Compat GL/GLES: blit a depth texture to a buffer using compute
Add compute blit emulation path for Depth16Unorm/Depth32Float depth textures in OpenGL/OpenGLES backend. Extend DepthCopyTests for better test coverage, especially for testing Depth16Unorm compute emulation path. Bug: dawn:1782, dawn:1291, dawn:1237 Change-Id: I02f6e10d13e8b0080b412a9f9a6d62b1e470ac9c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130820 Auto-Submit: Shrek Shao <shrekshao@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Shrek Shao <shrekshao@google.com>
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@ -203,6 +203,8 @@ source_set("sources") {
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"BindingInfo.h",
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"BindingInfo.h",
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"BlitBufferToDepthStencil.cpp",
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"BlitBufferToDepthStencil.cpp",
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"BlitBufferToDepthStencil.h",
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"BlitBufferToDepthStencil.h",
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"BlitDepthStencilToBuffer.cpp",
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"BlitDepthStencilToBuffer.h",
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"BlitDepthToDepth.cpp",
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"BlitDepthToDepth.cpp",
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"BlitDepthToDepth.h",
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"BlitDepthToDepth.h",
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"Blob.cpp",
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"Blob.cpp",
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@ -0,0 +1,361 @@
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// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/BlitDepthStencilToBuffer.h"
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#include <utility>
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#include "dawn/common/Assert.h"
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#include "dawn/native/BindGroup.h"
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#include "dawn/native/CommandBuffer.h"
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#include "dawn/native/CommandEncoder.h"
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#include "dawn/native/ComputePassEncoder.h"
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#include "dawn/native/ComputePipeline.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/InternalPipelineStore.h"
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#include "dawn/native/Queue.h"
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#include "dawn/native/utils/WGPUHelpers.h"
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namespace dawn::native {
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namespace {
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constexpr uint32_t kWorkgroupSizeX = 8;
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constexpr uint32_t kWorkgroupSizeY = 8;
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constexpr char kBlitDepth32FloatToBufferShaders[] = R"(
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@group(0) @binding(0) var src_tex : texture_depth_2d_array;
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@group(0) @binding(1) var<storage, read_write> dst_buf : array<f32>;
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struct Params {
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// copyExtent
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srcOrigin: vec3u,
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pad0: u32,
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srcExtent: vec3u,
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pad1: u32,
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// GPUImageDataLayout
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indicesPerRow: u32,
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rowsPerImage: u32,
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indicesOffset: u32,
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};
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@group(0) @binding(2) var<uniform> params : Params;
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override workgroupSizeX: u32;
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override workgroupSizeY: u32;
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// Load the depth value and write to storage buffer.
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@compute @workgroup_size(workgroupSizeX, workgroupSizeY, 1) fn blit_depth_to_buffer(@builtin(global_invocation_id) id : vec3u) {
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let srcBoundary = params.srcOrigin + params.srcExtent;
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let coord = id + params.srcOrigin;
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if (any(coord >= srcBoundary)) {
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return;
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}
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let dstOffset = params.indicesOffset + id.x + id.y * params.indicesPerRow + id.z * params.indicesPerRow * params.rowsPerImage;
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dst_buf[dstOffset] = textureLoad(src_tex, coord.xy, coord.z, 0);
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}
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)";
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// ShaderF16 extension is only enabled by GL_AMD_gpu_shader_half_float for GL
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// so we should not use it generally for the emulation.
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// As a result we are using f32 and array<u32> to do all the math and byte manipulation.
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// If we have 2-byte scalar type (f16, u16) it can be a bit easier when writing to the storage
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// buffer.
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constexpr char kBlitDepth16UnormToBufferShaders[] = R"(
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@group(0) @binding(0) var src_tex : texture_depth_2d_array;
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@group(0) @binding(1) var<storage, read_write> dst_buf : array<u32>;
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struct Params {
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// copyExtent
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srcOrigin: vec3u,
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pad0: u32,
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srcExtent: vec3u,
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pad1: u32,
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// GPUImageDataLayout
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indicesPerRow: u32,
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rowsPerImage: u32,
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indicesOffset: u32,
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};
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@group(0) @binding(2) var<uniform> params : Params;
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// Range of v is [0.0, 1.0]
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fn getUnorm16Bits(v: f32) -> u32 {
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var bits: u32 = u32(v * 65535.0);
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return bits;
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}
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override workgroupSizeX: u32;
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override workgroupSizeY: u32;
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// Load the depth value and write to storage buffer.
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// Each thread is responsible for reading 2 u16 values and packing them into 1 u32 value.
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@compute @workgroup_size(workgroupSizeX, workgroupSizeY, 1) fn blit_depth_to_buffer(@builtin(global_invocation_id) id : vec3u) {
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let srcBoundary = params.srcOrigin + params.srcExtent;
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let coord0 = vec3u(id.x * 2, id.y, id.z) + params.srcOrigin;
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if (any(coord0 >= srcBoundary)) {
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return;
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}
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let v0: f32 = textureLoad(src_tex, coord0.xy, coord0.z, 0);
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let r0: u32 = getUnorm16Bits(v0);
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let dstOffset = params.indicesOffset + id.x + id.y * params.indicesPerRow + id.z * params.indicesPerRow * params.rowsPerImage;
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var result: u32 = r0;
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let coord1 = coord0 + vec3u(1, 0, 0);
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if (coord1.x < srcBoundary.x) {
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// Make sure coord1 is still within the copy boundary
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// then read and write this value.
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let v1: f32 = textureLoad(src_tex, coord1.xy, coord1.z, 0);
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let r1: u32 = getUnorm16Bits(v1);
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result += (r1 << 16);
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} else {
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// Otherwise, srcExtent.x is an odd number and this thread is at right edge of the texture
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// To preserve the original buffer content, we need to read from the buffer and pack it
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// together with r0 to avoid it being overwritten.
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// TODO(dawn:1782): profiling against making a separate pass for this edge case
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// as it require reading from dst_buf.
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let original: u32 = dst_buf[dstOffset];
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result += original & 0xffff0000;
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}
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dst_buf[dstOffset] = result;
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}
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)";
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ResultOrError<Ref<ComputePipelineBase>> CreateDepthBlitComputePipeline(DeviceBase* device,
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InternalPipelineStore* store,
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wgpu::TextureFormat format) {
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ShaderModuleWGSLDescriptor wgslDesc = {};
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ShaderModuleDescriptor shaderModuleDesc = {};
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shaderModuleDesc.nextInChain = &wgslDesc;
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switch (format) {
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case wgpu::TextureFormat::Depth16Unorm:
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wgslDesc.source = kBlitDepth16UnormToBufferShaders;
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break;
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case wgpu::TextureFormat::Depth32Float:
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wgslDesc.source = kBlitDepth32FloatToBufferShaders;
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break;
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default:
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UNREACHABLE();
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break;
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}
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Ref<ShaderModuleBase> shaderModule;
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DAWN_TRY_ASSIGN(shaderModule, device->CreateShaderModule(&shaderModuleDesc));
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Ref<BindGroupLayoutBase> bindGroupLayout;
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DAWN_TRY_ASSIGN(bindGroupLayout,
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utils::MakeBindGroupLayout(
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device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth,
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wgpu::TextureViewDimension::e2DArray},
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{1, wgpu::ShaderStage::Compute, kInternalStorageBufferBinding},
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{2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform},
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},
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/* allowInternalBinding */ true));
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Ref<PipelineLayoutBase> pipelineLayout;
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DAWN_TRY_ASSIGN(pipelineLayout, utils::MakeBasicPipelineLayout(device, bindGroupLayout));
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ComputePipelineDescriptor computePipelineDescriptor = {};
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computePipelineDescriptor.layout = pipelineLayout.Get();
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computePipelineDescriptor.compute.module = shaderModule.Get();
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computePipelineDescriptor.compute.entryPoint = "blit_depth_to_buffer";
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constexpr std::array<ConstantEntry, 2> constants = {{
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{nullptr, "workgroupSizeX", kWorkgroupSizeX},
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{nullptr, "workgroupSizeY", kWorkgroupSizeY},
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}};
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computePipelineDescriptor.compute.constantCount = constants.size();
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computePipelineDescriptor.compute.constants = constants.data();
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Ref<ComputePipelineBase> pipeline;
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DAWN_TRY_ASSIGN(pipeline, device->CreateComputePipeline(&computePipelineDescriptor));
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switch (format) {
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case wgpu::TextureFormat::Depth16Unorm:
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store->blitDepth16UnormToBufferComputePipeline = pipeline;
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break;
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case wgpu::TextureFormat::Depth32Float:
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store->blitDepth32FloatToBufferComputePipeline = pipeline;
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break;
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default:
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UNREACHABLE();
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break;
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}
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return pipeline;
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}
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ResultOrError<Ref<ComputePipelineBase>> GetOrCreateDepth32FloatToBufferPipeline(
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DeviceBase* device) {
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InternalPipelineStore* store = device->GetInternalPipelineStore();
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if (store->blitDepth32FloatToBufferComputePipeline != nullptr) {
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return store->blitDepth32FloatToBufferComputePipeline;
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}
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Ref<ComputePipelineBase> pipeline;
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DAWN_TRY_ASSIGN(
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pipeline, CreateDepthBlitComputePipeline(device, store, wgpu::TextureFormat::Depth32Float));
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return pipeline;
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}
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ResultOrError<Ref<ComputePipelineBase>> GetOrCreateDepth16UnormToBufferPipeline(
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DeviceBase* device) {
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InternalPipelineStore* store = device->GetInternalPipelineStore();
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if (store->blitDepth16UnormToBufferComputePipeline != nullptr) {
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return store->blitDepth16UnormToBufferComputePipeline;
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}
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Ref<ComputePipelineBase> pipeline;
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DAWN_TRY_ASSIGN(
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pipeline, CreateDepthBlitComputePipeline(device, store, wgpu::TextureFormat::Depth16Unorm));
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return pipeline;
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}
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} // anonymous namespace
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MaybeError BlitDepthToBuffer(DeviceBase* device,
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CommandEncoder* commandEncoder,
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const TextureCopy& src,
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const BufferCopy& dst,
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const Extent3D& copyExtent) {
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const Format& format = src.texture->GetFormat();
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Ref<BufferBase> destinationBuffer = dst.buffer;
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bool useIntermediateCopyBuffer = false;
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if (format.format == wgpu::TextureFormat::Depth16Unorm && dst.buffer->GetSize() % 4 != 0 &&
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copyExtent.width % 2 != 0) {
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// This path is made for OpenGL/GLES depth16unorm bliting a texture with an odd width,
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// to a compact buffer. When we copy the last texel, we inevitably need to access an
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// out of bounds location given by dst.buffer.size as we use array<u32> in the shader for
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// the storage buffer. Although the allocated size of dst.buffer is aligned to 4 bytes for
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// OpenGL/GLES backend, the size of the storage buffer binding for the shader is not. Thus
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// we make an intermediate buffer aligned to 4 bytes for the compute shader to safely
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// access, and perform an additional buffer to buffer copy at the end. This path should be
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// hit rarely.
