CopyTextureForBrowser: Support Subrect Copy

This CL support subrect copy. Use scale/offset to copy from subrect of
source texture and viewport for copy to subrect of dstTexture.

BUG=dawn:465

Change-Id: Ice43c0da15f6d9526912879e2e734f6570f2d673
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46422
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
This commit is contained in:
Yan, Shaobo 2021-04-05 13:32:07 +00:00 committed by Commit Bot service account
parent f759264387
commit dc5d7a1dd9
2 changed files with 203 additions and 81 deletions

View File

@ -49,11 +49,26 @@ namespace dawn_native {
[[stage(vertex)]] fn main() -> void { [[stage(vertex)]] fn main() -> void {
Position = vec4<f32>((texcoord[VertexIndex] * 2.0 - vec2<f32>(1.0, 1.0)), 0.0, 1.0); Position = vec4<f32>((texcoord[VertexIndex] * 2.0 - vec2<f32>(1.0, 1.0)), 0.0, 1.0);
// Y component of scale is calculated by the copySizeHeight / textureHeight. Only
// flipY case can get negative number.
var flipY : bool = uniforms.u_scale.y < 0.0;
// Texture coordinate takes top-left as origin point. We need to map the // Texture coordinate takes top-left as origin point. We need to map the
// texture to triangle carefully. // texture to triangle carefully.
v_texcoord = (texcoord[VertexIndex] * vec2<f32>(1.0, -1.0) + vec2<f32>(0.0, 1.0)) * if (flipY) {
// We need to get the mirror positions(mirrored based on y = 0.5) on flip cases.
// Adopt transform to src texture and then mapping it to triangle coord which
// do a +1 shift on Y dimension will help us got that mirror position perfectly.
v_texcoord = (texcoord[VertexIndex] * uniforms.u_scale + uniforms.u_offset) *
vec2<f32>(1.0, -1.0) + vec2<f32>(0.0, 1.0);
} else {
// For the normal case, we need to get the exact position.
// So mapping texture to triangle firstly then adopt the transform.
v_texcoord = (texcoord[VertexIndex] *
vec2<f32>(1.0, -1.0) + vec2<f32>(0.0, 1.0)) *
uniforms.u_scale + uniforms.u_offset; uniforms.u_scale + uniforms.u_offset;
} }
}
)"; )";
static const char sCopyTextureForBrowserFragment[] = R"( static const char sCopyTextureForBrowserFragment[] = R"(
@ -219,17 +234,6 @@ namespace dawn_native {
DAWN_TRY(ValidateCopyTextureForBrowserOptions(options)); DAWN_TRY(ValidateCopyTextureForBrowserOptions(options));
// TODO(shaobo.yan@intel.com): Support the simplest case for now that source and destination
// texture has the same size and do full texture blit. Will address sub texture blit in
// future and remove these validations.
if (source->origin.x != 0 || source->origin.y != 0 || source->origin.z != 0 ||
destination->origin.x != 0 || destination->origin.y != 0 ||
destination->origin.z != 0 || source->mipLevel != 0 || destination->mipLevel != 0 ||
source->texture->GetWidth() != destination->texture->GetWidth() ||
source->texture->GetHeight() != destination->texture->GetHeight()) {
return DAWN_VALIDATION_ERROR("Cannot support sub blit now.");
}
return {}; return {};
} }
@ -255,16 +259,22 @@ namespace dawn_native {
bgDesc.entryCount = 3; bgDesc.entryCount = 3;
bgDesc.entries = bindGroupEntries; bgDesc.entries = bindGroupEntries;
Extent3D srcTextureSize = source->texture->GetSize();
// Prepare binding 0 resource: uniform buffer. // Prepare binding 0 resource: uniform buffer.
float uniformData[] = { float uniformData[] = {
1.0, 1.0, // scale copySize->width / static_cast<float>(srcTextureSize.width),
0.0, 0.0 // offset copySize->height / static_cast<float>(srcTextureSize.height), // scale
source->origin.x / static_cast<float>(srcTextureSize.width),
source->origin.y / static_cast<float>(srcTextureSize.height) // offset
}; };
// Handle flipY // Handle flipY. FlipY here means we flip the source texture firstly and then
// do copy. This helps on the case which source texture is flipped and the copy
// need to unpack the flip.
