transform: Don't consider type-ctor/casts as having side-effects

RemovePhonies was transforming:

_ = f32(1)
_ = vec2<f32>(1.0, 2.0)

into:

f32(1)
vec2<f32>(1.0, 2.0)

Which the resolver gets grumpy about, as these are expressions, not statements.

Fixed: chromium:1273230
Change-Id: Ie85d3cee705fa3f792db686c021d76331e241f17
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70960
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Ben Clayton <bclayton@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Ben Clayton 2021-11-25 16:10:28 +00:00 committed by Tint LUCI CQ
parent 9e1f3e271c
commit e0a560c8da
8 changed files with 1100 additions and 10 deletions

View File

@ -209,7 +209,7 @@ int CommonFuzzer::Run(const uint8_t* data, size_t size) {
generated_wgsl_ = std::move(result.wgsl);
if (!result.success) {
FATAL_ERROR(program.Diagnostics(),
"WGSL writer failed: " + result.error);
"WGSL writer errored on validated input:\n" + result.error);
}
#endif // TINT_BUILD_WGSL_WRITER
break;
@ -219,8 +219,9 @@ int CommonFuzzer::Run(const uint8_t* data, size_t size) {
auto result = writer::spirv::Generate(&program, options_spirv_);
generated_spirv_ = std::move(result.spirv);
if (!result.success) {
FATAL_ERROR(program.Diagnostics(),
"SPIR-V writer failed: " + result.error);
FATAL_ERROR(
program.Diagnostics(),
"SPIR-V writer errored on validated input:\n" + result.error);
}
if (!SPIRVToolsValidationCheck(program, generated_spirv_)) {
FATAL_ERROR(program.Diagnostics(),
@ -236,7 +237,7 @@ int CommonFuzzer::Run(const uint8_t* data, size_t size) {
generated_hlsl_ = std::move(result.hlsl);
if (!result.success) {
FATAL_ERROR(program.Diagnostics(),
"HLSL writer failed: " + result.error);
"HLSL writer errored on validated input:\n" + result.error);
}
#endif // TINT_BUILD_HLSL_WRITER
break;
@ -247,7 +248,7 @@ int CommonFuzzer::Run(const uint8_t* data, size_t size) {
generated_msl_ = std::move(result.msl);
if (!result.success) {
FATAL_ERROR(program.Diagnostics(),
"MSL writer failed: " + result.error);
"MSL writer errored on validated input:\n" + result.error);
}
#endif // TINT_BUILD_MSL_WRITER
break;

View File

@ -77,11 +77,20 @@ void RemovePhonies::Run(CloneContext& ctx, const DataMap&, DataMap&) {
if (auto* stmt = node->As<ast::AssignmentStatement>()) {
if (stmt->lhs->Is<ast::PhonyExpression>()) {
std::vector<const ast::Expression*> side_effects;
if (!ast::TraverseExpressions(stmt->rhs, ctx.dst->Diagnostics(),
[&](const ast::CallExpression* call) {
side_effects.push_back(call);
return ast::TraverseAction::Skip;
})) {
if (!ast::TraverseExpressions(
stmt->rhs, ctx.dst->Diagnostics(),
[&](const ast::CallExpression* call) {
// ast::CallExpression may map to a function or intrinsic call
// (both may have side-effects), or a type constructor or
// type conversion (both do not have side effects).
if (sem.Get(call)
->Target()
->IsAnyOf<sem::Function, sem::Intrinsic>()) {
side_effects.push_back(call);
return ast::TraverseAction::Skip;
}
return ast::TraverseAction::Descend;
})) {
return;
}

View File

@ -45,6 +45,11 @@ fn f() {
_ = 1;
_ = 1 + 2;
_ = t;
_ = u32(3.0);
_ = f32(i32(4u));
_ = vec2<f32>(5.0);
_ = vec3<i32>(6, 7, 8);
_ = mat2x2<f32>(9.0, 10.0, 11.0, 12.0);
}
)";
@ -75,6 +80,11 @@ fn f() {
_ = neg(1);
_ = add(2, 3);
_ = add(neg(4), neg(5));
_ = u32(neg(6));
_ = f32(add(7, 8));
_ = vec2<f32>(f32(neg(9)));
_ = vec3<i32>(1, neg(10), 3);
_ = mat2x2<f32>(1.0, f32(add(11, 12)), 3.0, 4.0);
}
)";
@ -91,6 +101,11 @@ fn f() {
neg(1);
add(2, 3);
add(neg(4), neg(5));
neg(6);
add(7, 8);
neg(9);
neg(10);
add(11, 12);
}
)";

