builtins: Add firstTrailingBit

Currently polyfilled for all backends.
HLSL should be able to map this to 'firstbitlow', but there might need
to be some special case handling for 0 (undocumented behavior). For now
just polyfill.

CTS tests: https://github.com/gpuweb/cts/pull/1003

Bug: tint:1367
Bug: tint:1449
Change-Id: I8125b32687196678906e5a9d056b4f2efd885073
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/81502
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
This commit is contained in:
Ben Clayton 2022-02-23 14:32:14 +00:00 committed by Tint LUCI CQ
parent f8672d8c35
commit df3630c194
59 changed files with 5739 additions and 2302 deletions

File diff suppressed because it is too large Load Diff

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@ -316,6 +316,8 @@ fn exp<N: num>(vec<N, f32>) -> vec<N, f32>
fn exp2(f32) -> f32 fn exp2(f32) -> f32
fn exp2<N: num>(vec<N, f32>) -> vec<N, f32> fn exp2<N: num>(vec<N, f32>) -> vec<N, f32>
fn faceForward<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32> fn faceForward<N: num>(vec<N, f32>, vec<N, f32>, vec<N, f32>) -> vec<N, f32>
fn firstTrailingBit<T: iu32>(T) -> T
fn firstTrailingBit<N: num, T: iu32>(vec<N, T>) -> vec<N, T>
fn floor(f32) -> f32 fn floor(f32) -> f32
fn floor<N: num>(vec<N, f32>) -> vec<N, f32> fn floor<N: num>(vec<N, f32>) -> vec<N, f32>
fn fma(f32, f32, f32) -> f32 fn fma(f32, f32, f32) -> f32

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@ -117,6 +117,9 @@ BuiltinType ParseBuiltinType(const std::string& name) {
if (name == "faceForward") { if (name == "faceForward") {
return BuiltinType::kFaceForward; return BuiltinType::kFaceForward;
} }
if (name == "firstTrailingBit") {
return BuiltinType::kFirstTrailingBit;
}
if (name == "floor") { if (name == "floor") {
return BuiltinType::kFloor; return BuiltinType::kFloor;
} }
@ -407,6 +410,8 @@ const char* str(BuiltinType i) {
return "exp2"; return "exp2";
case BuiltinType::kFaceForward: case BuiltinType::kFaceForward:
return "faceForward"; return "faceForward";
case BuiltinType::kFirstTrailingBit:
return "firstTrailingBit";
case BuiltinType::kFloor: case BuiltinType::kFloor:
return "floor"; return "floor";
case BuiltinType::kFma: case BuiltinType::kFma:

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@ -63,6 +63,7 @@ enum class BuiltinType {
kExp, kExp,
kExp2, kExp2,
kFaceForward, kFaceForward,
kFirstTrailingBit,
kFloor, kFloor,
kFma, kFma,
kFract, kFract,

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@ -45,10 +45,7 @@ struct BuiltinPolyfill::State {
/// @return the polyfill function name /// @return the polyfill function name
Symbol countLeadingZeros(const sem::Type* ty) { Symbol countLeadingZeros(const sem::Type* ty) {
auto name = b.Symbols().New("tint_count_leading_zeros"); auto name = b.Symbols().New("tint_count_leading_zeros");
uint32_t width = 1; uint32_t width = WidthOf(ty);
if (auto* v = ty->As<sem::Vector>()) {
width = v->Width();
}
// Returns either u32 or vecN<u32> // Returns either u32 or vecN<u32>
auto U = [&]() -> const ast::Type* { auto U = [&]() -> const ast::Type* {
@ -113,10 +110,7 @@ struct BuiltinPolyfill::State {
/// @return the polyfill function name /// @return the polyfill function name
Symbol countTrailingZeros(const sem::Type* ty) { Symbol countTrailingZeros(const sem::Type* ty) {
auto name = b.Symbols().New("tint_count_trailing_zeros"); auto name = b.Symbols().New("tint_count_trailing_zeros");
uint32_t width = 1; uint32_t width = WidthOf(ty);
if (auto* v = ty->As<sem::Vector>()) {
width = v->Width();
}
// Returns either u32 or vecN<u32> // Returns either u32 or vecN<u32>
auto U = [&]() -> const ast::Type* { auto U = [&]() -> const ast::Type* {
@ -182,8 +176,87 @@ struct BuiltinPolyfill::State {
return name; return name;
} }
/// Builds the polyfill function for the `firstTrailingBit` builtin
/// @param ty the parameter and return type for the function
/// @return the polyfill function name
Symbol firstTrailingBit(const sem::Type* ty) {
auto name = b.Symbols().New("tint_first_trailing_bit");
uint32_t width = WidthOf(ty);
// Returns either u32 or vecN<u32>
auto U = [&]() -> const ast::Type* {
if (width == 1) {
return b.ty.u32();
}
return b.ty.vec<ProgramBuilder::u32>(width);
};
auto V = [&](uint32_t value) -> const ast::Expression* {
if (width == 1) {
return b.Expr(value);
}
return b.Construct(b.ty.vec<ProgramBuilder::u32>(width), value);
};
auto B = [&](const ast::Expression* value) -> const ast::Expression* {
if (width == 1) {
return b.Construct<bool>(value);
}
return b.Construct(b.ty.vec<bool>(width), value);
};
b.Func(name, {b.Param("v", T(ty))}, T(ty),
{
// var x = U(v);
b.Decl(b.Var("x", nullptr, b.Construct(U(), b.Expr("v")))),
// let b16 = select(16, 0, bool(x & 0x0000ffff));
b.Decl(b.Const("b16", nullptr,
b.Call("select", V(16), V(0),
B(b.And("x", V(0x0000ffff)))))),
// x = x >> b16;
b.Assign("x", b.Shr("x", "b16")),
// let b8 = select(8, 0, bool(x & 0x000000ff));
b.Decl(b.Const(
"b8", nullptr,
b.Call("select", V(8), V(0), B(b.And("x", V(0x000000ff)))))),
// x = x >> b8;
b.Assign("x", b.Shr("x", "b8")),
// let b4 = select(4, 0, bool(x & 0x0000000f));
b.Decl(b.Const(
"b4", nullptr,
b.Call("select", V(4), V(0), B(b.And("x", V(0x0000000f)))))),
// x = x >> b4;
b.Assign("x", b.Shr("x", "b4")),
// let b2 = select(2, 0, bool(x & 0x00000003));
b.Decl(b.Const(
"b2", nullptr,
b.Call("select", V(2), V(0), B(b.And("x", V(0x00000003)))))),
// x = x >> b2;
b.Assign("x", b.Shr("x", "b2")),
// let b1 = select(1, 0, bool(x & 0x00000001));
b.Decl(b.Const(
"b1", nullptr,
b.Call("select", V(1), V(0), B(b.And("x", V(0x00000001)))))),
// let is_zero = select(0, 0xffffffff, x == 0);
b.Decl(b.Const("is_zero", nullptr,
b.Call("select", V(0), V(0xffffffff),
b.Equal("x", V(0))))),
// return R(b16 | b8 | b4 | b2 | b1 | is_zero);
b.Return(b.Construct(
T(ty),
b.Or(b.Or(b.Or(b.Or(b.Or("b16", "b8"), "b4"), "b2"), "b1"),
"is_zero"))),
});
return name;
}
private: private:
const ast::Type* T(const sem::Type* ty) { return CreateASTTypeFor(ctx, ty); } const ast::Type* T(const sem::Type* ty) const {
return CreateASTTypeFor(ctx, ty);
}
uint32_t WidthOf(const sem::Type* ty) const {
if (auto* v = ty->As<sem::Vector>()) {
return v->Width();
}
return 1;
}
}; };
BuiltinPolyfill::BuiltinPolyfill() = default; BuiltinPolyfill::BuiltinPolyfill() = default;
@ -209,6 +282,11 @@ bool BuiltinPolyfill::ShouldRun(const Program* program,
return true; return true;
} }
break; break;
case sem::BuiltinType::kFirstTrailingBit:
if (builtins.first_trailing_bit) {
return true;
}
break;
default: default:
break; break;
} }
@ -252,6 +330,13 @@ void BuiltinPolyfill::Run(CloneContext& ctx,
}); });
} }
break; break;
case sem::BuiltinType::kFirstTrailingBit:
if (builtins.first_trailing_bit) {
polyfill = utils::GetOrCreate(polyfills, builtin, [&] {
return s.firstTrailingBit(builtin->ReturnType());
});
}
break;
default: default:
break; break;
} }

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@ -34,6 +34,8 @@ class BuiltinPolyfill : public Castable<BuiltinPolyfill, Transform> {
bool count_leading_zeros = false; bool count_leading_zeros = false;
/// Should `countTrailingZeros()` be polyfilled? /// Should `countTrailingZeros()` be polyfilled?
bool count_trailing_zeros = false; bool count_trailing_zeros = false;
/// Should `firstTrailingBit()` be polyfilled?
bool first_trailing_bit = false;
}; };
/// Config is consumed by the BuiltinPolyfill transform. /// Config is consumed by the BuiltinPolyfill transform.

