tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

View File

@@ -0,0 +1,95 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %S "S"
OpMemberName %S 0 "f0"
OpMemberName %S 1 "f1"
OpName %ll "ll"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %sums "sums"
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %S 0 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %_GLF_color Location 0
OpDecorate %12 RelaxedPrecision
OpDecorate %13 RelaxedPrecision
%void = OpTypeVoid
%15 = OpTypeFunction %void
%int = OpTypeInt 32 1
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%S = OpTypeStruct %int %v3bool
%_ptr_Function_S = OpTypePointer Function %S
%int_0 = OpConstant %int 0
%true = OpConstantTrue %bool
%22 = OpConstantComposite %v3bool %true %true %true
%23 = OpConstantComposite %S %int_0 %22
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_9 = OpConstant %uint 9
%_arr_float_uint_9 = OpTypeArray %float %uint_9
%_ptr_Function__arr_float_uint_9 = OpTypePointer Function %_arr_float_uint_9
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%int_1 = OpConstant %int 1
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%main = OpFunction %void None %15
%39 = OpLabel
%ll = OpVariable %_ptr_Function_S Function
%sums = OpVariable %_ptr_Function__arr_float_uint_9 Function
OpStore %ll %23
OpBranch %40
%40 = OpLabel
OpLoopMerge %41 %42 None
OpBranch %43
%43 = OpLabel
%12 = OpLoad %S %ll
%9 = OpCompositeExtract %int %12 0
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%45 = OpLoad %float %44
%46 = OpConvertFToS %int %45
%47 = OpINotEqual %bool %9 %46
OpBranchConditional %47 %48 %41
%48 = OpLabel
%49 = OpAccessChain %_ptr_Function_float %sums %int_0
OpStore %49 %float_0
OpBranch %42
%42 = OpLabel
%13 = OpLoad %S %ll
%10 = OpCompositeExtract %int %13 0
%11 = OpIAdd %int %10 %int_1
%50 = OpLoad %S %ll
%51 = OpCompositeInsert %S %11 %50 0
OpStore %ll %51
OpBranch %40
%41 = OpLabel
%52 = OpAccessChain %_ptr_Function_float %sums %int_0
%53 = OpLoad %float %52
%54 = OpCompositeConstruct %v2float %53 %53
%55 = OpCompositeExtract %float %54 0
%56 = OpCompositeExtract %float %54 1
%57 = OpCompositeConstruct %v4float %float_1 %55 %56 %float_1
OpStore %_GLF_color %57
OpReturn
OpFunctionEnd

View File

@@ -0,0 +1,51 @@
struct S {
f0 : i32;
f1 : vec3<bool>;
};
struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var ll : S;
var sums : array<f32, 9>;
ll = S(0, vec3<bool>(true, true, true));
loop {
let x_12 : S = ll;
let x_45 : f32 = x_7.injectionSwitch.y;
if ((x_12.f0 != i32(x_45))) {
} else {
break;
}
sums[0] = 0.0;
continuing {
let x_13 : S = ll;
let x_50 : S = ll;
var x_51_1 : S = x_50;
x_51_1.f0 = (x_13.f0 + 1);
let x_51 : S = x_51_1;
ll = x_51;
}
}
let x_53 : f32 = sums[0];
let x_54 : vec2<f32> = vec2<f32>(x_53, x_53);
x_GLF_color = vec4<f32>(1.0, x_54.x, x_54.y, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}