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useIntermediateCopyBuffer = true;
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BufferDescriptor descriptor = {};
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descriptor.size = Align(dst.buffer->GetSize(), 4);
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// TODO(dawn:1485): adding CopyDst usage to add kInternalStorageBuffer usage internally.
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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DAWN_TRY_ASSIGN(destinationBuffer, device->CreateBuffer(&descriptor));
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}
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Ref<ComputePipelineBase> pipeline;
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uint32_t workgroupCountX = 1;
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uint32_t workgroupCountY = 1;
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uint32_t workgroupCountZ = copyExtent.depthOrArrayLayers;
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switch (format.format) {
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case wgpu::TextureFormat::Depth16Unorm:
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// One thread is responsible for writing two texel values (x, y) and (x+1, y).
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workgroupCountX = (copyExtent.width + 2 * kWorkgroupSizeX - 1) / (2 * kWorkgroupSizeX);
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workgroupCountY = (copyExtent.height + kWorkgroupSizeY - 1) / kWorkgroupSizeY;
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DAWN_TRY_ASSIGN(pipeline, GetOrCreateDepth16UnormToBufferPipeline(device));
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break;
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case wgpu::TextureFormat::Depth32Float:
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workgroupCountX = (copyExtent.width + kWorkgroupSizeX - 1) / kWorkgroupSizeX;
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workgroupCountY = (copyExtent.height + kWorkgroupSizeY - 1) / kWorkgroupSizeY;
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DAWN_TRY_ASSIGN(pipeline, GetOrCreateDepth32FloatToBufferPipeline(device));
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break;
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default:
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// Other formats (e.g. Depth32FloatStencil8) are not supported on OpenGL/OpenGLES where
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// we enabled this workaround. They only support Depth24PlusStencil8.
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UNREACHABLE();
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}
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// Allow internal usages since we need to use the source as a texture binding
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// and buffer as a storage binding.
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auto scope = commandEncoder->MakeInternalUsageScope();
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Ref<BindGroupLayoutBase> bindGroupLayout;
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DAWN_TRY_ASSIGN(bindGroupLayout, pipeline->GetBindGroupLayout(0));
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Ref<BufferBase> uniformBuffer;
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{
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BufferDescriptor bufferDesc = {};
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// Uniform buffer size needs to be multiple of 16 bytes
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bufferDesc.size = sizeof(uint32_t) * 12;
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bufferDesc.usage = wgpu::BufferUsage::Uniform;
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bufferDesc.mappedAtCreation = true;
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DAWN_TRY_ASSIGN(uniformBuffer, device->CreateBuffer(&bufferDesc));
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uint32_t* params =
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static_cast<uint32_t*>(uniformBuffer->GetMappedRange(0, bufferDesc.size));
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// srcOrigin: vec3u
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params[0] = src.origin.x;
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params[1] = src.origin.y;
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// src.origin.z is set at textureView.baseArrayLayer
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params[2] = 0;
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// srcExtent: vec3u
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params[4] = copyExtent.width;
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params[5] = copyExtent.height;
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params[6] = copyExtent.depthOrArrayLayers;
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// Turn bytesPerRow, (bytes)offset to use array index as unit
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// We use array<u32> for depth16unorm copy and array<f32> for depth32float copy
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// Both array element sizes are 4 bytes.
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params[8] = dst.bytesPerRow / 4;
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params[9] = dst.rowsPerImage;
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params[10] = dst.offset / 4;
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DAWN_TRY(uniformBuffer->Unmap());
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}
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TextureViewDescriptor viewDesc = {};
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viewDesc.aspect = wgpu::TextureAspect::DepthOnly;
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viewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
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viewDesc.baseMipLevel = src.mipLevel;
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viewDesc.mipLevelCount = 1;
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viewDesc.baseArrayLayer = src.origin.z;
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viewDesc.arrayLayerCount = copyExtent.depthOrArrayLayers;
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Ref<TextureViewBase> srcView;
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DAWN_TRY_ASSIGN(srcView, src.texture->CreateView(&viewDesc));
|
||||||
|
|
||||||
|
Ref<BindGroupBase> bindGroup;
|
||||||
|
DAWN_TRY_ASSIGN(bindGroup, utils::MakeBindGroup(device, bindGroupLayout,
|
||||||
|
{
|
||||||
|
{0, srcView},
|
||||||
|
{1, destinationBuffer},
|
||||||
|
{2, uniformBuffer},
|
||||||
|
},
|
||||||
|
UsageValidationMode::Internal));
|
||||||
|
|
||||||
|
Ref<ComputePassEncoder> pass = commandEncoder->BeginComputePass();
|
||||||
|
pass->APISetPipeline(pipeline.Get());
|
||||||
|
pass->APISetBindGroup(0, bindGroup.Get());
|
||||||
|
pass->APIDispatchWorkgroups(workgroupCountX, workgroupCountY, workgroupCountZ);
|
||||||
|
|
||||||
|
pass->APIEnd();
|
||||||
|
|
||||||
|
if (useIntermediateCopyBuffer) {
|
||||||
|
ASSERT(destinationBuffer->GetSize() <= dst.buffer->GetAllocatedSize());
|
||||||
|
commandEncoder->InternalCopyBufferToBufferWithAllocatedSize(
|
||||||
|
destinationBuffer.Get(), 0, dst.buffer.Get(), 0, destinationBuffer->GetSize());
|
||||||
|
}
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace dawn::native
|
|
@ -0,0 +1,38 @@
|
||||||
|
// Copyright 2023 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#ifndef SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_
|
||||||
|
#define SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_
|
||||||
|
|
||||||
|
#include "dawn/native/Error.h"
|
||||||
|
|
||||||
|
namespace dawn::native {
|
||||||
|
|
||||||
|
struct TextureCopy;
|
||||||
|
struct BufferCopy;
|
||||||
|
|
||||||
|
// BlitDepthToBuffer works around OpenGL/GLES issues of copying depth textures to a buffer.
|
||||||
|
// Supported depth texture format: depth16unorm, depth32float
|
||||||
|
// It dispatches a compute shader textureLoad from the depth texture and writes to the buffer as a
|
||||||
|
// storage buffer.
