tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,61 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %func_ "func("
OpName %x "x"
OpName %gl_FragCoord "gl_FragCoord"
OpName %_GLF_color "_GLF_color"
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%11 = OpTypeFunction %v4float
%_ptr_Function_float = OpTypePointer Function %float
%float_1 = OpConstant %float 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_0_5 = OpConstant %float 0.5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%22 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%false = OpConstantFalse %bool
%main = OpFunction %void None %8
%24 = OpLabel
OpStore %_GLF_color %22
OpBranch %25
%25 = OpLabel
%26 = OpFunctionCall %v4float %func_
OpStore %_GLF_color %26
OpLoopMerge %27 %25 None
OpBranchConditional %false %25 %27
%27 = OpLabel
OpReturn
OpFunctionEnd
%func_ = OpFunction %v4float None %11
%28 = OpLabel
%x = OpVariable %_ptr_Function_float Function
OpStore %x %float_1
%29 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%30 = OpLoad %float %29
%31 = OpFOrdLessThan %bool %30 %float_0
OpSelectionMerge %32 None
OpBranchConditional %31 %33 %32
%33 = OpLabel
OpStore %x %float_0_5
OpBranch %32
%32 = OpLabel
%34 = OpLoad %float %x
%35 = OpCompositeConstruct %v4float %34 %float_0 %float_0 %float_1
OpReturnValue %35
OpFunctionEnd

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@@ -0,0 +1,39 @@
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec4<f32> {
var x : f32;
x = 1.0;
let x_30 : f32 = gl_FragCoord.x;
if ((x_30 < 0.0)) {
x = 0.5;
}
let x_34 : f32 = x;
return vec4<f32>(x_34, 0.0, 0.0, 1.0);
}
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
loop {
let x_26 : vec4<f32> = func_();
x_GLF_color = x_26;
if (false) {
} else {
break;
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}