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@ -348,6 +348,160 @@ fn f() {
EXPECT_EQ(expect, str(got)); EXPECT_EQ(expect, str(got));
} }
////////////////////////////////////////////////////////////////////////////////
// firstTrailingBit
////////////////////////////////////////////////////////////////////////////////
DataMap polyfillFirstTrailingBit() {
BuiltinPolyfill::Builtins builtins;
builtins.first_trailing_bit = true;
DataMap data;
data.Add<BuiltinPolyfill::Config>(builtins);
return data;
}
TEST_F(BuiltinPolyfillTest, ShouldRunFirstTrailingBit) {
auto* src = R"(
fn f() {
firstTrailingBit(0xf);
}
)";
EXPECT_FALSE(ShouldRun<BuiltinPolyfill>(src));
EXPECT_TRUE(ShouldRun<BuiltinPolyfill>(src, polyfillFirstTrailingBit()));
}
TEST_F(BuiltinPolyfillTest, FirstTrailingBit_i32) {
auto* src = R"(
fn f() {
let r : i32 = firstTrailingBit(15);
}
)";
auto* expect = R"(
fn tint_first_trailing_bit(v : i32) -> i32 {
var x = u32(v);
let b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
let b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
let b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
let b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
let b1 = select(1u, 0u, bool((x & 1u)));
let is_zero = select(0u, 4294967295u, (x == 0u));
return i32((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : i32 = tint_first_trailing_bit(15);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstTrailingBit());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, FirstTrailingBit_u32) {
auto* src = R"(
fn f() {
let r : u32 = firstTrailingBit(15u);
}
)";
auto* expect = R"(
fn tint_first_trailing_bit(v : u32) -> u32 {
var x = u32(v);
let b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
let b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
let b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
let b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
let b1 = select(1u, 0u, bool((x & 1u)));
let is_zero = select(0u, 4294967295u, (x == 0u));
return u32((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : u32 = tint_first_trailing_bit(15u);
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstTrailingBit());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, FirstTrailingBit_vec3_i32) {
auto* src = R"(
fn f() {
let r : vec3<i32> = firstTrailingBit(vec3<i32>(15));
}
)";
auto* expect = R"(
fn tint_first_trailing_bit(v : vec3<i32>) -> vec3<i32> {
var x = vec3<u32>(v);
let b16 = select(vec3<u32>(16u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(65535u))));
x = (x >> b16);
let b8 = select(vec3<u32>(8u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(255u))));
x = (x >> b8);
let b4 = select(vec3<u32>(4u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(15u))));
x = (x >> b4);
let b2 = select(vec3<u32>(2u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(3u))));
x = (x >> b2);
let b1 = select(vec3<u32>(1u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(1u))));
let is_zero = select(vec3<u32>(0u), vec3<u32>(4294967295u), (x == vec3<u32>(0u)));
return vec3<i32>((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : vec3<i32> = tint_first_trailing_bit(vec3<i32>(15));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstTrailingBit());
EXPECT_EQ(expect, str(got));
}
TEST_F(BuiltinPolyfillTest, FirstTrailingBit_vec3_u32) {
auto* src = R"(
fn f() {
let r : vec3<u32> = firstTrailingBit(vec3<u32>(15u));
}
)";
auto* expect = R"(
fn tint_first_trailing_bit(v : vec3<u32>) -> vec3<u32> {
var x = vec3<u32>(v);
let b16 = select(vec3<u32>(16u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(65535u))));
x = (x >> b16);
let b8 = select(vec3<u32>(8u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(255u))));
x = (x >> b8);
let b4 = select(vec3<u32>(4u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(15u))));
x = (x >> b4);
let b2 = select(vec3<u32>(2u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(3u))));
x = (x >> b2);
let b1 = select(vec3<u32>(1u), vec3<u32>(0u), vec3<bool>((x & vec3<u32>(1u))));
let is_zero = select(vec3<u32>(0u), vec3<u32>(4294967295u), (x == vec3<u32>(0u)));
return vec3<u32>((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
fn f() {
let r : vec3<u32> = tint_first_trailing_bit(vec3<u32>(15u));
}
)";
auto got = Run<BuiltinPolyfill>(src, polyfillFirstTrailingBit());
EXPECT_EQ(expect, str(got));
}
} // namespace } // namespace
} // namespace transform } // namespace transform
} // namespace tint } // namespace tint

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@ -56,6 +56,7 @@ Output Glsl::Run(const Program* in, const DataMap& inputs) const {
BuiltinPolyfill::Builtins polyfills; BuiltinPolyfill::Builtins polyfills;
polyfills.count_leading_zeros = true; polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true; polyfills.count_trailing_zeros = true;
polyfills.first_trailing_bit = true;
data.Add<BuiltinPolyfill::Config>(polyfills); data.Add<BuiltinPolyfill::Config>(polyfills);
manager.Add<BuiltinPolyfill>(); manager.Add<BuiltinPolyfill>();
} }

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@ -143,8 +143,11 @@ SanitizedResult Sanitize(
{ // Builtin polyfills { // Builtin polyfills
transform::BuiltinPolyfill::Builtins polyfills; transform::BuiltinPolyfill::Builtins polyfills;
// TODO(crbug.com/tint/1449): Some of these can map to HLSL's `firstbitlow`
// and `firstbithigh`.
polyfills.count_leading_zeros = true; polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true; polyfills.count_trailing_zeros = true;
polyfills.first_trailing_bit = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();
} }

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@ -59,6 +59,7 @@
#include "src/tint/sem/vector_type.h" #include "src/tint/sem/vector_type.h"
#include "src/tint/sem/void_type.h" #include "src/tint/sem/void_type.h"
#include "src/tint/transform/array_length_from_uniform.h" #include "src/tint/transform/array_length_from_uniform.h"
#include "src/tint/transform/builtin_polyfill.h"
#include "src/tint/transform/canonicalize_entry_point_io.h" #include "src/tint/transform/canonicalize_entry_point_io.h"
#include "src/tint/transform/external_texture_transform.h" #include "src/tint/transform/external_texture_transform.h"
#include "src/tint/transform/manager.h" #include "src/tint/transform/manager.h"
@ -127,6 +128,13 @@ SanitizedResult Sanitize(
transform::Manager manager; transform::Manager manager;
transform::DataMap data; transform::DataMap data;
{ // Builtin polyfills
transform::BuiltinPolyfill::Builtins polyfills;
polyfills.first_trailing_bit = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>();
}
// Build the config for the internal ArrayLengthFromUniform transform. // Build the config for the internal ArrayLengthFromUniform transform.
transform::ArrayLengthFromUniform::Config array_length_from_uniform_cfg( transform::ArrayLengthFromUniform::Config array_length_from_uniform_cfg(
array_length_from_uniform.ubo_binding); array_length_from_uniform.ubo_binding);

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@ -263,6 +263,7 @@ SanitizedResult Sanitize(const Program* in,
transform::BuiltinPolyfill::Builtins polyfills; transform::BuiltinPolyfill::Builtins polyfills;
polyfills.count_leading_zeros = true; polyfills.count_leading_zeros = true;
polyfills.count_trailing_zeros = true; polyfills.count_trailing_zeros = true;
polyfills.first_trailing_bit = true;
data.Add<transform::BuiltinPolyfill::Config>(polyfills); data.Add<transform::BuiltinPolyfill::Config>(polyfills);
manager.Add<transform::BuiltinPolyfill>(); manager.Add<transform::BuiltinPolyfill>();
} }

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(vec<4, u32>) -> vec<4, u32>
fn firstTrailingBit_110f2c() {
var res: vec4<u32> = firstTrailingBit(vec4<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_110f2c();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_110f2c();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_110f2c();
}

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@ -0,0 +1,93 @@
#version 310 es
uvec4 tint_first_trailing_bit(uvec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_110f2c() {
uvec4 res = tint_first_trailing_bit(uvec4(0u, 0u, 0u, 0u));
}
vec4 vertex_main() {
firstTrailingBit_110f2c();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec4 tint_first_trailing_bit(uvec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_110f2c() {
uvec4 res = tint_first_trailing_bit(uvec4(0u, 0u, 0u, 0u));
}
void fragment_main() {
firstTrailingBit_110f2c();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec4 tint_first_trailing_bit(uvec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_110f2c() {
uvec4 res = tint_first_trailing_bit(uvec4(0u, 0u, 0u, 0u));
}
void compute_main() {
firstTrailingBit_110f2c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,45 @@
uint4 tint_first_trailing_bit(uint4 v) {
uint4 x = uint4(v);
const uint4 b16 = (bool4((x & uint4((65535u).xxxx))) ? uint4((0u).xxxx) : uint4((16u).xxxx));
x = (x >> b16);
const uint4 b8 = (bool4((x & uint4((255u).xxxx))) ? uint4((0u).xxxx) : uint4((8u).xxxx));
x = (x >> b8);
const uint4 b4 = (bool4((x & uint4((15u).xxxx))) ? uint4((0u).xxxx) : uint4((4u).xxxx));
x = (x >> b4);
const uint4 b2 = (bool4((x & uint4((3u).xxxx))) ? uint4((0u).xxxx) : uint4((2u).xxxx));
x = (x >> b2);
const uint4 b1 = (bool4((x & uint4((1u).xxxx))) ? uint4((0u).xxxx) : uint4((1u).xxxx));
const uint4 is_zero = ((x == uint4((0u).xxxx)) ? uint4((4294967295u).xxxx) : uint4((0u).xxxx));
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_110f2c() {
uint4 res = tint_first_trailing_bit(uint4(0u, 0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_110f2c();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_110f2c();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_110f2c();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint4 tint_first_trailing_bit(uint4 v) {
uint4 x = uint4(v);
uint4 const b16 = select(uint4(16u), uint4(0u), bool4((x & uint4(65535u))));
x = (x >> b16);
uint4 const b8 = select(uint4(8u), uint4(0u), bool4((x & uint4(255u))));
x = (x >> b8);
uint4 const b4 = select(uint4(4u), uint4(0u), bool4((x & uint4(15u))));
x = (x >> b4);
uint4 const b2 = select(uint4(2u), uint4(0u), bool4((x & uint4(3u))));
x = (x >> b2);
uint4 const b1 = select(uint4(1u), uint4(0u), bool4((x & uint4(1u))));
uint4 const is_zero = select(uint4(0u), uint4(4294967295u), (x == uint4(0u)));
return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_110f2c() {
uint4 res = tint_first_trailing_bit(uint4());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_110f2c();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_110f2c();
return;
}
kernel void compute_main() {
firstTrailingBit_110f2c();
return;
}