|
||||||
|
|
||||||
|
MaybeError BlitDepthToBuffer(DeviceBase* device,
|
||||||
|
CommandEncoder* commandEncoder,
|
||||||
|
const TextureCopy& src,
|
||||||
|
const BufferCopy& dst,
|
||||||
|
const Extent3D& copyExtent);
|
||||||
|
|
||||||
|
} // namespace dawn::native
|
||||||
|
|
||||||
|
#endif // SRC_DAWN_NATIVE_BLITDEPTHSTENCILTOBUFFER_H_
|
|
@ -172,6 +172,13 @@ BufferBase::BufferBase(DeviceBase* device, const BufferDescriptor* descriptor)
|
||||||
mUsage |= kInternalStorageBuffer;
|
mUsage |= kInternalStorageBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (mUsage & wgpu::BufferUsage::CopyDst) {
|
||||||
|
if (device->IsToggleEnabled(Toggle::UseBlitForDepth16UnormTextureToBufferCopy) ||
|
||||||
|
device->IsToggleEnabled(Toggle::UseBlitForDepth32FloatTextureToBufferCopy)) {
|
||||||
|
mUsage |= kInternalStorageBuffer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
GetObjectTrackingList()->Track(this);
|
GetObjectTrackingList()->Track(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,7 @@
|
||||||
#include "dawn/native/Forward.h"
|
#include "dawn/native/Forward.h"
|
||||||
#include "dawn/native/IntegerTypes.h"
|
#include "dawn/native/IntegerTypes.h"
|
||||||
#include "dawn/native/ObjectBase.h"
|
#include "dawn/native/ObjectBase.h"
|
||||||
|
#include "dawn/native/UsageValidationMode.h"
|
||||||
|
|
||||||
#include "dawn/native/dawn_platform.h"
|
#include "dawn/native/dawn_platform.h"
|
||||||
|
|
||||||
|
|
|
@ -49,6 +49,8 @@ target_sources(dawn_native PRIVATE
|
||||||
"BindingInfo.h"
|
"BindingInfo.h"
|
||||||
"BlitBufferToDepthStencil.cpp"
|
"BlitBufferToDepthStencil.cpp"
|
||||||
"BlitBufferToDepthStencil.h"
|
"BlitBufferToDepthStencil.h"
|
||||||
|
"BlitDepthStencilToBuffer.cpp"
|
||||||
|
"BlitDepthStencilToBuffer.h"
|
||||||
"BlitDepthToDepth.cpp"
|
"BlitDepthToDepth.cpp"
|
||||||
"BlitDepthToDepth.h"
|
"BlitDepthToDepth.h"
|
||||||
"Blob.cpp"
|
"Blob.cpp"
|
||||||
|
|
|
@ -23,6 +23,7 @@
|
||||||
#include "dawn/native/ApplyClearColorValueWithDrawHelper.h"
|
#include "dawn/native/ApplyClearColorValueWithDrawHelper.h"
|
||||||
#include "dawn/native/BindGroup.h"
|
#include "dawn/native/BindGroup.h"
|
||||||
#include "dawn/native/BlitBufferToDepthStencil.h"
|
#include "dawn/native/BlitBufferToDepthStencil.h"
|
||||||
|
#include "dawn/native/BlitDepthStencilToBuffer.h"
|
||||||
#include "dawn/native/BlitDepthToDepth.h"
|
#include "dawn/native/BlitDepthToDepth.h"
|
||||||
#include "dawn/native/Buffer.h"
|
#include "dawn/native/Buffer.h"
|
||||||
#include "dawn/native/ChainUtils_autogen.h"
|
#include "dawn/native/ChainUtils_autogen.h"
|
||||||
|
@ -1159,6 +1160,55 @@ void CommandEncoder::APICopyBufferToBuffer(BufferBase* source,
|
||||||
destination, destinationOffset, size);
|
destination, destinationOffset, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The internal version of APICopyBufferToBuffer which validates against mAllocatedSize instead of
|
||||||
|
// mSize of buffers.
|
||||||
|
void CommandEncoder::InternalCopyBufferToBufferWithAllocatedSize(BufferBase* source,
|
||||||
|
uint64_t sourceOffset,
|
||||||
|
BufferBase* destination,
|
||||||
|
uint64_t destinationOffset,
|
||||||
|
uint64_t size) {
|
||||||
|
mEncodingContext.TryEncode(
|
||||||
|
this,
|
||||||
|
[&](CommandAllocator* allocator) -> MaybeError {
|
||||||
|
if (GetDevice()->IsValidationEnabled()) {
|
||||||
|
DAWN_TRY(GetDevice()->ValidateObject(source));
|
||||||
|
DAWN_TRY(GetDevice()->ValidateObject(destination));
|
||||||
|
|
||||||
|
DAWN_INVALID_IF(source == destination,
|
||||||
|
"Source and destination are the same buffer (%s).", source);
|
||||||
|
|
||||||
|
DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(source, sourceOffset, size,
|
||||||
|
BufferSizeType::AllocatedSize),
|
||||||
|
"validating source %s copy size against allocated size.", source);
|
||||||
|
DAWN_TRY_CONTEXT(ValidateCopySizeFitsInBuffer(destination, destinationOffset, size,
|
||||||
|
BufferSizeType::AllocatedSize),
|
||||||
|
"validating destination %s copy size against allocated size.",
|
||||||
|
destination);
|
||||||
|
DAWN_TRY(ValidateB2BCopyAlignment(size, sourceOffset, destinationOffset));
|
||||||
|
|
||||||
|
DAWN_TRY_CONTEXT(ValidateCanUseAs(source, wgpu::BufferUsage::CopySrc),
|
||||||
|
"validating source %s usage.", source);
|
||||||
|
DAWN_TRY_CONTEXT(ValidateCanUseAs(destination, wgpu::BufferUsage::CopyDst),
|
||||||
|
"validating destination %s usage.", destination);
|
||||||
|
}
|
||||||
|
|
||||||
|
mTopLevelBuffers.insert(source);
|
||||||
|
mTopLevelBuffers.insert(destination);
|
||||||
|
|
||||||
|
CopyBufferToBufferCmd* copy =
|
||||||
|
allocator->Allocate<CopyBufferToBufferCmd>(Command::CopyBufferToBuffer);
|
||||||
|
copy->source = source;
|
||||||
|
copy->sourceOffset = sourceOffset;
|
||||||
|
copy->destination = destination;
|
||||||
|
copy->destinationOffset = destinationOffset;
|
||||||
|
copy->size = size;
|
||||||
|
|
||||||
|
return {};
|
||||||
|
},
|
||||||
|
"encoding internal %s.CopyBufferToBuffer(%s, %u, %s, %u, %u).", this, source, sourceOffset,
|
||||||
|
destination, destinationOffset, size);
|
||||||
|
}
|
||||||
|
|
||||||
void CommandEncoder::APICopyBufferToTexture(const ImageCopyBuffer* source,
|
void CommandEncoder::APICopyBufferToTexture(const ImageCopyBuffer* source,
|
||||||
const ImageCopyTexture* destination,
|
const ImageCopyTexture* destination,
|
||||||
const Extent3D* copySize) {
|
const Extent3D* copySize) {
|
||||||
|
@ -1286,6 +1336,35 @@ void CommandEncoder::APICopyTextureToBuffer(const ImageCopyTexture* source,
|
||||||
TextureDataLayout dstLayout = destination->layout;
|
TextureDataLayout dstLayout = destination->layout;
|
||||||
ApplyDefaultTextureDataLayoutOptions(&dstLayout, blockInfo, *copySize);
|
ApplyDefaultTextureDataLayoutOptions(&dstLayout, blockInfo, *copySize);
|
||||||
|
|
||||||
|
auto format = source->texture->GetFormat();
|
||||||
|
auto aspect = ConvertAspect(format, source->aspect);
|
||||||
|
if (aspect == Aspect::Depth) {
|
||||||
|
if ((format.format == wgpu::TextureFormat::Depth16Unorm &&
|
||||||
|
GetDevice()->IsToggleEnabled(
|
||||||
|
Toggle::UseBlitForDepth16UnormTextureToBufferCopy)) ||
|
||||||
|
(format.format == wgpu::TextureFormat::Depth32Float &&
|
||||||
|
GetDevice()->IsToggleEnabled(
|
||||||
|
Toggle::UseBlitForDepth32FloatTextureToBufferCopy))) {
|
||||||
|
TextureCopy src;
|
||||||
|
src.texture = source->texture;
|
||||||
|
src.origin = source->origin;
|
||||||
|
src.mipLevel = source->mipLevel;
|
||||||
|
src.aspect = aspect;
|
||||||
|
|
||||||
|
BufferCopy dst;
|
||||||
|
dst.buffer = destination->buffer;
|
||||||
|
dst.bytesPerRow = destination->layout.bytesPerRow;
|
||||||
|
dst.rowsPerImage = destination->layout.rowsPerImage;
|
||||||
|
dst.offset = destination->layout.offset;
|
||||||
|
DAWN_TRY_CONTEXT(BlitDepthToBuffer(GetDevice(), this, src, dst, *copySize),
|
||||||
|
"copying depth aspect from %s to %s using blit workaround.",
|
||||||
|
src.texture.Get(), destination->buffer);
|
||||||
|
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO(crbug.com/dawn/1782): implement emulation for stencil
|
||||||
|
|
||||||
CopyTextureToBufferCmd* t2b =