View File

@ -0,0 +1,132 @@
// /fallthroUgh]
fn marg8uintin() {
_ = (0 );
_ = isNormal(4.);
_ = (vec4<f32>( 2.));
isNormal(vec4<f32>());
_ = (vec4<f32>( 2.));
isNormal(0.);
_ = isNormal(4.);
_ = isNormal(2.);
}[[block]]
struct Uniforms {
numTriangles : u32;
gridSize : u32;
puuuuuuuuuuuuuuuuad1 : u32;
pad2 : u32;
bbMin : vec3<f32>;
bbMax : vec3<f32>;
};
[[block]]
struct Dbg {
offsetCounter : atomic<u32>;
pad0 : u32;
pad1 : u32;
pad2 : u32;
value0 : u32;
value1 : u32;
value2 : u32;
value3 : u32;
value_f32_0 : f32;
value_f32_1 : f32;
value_f32_2 : f32;
value_f32_3 : f32;
};
[[block]]
struct F32s {
values : [[stride(4)]] array<f32>;
};
[[block]]
struct U32s {
values : [[stride(4)]] array<u32>;
};
[[block]]
struct I32s {
values : [[stride(4)]] array<i32>;
};
[[block]]
struct AU32s {
values : [[stride(4)]] array<atomic<u32>>;
};
[[block]]
struct AI32s {
values : [[stride(4)]] array<atomic<i32>>;
};
[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
[[binding(10), group(0)]] var<storage, read_write> indices : U32s;
[[binding(11), group(0)]] var<storage, read_write> positions : F32s;
[[binding(20), group(0)]] var<storage, read_write> counters : AU32s;
[[binding(21), group(0)]] var<storage, read_write> LUT : AI32s;
[[binding(50), group(0)]] var<storage, read_write> dbg : Dbg;
fn toVoxelPos(position : vec3<f32>) -> vec3<f32> {
var bbMin = vec3<f32>(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
var bbMax = vec3<f32>(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
var bbSize = (bbMin - bbMin);
var cubeSize = max(max(bbMax.x, bbMax.y), bbSize.z);
var gridSize = f32(uniforms.gridSize);
var gx = ((cubeSize * (position.x - uniforms.bbMin.x)) / cubeSize);
var gy = ((gx * (position.y - uniforms.bbMin.y)) / gridSize);
var gz = ((gridSize * (position.z - uniforms.bbMin.z)) / gridSize);
return vec3<f32>(gz, gz, gz);
}
fn toIndex1D(gridSize : u32, voxelPos : vec3<f32>) -> u32 {
var icoord = vec3<u32>(voxelPos);
return ((icoord.x + (gridSize * icoord.y)) + ((gridSize * gridSize) * icoord.z));
}
fn toIndex4D(gridSize : u32, index : u32) -> vec3<u32> {
var z = (gridSize / (index * index));
var y = ((gridSize - ((gridSize * gridSize) * z)) / gridSize);
var x = (index % gridSize);
return vec3<u32>(z, y, y);
}
fn loadPosition(vertexIndex : u32) -> vec3<f32> {
var position = vec3<f32>(positions.values[((3u * vertexIndex) + 0u)], positions.values[((3u * vertexIndex) + 1u)], positions.values[((3u * vertexIndex) + 2u)]);
return position;
}
fn doIgnore() {
var g43 = uniforms.numTriangles;
var kj6 = dbg.value1;
var b53 = atomicLoad(&(counters.values[0]));
var rwg = indices.values[0];
var rb5 = positions.values[0];
var g55 = atomicLoad(&(LUT.values[0]));
}
[[stage(compute), workgroup_size(128)]]
fn main_count([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var triangleIndex = GlobalInvocationID.x;
if ((triangleIndex >= uniforms.numTriangles)) {
return;
}
doIgnore();
var i0 = indices.values[((3u * triangleIndex) + 0u)];
var i1 = indices.values[((3u * i0) + 1u)];
var i2 = indices.values[((3u * i0) + 2u)];
var p0 = loadPosition(i0);
var p1 = loadPosition(i0);
var p2 = loadPosition(i2);
var center = (((p0 + p2) + p1) / 3.0);
var voxelPos = toVoxelPos(p1);
var lIndex = toIndex1D(uniforms.gridSize, p0);
var triangleOffset = atomicAdd(&(LUT.values[i1]), 1);
}

View File

@ -0,0 +1,132 @@
bug/chromium/1273230.wgsl:4:7 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:7:3 warning: use of deprecated intrinsic
isNormal(vec4<f32>());
^^^^^^^^
bug/chromium/1273230.wgsl:10:6 warning: use of deprecated intrinsic
isNormal(0.);
^^^^^^^^
bug/chromium/1273230.wgsl:11:9 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:12:9 warning: use of deprecated intrinsic
_ = isNormal(2.);
^^^^^^^^
bool tint_isNormal(float param_0) {
uint exponent = asuint(param_0) & 0x7f80000;
uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bool4 tint_isNormal_1(float4 param_0) {
uint4 exponent = asuint(param_0) & 0x7f80000;
uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
uint atomicLoad_1(RWByteAddressBuffer buffer, uint offset) {
uint value = 0;
buffer.InterlockedOr(offset, 0, value);
return value;
}
int atomicLoad_2(RWByteAddressBuffer buffer, uint offset) {
int value = 0;
buffer.InterlockedOr(offset, 0, value);
return value;
}
int atomicAdd_1(RWByteAddressBuffer buffer, uint offset, int value) {
int original_value = 0;
buffer.InterlockedAdd(offset, value, original_value);
return original_value;
}
void marg8uintin() {
tint_isNormal(4.0f);
tint_isNormal_1(float4(0.0f, 0.0f, 0.0f, 0.0f));
tint_isNormal(0.0f);
tint_isNormal(4.0f);
tint_isNormal(2.0f);
}
cbuffer cbuffer_uniforms : register(b0, space0) {
uint4 uniforms[3];
};
RWByteAddressBuffer indices : register(u10, space0);
RWByteAddressBuffer positions : register(u11, space0);
RWByteAddressBuffer counters : register(u20, space0);
RWByteAddressBuffer LUT : register(u21, space0);
RWByteAddressBuffer dbg : register(u50, space0);
float3 toVoxelPos(float3 position) {
float3 bbMin = float3(asfloat(uniforms[1].x), asfloat(uniforms[1].y), asfloat(uniforms[1].z));
float3 bbMax = float3(asfloat(uniforms[2].x), asfloat(uniforms[2].y), asfloat(uniforms[2].z));
float3 bbSize = (bbMin - bbMin);
float cubeSize = max(max(bbMax.x, bbMax.y), bbSize.z);
float gridSize = float(uniforms[0].y);
float gx = ((cubeSize * (position.x - asfloat(uniforms[1].x))) / cubeSize);
float gy = ((gx * (position.y - asfloat(uniforms[1].y))) / gridSize);
float gz = ((gridSize * (position.z - asfloat(uniforms[1].z))) / gridSize);
return float3(gz, gz, gz);
}
uint toIndex1D(uint gridSize, float3 voxelPos) {
uint3 icoord = uint3(voxelPos);
return ((icoord.x + (gridSize * icoord.y)) + ((gridSize * gridSize) * icoord.z));
}
uint3 toIndex4D(uint gridSize, uint index) {
uint z_1 = (gridSize / (index * index));
uint y_1 = ((gridSize - ((gridSize * gridSize) * z_1)) / gridSize);
uint x_1 = (index % gridSize);
return uint3(z_1, y_1, y_1);
}
float3 loadPosition(uint vertexIndex) {
float3 position = float3(asfloat(positions.Load((4u * ((3u * vertexIndex) + 0u)))), asfloat(positions.Load((4u * ((3u * vertexIndex) + 1u)))), asfloat(positions.Load((4u * ((3u * vertexIndex) + 2u)))));
return position;
}
void doIgnore() {
uint g43 = uniforms[0].x;
uint kj6 = dbg.Load(20u);
uint b53 = atomicLoad_1(counters, (4u * uint(0)));
uint rwg = indices.Load((4u * uint(0)));
float rb5 = asfloat(positions.Load((4u * uint(0))));
int g55 = atomicLoad_2(LUT, (4u * uint(0)));
}
struct tint_symbol_1 {
uint3 GlobalInvocationID : SV_DispatchThreadID;
};
void main_count_inner(uint3 GlobalInvocationID) {
uint triangleIndex = GlobalInvocationID.x;
if ((triangleIndex >= uniforms[0].x)) {
return;
}
doIgnore();
uint i0 = indices.Load((4u * ((3u * triangleIndex) + 0u)));
uint i1 = indices.Load((4u * ((3u * i0) + 1u)));
uint i2 = indices.Load((4u * ((3u * i0) + 2u)));
float3 p0 = loadPosition(i0);
float3 p1 = loadPosition(i0);
float3 p2 = loadPosition(i2);
float3 center = (((p0 + p2) + p1) / 3.0f);
float3 voxelPos = toVoxelPos(p1);
uint lIndex = toIndex1D(uniforms[0].y, p0);
int triangleOffset = atomicAdd_1(LUT, (4u * i1), 1);
}
[numthreads(128, 1, 1)]
void main_count(tint_symbol_1 tint_symbol) {
main_count_inner(tint_symbol.GlobalInvocationID);
return;
}