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@ -0,0 +1,142 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 100
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_110f2c "firstTrailingBit_110f2c"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%9 = OpTypeFunction %v4uint %v4uint
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%18 = OpConstantNull %v4uint
%bool = OpTypeBool
%v4bool = OpTypeVector %bool 4
%uint_65535 = OpConstant %uint 65535
%25 = OpConstantComposite %v4uint %uint_65535 %uint_65535 %uint_65535 %uint_65535
%uint_0 = OpConstant %uint 0
%28 = OpConstantComposite %v4uint %uint_0 %uint_0 %uint_0 %uint_0
%uint_16 = OpConstant %uint 16
%30 = OpConstantComposite %v4uint %uint_16 %uint_16 %uint_16 %uint_16
%uint_255 = OpConstant %uint 255
%37 = OpConstantComposite %v4uint %uint_255 %uint_255 %uint_255 %uint_255
%uint_8 = OpConstant %uint 8
%40 = OpConstantComposite %v4uint %uint_8 %uint_8 %uint_8 %uint_8
%uint_15 = OpConstant %uint 15
%47 = OpConstantComposite %v4uint %uint_15 %uint_15 %uint_15 %uint_15
%uint_4 = OpConstant %uint 4
%50 = OpConstantComposite %v4uint %uint_4 %uint_4 %uint_4 %uint_4
%uint_3 = OpConstant %uint 3
%57 = OpConstantComposite %v4uint %uint_3 %uint_3 %uint_3 %uint_3
%uint_2 = OpConstant %uint 2
%60 = OpConstantComposite %v4uint %uint_2 %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%67 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%73 = OpConstantComposite %v4uint %uint_4294967295 %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%80 = OpTypeFunction %void
%86 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %v4uint None %9
%v = OpFunctionParameter %v4uint
%14 = OpLabel
%x = OpVariable %_ptr_Function_v4uint Function %18
OpStore %x %v
%23 = OpLoad %v4uint %x
%26 = OpBitwiseAnd %v4uint %23 %25
%20 = OpINotEqual %v4bool %26 %18
%19 = OpSelect %v4uint %20 %28 %30
%31 = OpLoad %v4uint %x
%32 = OpShiftRightLogical %v4uint %31 %19
OpStore %x %32
%35 = OpLoad %v4uint %x
%38 = OpBitwiseAnd %v4uint %35 %37
%34 = OpINotEqual %v4bool %38 %18
%33 = OpSelect %v4uint %34 %28 %40
%41 = OpLoad %v4uint %x
%42 = OpShiftRightLogical %v4uint %41 %33
OpStore %x %42
%45 = OpLoad %v4uint %x
%48 = OpBitwiseAnd %v4uint %45 %47
%44 = OpINotEqual %v4bool %48 %18
%43 = OpSelect %v4uint %44 %28 %50
%51 = OpLoad %v4uint %x
%52 = OpShiftRightLogical %v4uint %51 %43
OpStore %x %52
%55 = OpLoad %v4uint %x
%58 = OpBitwiseAnd %v4uint %55 %57
%54 = OpINotEqual %v4bool %58 %18
%53 = OpSelect %v4uint %54 %28 %60
%61 = OpLoad %v4uint %x
%62 = OpShiftRightLogical %v4uint %61 %53
OpStore %x %62
%65 = OpLoad %v4uint %x
%68 = OpBitwiseAnd %v4uint %65 %67
%64 = OpINotEqual %v4bool %68 %18
%63 = OpSelect %v4uint %64 %28 %67
%70 = OpLoad %v4uint %x
%71 = OpIEqual %v4bool %70 %28
%69 = OpSelect %v4uint %71 %73 %28
%75 = OpBitwiseOr %v4uint %19 %33
%76 = OpBitwiseOr %v4uint %75 %43
%77 = OpBitwiseOr %v4uint %76 %53
%78 = OpBitwiseOr %v4uint %77 %63
%79 = OpBitwiseOr %v4uint %78 %69
OpReturnValue %79
OpFunctionEnd
%firstTrailingBit_110f2c = OpFunction %void None %80
%83 = OpLabel
%res = OpVariable %_ptr_Function_v4uint Function %18
%84 = OpFunctionCall %v4uint %tint_first_trailing_bit %18
OpStore %res %84
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %86
%88 = OpLabel
%89 = OpFunctionCall %void %firstTrailingBit_110f2c
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %80
%91 = OpLabel
%92 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %92
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %80
%95 = OpLabel
%96 = OpFunctionCall %void %firstTrailingBit_110f2c
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %80
%98 = OpLabel
%99 = OpFunctionCall %void %firstTrailingBit_110f2c
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstTrailingBit_110f2c() {
var res : vec4<u32> = firstTrailingBit(vec4<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_110f2c();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_110f2c();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_110f2c();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(i32) -> i32
fn firstTrailingBit_3a2acc() {
var res: i32 = firstTrailingBit(1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_3a2acc();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_3a2acc();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_3a2acc();
}

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#version 310 es
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
vec4 vertex_main() {
firstTrailingBit_3a2acc();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
void fragment_main() {
firstTrailingBit_3a2acc();
}
void main() {
fragment_main();
return;
}
#version 310 es
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
void compute_main() {
firstTrailingBit_3a2acc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int tint_first_trailing_bit(int v) {
uint x = uint(v);
const uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
const uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
const uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
const uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
const uint b1 = (bool((x & 1u)) ? 0u : 1u);
const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_3a2acc();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_3a2acc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_3a2acc();
return;
}

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#include <metal_stdlib>
using namespace metal;
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint const b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
uint const b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
uint const b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
uint const b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
uint const b1 = select(1u, 0u, bool((x & 1u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc() {
int res = tint_first_trailing_bit(1);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_3a2acc();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_3a2acc();
return;
}
kernel void compute_main() {
firstTrailingBit_3a2acc();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 91
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_3a2acc "firstTrailingBit_3a2acc"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%9 = OpTypeFunction %int %int
%uint = OpTypeInt 32 0
%_ptr_Function_uint = OpTypePointer Function %uint
%18 = OpConstantNull %uint
%bool = OpTypeBool
%uint_65535 = OpConstant %uint 65535
%uint_0 = OpConstant %uint 0
%uint_16 = OpConstant %uint 16
%uint_255 = OpConstant %uint 255
%uint_8 = OpConstant %uint 8
%uint_15 = OpConstant %uint 15
%uint_4 = OpConstant %uint 4
%uint_3 = OpConstant %uint 3
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%uint_4294967295 = OpConstant %uint 4294967295
%void = OpTypeVoid
%68 = OpTypeFunction %void
%int_1 = OpConstant %int 1
%_ptr_Function_int = OpTypePointer Function %int
%76 = OpConstantNull %int
%77 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %int None %9
%v = OpFunctionParameter %int
%13 = OpLabel
%x = OpVariable %_ptr_Function_uint Function %18
%14 = OpBitcast %uint %v
OpStore %x %14
%22 = OpLoad %uint %x
%24 = OpBitwiseAnd %uint %22 %uint_65535
%20 = OpINotEqual %bool %24 %18
%19 = OpSelect %uint %20 %uint_0 %uint_16
%27 = OpLoad %uint %x
%28 = OpShiftRightLogical %uint %27 %19
OpStore %x %28
%31 = OpLoad %uint %x
%33 = OpBitwiseAnd %uint %31 %uint_255
%30 = OpINotEqual %bool %33 %18
%29 = OpSelect %uint %30 %uint_0 %uint_8
%35 = OpLoad %uint %x
%36 = OpShiftRightLogical %uint %35 %29
OpStore %x %36
%39 = OpLoad %uint %x
%41 = OpBitwiseAnd %uint %39 %uint_15
%38 = OpINotEqual %bool %41 %18
%37 = OpSelect %uint %38 %uint_0 %uint_4
%43 = OpLoad %uint %x
%44 = OpShiftRightLogical %uint %43 %37
OpStore %x %44
%47 = OpLoad %uint %x
%49 = OpBitwiseAnd %uint %47 %uint_3
%46 = OpINotEqual %bool %49 %18
%45 = OpSelect %uint %46 %uint_0 %uint_2
%51 = OpLoad %uint %x
%52 = OpShiftRightLogical %uint %51 %45
OpStore %x %52
%55 = OpLoad %uint %x
%57 = OpBitwiseAnd %uint %55 %uint_1
%54 = OpINotEqual %bool %57 %18
%53 = OpSelect %uint %54 %uint_0 %uint_1
%59 = OpLoad %uint %x
%60 = OpIEqual %bool %59 %uint_0
%58 = OpSelect %uint %60 %uint_4294967295 %uint_0
%63 = OpBitwiseOr %uint %19 %29
%64 = OpBitwiseOr %uint %63 %37
%65 = OpBitwiseOr %uint %64 %45
%66 = OpBitwiseOr %uint %65 %53
%67 = OpBitwiseOr %uint %66 %58
%62 = OpBitcast %int %67
OpReturnValue %62
OpFunctionEnd
%firstTrailingBit_3a2acc = OpFunction %void None %68
%71 = OpLabel
%res = OpVariable %_ptr_Function_int Function %76
%72 = OpFunctionCall %int %tint_first_trailing_bit %int_1
OpStore %res %72
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %77
%79 = OpLabel
%80 = OpFunctionCall %void %firstTrailingBit_3a2acc
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %68
%82 = OpLabel
%83 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %83
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %68
%86 = OpLabel
%87 = OpFunctionCall %void %firstTrailingBit_3a2acc
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %68
%89 = OpLabel
%90 = OpFunctionCall %void %firstTrailingBit_3a2acc
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstTrailingBit_3a2acc() {
var res : i32 = firstTrailingBit(1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_3a2acc();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_3a2acc();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_3a2acc();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(vec<2, u32>) -> vec<2, u32>
fn firstTrailingBit_45eb10() {
var res: vec2<u32> = firstTrailingBit(vec2<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_45eb10();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_45eb10();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_45eb10();
}

