mirror of
https://github.com/encounter/dawn-cmake.git
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dawn_native: Factor getting procs into a single function.
Now the backends only expose the creation of devices. Getting the procs is moved to DawnNative that will over time more backend-agnostic APIs.
This commit is contained in:
committed by
Corentin Wallez
parent
f9f44ae289
commit
dcb71a131c
@@ -22,7 +22,7 @@
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#include <windows.h>
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namespace dawn_native { namespace d3d12 {
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DAWN_NATIVE_EXPORT void Init(dawnProcTable* procs, dawnDevice* device);
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DAWN_NATIVE_EXPORT dawnDevice CreateDevice();
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DAWN_NATIVE_EXPORT dawnSwapChainImplementation CreateNativeSwapChainImpl(dawnDevice device,
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HWND window);
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28
src/include/dawn_native/DawnNative.h
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28
src/include/dawn_native/DawnNative.h
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@@ -0,0 +1,28 @@
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// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_DAWNNATIVE_H_
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#define DAWNNATIVE_DAWNNATIVE_H_
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#include <dawn/dawn.h>
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#include <dawn_native/dawn_native_export.h>
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namespace dawn_native {
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// Backend-agnostic API for dawn_native
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DAWN_NATIVE_EXPORT dawnProcTable GetProcs();
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} // namespace dawn_native
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#endif // DAWNNATIVE_DAWNNATIVE_H_
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@@ -23,9 +23,7 @@
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#import <QuartzCore/CAMetalLayer.h>
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namespace dawn_native { namespace metal {
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DAWN_NATIVE_EXPORT void Init(id<MTLDevice> metalDevice,
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dawnProcTable* procs,
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dawnDevice* device);
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DAWN_NATIVE_EXPORT dawnDevice CreateDevice(id<MTLDevice> metalDevice);
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DAWN_NATIVE_EXPORT void SetNextDrawable(dawnDevice device, id<CAMetalDrawable> drawable);
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DAWN_NATIVE_EXPORT void Present(dawnDevice device);
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}} // namespace dawn_native::metal
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@@ -19,7 +19,7 @@
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#include <dawn_native/dawn_native_export.h>
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namespace dawn_native { namespace null {
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DAWN_NATIVE_EXPORT void Init(dawnProcTable* procs, dawnDevice* device);
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DAWN_NATIVE_EXPORT dawnDevice CreateDevice();
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}} // namespace dawn_native::null
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#endif // DAWNNATIVE_NULLBACKEND_H_
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@@ -19,9 +19,7 @@
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#include <dawn_native/dawn_native_export.h>
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namespace dawn_native { namespace opengl {
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DAWN_NATIVE_EXPORT void Init(void* (*getProc)(const char*),
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dawnProcTable* procs,
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dawnDevice* device);
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DAWN_NATIVE_EXPORT dawnDevice CreateDevice(void* (*getProc)(const char*));
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGLBACKEND_H_
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@@ -24,9 +24,8 @@
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#include <vector>
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namespace dawn_native { namespace vulkan {
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DAWN_NATIVE_EXPORT void Init(dawnProcTable* procs,
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dawnDevice* device,
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const std::vector<const char*>& requiredInstanceExtensions);
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DAWN_NATIVE_EXPORT dawnDevice
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CreateDevice(const std::vector<const char*>& requiredInstanceExtensions);
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DAWN_NATIVE_EXPORT VkInstance GetInstance(dawnDevice device);
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