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Namespace Log.h/cpp in dawn::
The LogMessage::LogMessage constructor was redefining a symbol that exists in re2 inside of Chromium. So we namespace Log inside dawn:: to avoid the conflict. BUG=dawn:302 Change-Id: Ida349208e2c6fe9ac032e1bd8cd442dff0b3f6bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14320 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@@ -102,11 +102,11 @@ namespace dawn_native { namespace opengl {
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}
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if (type == GL_DEBUG_TYPE_ERROR) {
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WarningLog() << "OpenGL error:"
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<< "\n Source: " << sourceText //
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<< "\n ID: " << id //
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<< "\n Severity: " << severityText //
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<< "\n Message: " << message;
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dawn::WarningLog() << "OpenGL error:"
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<< "\n Source: " << sourceText //
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<< "\n ID: " << id //
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<< "\n Severity: " << severityText //
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<< "\n Message: " << message;
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// Abort on an error when in Debug mode.
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UNREACHABLE();
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@@ -64,7 +64,8 @@ namespace dawn_native { namespace opengl {
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if (infoLogLength > 1) {
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std::vector<char> buffer(infoLogLength);
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gl.GetShaderInfoLog(shader, infoLogLength, nullptr, &buffer[0]);
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ErrorLog() << source << "\nProgram compilation failed:\n" << buffer.data();
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dawn::ErrorLog() << source << "\nProgram compilation failed:\n"
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<< buffer.data();
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}
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}
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return shader;
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@@ -95,7 +96,7 @@ namespace dawn_native { namespace opengl {
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if (infoLogLength > 1) {
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std::vector<char> buffer(infoLogLength);
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gl.GetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]);
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ErrorLog() << "Program link failed:\n" << buffer.data();
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dawn::ErrorLog() << "Program link failed:\n" << buffer.data();
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}
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}
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