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#version 310 es
uvec2 tint_first_trailing_bit(uvec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_45eb10() {
uvec2 res = tint_first_trailing_bit(uvec2(0u, 0u));
}
vec4 vertex_main() {
firstTrailingBit_45eb10();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec2 tint_first_trailing_bit(uvec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_45eb10() {
uvec2 res = tint_first_trailing_bit(uvec2(0u, 0u));
}
void fragment_main() {
firstTrailingBit_45eb10();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec2 tint_first_trailing_bit(uvec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_45eb10() {
uvec2 res = tint_first_trailing_bit(uvec2(0u, 0u));
}
void compute_main() {
firstTrailingBit_45eb10();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint2 tint_first_trailing_bit(uint2 v) {
uint2 x = uint2(v);
const uint2 b16 = (bool2((x & uint2((65535u).xx))) ? uint2((0u).xx) : uint2((16u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((255u).xx))) ? uint2((0u).xx) : uint2((8u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((15u).xx))) ? uint2((0u).xx) : uint2((4u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((3u).xx))) ? uint2((0u).xx) : uint2((2u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((1u).xx))) ? uint2((0u).xx) : uint2((1u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return uint2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_45eb10() {
uint2 res = tint_first_trailing_bit(uint2(0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_45eb10();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_45eb10();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_45eb10();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint2 tint_first_trailing_bit(uint2 v) {
uint2 x = uint2(v);
uint2 const b16 = select(uint2(16u), uint2(0u), bool2((x & uint2(65535u))));
x = (x >> b16);
uint2 const b8 = select(uint2(8u), uint2(0u), bool2((x & uint2(255u))));
x = (x >> b8);
uint2 const b4 = select(uint2(4u), uint2(0u), bool2((x & uint2(15u))));
x = (x >> b4);
uint2 const b2 = select(uint2(2u), uint2(0u), bool2((x & uint2(3u))));
x = (x >> b2);
uint2 const b1 = select(uint2(1u), uint2(0u), bool2((x & uint2(1u))));
uint2 const is_zero = select(uint2(0u), uint2(4294967295u), (x == uint2(0u)));
return uint2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_45eb10() {
uint2 res = tint_first_trailing_bit(uint2());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_45eb10();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_45eb10();
return;
}
kernel void compute_main() {
firstTrailingBit_45eb10();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 100
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_45eb10 "firstTrailingBit_45eb10"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%9 = OpTypeFunction %v2uint %v2uint
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%18 = OpConstantNull %v2uint
%bool = OpTypeBool
%v2bool = OpTypeVector %bool 2
%uint_65535 = OpConstant %uint 65535
%25 = OpConstantComposite %v2uint %uint_65535 %uint_65535
%uint_0 = OpConstant %uint 0
%28 = OpConstantComposite %v2uint %uint_0 %uint_0
%uint_16 = OpConstant %uint 16
%30 = OpConstantComposite %v2uint %uint_16 %uint_16
%uint_255 = OpConstant %uint 255
%37 = OpConstantComposite %v2uint %uint_255 %uint_255
%uint_8 = OpConstant %uint 8
%40 = OpConstantComposite %v2uint %uint_8 %uint_8
%uint_15 = OpConstant %uint 15
%47 = OpConstantComposite %v2uint %uint_15 %uint_15
%uint_4 = OpConstant %uint 4
%50 = OpConstantComposite %v2uint %uint_4 %uint_4
%uint_3 = OpConstant %uint 3
%57 = OpConstantComposite %v2uint %uint_3 %uint_3
%uint_2 = OpConstant %uint 2
%60 = OpConstantComposite %v2uint %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%67 = OpConstantComposite %v2uint %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%73 = OpConstantComposite %v2uint %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%80 = OpTypeFunction %void
%86 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %v2uint None %9
%v = OpFunctionParameter %v2uint
%14 = OpLabel
%x = OpVariable %_ptr_Function_v2uint Function %18
OpStore %x %v
%23 = OpLoad %v2uint %x
%26 = OpBitwiseAnd %v2uint %23 %25
%20 = OpINotEqual %v2bool %26 %18
%19 = OpSelect %v2uint %20 %28 %30
%31 = OpLoad %v2uint %x
%32 = OpShiftRightLogical %v2uint %31 %19
OpStore %x %32
%35 = OpLoad %v2uint %x
%38 = OpBitwiseAnd %v2uint %35 %37
%34 = OpINotEqual %v2bool %38 %18
%33 = OpSelect %v2uint %34 %28 %40
%41 = OpLoad %v2uint %x
%42 = OpShiftRightLogical %v2uint %41 %33
OpStore %x %42
%45 = OpLoad %v2uint %x
%48 = OpBitwiseAnd %v2uint %45 %47
%44 = OpINotEqual %v2bool %48 %18
%43 = OpSelect %v2uint %44 %28 %50
%51 = OpLoad %v2uint %x
%52 = OpShiftRightLogical %v2uint %51 %43
OpStore %x %52
%55 = OpLoad %v2uint %x
%58 = OpBitwiseAnd %v2uint %55 %57
%54 = OpINotEqual %v2bool %58 %18
%53 = OpSelect %v2uint %54 %28 %60
%61 = OpLoad %v2uint %x
%62 = OpShiftRightLogical %v2uint %61 %53
OpStore %x %62
%65 = OpLoad %v2uint %x
%68 = OpBitwiseAnd %v2uint %65 %67
%64 = OpINotEqual %v2bool %68 %18
%63 = OpSelect %v2uint %64 %28 %67
%70 = OpLoad %v2uint %x
%71 = OpIEqual %v2bool %70 %28
%69 = OpSelect %v2uint %71 %73 %28
%75 = OpBitwiseOr %v2uint %19 %33
%76 = OpBitwiseOr %v2uint %75 %43
%77 = OpBitwiseOr %v2uint %76 %53
%78 = OpBitwiseOr %v2uint %77 %63
%79 = OpBitwiseOr %v2uint %78 %69
OpReturnValue %79
OpFunctionEnd
%firstTrailingBit_45eb10 = OpFunction %void None %80
%83 = OpLabel
%res = OpVariable %_ptr_Function_v2uint Function %18
%84 = OpFunctionCall %v2uint %tint_first_trailing_bit %18
OpStore %res %84
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %86
%88 = OpLabel
%89 = OpFunctionCall %void %firstTrailingBit_45eb10
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %80
%91 = OpLabel
%92 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %92
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %80
%95 = OpLabel
%96 = OpFunctionCall %void %firstTrailingBit_45eb10
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %80
%98 = OpLabel
%99 = OpFunctionCall %void %firstTrailingBit_45eb10
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstTrailingBit_45eb10() {
var res : vec2<u32> = firstTrailingBit(vec2<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_45eb10();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_45eb10();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_45eb10();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(u32) -> u32
fn firstTrailingBit_47d475() {
var res: u32 = firstTrailingBit(1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_47d475();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_47d475();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_47d475();
}

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@ -0,0 +1,93 @@
#version 310 es
uint tint_first_trailing_bit(uint v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_47d475() {
uint res = tint_first_trailing_bit(1u);
}
vec4 vertex_main() {
firstTrailingBit_47d475();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uint tint_first_trailing_bit(uint v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_47d475() {
uint res = tint_first_trailing_bit(1u);
}
void fragment_main() {
firstTrailingBit_47d475();
}
void main() {
fragment_main();
return;
}
#version 310 es
uint tint_first_trailing_bit(uint v) {
uint x = uint(v);
uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
uint b1 = (bool((x & 1u)) ? 0u : 1u);
uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_47d475() {
uint res = tint_first_trailing_bit(1u);
}
void compute_main() {
firstTrailingBit_47d475();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint tint_first_trailing_bit(uint v) {
uint x = uint(v);
const uint b16 = (bool((x & 65535u)) ? 0u : 16u);
x = (x >> b16);
const uint b8 = (bool((x & 255u)) ? 0u : 8u);
x = (x >> b8);
const uint b4 = (bool((x & 15u)) ? 0u : 4u);
x = (x >> b4);
const uint b2 = (bool((x & 3u)) ? 0u : 2u);
x = (x >> b2);
const uint b1 = (bool((x & 1u)) ? 0u : 1u);
const uint is_zero = ((x == 0u) ? 4294967295u : 0u);
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_47d475() {
uint res = tint_first_trailing_bit(1u);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_47d475();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_47d475();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_47d475();
return;
}