|
CopyTextureToBufferCmd* t2b =
|
||||||
allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
|
allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
|
||||||
t2b->source.texture = source->texture;
|
t2b->source.texture = source->texture;
|
||||||
|
|
|
@ -59,6 +59,11 @@ class CommandEncoder final : public ApiObjectBase {
|
||||||
BufferBase* destination,
|
BufferBase* destination,
|
||||||
uint64_t destinationOffset,
|
uint64_t destinationOffset,
|
||||||
uint64_t size);
|
uint64_t size);
|
||||||
|
void InternalCopyBufferToBufferWithAllocatedSize(BufferBase* source,
|
||||||
|
uint64_t sourceOffset,
|
||||||
|
BufferBase* destination,
|
||||||
|
uint64_t destinationOffset,
|
||||||
|
uint64_t size);
|
||||||
void APICopyBufferToTexture(const ImageCopyBuffer* source,
|
void APICopyBufferToTexture(const ImageCopyBuffer* source,
|
||||||
const ImageCopyTexture* destination,
|
const ImageCopyTexture* destination,
|
||||||
const Extent3D* copySize);
|
const Extent3D* copySize);
|
||||||
|
|
|
@ -175,8 +175,17 @@ ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockIn
|
||||||
|
|
||||||
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
|
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
|
||||||
uint64_t offset,
|
uint64_t offset,
|
||||||
uint64_t size) {
|
uint64_t size,
|
||||||
uint64_t bufferSize = buffer->GetSize();
|
BufferSizeType checkBufferSizeType) {
|
||||||
|
uint64_t bufferSize = 0;
|
||||||
|
switch (checkBufferSizeType) {
|
||||||
|
case BufferSizeType::Size:
|
||||||
|
bufferSize = buffer->GetSize();
|
||||||
|
break;
|
||||||
|
case BufferSizeType::AllocatedSize:
|
||||||
|
bufferSize = buffer->GetAllocatedSize();
|
||||||
|
break;
|
||||||
|
}
|
||||||
bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
|
bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
|
||||||
DAWN_INVALID_IF(!fitsInBuffer,
|
DAWN_INVALID_IF(!fitsInBuffer,
|
||||||
"Copy range (offset: %u, size: %u) does not fit in %s size (%u).", offset, size,
|
"Copy range (offset: %u, size: %u) does not fit in %s size (%u).", offset, size,
|
||||||
|
|
|
@ -27,6 +27,8 @@
|
||||||
|
|
||||||
namespace dawn::native {
|
namespace dawn::native {
|
||||||
|
|
||||||
|
enum class BufferSizeType { Size, AllocatedSize };
|
||||||
|
|
||||||
class QuerySetBase;
|
class QuerySetBase;
|
||||||
struct SyncScopeResourceUsage;
|
struct SyncScopeResourceUsage;
|
||||||
struct TexelBlockInfo;
|
struct TexelBlockInfo;
|
||||||
|
@ -76,7 +78,8 @@ MaybeError ValidateImageCopyTexture(DeviceBase const* device,
|
||||||
|
|
||||||
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
|
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
|
||||||
uint64_t offset,
|
uint64_t offset,
|
||||||
uint64_t size);
|
uint64_t size,
|
||||||
|
BufferSizeType checkBufferSizeType = BufferSizeType::Size);
|
||||||
|
|
||||||
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
|
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
|
||||||
|
|
||||||
|
|
|
@ -60,6 +60,9 @@ struct InternalPipelineStore {
|
||||||
|
|
||||||
Ref<RenderPipelineBase> blitRG8ToDepth16UnormPipeline;
|
Ref<RenderPipelineBase> blitRG8ToDepth16UnormPipeline;
|
||||||
|
|
||||||
|
Ref<ComputePipelineBase> blitDepth16UnormToBufferComputePipeline;
|
||||||
|
Ref<ComputePipelineBase> blitDepth32FloatToBufferComputePipeline;
|
||||||
|
|
||||||
struct BlitR8ToStencilPipelines {
|
struct BlitR8ToStencilPipelines {
|
||||||
Ref<RenderPipelineBase> clearPipeline;
|
Ref<RenderPipelineBase> clearPipeline;
|
||||||
std::array<Ref<RenderPipelineBase>, 8> setStencilPipelines;
|
std::array<Ref<RenderPipelineBase>, 8> setStencilPipelines;
|
||||||
|
|
|
@ -592,6 +592,13 @@ TextureBase::TextureBase(DeviceBase* device,
|
||||||
AddInternalUsage(wgpu::TextureUsage::RenderAttachment);
|
AddInternalUsage(wgpu::TextureUsage::RenderAttachment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (mFormat.HasDepth() &&
|
||||||
|
(device->IsToggleEnabled(Toggle::UseBlitForDepth16UnormTextureToBufferCopy) ||
|
||||||
|
device->IsToggleEnabled(Toggle::UseBlitForDepth32FloatTextureToBufferCopy))) {
|
||||||
|
if (mInternalUsage & wgpu::TextureUsage::CopySrc) {
|
||||||
|
AddInternalUsage(wgpu::TextureUsage::TextureBinding);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureBase::~TextureBase() = default;
|
TextureBase::~TextureBase() = default;
|
||||||
|
|
|
@ -386,6 +386,16 @@ static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
|
||||||
"Use a blit to copy from a depth texture to the nonzero subresource of a depth texture. "
|
"Use a blit to copy from a depth texture to the nonzero subresource of a depth texture. "
|
||||||
"Works around an issue where nonzero layers are not written.",
|
"Works around an issue where nonzero layers are not written.",
|
||||||
"https://crbug.com/dawn/1083", ToggleStage::Device}},
|
"https://crbug.com/dawn/1083", ToggleStage::Device}},
|
||||||
|
{Toggle::UseBlitForDepth16UnormTextureToBufferCopy,
|
||||||
|
{"use_blit_for_depth16unorm_texture_to_buffer_copy",
|
||||||
|
"Use a blit instead of a copy command to copy depth aspect of a texture to a buffer."
|
||||||
|
"Workaround for OpenGL and OpenGLES.",
|
||||||
|
"https://crbug.com/dawn/1782", ToggleStage::Device}},
|
||||||
|
{Toggle::UseBlitForDepth32FloatTextureToBufferCopy,
|
||||||
|
{"use_blit_for_depth32float_texture_to_buffer_copy",
|
||||||
|
"Use a blit instead of a copy command to copy depth aspect of a texture to a buffer."
|
||||||
|
"Workaround for OpenGLES.",
|
||||||
|
"https://crbug.com/dawn/1782", ToggleStage::Device}},
|
||||||
{Toggle::D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
|
{Toggle::D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
|
||||||
{"d3d12_replace_add_with_minus_when_dst_factor_is_zero_and_src_factor_is_dst_alpha",
|
{"d3d12_replace_add_with_minus_when_dst_factor_is_zero_and_src_factor_is_dst_alpha",
|
||||||
"Replace the blending operation 'Add' with 'Minus' when dstBlendFactor is 'Zero' and "
|
"Replace the blending operation 'Add' with 'Minus' when dstBlendFactor is 'Zero' and "
|
||||||
|
|
|
@ -92,6 +92,8 @@ enum class Toggle {
|
||||||
UseBlitForBufferToDepthTextureCopy,
|
UseBlitForBufferToDepthTextureCopy,
|
||||||
UseBlitForBufferToStencilTextureCopy,
|
UseBlitForBufferToStencilTextureCopy,
|
||||||
UseBlitForDepthTextureToTextureCopyToNonzeroSubresource,
|
UseBlitForDepthTextureToTextureCopyToNonzeroSubresource,
|
||||||
|
UseBlitForDepth16UnormTextureToBufferCopy,
|
||||||
|
UseBlitForDepth32FloatTextureToBufferCopy,
|
||||||
D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
|
D3D12ReplaceAddWithMinusWhenDstFactorIsZeroAndSrcFactorIsDstAlpha,
|
||||||
D3D12PolyfillReflectVec2F32,
|
D3D12PolyfillReflectVec2F32,
|
||||||
VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
|
VulkanClearGen12TextureWithCCSAmbiguateOnCreation,
|
||||||
|
|
|
@ -41,7 +41,9 @@ Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
|
||||||
: BufferBase(device, descriptor) {
|
: BufferBase(device, descriptor) {
|
||||||
const OpenGLFunctions& gl = device->GetGL();
|
const OpenGLFunctions& gl = device->GetGL();
|
||||||
// Allocate at least 4 bytes so clamped accesses are always in bounds.
