Descriptorize ShaderModule

Change-Id: Ic79d00380f583485de0fb05bd47b1f869919ebe6
This commit is contained in:
Corentin Wallez
2018-08-20 17:01:20 +02:00
committed by Corentin Wallez
parent 3ccde9ce72
commit df6710358b
28 changed files with 113 additions and 127 deletions

View File

@@ -295,15 +295,13 @@ TEST_F(WireTests, ValueArrayArgument) {
// Test that the wire is able to send C strings
TEST_F(WireTests, CStringArgument) {
// Create shader module
dawnShaderModuleBuilder shaderModuleBuilder = dawnDeviceCreateShaderModuleBuilder(device);
dawnShaderModule shaderModule = dawnShaderModuleBuilderGetResult(shaderModuleBuilder);
dawnShaderModuleBuilder apiShaderModuleBuilder = api.GetNewShaderModuleBuilder();
EXPECT_CALL(api, DeviceCreateShaderModuleBuilder(apiDevice))
.WillOnce(Return(apiShaderModuleBuilder));
dawnShaderModuleDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.codeSize = 0;
dawnShaderModule shaderModule = dawnDeviceCreateShaderModule(device, &descriptor);
dawnShaderModule apiShaderModule = api.GetNewShaderModule();
EXPECT_CALL(api, ShaderModuleBuilderGetResult(apiShaderModuleBuilder))
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _))
.WillOnce(Return(apiShaderModule));
// Create pipeline

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@@ -25,19 +25,14 @@ class InputStateTest : public ValidationTest {
dawn::RenderPipeline CreatePipeline(bool success, const dawn::InputState& inputState, std::string vertexSource) {
DummyRenderPass renderpassData = CreateDummyRenderPass();
dawn::ShaderModuleBuilder vsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
utils::FillShaderModuleBuilder(vsModuleBuilder, dawn::ShaderStage::Vertex, vertexSource.c_str());
dawn::ShaderModule vsModule = vsModuleBuilder.GetResult();
dawn::ShaderModuleBuilder fsModuleBuilder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
utils::FillShaderModuleBuilder(fsModuleBuilder, dawn::ShaderStage::Fragment, R"(
dawn::ShaderModule vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
)");
dawn::ShaderModule fsModule = fsModuleBuilder.GetResult();
dawn::RenderPipelineBuilder builder;
if (success) {

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@@ -27,14 +27,12 @@ class PushConstantTest : public ValidationTest {
uint32_t constants[kMaxPushConstants] = {0};
void TestCreateShaderModule(bool success, std::string vertexSource) {
dawn::ShaderModuleBuilder builder;
dawn::ShaderModule module;
if (success) {
builder = AssertWillBeSuccess(device.CreateShaderModuleBuilder());
module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
} else {
builder = AssertWillBeError(device.CreateShaderModuleBuilder());
ASSERT_DEVICE_ERROR(module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str()));
}
utils::FillShaderModuleBuilder(builder, dawn::ShaderStage::Vertex, vertexSource.c_str());
builder.GetResult();
}
private: