tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

View File

@@ -0,0 +1,134 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %i "i"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %_GLF_color "_GLF_color"
OpDecorate %i RelaxedPrecision
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %7 RelaxedPrecision
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %13 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
OpDecorate %16 RelaxedPrecision
OpDecorate %17 RelaxedPrecision
OpDecorate %18 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%24 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%int_5 = OpConstant %int 5
%int_7 = OpConstant %int 7
%int_200 = OpConstant %int 200
%bool = OpTypeBool
%int_100 = OpConstant %int 100
%int_2 = OpConstant %int 2
%int_3 = OpConstant %int 3
%int_n2 = OpConstant %int -2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%47 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%48 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_1
%main = OpFunction %void None %24
%49 = OpLabel
%i = OpVariable %_ptr_Function_int Function
%50 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_0
%51 = OpLoad %float %50
%7 = OpConvertFToS %int %51
OpStore %i %7
%8 = OpLoad %int %i
OpSelectionMerge %52 None
OpSwitch %8 %53 0 %54
%53 = OpLabel
%20 = OpLoad %int %i
%21 = OpISub %int %20 %int_3
OpStore %i %21
OpBranch %52
%54 = OpLabel
OpBranch %55
%55 = OpLabel
OpLoopMerge %56 %57 None
OpBranch %58
%58 = OpLabel
%9 = OpLoad %int %i
%10 = OpIAdd %int %9 %int_1
OpStore %i %10
%11 = OpLoad %int %i
OpSelectionMerge %59 None
OpSwitch %11 %60 1 %61 2 %62
%60 = OpLabel
%14 = OpLoad %int %i
%15 = OpIAdd %int %14 %int_7
OpStore %i %15
OpBranch %59
%61 = OpLabel
OpBranch %57
%62 = OpLabel
%12 = OpLoad %int %i
%13 = OpIAdd %int %12 %int_5
OpStore %i %13
OpBranch %59
%59 = OpLabel
OpBranch %57
%57 = OpLabel
%16 = OpLoad %int %i
%63 = OpSGreaterThan %bool %16 %int_200
OpBranchConditional %63 %55 %56
%56 = OpLabel
%17 = OpLoad %int %i
%64 = OpSGreaterThan %bool %17 %int_100
OpSelectionMerge %65 None
OpBranchConditional %64 %66 %65
%66 = OpLabel
%18 = OpLoad %int %i
%19 = OpISub %int %18 %int_2
OpStore %i %19
OpBranch %52
%65 = OpLabel
OpBranch %53
%52 = OpLabel
%22 = OpLoad %int %i
%67 = OpIEqual %bool %22 %int_n2
OpSelectionMerge %68 None
OpBranchConditional %67 %69 %70
%69 = OpLabel
OpStore %_GLF_color %47
OpBranch %68
%70 = OpLabel
OpStore %_GLF_color %48
OpBranch %68
%68 = OpLabel
OpReturn
OpFunctionEnd

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@@ -0,0 +1,86 @@
SKIP: FAILED
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
const float x_51 = asfloat(x_6[0].x);
i = int(x_51);
switch(i) {
case 0: {
[loop] while (true) {
i = (i + 1);
switch(i) {
case 2: {
i = (i + 5);
break;
}
case 1: {
{
if ((i > 200)) {
} else {
break;
}
}
continue;
break;
}
default: {
i = (i + 7);
break;
}
}
{
if ((i > 200)) {
} else {
break;
}
}
}
if ((i > 100)) {
i = (i - 2);
break;
}
/* fallthrough */
{
i = (i - 3);
}
break;
}
default: {
i = (i - 3);
break;
}
}
if ((i == -2)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x0000013B8CBD6FE0(26,13-21): error X3708: continue cannot be used in a switch

View File

@@ -0,0 +1,73 @@
struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
let x_51 : f32 = x_6.injectionSwitch.x;
i = i32(x_51);
let x_8 : i32 = i;
switch(x_8) {
case 0: {
loop {
let x_9 : i32 = i;
i = (x_9 + 1);
let x_11 : i32 = i;
switch(x_11) {
case 2: {
let x_12 : i32 = i;
i = (x_12 + 5);
}
case 1: {
continue;
}
default: {
let x_14 : i32 = i;
i = (x_14 + 7);
}
}
continuing {
let x_16 : i32 = i;
if ((x_16 > 200)) {
} else {
break;
}
}
}
let x_17 : i32 = i;
if ((x_17 > 100)) {
let x_18 : i32 = i;
i = (x_18 - 2);
break;
}
fallthrough;
}
default: {
let x_20 : i32 = i;
i = (x_20 - 3);
}
}
let x_22 : i32 = i;
if ((x_22 == -2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}

View File

@@ -0,0 +1,86 @@
SKIP: FAILED
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
const float x_51 = asfloat(x_6[0].x);
i = int(x_51);
switch(i) {
case 0: {
[loop] while (true) {
i = (i + 1);
switch(i) {
case 2: {
i = (i + 5);
break;
}
case 1: {
{
if ((i > 200)) {
} else {
break;
}
}
continue;
break;
}
default: {
i = (i + 7);
break;
}
}
{
if ((i > 200)) {
} else {
break;
}
}
}
if ((i > 100)) {
i = (i - 2);
break;
}
/* fallthrough */
{
i = (i - 3);
}
break;
}
default: {
i = (i - 3);
break;
}
}
if ((i == -2)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x0000019C85DE9DB0(26,13-21): error X3708: continue cannot be used in a switch