if (options && options->flipY) { if (options && options->flipY) {
uniformData[1] *= -1.0; uniformData[1] *= -1.0;
uniformData[3] += 1.0; uniformData[3] += copySize->height / static_cast<float>(srcTextureSize.height);
} }
BufferDescriptor uniformDesc = {}; BufferDescriptor uniformDesc = {};
@ -336,6 +346,8 @@ namespace dawn_native {
// the copy from src texture to dst texture with transformation. // the copy from src texture to dst texture with transformation.
passEncoder->APISetPipeline(pipeline); passEncoder->APISetPipeline(pipeline);
passEncoder->APISetBindGroup(0, bindGroup.Get()); passEncoder->APISetBindGroup(0, bindGroup.Get());
passEncoder->APISetViewport(destination->origin.x, destination->origin.y, copySize->width,
copySize->height, 0.0, 1.0);
passEncoder->APIDraw(3); passEncoder->APIDraw(3);
passEncoder->APIEndPass(); passEncoder->APIEndPass();

View File

@ -34,6 +34,10 @@ namespace {
wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RG8Unorm, wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RG8Unorm,
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RG16Float,
wgpu::TextureFormat::RGB10A2Unorm}; wgpu::TextureFormat::RGB10A2Unorm};
static const wgpu::Origin3D kOrigins[] = {{1, 1}, {1, 2}, {2, 1}};
static const wgpu::Extent3D kCopySize[] = {{1, 1}, {2, 1}, {1, 2}, {2, 2}};
} // anonymous namespace } // anonymous namespace
class CopyTextureForBrowserTests : public DawnTest { class CopyTextureForBrowserTests : public DawnTest {
@ -72,17 +76,33 @@ class CopyTextureForBrowserTests : public DawnTest {
return sourceTextureData; return sourceTextureData;
} }
static std::vector<RGBA8> GetSourceTextureData(const utils::TextureDataCopyLayout& layout) { enum class TextureCopyRole {
SOURCE,
DEST,
};
// Source texture contains red pixels and dst texture contains green pixels at start.
static std::vector<RGBA8> GetTextureData(const utils::TextureDataCopyLayout& layout,
TextureCopyRole textureRole) {
std::vector<RGBA8> textureData(layout.texelBlockCount); std::vector<RGBA8> textureData(layout.texelBlockCount);
for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) { for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) {
const uint32_t sliceOffset = layout.texelBlocksPerImage * layer; const uint32_t sliceOffset = layout.texelBlocksPerImage * layer;
for (uint32_t y = 0; y < layout.mipSize.height; ++y) { for (uint32_t y = 0; y < layout.mipSize.height; ++y) {
const uint32_t rowOffset = layout.texelBlocksPerRow * y; const uint32_t rowOffset = layout.texelBlocksPerRow * y;
for (uint32_t x = 0; x < layout.mipSize.width; ++x) { for (uint32_t x = 0; x < layout.mipSize.width; ++x) {
// Source textures will have variable pixel data to cover cases like
// flipY.
if (textureRole == TextureCopyRole::SOURCE) {
textureData[sliceOffset + rowOffset + x] = textureData[sliceOffset + rowOffset + x] =
RGBA8(static_cast<uint8_t>((x + layer * x) % 256), RGBA8(static_cast<uint8_t>((x + layer * x) % 256),
static_cast<uint8_t>((y + layer * y) % 256), static_cast<uint8_t>((y + layer * y) % 256),
static_cast<uint8_t>(x % 256), static_cast<uint8_t>(x % 256)); static_cast<uint8_t>(x % 256), static_cast<uint8_t>(x % 256));
} else { // Dst textures will have be init as `green` to ensure subrect
// copy not cross bound.
