tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

View File

@@ -0,0 +1,103 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%20 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%true = OpConstantTrue %bool
%uint_1 = OpConstant %uint 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%false = OpConstantFalse %bool
%main = OpFunction %void None %7
%25 = OpLabel
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%30 = OpPhi %bool %false %26 %31 %32
OpLoopMerge %33 %32 None
OpBranch %34
%34 = OpLabel
%35 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%36 = OpLoad %float %35
%37 = OpFOrdGreaterThan %bool %36 %float_0
OpLoopMerge %38 %39 None
OpBranchConditional %37 %40 %38
%40 = OpLabel
OpBranch %41
%41 = OpLabel
OpLoopMerge %42 %43 None
OpBranch %44
%44 = OpLabel
%45 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_0
%46 = OpLoad %float %45
%47 = OpFOrdGreaterThan %bool %46 %float_0
OpSelectionMerge %48 None
OpBranchConditional %47 %49 %48
%49 = OpLabel
%50 = OpFunctionCall %void %51
%52 = OpUndef %v4float
OpBranch %42
%48 = OpLabel
%53 = OpCompositeConstruct %v4float %46 %46 %46 %46
%54 = OpFAdd %v4float %20 %53
OpBranch %42
%43 = OpLabel
OpBranch %41
%42 = OpLabel
%55 = OpPhi %v4float %52 %49 %54 %48
OpStore %_GLF_color %55
OpBranch %38
%39 = OpLabel
OpBranch %34
%38 = OpLabel
%31 = OpPhi %bool %30 %34 %true %42
OpSelectionMerge %56 None
OpBranchConditional %31 %33 %32
%56 = OpLabel
OpBranch %32
%32 = OpLabel
OpBranch %29
%33 = OpLabel
OpSelectionMerge %57 None
OpBranchConditional %31 %27 %57
%57 = OpLabel
OpBranch %27
%28 = OpLabel
OpBranch %26
%27 = OpLabel
OpReturn
OpFunctionEnd
%51 = OpFunction %void None %7
%58 = OpLabel
OpKill
OpFunctionEnd

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@@ -0,0 +1,76 @@
struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn x_51() {
discard;
}
fn main_1() {
loop {
var x_31 : bool;
var x_30_phi : bool;
x_30_phi = false;
loop {
var x_31_phi : bool;
let x_30 : bool = x_30_phi;
loop {
var x_52 : vec4<f32>;
var x_54 : vec4<f32>;
var x_55_phi : vec4<f32>;
let x_36 : f32 = x_5.injectionSwitch.y;
x_31_phi = x_30;
if ((x_36 > 0.0)) {
} else {
break;
}
loop {
let x_46 : f32 = x_5.injectionSwitch.x;
if ((x_46 > 0.0)) {
x_51();
x_52 = vec4<f32>(0.0, 0.0, 0.0, 0.0);
x_55_phi = x_52;
break;
}
x_54 = (vec4<f32>(1.0, 0.0, 0.0, 1.0) + vec4<f32>(x_46, x_46, x_46, x_46));
x_55_phi = x_54;
break;
}
let x_55 : vec4<f32> = x_55_phi;
x_GLF_color = x_55;
x_31_phi = true;
break;
}
x_31 = x_31_phi;
if (x_31) {
break;
} else {
continue;
}
continuing {
x_30_phi = x_31;
}
}
if (x_31) {
break;
}
break;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}