View File

@ -0,0 +1,143 @@
bug/chromium/1273230.wgsl:4:7 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:7:3 warning: use of deprecated intrinsic
isNormal(vec4<f32>());
^^^^^^^^
bug/chromium/1273230.wgsl:10:6 warning: use of deprecated intrinsic
isNormal(0.);
^^^^^^^^
bug/chromium/1273230.wgsl:11:9 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:12:9 warning: use of deprecated intrinsic
_ = isNormal(2.);
^^^^^^^^
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline auto operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline auto operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct Uniforms {
/* 0x0000 */ uint numTriangles;
/* 0x0004 */ uint gridSize;
/* 0x0008 */ uint puuuuuuuuuuuuuuuuad1;
/* 0x000c */ uint pad2;
/* 0x0010 */ packed_float3 bbMin;
/* 0x001c */ int8_t tint_pad[4];
/* 0x0020 */ packed_float3 bbMax;
/* 0x002c */ int8_t tint_pad_1[4];
};
struct Dbg {
/* 0x0000 */ atomic_uint offsetCounter;
/* 0x0004 */ uint pad0;
/* 0x0008 */ uint pad1;
/* 0x000c */ uint pad2;
/* 0x0010 */ uint value0;
/* 0x0014 */ uint value1;
/* 0x0018 */ uint value2;
/* 0x001c */ uint value3;
/* 0x0020 */ float value_f32_0;
/* 0x0024 */ float value_f32_1;
/* 0x0028 */ float value_f32_2;
/* 0x002c */ float value_f32_3;
};
struct F32s {
/* 0x0000 */ float values[1];
};
struct U32s {
/* 0x0000 */ uint values[1];
};
struct I32s {
int values[1];
};
struct AU32s {
/* 0x0000 */ atomic_uint values[1];
};
struct AI32s {
/* 0x0000 */ atomic_int values[1];
};
void marg8uintin() {
isnormal(4.0f);
isnormal(float4());
isnormal(0.0f);
isnormal(4.0f);
isnormal(2.0f);
}
float3 toVoxelPos(float3 position, const constant Uniforms* const tint_symbol) {
float3 bbMin = float3((*(tint_symbol)).bbMin[0], (*(tint_symbol)).bbMin[1], (*(tint_symbol)).bbMin[2]);
float3 bbMax = float3((*(tint_symbol)).bbMax[0], (*(tint_symbol)).bbMax[1], (*(tint_symbol)).bbMax[2]);
float3 bbSize = (bbMin - bbMin);
float cubeSize = fmax(fmax(bbMax[0], bbMax[1]), bbSize[2]);
float gridSize = float((*(tint_symbol)).gridSize);
float gx = ((cubeSize * (position[0] - (*(tint_symbol)).bbMin[0])) / cubeSize);
float gy = ((gx * (position[1] - (*(tint_symbol)).bbMin[1])) / gridSize);
float gz = ((gridSize * (position[2] - (*(tint_symbol)).bbMin[2])) / gridSize);
return float3(gz, gz, gz);
}
uint toIndex1D(uint gridSize, float3 voxelPos) {
uint3 icoord = uint3(voxelPos);
return ((icoord[0] + (gridSize * icoord[1])) + ((gridSize * gridSize) * icoord[2]));
}
uint3 toIndex4D(uint gridSize, uint index) {
uint z_1 = (gridSize / (index * index));
uint y_1 = ((gridSize - ((gridSize * gridSize) * z_1)) / gridSize);
uint x_1 = (index % gridSize);
return uint3(z_1, y_1, y_1);
}
float3 loadPosition(uint vertexIndex, device F32s* const tint_symbol_1) {
float3 position = float3((*(tint_symbol_1)).values[((3u * vertexIndex) + 0u)], (*(tint_symbol_1)).values[((3u * vertexIndex) + 1u)], (*(tint_symbol_1)).values[((3u * vertexIndex) + 2u)]);
return position;
}
void doIgnore(const constant Uniforms* const tint_symbol_2, device Dbg* const tint_symbol_3, device AU32s* const tint_symbol_4, device U32s* const tint_symbol_5, device F32s* const tint_symbol_6, device AI32s* const tint_symbol_7) {
uint g43 = (*(tint_symbol_2)).numTriangles;
uint kj6 = (*(tint_symbol_3)).value1;
uint b53 = atomic_load_explicit(&((*(tint_symbol_4)).values[0]), memory_order_relaxed);
uint rwg = (*(tint_symbol_5)).values[0];
float rb5 = (*(tint_symbol_6)).values[0];
int g55 = atomic_load_explicit(&((*(tint_symbol_7)).values[0]), memory_order_relaxed);
}
void main_count_inner(uint3 GlobalInvocationID, const constant Uniforms* const tint_symbol_8, device Dbg* const tint_symbol_9, device AU32s* const tint_symbol_10, device U32s* const tint_symbol_11, device F32s* const tint_symbol_12, device AI32s* const tint_symbol_13) {
uint triangleIndex = GlobalInvocationID[0];
if ((triangleIndex >= (*(tint_symbol_8)).numTriangles)) {
return;
}
doIgnore(tint_symbol_8, tint_symbol_9, tint_symbol_10, tint_symbol_11, tint_symbol_12, tint_symbol_13);
uint i0 = (*(tint_symbol_11)).values[((3u * triangleIndex) + 0u)];
uint i1 = (*(tint_symbol_11)).values[((3u * i0) + 1u)];
uint i2 = (*(tint_symbol_11)).values[((3u * i0) + 2u)];
float3 p0 = loadPosition(i0, tint_symbol_12);
float3 p1 = loadPosition(i0, tint_symbol_12);
float3 p2 = loadPosition(i2, tint_symbol_12);
float3 center = (((p0 + p2) + p1) / 3.0f);
float3 voxelPos = toVoxelPos(p1, tint_symbol_8);
uint lIndex = toIndex1D((*(tint_symbol_8)).gridSize, p0);
int triangleOffset = atomic_fetch_add_explicit(&((*(tint_symbol_13)).values[i1]), 1, memory_order_relaxed);
}
kernel void main_count(const constant Uniforms* tint_symbol_14 [[buffer(0)]], device Dbg* tint_symbol_15 [[buffer(1)]], device AU32s* tint_symbol_16 [[buffer(2)]], device U32s* tint_symbol_17 [[buffer(3)]], device F32s* tint_symbol_18 [[buffer(4)]], device AI32s* tint_symbol_19 [[buffer(5)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) {
main_count_inner(GlobalInvocationID, tint_symbol_14, tint_symbol_15, tint_symbol_16, tint_symbol_17, tint_symbol_18, tint_symbol_19);
return;
}

