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tint->dawn: Shuffle source tree in preperation of merging repos
docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
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Tint LUCI CQ
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38f1e9c75c
commit
dbc13af287
@@ -0,0 +1,58 @@
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_GLF_color %gl_FragCoord
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OpExecutionMode %main OriginUpperLeft
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OpSource ESSL 310
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OpName %main "main"
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OpName %_GLF_color "_GLF_color"
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OpName %gl_FragCoord "gl_FragCoord"
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OpDecorate %_GLF_color Location 0
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_GLF_color = OpVariable %_ptr_Output_v4float Output
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%float_1 = OpConstant %float 1
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%float_0 = OpConstant %float 0
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%12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
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%bool = OpTypeBool
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%true = OpConstantTrue %bool
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
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%uint = OpTypeInt 32 0
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%uint_0 = OpConstant %uint 0
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%_ptr_Input_float = OpTypePointer Input %float
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%main = OpFunction %void None %6
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%19 = OpLabel
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OpStore %_GLF_color %12
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OpSelectionMerge %20 None
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OpBranchConditional %true %21 %20
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%21 = OpLabel
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%22 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
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%23 = OpLoad %float %22
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%24 = OpFOrdLessThan %bool %23 %float_0
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OpSelectionMerge %25 None
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OpBranchConditional %24 %26 %25
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%26 = OpLabel
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OpBranch %27
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%27 = OpLabel
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OpLoopMerge %28 %29 None
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OpBranch %30
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%30 = OpLabel
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OpStore %_GLF_color %12
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OpBranch %29
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%29 = OpLabel
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%31 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0
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%32 = OpLoad %float %31
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%33 = OpFOrdLessThan %bool %32 %float_0
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OpBranchConditional %33 %27 %28
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%28 = OpLabel
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OpBranch %25
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%25 = OpLabel
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OpBranch %20
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%20 = OpLabel
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,36 @@
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var<private> x_GLF_color : vec4<f32>;
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var<private> gl_FragCoord : vec4<f32>;
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fn main_1() {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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if (true) {
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let x_23 : f32 = gl_FragCoord.x;
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if ((x_23 < 0.0)) {
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loop {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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continuing {
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let x_32 : f32 = gl_FragCoord.x;
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if ((x_32 < 0.0)) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>;
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};
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@stage(fragment)
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fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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return main_out(x_GLF_color);
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}
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