 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%60 = OpLoad %int %59
%61 = OpConvertSToF %float %60
%62 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_1
%63 = OpLoad %int %62
%64 = OpConvertSToF %float %63
%65 = OpAccessChain %_ptr_Uniform_int %_ %int_0 %int_2
%66 = OpLoad %int %65
%67 = OpAccessChain %_ptr_Function_int %a %66
%68 = OpLoad %int %67
%69 = OpConvertSToF %float %68
%70 = OpCompositeConstruct %v4float %58 %61 %64 %69
OpStore %_GLF_color %70
OpReturn
OpFunctionEnd

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@@ -0,0 +1,52 @@
type Arr = @stride(16) array<i32, 4>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var a : array<i32, 2>;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2];
i = x_32;
loop {
let x_37 : i32 = i;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_37 < x_39)) {
} else {
break;
}
let x_43 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_44 : i32 = i;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[3];
a = array<i32, 2>(x_43, ((vec2<i32>(x_44, x_44) % vec2<i32>(3, x_46))).y);
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_55 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_57 : i32 = a[x_55];
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_63 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_66 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_68 : i32 = a[x_66];
x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_68));
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}