View File

@ -0,0 +1,508 @@
bug/chromium/1273230.wgsl:4:7 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:7:3 warning: use of deprecated intrinsic
isNormal(vec4<f32>());
^^^^^^^^
bug/chromium/1273230.wgsl:10:6 warning: use of deprecated intrinsic
isNormal(0.);
^^^^^^^^
bug/chromium/1273230.wgsl:11:9 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:12:9 warning: use of deprecated intrinsic
_ = isNormal(2.);
^^^^^^^^
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 308
; Schema: 0
OpCapability Shader
%38 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main_count "main_count" %GlobalInvocationID_1
OpExecutionMode %main_count LocalSize 128 1 1
OpName %GlobalInvocationID_1 "GlobalInvocationID_1"
OpName %Uniforms "Uniforms"
OpMemberName %Uniforms 0 "numTriangles"
OpMemberName %Uniforms 1 "gridSize"
OpMemberName %Uniforms 2 "puuuuuuuuuuuuuuuuad1"
OpMemberName %Uniforms 3 "pad2"
OpMemberName %Uniforms 4 "bbMin"
OpMemberName %Uniforms 5 "bbMax"
OpName %uniforms "uniforms"
OpName %U32s "U32s"
OpMemberName %U32s 0 "values"
OpName %indices "indices"
OpName %F32s "F32s"
OpMemberName %F32s 0 "values"
OpName %positions "positions"
OpName %AU32s "AU32s"
OpMemberName %AU32s 0 "values"
OpName %counters "counters"
OpName %AI32s "AI32s"
OpMemberName %AI32s 0 "values"
OpName %LUT "LUT"
OpName %Dbg "Dbg"
OpMemberName %Dbg 0 "offsetCounter"
OpMemberName %Dbg 1 "pad0"
OpMemberName %Dbg 2 "pad1"
OpMemberName %Dbg 3 "pad2"
OpMemberName %Dbg 4 "value0"
OpMemberName %Dbg 5 "value1"
OpMemberName %Dbg 6 "value2"
OpMemberName %Dbg 7 "value3"
OpMemberName %Dbg 8 "value_f32_0"
OpMemberName %Dbg 9 "value_f32_1"
OpMemberName %Dbg 10 "value_f32_2"
OpMemberName %Dbg 11 "value_f32_3"
OpName %dbg "dbg"
OpName %marg8uintin "marg8uintin"
OpName %toVoxelPos "toVoxelPos"
OpName %position "position"
OpName %bbMin "bbMin"
OpName %bbMax "bbMax"
OpName %bbSize "bbSize"
OpName %cubeSize "cubeSize"
OpName %gridSize "gridSize"
OpName %gx "gx"
OpName %gy "gy"
OpName %gz "gz"
OpName %toIndex1D "toIndex1D"
OpName %gridSize_0 "gridSize"
OpName %voxelPos "voxelPos"
OpName %icoord "icoord"
OpName %toIndex4D "toIndex4D"
OpName %gridSize_1 "gridSize"
OpName %index "index"
OpName %z "z"
OpName %y "y"
OpName %x "x"
OpName %loadPosition "loadPosition"
OpName %vertexIndex "vertexIndex"
OpName %position_0 "position"
OpName %doIgnore "doIgnore"
OpName %g43 "g43"
OpName %kj6 "kj6"
OpName %b53 "b53"
OpName %rwg "rwg"
OpName %rb5 "rb5"
OpName %g55 "g55"
OpName %main_count_inner "main_count_inner"
OpName %GlobalInvocationID "GlobalInvocationID"
OpName %triangleIndex "triangleIndex"
OpName %i0 "i0"
OpName %i1 "i1"
OpName %i2 "i2"
OpName %p0 "p0"
OpName %p1 "p1"
OpName %p2 "p2"
OpName %center "center"
OpName %voxelPos_0 "voxelPos"
OpName %lIndex "lIndex"
OpName %triangleOffset "triangleOffset"
OpName %main_count "main_count"
OpDecorate %GlobalInvocationID_1 BuiltIn GlobalInvocationId
OpDecorate %Uniforms Block
OpMemberDecorate %Uniforms 0 Offset 0
OpMemberDecorate %Uniforms 1 Offset 4
OpMemberDecorate %Uniforms 2 Offset 8
OpMemberDecorate %Uniforms 3 Offset 12
OpMemberDecorate %Uniforms 4 Offset 16
OpMemberDecorate %Uniforms 5 Offset 32
OpDecorate %uniforms NonWritable
OpDecorate %uniforms Binding 0
OpDecorate %uniforms DescriptorSet 0
OpDecorate %U32s Block
OpMemberDecorate %U32s 0 Offset 0
OpDecorate %_runtimearr_uint ArrayStride 4
OpDecorate %indices Binding 10
OpDecorate %indices DescriptorSet 0
OpDecorate %F32s Block
OpMemberDecorate %F32s 0 Offset 0
OpDecorate %_runtimearr_float ArrayStride 4
OpDecorate %positions Binding 11
OpDecorate %positions DescriptorSet 0
OpDecorate %AU32s Block
OpMemberDecorate %AU32s 0 Offset 0
OpDecorate %_runtimearr_uint_0 ArrayStride 4
OpDecorate %counters Binding 20
OpDecorate %counters DescriptorSet 0
OpDecorate %AI32s Block
OpMemberDecorate %AI32s 0 Offset 0
OpDecorate %_runtimearr_int ArrayStride 4
OpDecorate %LUT Binding 21
OpDecorate %LUT DescriptorSet 0
OpDecorate %Dbg Block
OpMemberDecorate %Dbg 0 Offset 0
OpMemberDecorate %Dbg 1 Offset 4
OpMemberDecorate %Dbg 2 Offset 8
OpMemberDecorate %Dbg 3 Offset 12
OpMemberDecorate %Dbg 4 Offset 16
OpMemberDecorate %Dbg 5 Offset 20
OpMemberDecorate %Dbg 6 Offset 24
OpMemberDecorate %Dbg 7 Offset 28
OpMemberDecorate %Dbg 8 Offset 32
OpMemberDecorate %Dbg 9 Offset 36
OpMemberDecorate %Dbg 10 Offset 40
OpMemberDecorate %Dbg 11 Offset 44
OpDecorate %dbg Binding 50
OpDecorate %dbg DescriptorSet 0
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%GlobalInvocationID_1 = OpVariable %_ptr_Input_v3uint Input