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@ -0,0 +1,48 @@
#include <metal_stdlib>
using namespace metal;
uint tint_first_trailing_bit(uint v) {
uint x = uint(v);
uint const b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
uint const b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
uint const b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
uint const b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
uint const b1 = select(1u, 0u, bool((x & 1u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return uint((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_47d475() {
uint res = tint_first_trailing_bit(1u);
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_47d475();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_47d475();
return;
}
kernel void compute_main() {
firstTrailingBit_47d475();
return;
}

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@ -0,0 +1,129 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 87
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_47d475 "firstTrailingBit_47d475"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%9 = OpTypeFunction %uint %uint
%_ptr_Function_uint = OpTypePointer Function %uint
%17 = OpConstantNull %uint
%bool = OpTypeBool
%uint_65535 = OpConstant %uint 65535
%uint_0 = OpConstant %uint 0
%uint_16 = OpConstant %uint 16
%uint_255 = OpConstant %uint 255
%uint_8 = OpConstant %uint 8
%uint_15 = OpConstant %uint 15
%uint_4 = OpConstant %uint 4
%uint_3 = OpConstant %uint 3
%uint_2 = OpConstant %uint 2
%uint_1 = OpConstant %uint 1
%uint_4294967295 = OpConstant %uint 4294967295
%void = OpTypeVoid
%67 = OpTypeFunction %void
%73 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %uint None %9
%v = OpFunctionParameter %uint
%13 = OpLabel
%x = OpVariable %_ptr_Function_uint Function %17
OpStore %x %v
%21 = OpLoad %uint %x
%23 = OpBitwiseAnd %uint %21 %uint_65535
%19 = OpINotEqual %bool %23 %17
%18 = OpSelect %uint %19 %uint_0 %uint_16
%26 = OpLoad %uint %x
%27 = OpShiftRightLogical %uint %26 %18
OpStore %x %27
%30 = OpLoad %uint %x
%32 = OpBitwiseAnd %uint %30 %uint_255
%29 = OpINotEqual %bool %32 %17
%28 = OpSelect %uint %29 %uint_0 %uint_8
%34 = OpLoad %uint %x
%35 = OpShiftRightLogical %uint %34 %28
OpStore %x %35
%38 = OpLoad %uint %x
%40 = OpBitwiseAnd %uint %38 %uint_15
%37 = OpINotEqual %bool %40 %17
%36 = OpSelect %uint %37 %uint_0 %uint_4
%42 = OpLoad %uint %x
%43 = OpShiftRightLogical %uint %42 %36
OpStore %x %43
%46 = OpLoad %uint %x
%48 = OpBitwiseAnd %uint %46 %uint_3
%45 = OpINotEqual %bool %48 %17
%44 = OpSelect %uint %45 %uint_0 %uint_2
%50 = OpLoad %uint %x
%51 = OpShiftRightLogical %uint %50 %44
OpStore %x %51
%54 = OpLoad %uint %x
%56 = OpBitwiseAnd %uint %54 %uint_1
%53 = OpINotEqual %bool %56 %17
%52 = OpSelect %uint %53 %uint_0 %uint_1
%58 = OpLoad %uint %x
%59 = OpIEqual %bool %58 %uint_0
%57 = OpSelect %uint %59 %uint_4294967295 %uint_0
%62 = OpBitwiseOr %uint %18 %28
%63 = OpBitwiseOr %uint %62 %36
%64 = OpBitwiseOr %uint %63 %44
%65 = OpBitwiseOr %uint %64 %52
%66 = OpBitwiseOr %uint %65 %57
OpReturnValue %66
OpFunctionEnd
%firstTrailingBit_47d475 = OpFunction %void None %67
%70 = OpLabel
%res = OpVariable %_ptr_Function_uint Function %17
%71 = OpFunctionCall %uint %tint_first_trailing_bit %uint_1
OpStore %res %71
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %73
%75 = OpLabel
%76 = OpFunctionCall %void %firstTrailingBit_47d475
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %67
%78 = OpLabel
%79 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %79
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %67
%82 = OpLabel
%83 = OpFunctionCall %void %firstTrailingBit_47d475
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %67
%85 = OpLabel
%86 = OpFunctionCall %void %firstTrailingBit_47d475
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstTrailingBit_47d475() {
var res : u32 = firstTrailingBit(1u);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_47d475();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_47d475();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_47d475();
}

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(vec<2, i32>) -> vec<2, i32>
fn firstTrailingBit_50c072() {
var res: vec2<i32> = firstTrailingBit(vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_50c072();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_50c072();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_50c072();
}

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#version 310 es
ivec2 tint_first_trailing_bit(ivec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
ivec2 res = tint_first_trailing_bit(ivec2(0, 0));
}
vec4 vertex_main() {
firstTrailingBit_50c072();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec2 tint_first_trailing_bit(ivec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
ivec2 res = tint_first_trailing_bit(ivec2(0, 0));
}
void fragment_main() {
firstTrailingBit_50c072();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_first_trailing_bit(ivec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
ivec2 res = tint_first_trailing_bit(ivec2(0, 0));
}
void compute_main() {
firstTrailingBit_50c072();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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@ -0,0 +1,45 @@
int2 tint_first_trailing_bit(int2 v) {
uint2 x = uint2(v);
const uint2 b16 = (bool2((x & uint2((65535u).xx))) ? uint2((0u).xx) : uint2((16u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((255u).xx))) ? uint2((0u).xx) : uint2((8u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((15u).xx))) ? uint2((0u).xx) : uint2((4u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((3u).xx))) ? uint2((0u).xx) : uint2((2u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((1u).xx))) ? uint2((0u).xx) : uint2((1u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
int2 res = tint_first_trailing_bit(int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_50c072();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_50c072();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_50c072();
return;
}

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#include <metal_stdlib>
using namespace metal;
int2 tint_first_trailing_bit(int2 v) {
uint2 x = uint2(v);
uint2 const b16 = select(uint2(16u), uint2(0u), bool2((x & uint2(65535u))));
x = (x >> b16);
uint2 const b8 = select(uint2(8u), uint2(0u), bool2((x & uint2(255u))));
x = (x >> b8);
uint2 const b4 = select(uint2(4u), uint2(0u), bool2((x & uint2(15u))));
x = (x >> b4);
uint2 const b2 = select(uint2(2u), uint2(0u), bool2((x & uint2(3u))));
x = (x >> b2);
uint2 const b1 = select(uint2(1u), uint2(0u), bool2((x & uint2(1u))));
uint2 const is_zero = select(uint2(0u), uint2(4294967295u), (x == uint2(0u)));
return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_50c072() {
int2 res = tint_first_trailing_bit(int2());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_50c072();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_50c072();
return;
}
kernel void compute_main() {
firstTrailingBit_50c072();
return;
}

