tint->dawn: Shuffle source tree in preperation of merging repos

docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
This commit is contained in:
Ryan Harrison
2022-02-21 15:19:07 +00:00
committed by Tint LUCI CQ
parent 38f1e9c75c
commit dbc13af287
12231 changed files with 4897 additions and 4871 deletions

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@@ -0,0 +1,71 @@
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "injectionSwitch"
OpName %_ ""
OpName %_GLF_color "_GLF_color"
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %buf0 Block
OpDecorate %_ DescriptorSet 0
OpDecorate %_ Binding 0
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%false = OpConstantFalse %bool
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%_ptr_Function__arr_float_uint_1 = OpTypePointer Function %_arr_float_uint_1
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Function_float = OpTypePointer Function %float
%v2float = OpTypeVector %float 2
%buf0 = OpTypeStruct %v2float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%_ = OpVariable %_ptr_Uniform_buf0 Uniform
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%27 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%28 = OpUndef %float
%main = OpFunction %void None %7
%29 = OpLabel
%30 = OpVariable %_ptr_Function_float Function
OpBranch %31
%31 = OpLabel
%32 = OpPhi %float %28 %29 %33 %34
OpLoopMerge %35 %34 None
OpBranch %36
%36 = OpLabel
%33 = OpPhi %float %32 %31 %28 %37
%38 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_0
%39 = OpLoad %float %38
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %uint_1
%41 = OpLoad %float %40
%42 = OpFOrdLessThan %bool %39 %41
OpSelectionMerge %43 None
OpBranchConditional %42 %44 %34
%37 = OpLabel
OpBranch %36
%44 = OpLabel
OpStore %_GLF_color %27
OpReturn
%43 = OpLabel
OpBranch %34
%34 = OpLabel
OpBranch %31
%35 = OpLabel
OpUnreachable
OpFunctionEnd

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@@ -0,0 +1,43 @@
struct buf0 {
injectionSwitch : vec2<f32>;
};
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_30 : f32;
var x_32_phi : f32;
x_32_phi = 0.0;
loop {
var x_33_phi : f32;
let x_32 : f32 = x_32_phi;
x_33_phi = x_32;
let x_33 : f32 = x_33_phi;
let x_39 : f32 = x_5.injectionSwitch.x;
let x_41 : f32 = x_5.injectionSwitch.y;
if ((x_39 < x_41)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
} else {
continue;
}
continuing {
x_32_phi = x_33;
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}