tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

View File

@@ -0,0 +1,77 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %f_ "f("
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %gl_FragCoord "gl_FragCoord"
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_1 = OpConstant %float 1
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%false = OpConstantFalse %bool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%26 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%main = OpFunction %void None %9
%27 = OpLabel
%28 = OpFunctionCall %void %f_
OpStore %_GLF_color %26
OpReturn
OpFunctionEnd
%f_ = OpFunction %void None %9
%29 = OpLabel
OpBranch %30
%30 = OpLabel
OpLoopMerge %31 %32 None
OpBranch %33
%33 = OpLabel
%34 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%35 = OpLoad %float %34
%36 = OpFOrdGreaterThan %bool %float_1 %35
OpSelectionMerge %37 None
OpBranchConditional %36 %38 %37
%38 = OpLabel
%39 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_1
%40 = OpLoad %float %39
%41 = OpFOrdLessThan %bool %40 %float_0
OpSelectionMerge %42 None
OpBranchConditional %41 %43 %32
%43 = OpLabel
OpBranch %32
%42 = OpLabel
OpBranch %32
%32 = OpLabel
OpBranchConditional %false %30 %31
%37 = OpLabel
OpKill
%31 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,51 @@
struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn f_() {
loop {
let x_35 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_35)) {
let x_40 : f32 = gl_FragCoord.y;
if ((x_40 < 0.0)) {
continue;
} else {
continue;
}
continue;
}
discard;
continuing {
if (false) {
} else {
break;
}
}
}
return;
}
fn main_1() {
f_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}