|
// Allocate at least 4 bytes so clamped accesses are always in bounds.
|
||||||
mAllocatedSize = std::max(GetSize(), uint64_t(4u));
|
// Align with 4 byte to avoid out-of-bounds access issue in compute emulation for 2 byte
|
||||||
|
// element.
|
||||||
|
mAllocatedSize = Align(std::max(GetSize(), uint64_t(4u)), uint64_t(4u));
|
||||||
|
|
||||||
gl.GenBuffers(1, &mBuffer);
|
gl.GenBuffers(1, &mBuffer);
|
||||||
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
|
gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
|
||||||
|
|
|
@ -213,6 +213,19 @@ void PhysicalDevice::SetupBackendDeviceToggles(TogglesState* deviceToggles) cons
|
||||||
// For OpenGL ES, we must use a placeholder fragment shader for vertex-only render pipeline.
|
// For OpenGL ES, we must use a placeholder fragment shader for vertex-only render pipeline.
|
||||||
deviceToggles->Default(Toggle::UsePlaceholderFragmentInVertexOnlyPipeline,
|
deviceToggles->Default(Toggle::UsePlaceholderFragmentInVertexOnlyPipeline,
|
||||||
gl.GetVersion().IsES());
|
gl.GetVersion().IsES());
|
||||||
|
// For OpenGL/OpenGL ES, use compute shader blit to emulate depth16unorm texture to buffer
|
||||||
|
// copies.
|
||||||
|
// Disable Angle on windows as it seems to have side-effect.
|
||||||
|
#if DAWN_PLATFORM_IS(WINDOWS)
|
||||||
|
const bool kIsAngleOnWindows = mName.find("ANGLE") != std::string::npos;
|
||||||
|
#else
|
||||||
|
constexpr bool kIsAngleOnWindows = false;
|
||||||
|
#endif
|
||||||
|
deviceToggles->Default(Toggle::UseBlitForDepth16UnormTextureToBufferCopy, !kIsAngleOnWindows);
|
||||||
|
|
||||||
|
// For OpenGL ES, use compute shader blit to emulate depth32float texture to buffer copies.
|
||||||
|
deviceToggles->Default(Toggle::UseBlitForDepth32FloatTextureToBufferCopy,
|
||||||
|
gl.GetVersion().IsES() && !kIsAngleOnWindows);
|
||||||
}
|
}
|
||||||
|
|
||||||
ResultOrError<Ref<DeviceBase>> PhysicalDevice::CreateDeviceImpl(AdapterBase* adapter,
|
ResultOrError<Ref<DeviceBase>> PhysicalDevice::CreateDeviceImpl(AdapterBase* adapter,
|
||||||
|
|
|
@ -41,8 +41,63 @@ constexpr std::array<wgpu::TextureFormat, 1> kValidDepthCopyFromBufferFormats =
|
||||||
wgpu::TextureFormat::Depth16Unorm,
|
wgpu::TextureFormat::Depth16Unorm,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
uint32_t GetBytesPerPixel(wgpu::TextureFormat format, wgpu::TextureAspect aspect) {
|
||||||
|
uint32_t bytesPerPixel = 0;
|
||||||
|
switch (format) {
|
||||||
|
case wgpu::TextureFormat::Depth24PlusStencil8: {
|
||||||
|
ASSERT(aspect == wgpu::TextureAspect::StencilOnly);
|
||||||
|
bytesPerPixel = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case wgpu::TextureFormat::Depth32FloatStencil8: {
|
||||||
|
switch (aspect) {
|
||||||
|
case wgpu::TextureAspect::DepthOnly:
|
||||||
|
bytesPerPixel = 4;
|
||||||
|
break;
|
||||||
|
case wgpu::TextureAspect::StencilOnly:
|
||||||
|
bytesPerPixel = 1;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
bytesPerPixel = utils::GetTexelBlockSizeInBytes(format);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return bytesPerPixel;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bytes of unorm 16 of 0.23 is 0x3AE1, of which the 2 bytes are different.
|
||||||
|
// This helps better test unorm 16 compute emulation path.
|
||||||
|
constexpr float kInitDepth = 0.23f;
|
||||||
|
|
||||||
|
// Bytes of unorm 16 of 0.23 is 0xB0A3.
|
||||||
|
// Use a non-zero clear depth to better test unorm16 compute emulation path.
|
||||||
|
constexpr float kClearDepth = 0.69f;
|
||||||
|
|
||||||
class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestParams> {
|
class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestParams> {
|
||||||
protected:
|
protected:
|
||||||
|
void MapAsyncAndWait(const wgpu::Buffer& buffer,
|
||||||
|
wgpu::MapMode mode,
|
||||||
|
size_t offset,
|
||||||
|
size_t size) {
|
||||||
|
bool done = false;
|
||||||
|
buffer.MapAsync(
|
||||||
|
mode, offset, size,
|
||||||
|
[](WGPUBufferMapAsyncStatus status, void* userdata) {
|
||||||
|
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
|
||||||
|
*static_cast<bool*>(userdata) = true;
|
||||||
|
},
|
||||||
|
&done);
|
||||||
|
|
||||||
|
while (!done) {
|
||||||
|
WaitABit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
DawnTestWithParams<DepthStencilCopyTestParams>::SetUp();
|
DawnTestWithParams<DepthStencilCopyTestParams>::SetUp();
|
||||||
|
|
||||||
|
@ -91,9 +146,10 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
||||||
wgpu::Texture CreateTexture(uint32_t width,
|
wgpu::Texture CreateTexture(uint32_t width,
|
||||||
uint32_t height,
|
uint32_t height,
|
||||||
wgpu::TextureUsage usage,
|
wgpu::TextureUsage usage,
|
||||||
uint32_t mipLevelCount = 1) {
|
uint32_t mipLevelCount = 1,
|
||||||
|
uint32_t arrayLayerCount = 1) {
|
||||||
wgpu::TextureDescriptor texDescriptor = {};
|
wgpu::TextureDescriptor texDescriptor = {};
|
||||||
texDescriptor.size = {width, height, 1};
|
texDescriptor.size = {width, height, arrayLayerCount};
|
||||||
texDescriptor.format = GetParam().mTextureFormat;
|
texDescriptor.format = GetParam().mTextureFormat;
|
||||||
texDescriptor.usage = usage;
|
texDescriptor.usage = usage;
|
||||||
texDescriptor.mipLevelCount = mipLevelCount;
|
texDescriptor.mipLevelCount = mipLevelCount;
|
||||||
|
@ -133,7 +189,8 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
||||||
uint8_t clearStencil,
|
uint8_t clearStencil,
|
||||||
uint8_t regionStencil,
|
uint8_t regionStencil,
|
||||||
uint32_t mipLevel = 0,
|
uint32_t mipLevel = 0,
|
||||||
uint32_t arrayLayer = 0) {
|
uint32_t arrayLayer = 0,
|
||||||
|
uint32_t arrayLayerCount = 1) {
|
||||||
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||||
// Create the render pass used for the initialization.
|
// Create the render pass used for the initialization.
|
||||||
utils::ComboRenderPipelineDescriptor renderPipelineDesc;
|
utils::ComboRenderPipelineDescriptor renderPipelineDesc;
|
||||||
|
@ -160,26 +217,29 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
||||||
}
|
}
|
||||||
|
|
||||||
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
|
||||||
|
|
||||||
// Build the render pass used for initialization.
|
|
||||||
wgpu::TextureViewDescriptor viewDesc = {};
|
|
||||||
viewDesc.baseMipLevel = mipLevel;
|
|
||||||
viewDesc.mipLevelCount = 1;
|
|
||||||
viewDesc.baseArrayLayer = arrayLayer;
|
|
||||||
viewDesc.arrayLayerCount = 1;
|
|
||||||
|
|
||||||
utils::ComboRenderPassDescriptor renderPassDesc({}, texture.CreateView(&viewDesc));
|
|
||||||
renderPassDesc.UnsetDepthStencilLoadStoreOpsForFormat(format);
|
|
||||||
renderPassDesc.cDepthStencilAttachmentInfo.depthClearValue = clearDepth;
|
|
||||||
renderPassDesc.cDepthStencilAttachmentInfo.stencilClearValue = clearStencil;
|
|
||||||
|
|
||||||
// Draw the quad (two triangles)
|
|
||||||
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
||||||
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPassDesc);
|
|
||||||
pass.SetPipeline(pipeline);
|
for (uint32_t curArrayLayer = 0; curArrayLayer < arrayLayerCount; curArrayLayer++) {
|
||||||
pass.SetStencilReference(regionStencil);
|
// Build the render pass used for initialization.