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@ -0,0 +1,148 @@
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 104
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_50c072 "firstTrailingBit_50c072"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%9 = OpTypeFunction %v2int %v2int
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%_ptr_Function_v2uint = OpTypePointer Function %v2uint
%20 = OpConstantNull %v2uint
%bool = OpTypeBool
%v2bool = OpTypeVector %bool 2
%uint_65535 = OpConstant %uint 65535
%27 = OpConstantComposite %v2uint %uint_65535 %uint_65535
%uint_0 = OpConstant %uint 0
%30 = OpConstantComposite %v2uint %uint_0 %uint_0
%uint_16 = OpConstant %uint 16
%32 = OpConstantComposite %v2uint %uint_16 %uint_16
%uint_255 = OpConstant %uint 255
%39 = OpConstantComposite %v2uint %uint_255 %uint_255
%uint_8 = OpConstant %uint 8
%42 = OpConstantComposite %v2uint %uint_8 %uint_8
%uint_15 = OpConstant %uint 15
%49 = OpConstantComposite %v2uint %uint_15 %uint_15
%uint_4 = OpConstant %uint 4
%52 = OpConstantComposite %v2uint %uint_4 %uint_4
%uint_3 = OpConstant %uint 3
%59 = OpConstantComposite %v2uint %uint_3 %uint_3
%uint_2 = OpConstant %uint 2
%62 = OpConstantComposite %v2uint %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%69 = OpConstantComposite %v2uint %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%75 = OpConstantComposite %v2uint %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%82 = OpTypeFunction %void
%87 = OpConstantNull %v2int
%_ptr_Function_v2int = OpTypePointer Function %v2int
%90 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %v2int None %9
%v = OpFunctionParameter %v2int
%14 = OpLabel
%x = OpVariable %_ptr_Function_v2uint Function %20
%15 = OpBitcast %v2uint %v
OpStore %x %15
%25 = OpLoad %v2uint %x
%28 = OpBitwiseAnd %v2uint %25 %27
%22 = OpINotEqual %v2bool %28 %20
%21 = OpSelect %v2uint %22 %30 %32
%33 = OpLoad %v2uint %x
%34 = OpShiftRightLogical %v2uint %33 %21
OpStore %x %34
%37 = OpLoad %v2uint %x
%40 = OpBitwiseAnd %v2uint %37 %39
%36 = OpINotEqual %v2bool %40 %20
%35 = OpSelect %v2uint %36 %30 %42
%43 = OpLoad %v2uint %x
%44 = OpShiftRightLogical %v2uint %43 %35
OpStore %x %44
%47 = OpLoad %v2uint %x
%50 = OpBitwiseAnd %v2uint %47 %49
%46 = OpINotEqual %v2bool %50 %20
%45 = OpSelect %v2uint %46 %30 %52
%53 = OpLoad %v2uint %x
%54 = OpShiftRightLogical %v2uint %53 %45
OpStore %x %54
%57 = OpLoad %v2uint %x
%60 = OpBitwiseAnd %v2uint %57 %59
%56 = OpINotEqual %v2bool %60 %20
%55 = OpSelect %v2uint %56 %30 %62
%63 = OpLoad %v2uint %x
%64 = OpShiftRightLogical %v2uint %63 %55
OpStore %x %64
%67 = OpLoad %v2uint %x
%70 = OpBitwiseAnd %v2uint %67 %69
%66 = OpINotEqual %v2bool %70 %20
%65 = OpSelect %v2uint %66 %30 %69
%72 = OpLoad %v2uint %x
%73 = OpIEqual %v2bool %72 %30
%71 = OpSelect %v2uint %73 %75 %30
%77 = OpBitwiseOr %v2uint %21 %35
%78 = OpBitwiseOr %v2uint %77 %45
%79 = OpBitwiseOr %v2uint %78 %55
%80 = OpBitwiseOr %v2uint %79 %65
%81 = OpBitwiseOr %v2uint %80 %71
%76 = OpBitcast %v2int %81
OpReturnValue %76
OpFunctionEnd
%firstTrailingBit_50c072 = OpFunction %void None %82
%85 = OpLabel
%res = OpVariable %_ptr_Function_v2int Function %87
%86 = OpFunctionCall %v2int %tint_first_trailing_bit %87
OpStore %res %86
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %90
%92 = OpLabel
%93 = OpFunctionCall %void %firstTrailingBit_50c072
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %82
%95 = OpLabel
%96 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %96
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %82
%99 = OpLabel
%100 = OpFunctionCall %void %firstTrailingBit_50c072
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %82
%102 = OpLabel
%103 = OpFunctionCall %void %firstTrailingBit_50c072
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstTrailingBit_50c072() {
var res : vec2<i32> = firstTrailingBit(vec2<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_50c072();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_50c072();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_50c072();
}

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@ -0,0 +1,45 @@
// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(vec<3, i32>) -> vec<3, i32>
fn firstTrailingBit_7496d6() {
var res: vec3<i32> = firstTrailingBit(vec3<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_7496d6();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_7496d6();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_7496d6();
}

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#version 310 es
ivec3 tint_first_trailing_bit(ivec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_7496d6() {
ivec3 res = tint_first_trailing_bit(ivec3(0, 0, 0));
}
vec4 vertex_main() {
firstTrailingBit_7496d6();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec3 tint_first_trailing_bit(ivec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_7496d6() {
ivec3 res = tint_first_trailing_bit(ivec3(0, 0, 0));
}
void fragment_main() {
firstTrailingBit_7496d6();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec3 tint_first_trailing_bit(ivec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_7496d6() {
ivec3 res = tint_first_trailing_bit(ivec3(0, 0, 0));
}
void compute_main() {
firstTrailingBit_7496d6();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int3 tint_first_trailing_bit(int3 v) {
uint3 x = uint3(v);
const uint3 b16 = (bool3((x & uint3((65535u).xxx))) ? uint3((0u).xxx) : uint3((16u).xxx));
x = (x >> b16);
const uint3 b8 = (bool3((x & uint3((255u).xxx))) ? uint3((0u).xxx) : uint3((8u).xxx));
x = (x >> b8);
const uint3 b4 = (bool3((x & uint3((15u).xxx))) ? uint3((0u).xxx) : uint3((4u).xxx));
x = (x >> b4);
const uint3 b2 = (bool3((x & uint3((3u).xxx))) ? uint3((0u).xxx) : uint3((2u).xxx));
x = (x >> b2);
const uint3 b1 = (bool3((x & uint3((1u).xxx))) ? uint3((0u).xxx) : uint3((1u).xxx));
const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((4294967295u).xxx) : uint3((0u).xxx));
return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_7496d6() {
int3 res = tint_first_trailing_bit(int3(0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_7496d6();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_7496d6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_7496d6();
return;
}

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#include <metal_stdlib>
using namespace metal;
int3 tint_first_trailing_bit(int3 v) {
uint3 x = uint3(v);
uint3 const b16 = select(uint3(16u), uint3(0u), bool3((x & uint3(65535u))));
x = (x >> b16);
uint3 const b8 = select(uint3(8u), uint3(0u), bool3((x & uint3(255u))));
x = (x >> b8);
uint3 const b4 = select(uint3(4u), uint3(0u), bool3((x & uint3(15u))));
x = (x >> b4);
uint3 const b2 = select(uint3(2u), uint3(0u), bool3((x & uint3(3u))));
x = (x >> b2);
uint3 const b1 = select(uint3(1u), uint3(0u), bool3((x & uint3(1u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return int3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_7496d6() {
int3 res = tint_first_trailing_bit(int3());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_7496d6();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_7496d6();
return;
}
kernel void compute_main() {
firstTrailingBit_7496d6();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 104
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_7496d6 "firstTrailingBit_7496d6"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v3int = OpTypeVector %int 3
%9 = OpTypeFunction %v3int %v3int
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%20 = OpConstantNull %v3uint
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%uint_65535 = OpConstant %uint 65535
%27 = OpConstantComposite %v3uint %uint_65535 %uint_65535 %uint_65535
%uint_0 = OpConstant %uint 0
%30 = OpConstantComposite %v3uint %uint_0 %uint_0 %uint_0
%uint_16 = OpConstant %uint 16
%32 = OpConstantComposite %v3uint %uint_16 %uint_16 %uint_16
%uint_255 = OpConstant %uint 255
%39 = OpConstantComposite %v3uint %uint_255 %uint_255 %uint_255
%uint_8 = OpConstant %uint 8
%42 = OpConstantComposite %v3uint %uint_8 %uint_8 %uint_8
%uint_15 = OpConstant %uint 15
%49 = OpConstantComposite %v3uint %uint_15 %uint_15 %uint_15
%uint_4 = OpConstant %uint 4
%52 = OpConstantComposite %v3uint %uint_4 %uint_4 %uint_4
%uint_3 = OpConstant %uint 3
%59 = OpConstantComposite %v3uint %uint_3 %uint_3 %uint_3
%uint_2 = OpConstant %uint 2
%62 = OpConstantComposite %v3uint %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%69 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%75 = OpConstantComposite %v3uint %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%82 = OpTypeFunction %void
%87 = OpConstantNull %v3int
%_ptr_Function_v3int = OpTypePointer Function %v3int
%90 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %v3int None %9
%v = OpFunctionParameter %v3int
%14 = OpLabel
%x = OpVariable %_ptr_Function_v3uint Function %20
%15 = OpBitcast %v3uint %v
OpStore %x %15
%25 = OpLoad %v3uint %x
%28 = OpBitwiseAnd %v3uint %25 %27
%22 = OpINotEqual %v3bool %28 %20
%21 = OpSelect %v3uint %22 %30 %32
%33 = OpLoad %v3uint %x
%34 = OpShiftRightLogical %v3uint %33 %21
OpStore %x %34
%37 = OpLoad %v3uint %x
%40 = OpBitwiseAnd %v3uint %37 %39
%36 = OpINotEqual %v3bool %40 %20
%35 = OpSelect %v3uint %36 %30 %42
%43 = OpLoad %v3uint %x
%44 = OpShiftRightLogical %v3uint %43 %35
OpStore %x %44
%47 = OpLoad %v3uint %x
%50 = OpBitwiseAnd %v3uint %47 %49
%46 = OpINotEqual %v3bool %50 %20
%45 = OpSelect %v3uint %46 %30 %52
%53 = OpLoad %v3uint %x
%54 = OpShiftRightLogical %v3uint %53 %45
OpStore %x %54
%57 = OpLoad %v3uint %x
%60 = OpBitwiseAnd %v3uint %57 %59
%56 = OpINotEqual %v3bool %60 %20
%55 = OpSelect %v3uint %56 %30 %62
%63 = OpLoad %v3uint %x
%64 = OpShiftRightLogical %v3uint %63 %55
OpStore %x %64
%67 = OpLoad %v3uint %x
%70 = OpBitwiseAnd %v3uint %67 %69
%66 = OpINotEqual %v3bool %70 %20
%65 = OpSelect %v3uint %66 %30 %69
%72 = OpLoad %v3uint %x
%73 = OpIEqual %v3bool %72 %30
%71 = OpSelect %v3uint %73 %75 %30
%77 = OpBitwiseOr %v3uint %21 %35
%78 = OpBitwiseOr %v3uint %77 %45
%79 = OpBitwiseOr %v3uint %78 %55
%80 = OpBitwiseOr %v3uint %79 %65
%81 = OpBitwiseOr %v3uint %80 %71
%76 = OpBitcast %v3int %81
OpReturnValue %76
OpFunctionEnd
%firstTrailingBit_7496d6 = OpFunction %void None %82
%85 = OpLabel
%res = OpVariable %_ptr_Function_v3int Function %87
%86 = OpFunctionCall %v3int %tint_first_trailing_bit %87
OpStore %res %86
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %90
%92 = OpLabel
%93 = OpFunctionCall %void %firstTrailingBit_7496d6
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %82
%95 = OpLabel
%96 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %96
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %82
%99 = OpLabel
%100 = OpFunctionCall %void %firstTrailingBit_7496d6
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %82
%102 = OpLabel
%103 = OpFunctionCall %void %firstTrailingBit_7496d6
OpReturn
OpFunctionEnd