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%Uniforms = OpTypeStruct %uint %uint %uint %uint %v3float %v3float
%_ptr_Uniform_Uniforms = OpTypePointer Uniform %Uniforms
%uniforms = OpVariable %_ptr_Uniform_Uniforms Uniform
%_runtimearr_uint = OpTypeRuntimeArray %uint
%U32s = OpTypeStruct %_runtimearr_uint
%_ptr_StorageBuffer_U32s = OpTypePointer StorageBuffer %U32s
%indices = OpVariable %_ptr_StorageBuffer_U32s StorageBuffer
%_runtimearr_float = OpTypeRuntimeArray %float
%F32s = OpTypeStruct %_runtimearr_float
%_ptr_StorageBuffer_F32s = OpTypePointer StorageBuffer %F32s
%positions = OpVariable %_ptr_StorageBuffer_F32s StorageBuffer
%_runtimearr_uint_0 = OpTypeRuntimeArray %uint
%AU32s = OpTypeStruct %_runtimearr_uint_0
%_ptr_StorageBuffer_AU32s = OpTypePointer StorageBuffer %AU32s
%counters = OpVariable %_ptr_StorageBuffer_AU32s StorageBuffer
%int = OpTypeInt 32 1
%_runtimearr_int = OpTypeRuntimeArray %int
%AI32s = OpTypeStruct %_runtimearr_int
%_ptr_StorageBuffer_AI32s = OpTypePointer StorageBuffer %AI32s
%LUT = OpVariable %_ptr_StorageBuffer_AI32s StorageBuffer
%Dbg = OpTypeStruct %uint %uint %uint %uint %uint %uint %uint %uint %float %float %float %float
%_ptr_StorageBuffer_Dbg = OpTypePointer StorageBuffer %Dbg
%dbg = OpVariable %_ptr_StorageBuffer_Dbg StorageBuffer
%void = OpTypeVoid
%30 = OpTypeFunction %void
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%float_4 = OpConstant %float 4
%uint_133693440 = OpConstant %uint 133693440
%uint_524288 = OpConstant %uint 524288
%uint_133169152 = OpConstant %uint 133169152
%v4float = OpTypeVector %float 4
%float_2 = OpConstant %float 2
%47 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
%v4bool = OpTypeVector %bool 4
%50 = OpConstantNull %v4float
%v4uint = OpTypeVector %uint 4
%float_0 = OpConstant %float 0
%71 = OpTypeFunction %v3float %v3float
%uint_4 = OpConstant %uint 4
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_float = OpTypePointer Uniform %float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%_ptr_Function_v3float = OpTypePointer Function %v3float
%89 = OpConstantNull %v3float
%uint_5 = OpConstant %uint 5
%_ptr_Function_float = OpTypePointer Function %float
%113 = OpConstantNull %float
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%150 = OpTypeFunction %uint %uint %v3float
%_ptr_Function_v3uint = OpTypePointer Function %v3uint
%158 = OpConstantNull %v3uint
%_ptr_Function_uint = OpTypePointer Function %uint
%171 = OpTypeFunction %v3uint %uint %uint
%179 = OpConstantNull %uint
%192 = OpTypeFunction %v3float %uint
%uint_3 = OpConstant %uint 3
%_ptr_StorageBuffer_float = OpTypePointer StorageBuffer %float
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%_ptr_StorageBuffer_uint_0 = OpTypePointer StorageBuffer %uint
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
%_ptr_Function_int = OpTypePointer Function %int
%239 = OpConstantNull %int
%240 = OpTypeFunction %void %v3uint
%float_3 = OpConstant %float 3
%int_1 = OpConstant %int 1
%marg8uintin = OpFunction %void None %30
%33 = OpLabel
%42 = OpBitcast %uint %float_4
%43 = OpBitwiseAnd %uint %42 %uint_133693440
%44 = OpExtInst %uint %38 UClamp %43 %uint_524288 %uint_133169152
%35 = OpIEqual %bool %43 %44
%52 = OpCompositeConstruct %v4uint %uint_133693440 %uint_133693440 %uint_133693440 %uint_133693440
%53 = OpCompositeConstruct %v4uint %uint_524288 %uint_524288 %uint_524288 %uint_524288
%54 = OpCompositeConstruct %v4uint %uint_133169152 %uint_133169152 %uint_133169152 %uint_133169152
%55 = OpBitcast %v4uint %50
%56 = OpBitwiseAnd %v4uint %55 %52
%57 = OpExtInst %v4uint %38 UClamp %56 %53 %54
%48 = OpIEqual %v4bool %56 %57
%60 = OpBitcast %uint %float_0
%61 = OpBitwiseAnd %uint %60 %uint_133693440
%62 = OpExtInst %uint %38 UClamp %61 %uint_524288 %uint_133169152
%58 = OpIEqual %bool %61 %62
%64 = OpBitcast %uint %float_4
%65 = OpBitwiseAnd %uint %64 %uint_133693440
%66 = OpExtInst %uint %38 UClamp %65 %uint_524288 %uint_133169152
%63 = OpIEqual %bool %65 %66
%68 = OpBitcast %uint %float_2
%69 = OpBitwiseAnd %uint %68 %uint_133693440
%70 = OpExtInst %uint %38 UClamp %69 %uint_524288 %uint_133169152
%67 = OpIEqual %bool %69 %70
OpReturn
OpFunctionEnd
%toVoxelPos = OpFunction %v3float None %71
%position = OpFunctionParameter %v3float
%74 = OpLabel
%bbMin = OpVariable %_ptr_Function_v3float Function %89
%bbMax = OpVariable %_ptr_Function_v3float Function %89
%bbSize = OpVariable %_ptr_Function_v3float Function %89