|
||||||
pass.Draw(6);
|
wgpu::TextureViewDescriptor viewDesc = {};
|
||||||
pass.End();
|
viewDesc.baseMipLevel = mipLevel;
|
||||||
|
viewDesc.mipLevelCount = 1;
|
||||||
|
viewDesc.baseArrayLayer = arrayLayer + curArrayLayer;
|
||||||
|
viewDesc.arrayLayerCount = 1;
|
||||||
|
|
||||||
|
utils::ComboRenderPassDescriptor renderPassDesc({}, texture.CreateView(&viewDesc));
|
||||||
|
renderPassDesc.UnsetDepthStencilLoadStoreOpsForFormat(format);
|
||||||
|
// TODO(dawn:1782): use different clear values for each array layer.
|
||||||
|
renderPassDesc.cDepthStencilAttachmentInfo.depthClearValue = clearDepth;
|
||||||
|
renderPassDesc.cDepthStencilAttachmentInfo.stencilClearValue = clearStencil;
|
||||||
|
|
||||||
|
// Draw the quad (two triangles)
|
||||||
|
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPassDesc);
|
||||||
|
pass.SetPipeline(pipeline);
|
||||||
|
pass.SetStencilReference(regionStencil);
|
||||||
|
pass.Draw(6);
|
||||||
|
pass.End();
|
||||||
|
}
|
||||||
|
|
||||||
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
||||||
queue.Submit(1, &commands);
|
queue.Submit(1, &commands);
|
||||||
|
@ -224,35 +284,19 @@ class DepthStencilCopyTests : public DawnTestWithParams<DepthStencilCopyTestPara
|
||||||
uint32_t height,
|
uint32_t height,
|
||||||
uint32_t depth,
|
uint32_t depth,
|
||||||
wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm,
|
wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm,
|
||||||
wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {
|
wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
|
||||||
uint32_t bytesPerPixel = 0;
|
bool alignForMultipleOf4Bytes = true) {
|
||||||
switch (format) {
|
uint32_t bytesPerPixel = GetBytesPerPixel(format, aspect);
|
||||||
case wgpu::TextureFormat::Depth24PlusStencil8: {
|
|
||||||
ASSERT(aspect == wgpu::TextureAspect::StencilOnly);
|
|
||||||
bytesPerPixel = 1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case wgpu::TextureFormat::Depth32FloatStencil8: {
|
|
||||||
switch (aspect) {
|
|
||||||
case wgpu::TextureAspect::DepthOnly:
|
|
||||||
bytesPerPixel = 4;
|
|
||||||
break;
|
|
||||||
case wgpu::TextureAspect::StencilOnly:
|
|
||||||
bytesPerPixel = 1;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
UNREACHABLE();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
bytesPerPixel = utils::GetTexelBlockSizeInBytes(format);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t bytesPerRow = Align(width * bytesPerPixel, kTextureBytesPerRowAlignment);
|
uint32_t bytesPerRow = Align(width * bytesPerPixel, kTextureBytesPerRowAlignment);
|
||||||
return (bytesPerRow * (height - 1) + width * bytesPerPixel) * depth;
|
|
||||||
|
// Bytes per image before last array layer
|
||||||
|
uint32_t bytesPerImage = bytesPerRow * height;
|
||||||
|
|
||||||
|
uint32_t result =
|
||||||
|
bytesPerImage * (depth - 1) + (bytesPerRow * (height - 1) + width * bytesPerPixel);
|
||||||
|
|
||||||
|
return alignForMultipleOf4Bytes ? Align(result, uint64_t(4)) : result;
|
||||||
}
|
}
|
||||||
|
|
||||||
wgpu::ShaderModule mVertexModule;
|
wgpu::ShaderModule mVertexModule;
|
||||||
|
@ -447,70 +491,105 @@ class DepthCopyTests : public DepthStencilCopyTests {
|
||||||
float initDepth,
|
float initDepth,
|
||||||
uint32_t textureWidth,
|
uint32_t textureWidth,
|
||||||
uint32_t textureHeight,
|
uint32_t textureHeight,
|
||||||
|
uint32_t textureArrayLayerCount,
|
||||||
uint32_t testLevel) {
|
uint32_t testLevel) {
|
||||||
// TODO(crbug.com/dawn/1237): Depth16Unorm test failed on OpenGL and OpenGLES which says
|
|
||||||
// Invalid format and type combination in glReadPixels
|
|
||||||
DAWN_TEST_UNSUPPORTED_IF(GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm &&
|
|
||||||
(IsOpenGL() || IsOpenGLES()));
|
|
||||||
|
|
||||||
// TODO(crbug.com/dawn/1291): These tests are failing on GLES (both native and ANGLE)
|
|
||||||
// when using Tint/GLSL.
|
|
||||||
DAWN_TEST_UNSUPPORTED_IF(IsOpenGLES());
|
|
||||||
|
|
||||||
uint32_t mipLevelCount = testLevel + 1;
|
|
||||||
wgpu::Texture texture = CreateTexture(
|
|
||||||
textureWidth, textureHeight,
|
|
||||||
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, mipLevelCount);
|
|
||||||
|
|
||||||
InitializeDepthStencilTextureRegion(texture, 0.f, initDepth, 0, 0, testLevel);
|
|
||||||
|
|
||||||
uint32_t copyWidth = textureWidth >> testLevel;
|
uint32_t copyWidth = textureWidth >> testLevel;
|
||||||
uint32_t copyHeight = textureHeight >> testLevel;
|
uint32_t copyHeight = textureHeight >> testLevel;
|
||||||
wgpu::Extent3D copySize = {copyWidth, copyHeight, 1};
|
|
||||||
|
|
||||||
constexpr uint32_t kBytesPerRow = kTextureBytesPerRowAlignment;
|
|
||||||
wgpu::BufferDescriptor bufferDescriptor = {};
|
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||||
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||||
bufferDescriptor.size =
|
bufferDescriptor.size =
|
||||||
bufferCopyOffset + BufferSizeForTextureCopy(copyWidth, copyHeight, 1,
|
bufferCopyOffset +
|
||||||
GetParam().mTextureFormat,
|
BufferSizeForTextureCopy(copyWidth, copyHeight, textureArrayLayerCount,
|
||||||
wgpu::TextureAspect::DepthOnly);
|
GetParam().mTextureFormat, wgpu::TextureAspect::DepthOnly);
|
||||||
wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor);
|
wgpu::Buffer destinationBuffer = device.CreateBuffer(&bufferDescriptor);
|
||||||
|
|
||||||
|
DoCopyFromDepthTestWithBuffer(destinationBuffer, bufferCopyOffset, initDepth, textureWidth,
|
||||||
|
textureHeight, textureArrayLayerCount, testLevel, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void DoCopyFromDepthTestWithBuffer(wgpu::Buffer destinationBuffer,
|
||||||
|
uint32_t bufferCopyOffset,
|
||||||
|
float initDepth,
|
||||||
|
uint32_t textureWidth,
|
||||||
|
uint32_t textureHeight,
|
||||||
|
uint32_t textureArrayLayerCount,
|
||||||
|
uint32_t testLevel,
|
||||||
|
bool checkBufferContent) {
|
||||||
|
// TODO(crbug.com/dawn/1291): Compute emulation path fails for Angle on Windows.