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fn firstTrailingBit_7496d6() {
var res : vec3<i32> = firstTrailingBit(vec3<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_7496d6();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_7496d6();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_7496d6();
}

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(vec<4, i32>) -> vec<4, i32>
fn firstTrailingBit_86551b() {
var res: vec4<i32> = firstTrailingBit(vec4<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_86551b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_86551b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_86551b();
}

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#version 310 es
ivec4 tint_first_trailing_bit(ivec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_86551b() {
ivec4 res = tint_first_trailing_bit(ivec4(0, 0, 0, 0));
}
vec4 vertex_main() {
firstTrailingBit_86551b();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec4 tint_first_trailing_bit(ivec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_86551b() {
ivec4 res = tint_first_trailing_bit(ivec4(0, 0, 0, 0));
}
void fragment_main() {
firstTrailingBit_86551b();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec4 tint_first_trailing_bit(ivec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_86551b() {
ivec4 res = tint_first_trailing_bit(ivec4(0, 0, 0, 0));
}
void compute_main() {
firstTrailingBit_86551b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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int4 tint_first_trailing_bit(int4 v) {
uint4 x = uint4(v);
const uint4 b16 = (bool4((x & uint4((65535u).xxxx))) ? uint4((0u).xxxx) : uint4((16u).xxxx));
x = (x >> b16);
const uint4 b8 = (bool4((x & uint4((255u).xxxx))) ? uint4((0u).xxxx) : uint4((8u).xxxx));
x = (x >> b8);
const uint4 b4 = (bool4((x & uint4((15u).xxxx))) ? uint4((0u).xxxx) : uint4((4u).xxxx));
x = (x >> b4);
const uint4 b2 = (bool4((x & uint4((3u).xxxx))) ? uint4((0u).xxxx) : uint4((2u).xxxx));
x = (x >> b2);
const uint4 b1 = (bool4((x & uint4((1u).xxxx))) ? uint4((0u).xxxx) : uint4((1u).xxxx));
const uint4 is_zero = ((x == uint4((0u).xxxx)) ? uint4((4294967295u).xxxx) : uint4((0u).xxxx));
return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_86551b() {
int4 res = tint_first_trailing_bit(int4(0, 0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_86551b();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_86551b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_86551b();
return;
}

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#include <metal_stdlib>
using namespace metal;
int4 tint_first_trailing_bit(int4 v) {
uint4 x = uint4(v);
uint4 const b16 = select(uint4(16u), uint4(0u), bool4((x & uint4(65535u))));
x = (x >> b16);
uint4 const b8 = select(uint4(8u), uint4(0u), bool4((x & uint4(255u))));
x = (x >> b8);
uint4 const b4 = select(uint4(4u), uint4(0u), bool4((x & uint4(15u))));
x = (x >> b4);
uint4 const b2 = select(uint4(2u), uint4(0u), bool4((x & uint4(3u))));
x = (x >> b2);
uint4 const b1 = select(uint4(1u), uint4(0u), bool4((x & uint4(1u))));
uint4 const is_zero = select(uint4(0u), uint4(4294967295u), (x == uint4(0u)));
return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_86551b() {
int4 res = tint_first_trailing_bit(int4());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_86551b();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_86551b();
return;
}
kernel void compute_main() {
firstTrailingBit_86551b();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 104
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_86551b "firstTrailingBit_86551b"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%9 = OpTypeFunction %v4int %v4int
%uint = OpTypeInt 32 0
%v4uint = OpTypeVector %uint 4
%_ptr_Function_v4uint = OpTypePointer Function %v4uint
%20 = OpConstantNull %v4uint
%bool = OpTypeBool
%v4bool = OpTypeVector %bool 4
%uint_65535 = OpConstant %uint 65535
%27 = OpConstantComposite %v4uint %uint_65535 %uint_65535 %uint_65535 %uint_65535
%uint_0 = OpConstant %uint 0
%30 = OpConstantComposite %v4uint %uint_0 %uint_0 %uint_0 %uint_0
%uint_16 = OpConstant %uint 16
%32 = OpConstantComposite %v4uint %uint_16 %uint_16 %uint_16 %uint_16
%uint_255 = OpConstant %uint 255
%39 = OpConstantComposite %v4uint %uint_255 %uint_255 %uint_255 %uint_255
%uint_8 = OpConstant %uint 8
%42 = OpConstantComposite %v4uint %uint_8 %uint_8 %uint_8 %uint_8
%uint_15 = OpConstant %uint 15
%49 = OpConstantComposite %v4uint %uint_15 %uint_15 %uint_15 %uint_15
%uint_4 = OpConstant %uint 4
%52 = OpConstantComposite %v4uint %uint_4 %uint_4 %uint_4 %uint_4
%uint_3 = OpConstant %uint 3
%59 = OpConstantComposite %v4uint %uint_3 %uint_3 %uint_3 %uint_3
%uint_2 = OpConstant %uint 2
%62 = OpConstantComposite %v4uint %uint_2 %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%69 = OpConstantComposite %v4uint %uint_1 %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%75 = OpConstantComposite %v4uint %uint_4294967295 %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%82 = OpTypeFunction %void
%87 = OpConstantNull %v4int
%_ptr_Function_v4int = OpTypePointer Function %v4int
%90 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %v4int None %9
%v = OpFunctionParameter %v4int
%14 = OpLabel
%x = OpVariable %_ptr_Function_v4uint Function %20
%15 = OpBitcast %v4uint %v
OpStore %x %15
%25 = OpLoad %v4uint %x
%28 = OpBitwiseAnd %v4uint %25 %27
%22 = OpINotEqual %v4bool %28 %20
%21 = OpSelect %v4uint %22 %30 %32
%33 = OpLoad %v4uint %x
%34 = OpShiftRightLogical %v4uint %33 %21
OpStore %x %34
%37 = OpLoad %v4uint %x
%40 = OpBitwiseAnd %v4uint %37 %39
%36 = OpINotEqual %v4bool %40 %20
%35 = OpSelect %v4uint %36 %30 %42
%43 = OpLoad %v4uint %x
%44 = OpShiftRightLogical %v4uint %43 %35
OpStore %x %44
%47 = OpLoad %v4uint %x
%50 = OpBitwiseAnd %v4uint %47 %49
%46 = OpINotEqual %v4bool %50 %20
%45 = OpSelect %v4uint %46 %30 %52
%53 = OpLoad %v4uint %x
%54 = OpShiftRightLogical %v4uint %53 %45
OpStore %x %54
%57 = OpLoad %v4uint %x
%60 = OpBitwiseAnd %v4uint %57 %59
%56 = OpINotEqual %v4bool %60 %20
%55 = OpSelect %v4uint %56 %30 %62
%63 = OpLoad %v4uint %x
%64 = OpShiftRightLogical %v4uint %63 %55
OpStore %x %64
%67 = OpLoad %v4uint %x
%70 = OpBitwiseAnd %v4uint %67 %69
%66 = OpINotEqual %v4bool %70 %20
%65 = OpSelect %v4uint %66 %30 %69
%72 = OpLoad %v4uint %x
%73 = OpIEqual %v4bool %72 %30
%71 = OpSelect %v4uint %73 %75 %30
%77 = OpBitwiseOr %v4uint %21 %35
%78 = OpBitwiseOr %v4uint %77 %45
%79 = OpBitwiseOr %v4uint %78 %55
%80 = OpBitwiseOr %v4uint %79 %65
%81 = OpBitwiseOr %v4uint %80 %71
%76 = OpBitcast %v4int %81
OpReturnValue %76
OpFunctionEnd
%firstTrailingBit_86551b = OpFunction %void None %82
%85 = OpLabel
%res = OpVariable %_ptr_Function_v4int Function %87
%86 = OpFunctionCall %v4int %tint_first_trailing_bit %87
OpStore %res %86
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %90
%92 = OpLabel
%93 = OpFunctionCall %void %firstTrailingBit_86551b
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %82
%95 = OpLabel
%96 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %96
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %82
%99 = OpLabel
%100 = OpFunctionCall %void %firstTrailingBit_86551b
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %82
%102 = OpLabel
%103 = OpFunctionCall %void %firstTrailingBit_86551b
OpReturn
OpFunctionEnd

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fn firstTrailingBit_86551b() {
var res : vec4<i32> = firstTrailingBit(vec4<i32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_86551b();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_86551b();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_86551b();
}