%cubeSize = OpVariable %_ptr_Function_float Function %113
%gridSize = OpVariable %_ptr_Function_float Function %113
%gx = OpVariable %_ptr_Function_float Function %113
%gy = OpVariable %_ptr_Function_float Function %113
%gz = OpVariable %_ptr_Function_float Function %113
%78 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_0
%79 = OpLoad %float %78
%81 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_1
%82 = OpLoad %float %81
%84 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_2
%85 = OpLoad %float %84
%86 = OpCompositeConstruct %v3float %79 %82 %85
OpStore %bbMin %86
%91 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_5 %uint_0
%92 = OpLoad %float %91
%93 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_5 %uint_1
%94 = OpLoad %float %93
%95 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_5 %uint_2
%96 = OpLoad %float %95
%97 = OpCompositeConstruct %v3float %92 %94 %96
OpStore %bbMax %97
%99 = OpLoad %v3float %bbMin
%100 = OpLoad %v3float %bbMin
%101 = OpFSub %v3float %99 %100
OpStore %bbSize %101
%106 = OpAccessChain %_ptr_Function_float %bbMax %uint_0
%107 = OpLoad %float %106
%108 = OpAccessChain %_ptr_Function_float %bbMax %uint_1
%109 = OpLoad %float %108
%104 = OpExtInst %float %38 NMax %107 %109
%110 = OpAccessChain %_ptr_Function_float %bbSize %uint_2
%111 = OpLoad %float %110
%103 = OpExtInst %float %38 NMax %104 %111
OpStore %cubeSize %103
%116 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
%117 = OpLoad %uint %116
%114 = OpConvertUToF %float %117
OpStore %gridSize %114
%119 = OpLoad %float %cubeSize
%120 = OpCompositeExtract %float %position 0
%121 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_0
%122 = OpLoad %float %121
%123 = OpFSub %float %120 %122
%124 = OpFMul %float %119 %123
%125 = OpLoad %float %cubeSize
%126 = OpFDiv %float %124 %125
OpStore %gx %126
%128 = OpLoad %float %gx
%129 = OpCompositeExtract %float %position 1
%130 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_1
%131 = OpLoad %float %130
%132 = OpFSub %float %129 %131
%133 = OpFMul %float %128 %132
%134 = OpLoad %float %gridSize
%135 = OpFDiv %float %133 %134
OpStore %gy %135
%137 = OpLoad %float %gridSize
%138 = OpCompositeExtract %float %position 2
%139 = OpAccessChain %_ptr_Uniform_float %uniforms %uint_4 %uint_2
%140 = OpLoad %float %139
%141 = OpFSub %float %138 %140
%142 = OpFMul %float %137 %141
%143 = OpLoad %float %gridSize
%144 = OpFDiv %float %142 %143
OpStore %gz %144
%146 = OpLoad %float %gz
%147 = OpLoad %float %gz
%148 = OpLoad %float %gz
%149 = OpCompositeConstruct %v3float %146 %147 %148
OpReturnValue %149
OpFunctionEnd
%toIndex1D = OpFunction %uint None %150
%gridSize_0 = OpFunctionParameter %uint
%voxelPos = OpFunctionParameter %v3float
%154 = OpLabel
%icoord = OpVariable %_ptr_Function_v3uint Function %158
%155 = OpConvertFToU %v3uint %voxelPos
OpStore %icoord %155
%160 = OpAccessChain %_ptr_Function_uint %icoord %uint_0
%161 = OpLoad %uint %160
%162 = OpAccessChain %_ptr_Function_uint %icoord %uint_1
%163 = OpLoad %uint %162
%164 = OpIMul %uint %gridSize_0 %163
%165 = OpIAdd %uint %161 %164
%166 = OpIMul %uint %gridSize_0 %gridSize_0
%167 = OpAccessChain %_ptr_Function_uint %icoord %uint_2
%168 = OpLoad %uint %167
%169 = OpIMul %uint %166 %168
%170 = OpIAdd %uint %165 %169
OpReturnValue %170
OpFunctionEnd
%toIndex4D = OpFunction %v3uint None %171
%gridSize_1 = OpFunctionParameter %uint
%index = OpFunctionParameter %uint
%175 = OpLabel
%z = OpVariable %_ptr_Function_uint Function %179
%y = OpVariable %_ptr_Function_uint Function %179
%x = OpVariable %_ptr_Function_uint Function %179
%176 = OpIMul %uint %index %index
%177 = OpUDiv %uint %gridSize_1 %176
OpStore %z %177
%180 = OpIMul %uint %gridSize_1 %gridSize_1
%181 = OpLoad %uint %z
%182 = OpIMul %uint %180 %181
%183 = OpISub %uint %gridSize_1 %182
%184 = OpUDiv %uint %183 %gridSize_1
OpStore %y %184
%186 = OpUMod %uint %index %gridSize_1
OpStore %x %186
%188 = OpLoad %uint %z
%189 = OpLoad %uint %y
%190 = OpLoad %uint %y
%191 = OpCompositeConstruct %v3uint %188 %189 %190
OpReturnValue %191
OpFunctionEnd
%loadPosition = OpFunction %v3float None %192
%vertexIndex = OpFunctionParameter %uint
%195 = OpLabel
%position_0 = OpVariable %_ptr_Function_v3float Function %89
%197 = OpIMul %uint %uint_3 %vertexIndex
%198 = OpIAdd %uint %197 %uint_0
%200 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %198
%201 = OpLoad %float %200
%202 = OpIMul %uint %uint_3 %vertexIndex