|
||||||
|
DAWN_SUPPRESS_TEST_IF(IsANGLE() && IsWindows());
|
||||||
|
|
||||||
|
uint32_t mipLevelCount = testLevel + 1;
|
||||||
|
wgpu::Texture texture =
|
||||||
|
CreateTexture(textureWidth, textureHeight,
|
||||||
|
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc,
|
||||||
|
mipLevelCount, textureArrayLayerCount);
|
||||||
|
|
||||||
|
// Initialize other mip levels with different init values for better testing
|
||||||
|
constexpr float garbageDepth = 0.123456789f;
|
||||||
|
ASSERT(initDepth != garbageDepth);
|
||||||
|
|
||||||
|
for (uint32_t level = 0; level < mipLevelCount; level++) {
|
||||||
|
float regionDepth = (level == testLevel) ? initDepth : garbageDepth;
|
||||||
|
InitializeDepthStencilTextureRegion(texture, kClearDepth, regionDepth, 0, 0, level, 0,
|
||||||
|
textureArrayLayerCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t copyWidth = textureWidth >> testLevel;
|
||||||
|
uint32_t copyHeight = textureHeight >> testLevel;
|
||||||
|
wgpu::Extent3D copySize = {copyWidth, copyHeight, textureArrayLayerCount};
|
||||||
|
|
||||||
|
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||||
|
constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::DepthOnly;
|
||||||
|
uint32_t bytesPerPixel = GetBytesPerPixel(format, aspect);
|
||||||
|
uint32_t bytesPerRow = Align(copyWidth * bytesPerPixel, kTextureBytesPerRowAlignment);
|
||||||
|
uint32_t bytesPerImage = bytesPerRow * copyHeight;
|
||||||
|
|
||||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||||
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(
|
wgpu::ImageCopyTexture imageCopyTexture =
|
||||||
texture, testLevel, {0, 0, 0}, wgpu::TextureAspect::DepthOnly);
|
utils::CreateImageCopyTexture(texture, testLevel, {0, 0, 0}, aspect);
|
||||||
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(
|
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(
|
||||||
destinationBuffer, bufferCopyOffset, kBytesPerRow, copyHeight);
|
destinationBuffer, bufferCopyOffset, bytesPerRow, copyHeight);
|
||||||
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, ©Size);
|
||||||
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
||||||
queue.Submit(1, &commandBuffer);
|
queue.Submit(1, &commandBuffer);
|
||||||
|
|
||||||
if (GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm) {
|
if (checkBufferContent) {
|
||||||
uint16_t expected = FloatToUnorm<uint16_t>(initDepth);
|
// Expected data pattern is that initDepth value at bottom left corner, while other
|
||||||
std::vector<uint16_t> expectedData = {
|
// region is kClearDepth. Data of each layer is the same.
|
||||||
0, 0, 0, 0, //
|
if (format == wgpu::TextureFormat::Depth16Unorm) {
|
||||||
0, 0, 0, 0, //
|
uint16_t expected = FloatToUnorm<uint16_t>(initDepth);
|
||||||
expected, expected, 0, 0, //
|
uint16_t cleared = FloatToUnorm<uint16_t>(kClearDepth);
|
||||||
expected, expected, 0, 0, //
|
std::vector<uint16_t> expectedData(copyWidth * copyHeight, cleared);
|
||||||
};
|
for (uint32_t y = copyHeight / 2; y < copyHeight; y++) {
|
||||||
|
auto rowStart = expectedData.data() + y * copyWidth;
|
||||||
|
std::fill(rowStart, rowStart + copyWidth / 2, expected);
|
||||||
|
}
|
||||||
|
|
||||||
for (uint32_t y = 0; y < copyHeight; ++y) {
|
for (uint32_t z = 0; z < textureArrayLayerCount; ++z) {
|
||||||
EXPECT_BUFFER_U16_RANGE_EQ(expectedData.data() + copyWidth * y, destinationBuffer,
|
uint32_t bufferOffsetPerArrayLayer = bytesPerImage * z;
|
||||||
bufferCopyOffset + y * kBytesPerRow, copyWidth);
|
for (uint32_t y = 0; y < copyHeight; ++y) {
|
||||||
}
|
EXPECT_BUFFER_U16_RANGE_EQ(
|
||||||
|
expectedData.data() + copyWidth * y, destinationBuffer,
|
||||||
|
bufferCopyOffset + bufferOffsetPerArrayLayer + y * bytesPerRow,
|
||||||
|
copyWidth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
std::vector<float> expectedData(copyWidth * copyHeight, kClearDepth);
|
||||||
|
for (uint32_t y = copyHeight / 2; y < copyHeight; y++) {
|
||||||
|
auto rowStart = expectedData.data() + y * copyWidth;
|
||||||
|
std::fill(rowStart, rowStart + copyWidth / 2, initDepth);
|
||||||
|
}
|
||||||
|
|
||||||
} else {
|
for (uint32_t z = 0; z < textureArrayLayerCount; ++z) {
|
||||||
std::vector<float> expectedData = {
|
uint32_t bufferOffsetPerArrayLayer = bytesPerImage * z;
|
||||||
0.0, 0.0, 0.0, 0.0, //
|
for (uint32_t y = 0; y < copyHeight; ++y) {
|
||||||
0.0, 0.0, 0.0, 0.0, //
|
EXPECT_BUFFER_FLOAT_RANGE_EQ(
|
||||||
initDepth, initDepth, 0.0, 0.0, //
|
expectedData.data() + copyWidth * y, destinationBuffer,
|
||||||
initDepth, initDepth, 0.0, 0.0, //
|
bufferCopyOffset + bufferOffsetPerArrayLayer + y * bytesPerRow,
|
||||||
};
|
copyWidth);
|
||||||
|
}
|
||||||
for (uint32_t y = 0; y < copyHeight; ++y) {
|
}
|
||||||
EXPECT_BUFFER_FLOAT_RANGE_EQ(expectedData.data() + copyWidth * y, destinationBuffer,
|
|
||||||
bufferCopyOffset + y * kBytesPerRow, copyWidth);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -518,34 +597,185 @@ class DepthCopyTests : public DepthStencilCopyTests {
|
||||||
|
|
||||||
// Test copying the depth-only aspect into a buffer.
|
// Test copying the depth-only aspect into a buffer.
|
||||||
TEST_P(DepthCopyTests, FromDepthAspect) {
|
TEST_P(DepthCopyTests, FromDepthAspect) {
|
||||||
constexpr float kInitDepth = 0.2f;
|
|
||||||
constexpr uint32_t kBufferCopyOffset = 0;
|
constexpr uint32_t kBufferCopyOffset = 0;
|
||||||
constexpr uint32_t kWidth = 4;
|
|
||||||
constexpr uint32_t kHeight = 4;
|
|
||||||
constexpr uint32_t kTestLevel = 0;
|
constexpr uint32_t kTestLevel = 0;
|
||||||
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, kWidth, kHeight, kTestLevel);
|
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||||
|
// Original test parameter
|
||||||
|
{4, 4},
|
||||||
|
// Only 1 pixel at bottom left has value, test compute emulation path for unorm 16
|
||||||
|
{2, 2},
|
||||||
|
// Odd number texture width to test compute emulation path for unorm 16
|
||||||
|
{3, 3},
|
||||||
|
// float 32 needs bytesPerRow alignment
|
||||||
|
{65, 1},
|
||||||
|
// unorm 16 and float 32 need bytesPerRow alignment
|
||||||
|
{129, 1},
|
||||||
|
};
|
||||||
|
constexpr uint32_t kTestTextureArrayLayerCounts[] = {
|
||||||
|
1,
|
||||||
|
2,
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||||
|
for (const auto& size : kTestTextureSizes) {
|
||||||
|
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, size[0], size[1], sizeZ, kTestLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test copying the depth-only aspect into a buffer at a non-zero offset.
|
// Test copying the depth-only aspect into a buffer at a non-zero offset.
|
||||||
TEST_P(DepthCopyTests, FromDepthAspectToBufferAtNonZeroOffset) {
|
TEST_P(DepthCopyTests, FromDepthAspectToBufferAtNonZeroOffset) {
|
||||||
constexpr float kInitDepth = 0.2f;
|
|
||||||
constexpr uint32_t kWidth = 4;
|
|
||||||
constexpr uint32_t kHeight = 4;
|
|
||||||
constexpr uint32_t kTestLevel = 0;
|
constexpr uint32_t kTestLevel = 0;
|
||||||
constexpr std::array<uint32_t, 2> kBufferCopyOffsets = {4u, 512u};
|
constexpr uint32_t kBufferCopyOffsets[] = {4u, 512u};
|
||||||
for (uint32_t offset : kBufferCopyOffsets) {
|
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||||
DoCopyFromDepthTest(offset, kInitDepth, kWidth, kHeight, kTestLevel);
|
// Original test parameter
|
||||||
|
{4, 4},
|
||||||
|
// Only 1 pixel at bottom left has value, test compute emulation path for unorm 16
|
||||||
|
{2, 2},
|
||||||
|
// Odd number texture width to test compute emulation path for unorm 16
|
||||||
|
{3, 3},
|
||||||
|
// float 32 needs bytesPerRow alignment
|
||||||
|
{65, 1},
|
||||||
|
// unorm 16 and float 32 need bytesPerRow alignment
|
||||||
|
{129, 1},
|
||||||
|
};
|
||||||
|
constexpr uint32_t kTestTextureArrayLayerCounts[] = {
|
||||||
|
1,
|
||||||
|
2,
|
||||||
|
};
|
||||||
|
for (const uint32_t sizeZ : kTestTextureArrayLayerCounts) {
|
||||||
|
for (uint32_t offset : kBufferCopyOffsets) {
|
||||||
|
for (const auto& size : kTestTextureSizes) {
|
||||||
|
DoCopyFromDepthTest(offset, kInitDepth, size[0], size[1], sizeZ, kTestLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test copying the non-zero mip, depth-only aspect into a buffer.