textureData[sliceOffset + rowOffset + x] =
RGBA8(static_cast<uint8_t>(0), static_cast<uint8_t>(255),
static_cast<uint8_t>(0), static_cast<uint8_t>(255));
}
} }
} }
} }
@ -101,6 +121,9 @@ class CopyTextureForBrowserTests : public DawnTest {
uint32_t uniformBufferData[] = { uint32_t uniformBufferData[] = {
0, // copy have flipY option 0, // copy have flipY option
4, // channelCount 4, // channelCount
0, 0, // uvec2, subrect copy src origin
0, 0, // uvec2, subrect copy dst origin
0, 0, // uvec2, subrect copy size
}; };
wgpu::BufferDescriptor uniformBufferDesc = {}; wgpu::BufferDescriptor uniformBufferDesc = {};
@ -117,6 +140,9 @@ class CopyTextureForBrowserTests : public DawnTest {
[[block]] struct Uniforms { [[block]] struct Uniforms {
dstTextureFlipY : u32; dstTextureFlipY : u32;
channelCount : u32; channelCount : u32;
srcCopyOrigin : vec2<u32>;
dstCopyOrigin : vec2<u32>;
copySize : vec2<u32>;
}; };
[[block]] struct OutputBuf { [[block]] struct OutputBuf {
result : array<u32>; result : array<u32>;
@ -131,19 +157,33 @@ class CopyTextureForBrowserTests : public DawnTest {
return abs(value - expect) < 0.001; return abs(value - expect) < 0.001;
} }
[[stage(compute), workgroup_size(1, 1, 1)]] fn main() -> void { [[stage(compute), workgroup_size(1, 1, 1)]] fn main() -> void {
// Current CopyTextureForBrowser only support full copy now. var srcSize : vec2<i32> = textureDimensions(src);
// TODO(crbug.com/dawn/465): Refactor this after CopyTextureForBrowser var dstSize : vec2<i32> = textureDimensions(dst);
// support sub-rect copy. var dstTexCoord : vec2<u32> = vec2<u32>(GlobalInvocationID.xy);
var size : vec2<i32> = textureDimensions(src); var nonCoveredColor : vec4<f32> =
var dstTexCoord : vec2<i32> = vec2<i32>(GlobalInvocationID.xy); vec4<f32>(0.0, 1.0, 0.0, 1.0); // should be green
var srcTexCoord : vec2<i32> = dstTexCoord;
var success : bool = true;
if (dstTexCoord.x < uniforms.dstCopyOrigin.x ||
dstTexCoord.y < uniforms.dstCopyOrigin.y ||
dstTexCoord.x >= uniforms.dstCopyOrigin.x + uniforms.copySize.x ||
dstTexCoord.y >= uniforms.dstCopyOrigin.y + uniforms.copySize.y) {
success = success &&
all(textureLoad(dst, vec2<i32>(dstTexCoord), 0) == nonCoveredColor);
} else {
// Calculate source texture coord.
var srcTexCoord : vec2<u32> = dstTexCoord - uniforms.dstCopyOrigin +
uniforms.srcCopyOrigin;
// Note that |flipY| equals flip src texture firstly and then do copy from src
// subrect to dst subrect. This helps on blink part to handle some input texture
// which is flipped and need to unpack flip during the copy.
// We need to calculate the expect y coord based on this rule.
if (uniforms.dstTextureFlipY == 1u) { if (uniforms.dstTextureFlipY == 1u) {
srcTexCoord.y = size.y - dstTexCoord.y - 1; srcTexCoord.y = u32(srcSize.y) - srcTexCoord.y - 1u;
} }
var srcColor : vec4<f32> = textureLoad(src, srcTexCoord, 0); var srcColor : vec4<f32> = textureLoad(src, vec2<i32>(srcTexCoord), 0);
var dstColor : vec4<f32> = textureLoad(dst, dstTexCoord, 0); var dstColor : vec4<f32> = textureLoad(dst, vec2<i32>(dstTexCoord), 0);
var success : bool = true;
// Not use loop and variable index format to workaround // Not use loop and variable index format to workaround
// crbug.com/tint/638. // crbug.com/tint/638.
