dawn::wire validate that the generation must be strictly increasing
Bug: chromium:1379634 Change-Id: Iaa067a30ac5992adfb5aac168104163a62f8bf9c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108549 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
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@ -47,7 +47,7 @@ namespace dawn::wire::server {
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{% set Type = member.handle_type.name.CamelCase() %}
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{% set name = as_varName(member.name) %}
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auto* {{name}}Data = {{Type}}Objects().Allocate(cmd.{{name}}.id);
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auto* {{name}}Data = {{Type}}Objects().Allocate(cmd.{{name}});
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if ({{name}}Data == nullptr) {
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return false;
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}
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@ -72,6 +72,47 @@ TEST_F(WireInjectTextureTests, InjectExistingID) {
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reservation.deviceGeneration));
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}
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// Test that injecting the same id without a destroy first fails.
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TEST_F(WireInjectTextureTests, ReuseIDAndGeneration) {
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// Do this loop multiple times since the first time, we can't test `generation - 1` since
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// generation == 0.
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ReservedTexture reservation;
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WGPUTexture apiTexture = nullptr;
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for (int i = 0; i < 2; ++i) {
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reservation = GetWireClient()->ReserveTexture(device, &placeholderDesc);
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apiTexture = api.GetNewTexture();
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EXPECT_CALL(api, TextureReference(apiTexture));
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ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id,
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reservation.generation, reservation.deviceId,
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reservation.deviceGeneration));
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// Release the texture. It should be possible to reuse the ID now, but not the generation
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wgpuTextureRelease(reservation.texture);
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EXPECT_CALL(api, TextureRelease(apiTexture));
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FlushClient();
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// Invalid to inject with the same ID and generation.
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ASSERT_FALSE(GetWireServer()->InjectTexture(apiTexture, reservation.id,
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reservation.generation, reservation.deviceId,
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reservation.deviceGeneration));
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if (i > 0) {
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EXPECT_GE(reservation.generation, 1u);
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// Invalid to inject with the same ID and lesser generation.
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ASSERT_FALSE(GetWireServer()->InjectTexture(
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apiTexture, reservation.id, reservation.generation - 1, reservation.deviceId,
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reservation.deviceGeneration));
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}
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}
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// Valid to inject with the same ID and greater generation.
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EXPECT_CALL(api, TextureReference(apiTexture));
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ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id,
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reservation.generation + 1, reservation.deviceId,
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reservation.deviceGeneration));
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}
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// Test that the server only borrows the texture and does a single reference-release
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TEST_F(WireInjectTextureTests, InjectedTextureLifetime) {
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ReservedTexture reservation = GetWireClient()->ReserveTexture(device, &placeholderDesc);
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@ -126,8 +126,8 @@ class KnownObjectsBase {
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// Allocates the data for a given ID and returns it.
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// Returns nullptr if the ID is already allocated, or too far ahead, or if ID is 0 (ID 0 is
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// reserved for nullptr). Invalidates all the Data*
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Data* Allocate(uint32_t id, AllocationState state = AllocationState::Allocated) {
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if (id == 0 || id > mKnown.size()) {
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Data* Allocate(ObjectHandle handle, AllocationState state = AllocationState::Allocated) {
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if (handle.id == 0 || handle.id > mKnown.size()) {
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return nullptr;
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}
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@ -135,17 +135,24 @@ class KnownObjectsBase {
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data.state = state;
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data.handle = nullptr;
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if (id >= mKnown.size()) {
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if (handle.id >= mKnown.size()) {
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mKnown.push_back(std::move(data));
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return &mKnown.back();
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}
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if (mKnown[id].state != AllocationState::Free) {
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if (mKnown[handle.id].state != AllocationState::Free) {
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return nullptr;
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}
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mKnown[id] = std::move(data);
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return &mKnown[id];
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// The generation should be strictly increasing.
