tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,113 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %performPartition_ "performPartition("
OpName %_GLF_color "_GLF_color"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %GLF_live0i "GLF_live0i"
OpName %i "i"
OpDecorate %performPartition_ RelaxedPrecision
OpDecorate %_GLF_color Location 0
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %GLF_live0i RelaxedPrecision
OpDecorate %i RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
%void = OpTypeVoid
%13 = OpTypeFunction %void
%int = OpTypeInt 32 1
%15 = OpTypeFunction %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%21 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%int_0 = OpConstant %int 0
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_float = OpTypePointer Uniform %float
%bool = OpTypeBool
%_ptr_Function_int = OpTypePointer Function %int
%int_1 = OpConstant %int 1
%false = OpConstantFalse %bool
%32 = OpUndef %int
%true = OpConstantTrue %bool
%main = OpFunction %void None %13
%34 = OpLabel
%9 = OpFunctionCall %int %performPartition_
OpReturn
OpFunctionEnd
%performPartition_ = OpFunction %int None %15
%35 = OpLabel
%GLF_live0i = OpVariable %_ptr_Function_int Function
%i = OpVariable %_ptr_Function_int Function
OpStore %_GLF_color %21
OpBranch %36
%36 = OpLabel
%10 = OpPhi %int %32 %35 %11 %37
OpLoopMerge %38 %37 None
OpBranch %39
%39 = OpLabel
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %41 %float_0
OpSelectionMerge %43 None
OpBranchConditional %42 %44 %45
%45 = OpLabel
OpStore %GLF_live0i %int_0
OpBranch %46
%46 = OpLabel
%47 = OpSLessThan %bool %int_0 %int_1
OpLoopMerge %48 %49 None
OpBranch %50
%50 = OpLabel
OpSelectionMerge %51 None
OpBranchConditional %42 %48 %51
%48 = OpLabel
OpSelectionMerge %52 None
OpBranchConditional %42 %53 %52
%51 = OpLabel
OpReturnValue %int_1
%49 = OpLabel
OpBranch %46
%53 = OpLabel
OpBranch %54
%54 = OpLabel
OpLoopMerge %55 %56 None
OpBranch %57
%57 = OpLabel
OpReturnValue %int_1
%56 = OpLabel
OpBranch %54
%55 = OpLabel
OpUnreachable
%52 = OpLabel
OpBranch %37
%44 = OpLabel
OpBranch %37
%43 = OpLabel
OpBranch %37
%37 = OpLabel
%11 = OpPhi %int %10 %44 %10 %52 %int_0 %43
OpBranchConditional %false %36 %38
%38 = OpLabel
OpReturnValue %11
OpFunctionEnd

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@@ -0,0 +1,71 @@
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
fn performPartition_() -> i32 {
var GLF_live0i : i32;
var i : i32;
var x_11 : i32;
var x_10_phi : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_10_phi = 0;
loop {
var x_11_phi : i32;
let x_10 : i32 = x_10_phi;
var x_42 : bool;
let x_41 : f32 = x_6.injectionSwitch.y;
x_42 = (x_41 < 0.0);
if (x_42) {
x_11_phi = x_10;
continue;
} else {
GLF_live0i = 0;
loop {
let x_47 : bool = (0 < 1);
if (x_42) {
break;
}
return 1;
}
if (x_42) {
loop {
return 1;
}
return 0;
}
x_11_phi = x_10;
continue;
}
x_11_phi = 0;
continuing {
x_11 = x_11_phi;
x_10_phi = x_11;
if (false) {
} else {
break;
}
}
}
return x_11;
}
fn main_1() {
let x_9 : i32 = performPartition_();
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}