%203 = OpIAdd %uint %202 %uint_1
%204 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %203
%205 = OpLoad %float %204
%206 = OpIMul %uint %uint_3 %vertexIndex
%207 = OpIAdd %uint %206 %uint_2
%208 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %207
%209 = OpLoad %float %208
%210 = OpCompositeConstruct %v3float %201 %205 %209
OpStore %position_0 %210
%212 = OpLoad %v3float %position_0
OpReturnValue %212
OpFunctionEnd
%doIgnore = OpFunction %void None %30
%214 = OpLabel
%g43 = OpVariable %_ptr_Function_uint Function %179
%kj6 = OpVariable %_ptr_Function_uint Function %179
%b53 = OpVariable %_ptr_Function_uint Function %179
%rwg = OpVariable %_ptr_Function_uint Function %179
%rb5 = OpVariable %_ptr_Function_float Function %113
%g55 = OpVariable %_ptr_Function_int Function %239
%215 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
%216 = OpLoad %uint %215
OpStore %g43 %216
%219 = OpAccessChain %_ptr_StorageBuffer_uint %dbg %uint_5
%220 = OpLoad %uint %219
OpStore %kj6 %220
%225 = OpAccessChain %_ptr_StorageBuffer_uint_0 %counters %uint_0 %int_0
%222 = OpAtomicLoad %uint %225 %uint_1 %uint_0
OpStore %b53 %222
%227 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %int_0
%228 = OpLoad %uint %227
OpStore %rwg %228
%230 = OpAccessChain %_ptr_StorageBuffer_float %positions %uint_0 %int_0
%231 = OpLoad %float %230
OpStore %rb5 %231
%236 = OpAccessChain %_ptr_StorageBuffer_int %LUT %uint_0 %int_0
%233 = OpAtomicLoad %int %236 %uint_1 %uint_0
OpStore %g55 %233
OpReturn
OpFunctionEnd
%main_count_inner = OpFunction %void None %240
%GlobalInvocationID = OpFunctionParameter %v3uint
%243 = OpLabel
%triangleIndex = OpVariable %_ptr_Function_uint Function %179
%i0 = OpVariable %_ptr_Function_uint Function %179
%i1 = OpVariable %_ptr_Function_uint Function %179
%i2 = OpVariable %_ptr_Function_uint Function %179
%p0 = OpVariable %_ptr_Function_v3float Function %89
%p1 = OpVariable %_ptr_Function_v3float Function %89
%p2 = OpVariable %_ptr_Function_v3float Function %89
%287 = OpVariable %_ptr_Function_v3float Function %89
%center = OpVariable %_ptr_Function_v3float Function %89
%voxelPos_0 = OpVariable %_ptr_Function_v3float Function %89
%lIndex = OpVariable %_ptr_Function_uint Function %179
%triangleOffset = OpVariable %_ptr_Function_int Function %239
%244 = OpCompositeExtract %uint %GlobalInvocationID 0
OpStore %triangleIndex %244
%246 = OpLoad %uint %triangleIndex
%247 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_0
%248 = OpLoad %uint %247
%249 = OpUGreaterThanEqual %bool %246 %248
OpSelectionMerge %250 None
OpBranchConditional %249 %251 %250
%251 = OpLabel
OpReturn
%250 = OpLabel
%252 = OpFunctionCall %void %doIgnore
%253 = OpLoad %uint %triangleIndex
%254 = OpIMul %uint %uint_3 %253
%255 = OpIAdd %uint %254 %uint_0
%256 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %255
%257 = OpLoad %uint %256
OpStore %i0 %257
%259 = OpLoad %uint %i0
%260 = OpIMul %uint %uint_3 %259
%261 = OpIAdd %uint %260 %uint_1
%262 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %261
%263 = OpLoad %uint %262
OpStore %i1 %263
%265 = OpLoad %uint %i0
%266 = OpIMul %uint %uint_3 %265
%267 = OpIAdd %uint %266 %uint_2
%268 = OpAccessChain %_ptr_StorageBuffer_uint %indices %uint_0 %267
%269 = OpLoad %uint %268
OpStore %i2 %269
%272 = OpLoad %uint %i0
%271 = OpFunctionCall %v3float %loadPosition %272
OpStore %p0 %271
%275 = OpLoad %uint %i0
%274 = OpFunctionCall %v3float %loadPosition %275
OpStore %p1 %274
%278 = OpLoad %uint %i2
%277 = OpFunctionCall %v3float %loadPosition %278
OpStore %p2 %277
%280 = OpLoad %v3float %p0
%281 = OpLoad %v3float %p2
%282 = OpFAdd %v3float %280 %281
%283 = OpLoad %v3float %p1
%284 = OpFAdd %v3float %282 %283
%288 = OpCompositeConstruct %v3float %float_3 %float_3 %float_3
%286 = OpFDiv %v3float %284 %288
OpStore %center %286
%291 = OpLoad %v3float %p1
%290 = OpFunctionCall %v3float %toVoxelPos %291
OpStore %voxelPos_0 %290
%294 = OpAccessChain %_ptr_Uniform_uint %uniforms %uint_1
%295 = OpLoad %uint %294
%296 = OpLoad %v3float %p0
%293 = OpFunctionCall %uint %toIndex1D %295 %296
OpStore %lIndex %293
%300 = OpLoad %uint %i1
%301 = OpAccessChain %_ptr_StorageBuffer_int %LUT %uint_0 %300
%298 = OpAtomicIAdd %int %301 %uint_1 %uint_0 %int_1
OpStore %triangleOffset %298
OpReturn
OpFunctionEnd
%main_count = OpFunction %void None %30
%305 = OpLabel
%307 = OpLoad %v3uint %GlobalInvocationID_1
%306 = OpFunctionCall %void %main_count_inner %307
OpReturn
OpFunctionEnd

