tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,58 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color %gl_FragCoord
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %_GLF_color "_GLF_color"
OpName %gl_FragCoord "gl_FragCoord"
OpDecorate %_GLF_color Location 0
OpDecorate %gl_FragCoord BuiltIn FragCoord
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%bool = OpTypeBool
%true = OpConstantTrue %bool
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%main = OpFunction %void None %6
%19 = OpLabel
OpStore %_GLF_color %12
OpSelectionMerge %20 None
OpBranchConditional %true %21 %20
%21 = OpLabel
%22 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%23 = OpLoad %float %22
%24 = OpFOrdLessThan %bool %23 %float_0
OpSelectionMerge %25 None
OpBranchConditional %24 %26 %25
%26 = OpLabel
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
OpStore %_GLF_color %12
OpBranch %29
%29 = OpLabel
%31 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
%32 = OpLoad %float %31
%33 = OpFOrdLessThan %bool %32 %float_0
OpBranchConditional %33 %27 %28
%28 = OpLabel
OpBranch %25
%25 = OpLabel
OpBranch %20
%20 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,36 @@
var<private> x_GLF_color : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
if (true) {
let x_23 : f32 = gl_FragCoord.x;
if ((x_23 < 0.0)) {
loop {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
continuing {
let x_32 : f32 = gl_FragCoord.x;
if ((x_32 < 0.0)) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}