|
// Test copying the non-zero mip, depth-only aspect into a buffer.
|
||||||
TEST_P(DepthCopyTests, FromNonZeroMipDepthAspect) {
|
TEST_P(DepthCopyTests, FromNonZeroMipDepthAspect) {
|
||||||
constexpr float kInitDepth = 0.2f;
|
|
||||||
constexpr uint32_t kBufferCopyOffset = 0;
|
constexpr uint32_t kBufferCopyOffset = 0;
|
||||||
constexpr uint32_t kWidth = 9;
|
constexpr uint32_t kWidth = 9;
|
||||||
constexpr uint32_t kHeight = 9;
|
constexpr uint32_t kHeight = 9;
|
||||||
constexpr uint32_t kTestLevel = 1;
|
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, kWidth, kHeight, 1, 1);
|
||||||
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, kWidth, kHeight, kTestLevel);
|
DoCopyFromDepthTest(kBufferCopyOffset, kInitDepth, kWidth, kHeight, 2, 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test buffer content outside of copy extent is preserved.
|
||||||
|
// This test is made specifially for compute blit for depth16unorm emulation path.
|
||||||
|
// The texel size is 2 byte, while in the compute shader we have to write 4 byte at a time.
|
||||||
|
// When the copy extent width is an odd number, buffer content outside of the copy range is
|
||||||
|
// inevitably written. So we need to make sure the original content of the buffer that's outside of
|
||||||
|
// the copy extent is still correctly preserved.
|
||||||
|
TEST_P(DepthCopyTests, PreserveBufferContent) {
|
||||||
|
constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u};
|
||||||
|
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||||
|
{1, 1},
|
||||||
|
{1, 2},
|
||||||
|
{3, 3},
|
||||||
|
};
|
||||||
|
constexpr uint32_t kExtraBufferSize[] = {0u, 4u};
|
||||||
|
const uint32_t kSizeZ = 1;
|
||||||
|
constexpr uint32_t kTestLevel = 0;
|
||||||
|
|
||||||
|
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||||
|
constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::DepthOnly;
|
||||||
|
|
||||||
|
for (uint32_t extraBufferSize : kExtraBufferSize) {
|
||||||
|
for (uint32_t offset : kBufferCopyOffsets) {
|
||||||
|
for (const auto& size : kTestTextureSizes) {
|
||||||
|
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||||
|
// Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync
|
||||||
|
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||||
|
bufferDescriptor.size =
|
||||||
|
extraBufferSize + offset +
|
||||||
|
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect);
|
||||||
|
bufferDescriptor.mappedAtCreation = true;
|
||||||
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
||||||
|
constexpr uint8_t kOriginalValue = 0xff;
|
||||||
|
{
|
||||||
|
// Fill the buffer with an original value other than 0 to check they are
|
||||||
|
// incorrectly overwritten outside of the copy range.
|
||||||
|
uint8_t* ptr = static_cast<uint8_t*>(buffer.GetMappedRange());
|
||||||
|
std::fill(ptr, ptr + bufferDescriptor.size, kOriginalValue);
|
||||||
|
buffer.Unmap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Don't check copy region content because the buffer doesn't have
|
||||||
|
// wgpu::BufferUsage::CopySrc usage.
|
||||||
|
DoCopyFromDepthTestWithBuffer(buffer, offset, kInitDepth, size[0], size[1], kSizeZ,
|
||||||
|
kTestLevel, false);
|
||||||
|
|
||||||
|
std::vector<uint8_t> expected(bufferDescriptor.size, kOriginalValue);
|
||||||
|
// Get the offset of the end of the copy range (without aligning with 4 bytes)
|
||||||
|
uint32_t bufferEndOffset =
|
||||||
|
offset +
|
||||||
|
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false);
|
||||||
|
if (bufferDescriptor.size > bufferEndOffset) {
|
||||||
|
// Cannot use EXPECT_BUFFER_* helper here because it needs to align the copy
|
||||||
|
// size to a multiple of 4 bytes to call CopyBufferToBuffer. We are checking
|
||||||
|
// against format like Depth16Unorm so we need offset to be multiple of 2.
|
||||||
|
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, wgpu::kWholeMapSize);
|
||||||
|
const uint8_t* ptr = static_cast<const uint8_t*>(buffer.GetConstMappedRange());
|
||||||
|
|
||||||
|
// Check the content before copy range.
|
||||||
|
for (uint32_t i = 0; i < offset; i++) {
|
||||||
|
EXPECT_EQ(ptr[i], kOriginalValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the content after copy range.
|
||||||
|
uint32_t checkSize = bufferDescriptor.size - bufferEndOffset;
|
||||||
|
for (uint32_t i = 0; i < checkSize; i++) {
|
||||||
|
EXPECT_EQ(ptr[bufferEndOffset + i], kOriginalValue);
|
||||||
|
}
|
||||||
|
buffer.Unmap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test compact buffer size edge case.
|
||||||
|
// This test is made specifially for compute blit for depth16unorm emulation path.
|
||||||
|
// When format is depth16unorm and width is an odd number, the size of the most compact buffer copy
|
||||||
|
// target can be something that's not a multiple of 4. We need to make sure access don't go out of
|
||||||
|
// bounds in the shader, when still writing to array<u32> in the compute shader.
|
||||||
|
TEST_P(DepthCopyTests, BufferCopySizeEdgeCase) {
|
||||||
|
constexpr uint32_t kBufferCopyOffsets[] = {0u, 4u, 512u};
|
||||||
|
constexpr uint32_t kTestTextureSizes[][2] = {
|
||||||
|
// Cannot create compact copy buffer for {1, 1} here as storage buffer binding requires size
|
||||||
|
// of at least 4 bytes.
|
||||||
|
{3, 1},
|
||||||
|
{1, 2},
|
||||||
|
{3, 3},
|
||||||
|
};
|
||||||
|
const uint32_t kSizeZ = 1;
|
||||||
|
constexpr uint32_t kTestLevel = 0;
|
||||||
|
|
||||||
|
wgpu::TextureFormat format = GetParam().mTextureFormat;
|
||||||
|
constexpr wgpu::TextureAspect aspect = wgpu::TextureAspect::DepthOnly;
|
||||||
|
|
||||||
|
for (uint32_t offset : kBufferCopyOffsets) {
|
||||||
|
for (const auto& size : kTestTextureSizes) {
|
||||||
|
wgpu::BufferDescriptor bufferDescriptor = {};
|
||||||
|
// Add wgpu::BufferUsage::MapRead to check the buffer content with mapAsync
|
||||||
|
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||||
|
bufferDescriptor.size =
|
||||||
|
offset +
|
||||||
|
// Don't align for 4 bytes to get smallest possible buffer for depth16unorm.
|
||||||
|
BufferSizeForTextureCopy(size[0], size[1], kSizeZ, format, aspect, false);
|
||||||
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
||||||
|
|
||||||
|
// Don't check copy region content because the buffer doesn't have
|
||||||
|
// wgpu::BufferUsage::CopySrc usage.
|
||||||
|
DoCopyFromDepthTestWithBuffer(buffer, offset, kInitDepth, size[0], size[1], kSizeZ,
|
||||||
|
kTestLevel, false);
|
||||||
|
|
||||||
|
// Unable to check the result since either MapAsync and CopyBufferToBuffer requires size
|
||||||
|
// to be multiple of 4 bytes.
|
||||||
|
// Just run and don't crash on ASSERT.
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class DepthCopyFromBufferTests : public DepthStencilCopyTests {
|
class DepthCopyFromBufferTests : public DepthStencilCopyTests {
|
||||||
|
@ -582,8 +812,6 @@ class DepthCopyFromBufferTests : public DepthStencilCopyTests {
|
||||||
destTexture, 0, {0, 0, 0}, wgpu::TextureAspect::DepthOnly);
|
destTexture, 0, {0, 0, 0}, wgpu::TextureAspect::DepthOnly);
|
||||||
wgpu::Extent3D extent = {kWidth, kHeight, 1};
|
wgpu::Extent3D extent = {kWidth, kHeight, 1};
|
||||||
|
|
||||||
constexpr float kInitDepth = 0.2f;
|
|
||||||
|
|
||||||
// This expectation is the test as it performs the CopyTextureToBuffer.
|
// This expectation is the test as it performs the CopyTextureToBuffer.
|
||||||
if (GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm) {
|
if (GetParam().mTextureFormat == wgpu::TextureFormat::Depth16Unorm) {
|
||||||
uint16_t expected = FloatToUnorm<uint16_t>(kInitDepth);
|
uint16_t expected = FloatToUnorm<uint16_t>(kInitDepth);
|
||||||
|
|
Loading…
Reference in New Issue