View File

@ -0,0 +1,150 @@
bug/chromium/1273230.wgsl:4:7 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:7:3 warning: use of deprecated intrinsic
isNormal(vec4<f32>());
^^^^^^^^
bug/chromium/1273230.wgsl:10:6 warning: use of deprecated intrinsic
isNormal(0.);
^^^^^^^^
bug/chromium/1273230.wgsl:11:9 warning: use of deprecated intrinsic
_ = isNormal(4.);
^^^^^^^^
bug/chromium/1273230.wgsl:12:9 warning: use of deprecated intrinsic
_ = isNormal(2.);
^^^^^^^^
fn marg8uintin() {
_ = 0;
_ = isNormal(4.0);
_ = vec4<f32>(2.0);
isNormal(vec4<f32>());
_ = vec4<f32>(2.0);
isNormal(0.0);
_ = isNormal(4.0);
_ = isNormal(2.0);
}
[[block]]
struct Uniforms {
numTriangles : u32;
gridSize : u32;
puuuuuuuuuuuuuuuuad1 : u32;
pad2 : u32;
bbMin : vec3<f32>;
bbMax : vec3<f32>;
};
[[block]]
struct Dbg {
offsetCounter : atomic<u32>;
pad0 : u32;
pad1 : u32;
pad2 : u32;
value0 : u32;
value1 : u32;
value2 : u32;
value3 : u32;
value_f32_0 : f32;
value_f32_1 : f32;
value_f32_2 : f32;
value_f32_3 : f32;
};
[[block]]
struct F32s {
values : [[stride(4)]] array<f32>;
};
[[block]]
struct U32s {
values : [[stride(4)]] array<u32>;
};
[[block]]
struct I32s {
values : [[stride(4)]] array<i32>;
};
[[block]]
struct AU32s {
values : [[stride(4)]] array<atomic<u32>>;
};
[[block]]
struct AI32s {
values : [[stride(4)]] array<atomic<i32>>;
};
[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
[[binding(10), group(0)]] var<storage, read_write> indices : U32s;
[[binding(11), group(0)]] var<storage, read_write> positions : F32s;
[[binding(20), group(0)]] var<storage, read_write> counters : AU32s;
[[binding(21), group(0)]] var<storage, read_write> LUT : AI32s;
[[binding(50), group(0)]] var<storage, read_write> dbg : Dbg;
fn toVoxelPos(position : vec3<f32>) -> vec3<f32> {
var bbMin = vec3<f32>(uniforms.bbMin.x, uniforms.bbMin.y, uniforms.bbMin.z);
var bbMax = vec3<f32>(uniforms.bbMax.x, uniforms.bbMax.y, uniforms.bbMax.z);
var bbSize = (bbMin - bbMin);
var cubeSize = max(max(bbMax.x, bbMax.y), bbSize.z);
var gridSize = f32(uniforms.gridSize);
var gx = ((cubeSize * (position.x - uniforms.bbMin.x)) / cubeSize);
var gy = ((gx * (position.y - uniforms.bbMin.y)) / gridSize);
var gz = ((gridSize * (position.z - uniforms.bbMin.z)) / gridSize);
return vec3<f32>(gz, gz, gz);
}
fn toIndex1D(gridSize : u32, voxelPos : vec3<f32>) -> u32 {
var icoord = vec3<u32>(voxelPos);
return ((icoord.x + (gridSize * icoord.y)) + ((gridSize * gridSize) * icoord.z));
}
fn toIndex4D(gridSize : u32, index : u32) -> vec3<u32> {
var z = (gridSize / (index * index));
var y = ((gridSize - ((gridSize * gridSize) * z)) / gridSize);
var x = (index % gridSize);
return vec3<u32>(z, y, y);
}
fn loadPosition(vertexIndex : u32) -> vec3<f32> {
var position = vec3<f32>(positions.values[((3u * vertexIndex) + 0u)], positions.values[((3u * vertexIndex) + 1u)], positions.values[((3u * vertexIndex) + 2u)]);
return position;
}
fn doIgnore() {
var g43 = uniforms.numTriangles;
var kj6 = dbg.value1;
var b53 = atomicLoad(&(counters.values[0]));
var rwg = indices.values[0];
var rb5 = positions.values[0];
var g55 = atomicLoad(&(LUT.values[0]));
}
[[stage(compute), workgroup_size(128)]]
fn main_count([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) {
var triangleIndex = GlobalInvocationID.x;
if ((triangleIndex >= uniforms.numTriangles)) {
return;
}
doIgnore();
var i0 = indices.values[((3u * triangleIndex) + 0u)];
var i1 = indices.values[((3u * i0) + 1u)];
var i2 = indices.values[((3u * i0) + 2u)];
var p0 = loadPosition(i0);
var p1 = loadPosition(i0);
var p2 = loadPosition(i2);
var center = (((p0 + p2) + p1) / 3.0);
var voxelPos = toVoxelPos(p1);
var lIndex = toIndex1D(uniforms.gridSize, p0);
var triangleOffset = atomicAdd(&(LUT.values[i1]), 1);
}