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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/builtin-gen
// using the template:
// test/tint/builtins/builtins.wgsl.tmpl
// and the builtin defintion file:
// src/tint/builtins.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn firstTrailingBit(vec<3, u32>) -> vec<3, u32>
fn firstTrailingBit_cb51ce() {
var res: vec3<u32> = firstTrailingBit(vec3<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_cb51ce();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_cb51ce();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_cb51ce();
}

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#version 310 es
uvec3 tint_first_trailing_bit(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uvec3 res = tint_first_trailing_bit(uvec3(0u, 0u, 0u));
}
vec4 vertex_main() {
firstTrailingBit_cb51ce();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec3 tint_first_trailing_bit(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uvec3 res = tint_first_trailing_bit(uvec3(0u, 0u, 0u));
}
void fragment_main() {
firstTrailingBit_cb51ce();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec3 tint_first_trailing_bit(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
x = (x >> b16);
uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
x = (x >> b8);
uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
x = (x >> b4);
uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
x = (x >> b2);
uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uvec3 res = tint_first_trailing_bit(uvec3(0u, 0u, 0u));
}
void compute_main() {
firstTrailingBit_cb51ce();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}

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uint3 tint_first_trailing_bit(uint3 v) {
uint3 x = uint3(v);
const uint3 b16 = (bool3((x & uint3((65535u).xxx))) ? uint3((0u).xxx) : uint3((16u).xxx));
x = (x >> b16);
const uint3 b8 = (bool3((x & uint3((255u).xxx))) ? uint3((0u).xxx) : uint3((8u).xxx));
x = (x >> b8);
const uint3 b4 = (bool3((x & uint3((15u).xxx))) ? uint3((0u).xxx) : uint3((4u).xxx));
x = (x >> b4);
const uint3 b2 = (bool3((x & uint3((3u).xxx))) ? uint3((0u).xxx) : uint3((2u).xxx));
x = (x >> b2);
const uint3 b1 = (bool3((x & uint3((1u).xxx))) ? uint3((0u).xxx) : uint3((1u).xxx));
const uint3 is_zero = ((x == uint3((0u).xxx)) ? uint3((4294967295u).xxx) : uint3((0u).xxx));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uint3 res = tint_first_trailing_bit(uint3(0u, 0u, 0u));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstTrailingBit_cb51ce();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstTrailingBit_cb51ce();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstTrailingBit_cb51ce();
return;
}

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#include <metal_stdlib>
using namespace metal;
uint3 tint_first_trailing_bit(uint3 v) {
uint3 x = uint3(v);
uint3 const b16 = select(uint3(16u), uint3(0u), bool3((x & uint3(65535u))));
x = (x >> b16);
uint3 const b8 = select(uint3(8u), uint3(0u), bool3((x & uint3(255u))));
x = (x >> b8);
uint3 const b4 = select(uint3(4u), uint3(0u), bool3((x & uint3(15u))));
x = (x >> b4);
uint3 const b2 = select(uint3(2u), uint3(0u), bool3((x & uint3(3u))));
x = (x >> b2);
uint3 const b1 = select(uint3(1u), uint3(0u), bool3((x & uint3(1u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_cb51ce() {
uint3 res = tint_first_trailing_bit(uint3());
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner() {
firstTrailingBit_cb51ce();
return float4();
}
vertex tint_symbol vertex_main() {
float4 const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main() {
firstTrailingBit_cb51ce();
return;
}
kernel void compute_main() {
firstTrailingBit_cb51ce();
return;
}

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 100
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
OpEntryPoint Fragment %fragment_main "fragment_main"
OpEntryPoint GLCompute %compute_main "compute_main"
OpExecutionMode %fragment_main OriginUpperLeft
OpExecutionMode %compute_main LocalSize 1 1 1
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %tint_first_trailing_bit "tint_first_trailing_bit"
OpName %v "v"
OpName %x "x"
OpName %firstTrailingBit_cb51ce "firstTrailingBit_cb51ce"
OpName %res "res"
OpName %vertex_main_inner "vertex_main_inner"
OpName %vertex_main "vertex_main"
OpName %fragment_main "fragment_main"
OpName %compute_main "compute_main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%9 = OpTypeFunction %v3uint %v3uint
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%18 = OpConstantNull %v3uint
%bool = OpTypeBool
%v3bool = OpTypeVector %bool 3
%uint_65535 = OpConstant %uint 65535
%25 = OpConstantComposite %v3uint %uint_65535 %uint_65535 %uint_65535
%uint_0 = OpConstant %uint 0
%28 = OpConstantComposite %v3uint %uint_0 %uint_0 %uint_0
%uint_16 = OpConstant %uint 16
%30 = OpConstantComposite %v3uint %uint_16 %uint_16 %uint_16
%uint_255 = OpConstant %uint 255
%37 = OpConstantComposite %v3uint %uint_255 %uint_255 %uint_255
%uint_8 = OpConstant %uint 8
%40 = OpConstantComposite %v3uint %uint_8 %uint_8 %uint_8
%uint_15 = OpConstant %uint 15
%47 = OpConstantComposite %v3uint %uint_15 %uint_15 %uint_15
%uint_4 = OpConstant %uint 4
%50 = OpConstantComposite %v3uint %uint_4 %uint_4 %uint_4
%uint_3 = OpConstant %uint 3
%57 = OpConstantComposite %v3uint %uint_3 %uint_3 %uint_3
%uint_2 = OpConstant %uint 2
%60 = OpConstantComposite %v3uint %uint_2 %uint_2 %uint_2
%uint_1 = OpConstant %uint 1
%67 = OpConstantComposite %v3uint %uint_1 %uint_1 %uint_1
%uint_4294967295 = OpConstant %uint 4294967295
%73 = OpConstantComposite %v3uint %uint_4294967295 %uint_4294967295 %uint_4294967295
%void = OpTypeVoid
%80 = OpTypeFunction %void
%86 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%tint_first_trailing_bit = OpFunction %v3uint None %9
%v = OpFunctionParameter %v3uint
%14 = OpLabel
%x = OpVariable %_ptr_Function_v3uint Function %18
OpStore %x %v
%23 = OpLoad %v3uint %x
%26 = OpBitwiseAnd %v3uint %23 %25
%20 = OpINotEqual %v3bool %26 %18
%19 = OpSelect %v3uint %20 %28 %30
%31 = OpLoad %v3uint %x
%32 = OpShiftRightLogical %v3uint %31 %19
OpStore %x %32
%35 = OpLoad %v3uint %x
%38 = OpBitwiseAnd %v3uint %35 %37
%34 = OpINotEqual %v3bool %38 %18
%33 = OpSelect %v3uint %34 %28 %40
%41 = OpLoad %v3uint %x
%42 = OpShiftRightLogical %v3uint %41 %33
OpStore %x %42
%45 = OpLoad %v3uint %x
%48 = OpBitwiseAnd %v3uint %45 %47
%44 = OpINotEqual %v3bool %48 %18
%43 = OpSelect %v3uint %44 %28 %50
%51 = OpLoad %v3uint %x
%52 = OpShiftRightLogical %v3uint %51 %43
OpStore %x %52
%55 = OpLoad %v3uint %x
%58 = OpBitwiseAnd %v3uint %55 %57
%54 = OpINotEqual %v3bool %58 %18
%53 = OpSelect %v3uint %54 %28 %60
%61 = OpLoad %v3uint %x
%62 = OpShiftRightLogical %v3uint %61 %53
OpStore %x %62
%65 = OpLoad %v3uint %x
%68 = OpBitwiseAnd %v3uint %65 %67
%64 = OpINotEqual %v3bool %68 %18
%63 = OpSelect %v3uint %64 %28 %67
%70 = OpLoad %v3uint %x
%71 = OpIEqual %v3bool %70 %28
%69 = OpSelect %v3uint %71 %73 %28
%75 = OpBitwiseOr %v3uint %19 %33
%76 = OpBitwiseOr %v3uint %75 %43
%77 = OpBitwiseOr %v3uint %76 %53
%78 = OpBitwiseOr %v3uint %77 %63
%79 = OpBitwiseOr %v3uint %78 %69
OpReturnValue %79
OpFunctionEnd
%firstTrailingBit_cb51ce = OpFunction %void None %80
%83 = OpLabel
%res = OpVariable %_ptr_Function_v3uint Function %18
%84 = OpFunctionCall %v3uint %tint_first_trailing_bit %18
OpStore %res %84
OpReturn
OpFunctionEnd
%vertex_main_inner = OpFunction %v4float None %86
%88 = OpLabel
%89 = OpFunctionCall %void %firstTrailingBit_cb51ce
OpReturnValue %5
OpFunctionEnd
%vertex_main = OpFunction %void None %80
%91 = OpLabel
%92 = OpFunctionCall %v4float %vertex_main_inner
OpStore %value %92
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd
%fragment_main = OpFunction %void None %80
%95 = OpLabel
%96 = OpFunctionCall %void %firstTrailingBit_cb51ce
OpReturn
OpFunctionEnd
%compute_main = OpFunction %void None %80
%98 = OpLabel
%99 = OpFunctionCall %void %firstTrailingBit_cb51ce
OpReturn
OpFunctionEnd

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@ -0,0 +1,19 @@
fn firstTrailingBit_cb51ce() {
var res : vec3<u32> = firstTrailingBit(vec3<u32>());
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
firstTrailingBit_cb51ce();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
firstTrailingBit_cb51ce();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
firstTrailingBit_cb51ce();
}