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if (handle.generation <= mKnown[handle.id].generation) {
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return nullptr;
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}
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// update the generation in the slot
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data.generation = handle.generation;
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mKnown[handle.id] = std::move(data);
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return &mKnown[handle.id];
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}
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// Marks an ID as deallocated
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@ -193,8 +200,8 @@ class KnownObjects<WGPUDevice> : public KnownObjectsBase<WGPUDevice> {
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public:
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KnownObjects() = default;
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Data* Allocate(uint32_t id, AllocationState state = AllocationState::Allocated) {
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Data* data = KnownObjectsBase<WGPUDevice>::Allocate(id, state);
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Data* Allocate(ObjectHandle handle, AllocationState state = AllocationState::Allocated) {
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Data* data = KnownObjectsBase<WGPUDevice>::Allocate(handle, state);
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AddToKnownSet(data);
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return data;
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}
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@ -54,7 +54,7 @@ bool Server::InjectTexture(WGPUTexture texture,
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return false;
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}
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ObjectData<WGPUTexture>* data = TextureObjects().Allocate(id);
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ObjectData<WGPUTexture>* data = TextureObjects().Allocate(ObjectHandle{id, generation});
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if (data == nullptr) {
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return false;
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}
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@ -81,7 +81,7 @@ bool Server::InjectSwapChain(WGPUSwapChain swapchain,
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return false;
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}
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ObjectData<WGPUSwapChain>* data = SwapChainObjects().Allocate(id);
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ObjectData<WGPUSwapChain>* data = SwapChainObjects().Allocate(ObjectHandle{id, generation});
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if (data == nullptr) {
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return false;
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}
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@ -99,7 +99,7 @@ bool Server::InjectSwapChain(WGPUSwapChain swapchain,
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bool Server::InjectDevice(WGPUDevice device, uint32_t id, uint32_t generation) {
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ASSERT(device != nullptr);
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ObjectData<WGPUDevice>* data = DeviceObjects().Allocate(id);
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ObjectData<WGPUDevice>* data = DeviceObjects().Allocate(ObjectHandle{id, generation});
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if (data == nullptr) {
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return false;
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}
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@ -121,7 +121,7 @@ bool Server::InjectDevice(WGPUDevice device, uint32_t id, uint32_t generation) {
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bool Server::InjectInstance(WGPUInstance instance, uint32_t id, uint32_t generation) {
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ASSERT(instance != nullptr);
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ObjectData<WGPUInstance>* data = InstanceObjects().Allocate(id);
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ObjectData<WGPUInstance>* data = InstanceObjects().Allocate(ObjectHandle{id, generation});
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if (data == nullptr) {
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return false;
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}
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@ -28,7 +28,7 @@ bool Server::DoAdapterRequestDevice(ObjectId adapterId,
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return false;
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}
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auto* resultData = DeviceObjects().Allocate(deviceHandle.id, AllocationState::Reserved);
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auto* resultData = DeviceObjects().Allocate(deviceHandle, AllocationState::Reserved);
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if (resultData == nullptr) {
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return false;
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}
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@ -110,7 +110,7 @@ bool Server::DoDeviceCreateBuffer(ObjectId deviceId,
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}
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// Create and register the buffer object.
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auto* resultData = BufferObjects().Allocate(bufferResult.id);
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auto* resultData = BufferObjects().Allocate(bufferResult);
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if (resultData == nullptr) {
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return false;
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}
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@ -99,7 +99,7 @@ bool Server::DoDeviceCreateComputePipelineAsync(ObjectId deviceId,
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}
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auto* resultData =
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ComputePipelineObjects().Allocate(pipelineObjectHandle.id, AllocationState::Reserved);
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ComputePipelineObjects().Allocate(pipelineObjectHandle, AllocationState::Reserved);
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if (resultData == nullptr) {
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return false;
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}
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@ -143,7 +143,7 @@ bool Server::DoDeviceCreateRenderPipelineAsync(ObjectId deviceId,
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}
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auto* resultData =
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RenderPipelineObjects().Allocate(pipelineObjectHandle.id, AllocationState::Reserved);
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RenderPipelineObjects().Allocate(pipelineObjectHandle, AllocationState::Reserved);
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if (resultData == nullptr) {
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return false;
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}
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@ -29,7 +29,7 @@ bool Server::DoInstanceRequestAdapter(ObjectId instanceId,
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return false;
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}
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auto* resultData = AdapterObjects().Allocate(adapterHandle.id, AllocationState::Reserved);
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auto* resultData = AdapterObjects().Allocate(adapterHandle, AllocationState::Reserved);
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if (resultData == nullptr) {
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return false;
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}
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