@ -158,8 +198,9 @@ class CopyTextureForBrowserTests : public DawnTest {
aboutEqual(dstColor.b, srcColor.b) && aboutEqual(dstColor.b, srcColor.b) &&
aboutEqual(dstColor.a, srcColor.a); aboutEqual(dstColor.a, srcColor.a);
} }
}
var outputIndex : u32 = GlobalInvocationID.y * u32(size.x) + GlobalInvocationID.x; var outputIndex : u32 = GlobalInvocationID.y * u32(dstSize.x) +
GlobalInvocationID.x;
if (success) { if (success) {
output.result[outputIndex] = 1u; output.result[outputIndex] = 1u;
} else { } else {
@ -199,6 +240,7 @@ class CopyTextureForBrowserTests : public DawnTest {
const wgpu::Extent3D& copySize = {kDefaultTextureWidth, kDefaultTextureHeight}, const wgpu::Extent3D& copySize = {kDefaultTextureWidth, kDefaultTextureHeight},
const wgpu::CopyTextureForBrowserOptions options = {}, const wgpu::CopyTextureForBrowserOptions options = {},
bool useFixedTestValue = false) { bool useFixedTestValue = false) {
// Create and initialize src texture.
wgpu::TextureDescriptor srcDescriptor; wgpu::TextureDescriptor srcDescriptor;
srcDescriptor.size = srcSpec.textureSize; srcDescriptor.size = srcSpec.textureSize;
srcDescriptor.format = srcSpec.format; srcDescriptor.format = srcSpec.format;
@ -207,6 +249,41 @@ class CopyTextureForBrowserTests : public DawnTest {
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled; wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor); wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
const utils::TextureDataCopyLayout srcCopyLayout =
utils::GetTextureDataCopyLayoutForTexture2DAtLevel(
kTextureFormat,
{srcSpec.textureSize.width, srcSpec.textureSize.height,
copySize.depthOrArrayLayers},
srcSpec.level);
std::vector<RGBA8> srcTextureArrayCopyData;
if (useFixedTestValue) { // Use fixed value for color conversion tests.
srcTextureArrayCopyData = GetFixedSourceTextureData();
} else { // For other tests, the input format is always kTextureFormat.
srcTextureArrayCopyData = GetTextureData(srcCopyLayout, TextureCopyRole::SOURCE);
}
wgpu::ImageCopyTexture srcImageTextureInit =
utils::CreateImageCopyTexture(srcTexture, srcSpec.level, {0, 0});
wgpu::TextureDataLayout srcTextureDataLayout;
srcTextureDataLayout.offset = 0;
srcTextureDataLayout.bytesPerRow = srcCopyLayout.bytesPerRow;
srcTextureDataLayout.rowsPerImage = srcCopyLayout.rowsPerImage;
device.GetQueue().WriteTexture(&srcImageTextureInit, srcTextureArrayCopyData.data(),
srcTextureArrayCopyData.size() * sizeof(RGBA8),
&srcTextureDataLayout, &srcCopyLayout.mipSize);
bool testSubRectCopy = srcSpec.copyOrigin.x > 0 || srcSpec.copyOrigin.y > 0 ||
dstSpec.copyOrigin.x > 0 || dstSpec.copyOrigin.y > 0 ||
srcSpec.textureSize.width > copySize.width ||
srcSpec.textureSize.height > copySize.height ||
dstSpec.textureSize.width > copySize.width ||
dstSpec.textureSize.height > copySize.height;
// Create and init dst texture.
wgpu::Texture dstTexture; wgpu::Texture dstTexture;
wgpu::TextureDescriptor dstDescriptor; wgpu::TextureDescriptor dstDescriptor;
dstDescriptor.size = dstSpec.textureSize; dstDescriptor.size = dstSpec.textureSize;
@ -216,52 +293,57 @@ class CopyTextureForBrowserTests : public DawnTest {
wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc; wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
dstTexture = device.CreateTexture(&dstDescriptor); dstTexture = device.CreateTexture(&dstDescriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); if (testSubRectCopy) {
// For subrect copy tests, dst texture use kTextureFormat always.
const utils::TextureDataCopyLayout copyLayout = const utils::TextureDataCopyLayout dstCopyLayout =
utils::GetTextureDataCopyLayoutForTexture2DAtLevel( utils::GetTextureDataCopyLayoutForTexture2DAtLevel(
kTextureFormat, kTextureFormat,
{srcSpec.textureSize.width, srcSpec.textureSize.height, {dstSpec.textureSize.width, dstSpec.textureSize.height,
copySize.depthOrArrayLayers}, copySize.depthOrArrayLayers},
srcSpec.level); dstSpec.level);
const std::vector<RGBA8> textureArrayCopyData = const std::vector<RGBA8> dstTextureArrayCopyData =
useFixedTestValue ? GetFixedSourceTextureData() : GetSourceTextureData(copyLayout); GetTextureData(dstCopyLayout, TextureCopyRole::DEST);
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(srcTexture, srcSpec.level, {0, 0, srcSpec.copyOrigin.z});
wgpu::TextureDataLayout textureDataLayout; wgpu::TextureDataLayout dstTextureDataLayout;
textureDataLayout.offset = 0; dstTextureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = copyLayout.bytesPerRow; dstTextureDataLayout.bytesPerRow = dstCopyLayout.bytesPerRow;
textureDataLayout.rowsPerImage = copyLayout.rowsPerImage; dstTextureDataLayout.rowsPerImage = dstCopyLayout.rowsPerImage;
device.GetQueue().WriteTexture(&imageCopyTexture, textureArrayCopyData.data(), wgpu::ImageCopyTexture dstImageTextureInit =
textureArrayCopyData.size() * sizeof(RGBA8), utils::CreateImageCopyTexture(dstTexture, dstSpec.level, {0, 0});
&textureDataLayout, &copyLayout.mipSize);
device.GetQueue().WriteTexture(&dstImageTextureInit, dstTextureArrayCopyData.data(),
dstTextureArrayCopyData.size() * sizeof(RGBA8),
&dstTextureDataLayout, &dstCopyLayout.mipSize);
}
// Perform the texture to texture copy // Perform the texture to texture copy
wgpu::ImageCopyTexture srcImageCopyTexture = wgpu::ImageCopyTexture srcImageCopyTexture =
utils::CreateImageCopyTexture(srcTexture, srcSpec.level, srcSpec.copyOrigin); utils::CreateImageCopyTexture(srcTexture, srcSpec.level, srcSpec.copyOrigin);
wgpu::ImageCopyTexture dstImageCopyTexture = wgpu::ImageCopyTexture dstImageCopyTexture =
utils::CreateImageCopyTexture(dstTexture, dstSpec.level, dstSpec.copyOrigin); utils::CreateImageCopyTexture(dstTexture, dstSpec.level, dstSpec.copyOrigin);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
device.GetQueue().CopyTextureForBrowser(&srcImageCopyTexture, &dstImageCopyTexture, device.GetQueue().CopyTextureForBrowser(&srcImageCopyTexture, &dstImageCopyTexture,
&copySize, &options); &copySize, &options);
// Update uniform buffer based on test config // Update uniform buffer based on test config
uint32_t uniformBufferData[] = { uint32_t uniformBufferData[] = {
options.flipY, // copy have flipY option options.flipY, // copy have flipY option
GetTextureFormatComponentCount(dstSpec.format)}; // channelCount GetTextureFormatComponentCount(dstSpec.format), // channelCount
srcSpec.copyOrigin.x,
srcSpec.copyOrigin.y, // src texture copy origin
dstSpec.copyOrigin.x,
dstSpec.copyOrigin.y, // dst texture copy origin
copySize.width,
copySize.height // copy size
};
device.GetQueue().WriteBuffer(uniformBuffer, 0, uniformBufferData, device.GetQueue().WriteBuffer(uniformBuffer, 0, uniformBufferData,
sizeof(uniformBufferData)); sizeof(uniformBufferData));
// Create output buffer to store result // Create output buffer to store result
wgpu::BufferDescriptor outputDesc; wgpu::BufferDescriptor outputDesc;
outputDesc.size = copySize.width * copySize.height * sizeof(uint32_t); outputDesc.size = dstSpec.textureSize.width * dstSpec.textureSize.height * sizeof(uint32_t);
outputDesc.usage = outputDesc.usage =
wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer outputBuffer = device.CreateBuffer(&outputDesc); wgpu::Buffer outputBuffer = device.CreateBuffer(&outputDesc);
@ -278,10 +360,7 @@ class CopyTextureForBrowserTests : public DawnTest {
// Create bind group based on the config. // Create bind group based on the config.
wgpu::BindGroup bindGroup = utils::MakeBindGroup( wgpu::BindGroup bindGroup = utils::MakeBindGroup(
device, testPipeline.GetBindGroupLayout(0), device, testPipeline.GetBindGroupLayout(0),
{{0, srcTextureView}, {{0, srcTextureView}, {1, dstTextureView}, {2, outputBuffer}, {3, uniformBuffer}});
{1, dstTextureView},
{2, outputBuffer, 0, copySize.width * copySize.height * sizeof(uint32_t)},
{3, uniformBuffer, 0, sizeof(uniformBufferData)}});
// Start a pipeline to check pixel value in bit form. // Start a pipeline to check pixel value in bit form.
wgpu::CommandEncoder testEncoder = device.CreateCommandEncoder(); wgpu::CommandEncoder testEncoder = device.CreateCommandEncoder();
@ -292,16 +371,18 @@ class CopyTextureForBrowserTests : public DawnTest {
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(testPipeline); pass.SetPipeline(testPipeline);
pass.SetBindGroup(0, bindGroup); pass.SetBindGroup(0, bindGroup);
pass.Dispatch(copySize.width, copySize.height); pass.Dispatch(dstSpec.textureSize.width,
dstSpec.textureSize.height); // Verify dst texture content
pass.EndPass(); pass.EndPass();
testCommands = encoder.Finish(); testCommands = encoder.Finish();
} }
queue.Submit(1, &testCommands); queue.Submit(1, &testCommands);
std::vector<uint32_t> expectResult(copySize.width * copySize.height, 1); std::vector<uint32_t> expectResult(dstSpec.textureSize.width * dstSpec.textureSize.height,
1);
EXPECT_BUFFER_U32_RANGE_EQ(expectResult.data(), outputBuffer, 0, EXPECT_BUFFER_U32_RANGE_EQ(expectResult.data(), outputBuffer, 0,
copySize.width * copySize.height); dstSpec.textureSize.width * dstSpec.textureSize.height);
} }
wgpu::Buffer uniformBuffer; // Uniform buffer to store dst texture meta info. wgpu::Buffer uniformBuffer; // Uniform buffer to store dst texture meta info.
@ -431,6 +512,35 @@ TEST_P(CopyTextureForBrowserTests, FromBGRA8UnormCopy) {
} }
} }
// Verify |CopyTextureForBrowser| doing subrect copy.
// Source texture is a full red texture and dst texture is a full
// green texture originally. After the subrect copy, affected part
// in dst texture should be red and other part should remain green.
TEST_P(CopyTextureForBrowserTests, CopySubRect) {
// Tests skip due to crbug.com/dawn/592.
DAWN_SKIP_TEST_IF(IsD3D12() && IsBackendValidationEnabled());
for (wgpu::Origin3D srcOrigin : kOrigins) {
for (wgpu::Origin3D dstOrigin : kOrigins) {
for (wgpu::Extent3D copySize : kCopySize) {
for (bool flipY : {true, false}) {
TextureSpec srcTextureSpec;
srcTextureSpec.copyOrigin = srcOrigin;
srcTextureSpec.textureSize = {6, 7};
TextureSpec dstTextureSpec;
dstTextureSpec.copyOrigin = dstOrigin;
dstTextureSpec.textureSize = {8, 5};
wgpu::CopyTextureForBrowserOptions options = {};
options.flipY = flipY;
DoTest(srcTextureSpec, dstTextureSpec, copySize, options);
}
}
}
}
}
DAWN_INSTANTIATE_TEST(CopyTextureForBrowserTests, DAWN_INSTANTIATE_TEST(CopyTextureForBrowserTests,
D3D12Backend(), D3D12Backend(),
MetalBackend(), MetalBackend(),