tint: remove LoopToForLoop and FoldTrivialSingleUseLets transforms for HLSL and GLSL
Change-Id: I18c807b2449dc2842cb9dbfaeba98dae640d2355 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102621 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
parent
d6afca1955
commit
e14a27bc7f
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@ -25,7 +25,6 @@
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#include "src/tint/sem/type_manager.h"
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#include "src/tint/transform/binding_remapper.h"
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#include "src/tint/transform/first_index_offset.h"
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#include "src/tint/transform/fold_trivial_single_use_lets.h"
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#include "src/tint/transform/manager.h"
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#include "src/tint/transform/multiplanar_external_texture.h"
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#include "src/tint/transform/renamer.h"
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@ -498,14 +498,10 @@ libtint_source_set("libtint_core_all_src") {
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"transform/expand_compound_assignment.h",
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"transform/first_index_offset.cc",
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"transform/first_index_offset.h",
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"transform/fold_trivial_single_use_lets.cc",
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"transform/fold_trivial_single_use_lets.h",
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"transform/for_loop_to_loop.cc",
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"transform/for_loop_to_loop.h",
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"transform/localize_struct_array_assignment.cc",
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"transform/localize_struct_array_assignment.h",
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"transform/loop_to_for_loop.cc",
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"transform/loop_to_for_loop.h",
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"transform/manager.cc",
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"transform/manager.h",
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"transform/module_scope_var_to_entry_point_param.cc",
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@ -1202,10 +1198,8 @@ if (tint_build_unittests) {
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"transform/disable_uniformity_analysis_test.cc",
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"transform/expand_compound_assignment_test.cc",
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"transform/first_index_offset_test.cc",
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"transform/fold_trivial_single_use_lets_test.cc",
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"transform/for_loop_to_loop_test.cc",
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"transform/localize_struct_array_assignment_test.cc",
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"transform/loop_to_for_loop_test.cc",
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"transform/module_scope_var_to_entry_point_param_test.cc",
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"transform/multiplanar_external_texture_test.cc",
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"transform/num_workgroups_from_uniform_test.cc",
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@ -410,14 +410,10 @@ set(TINT_LIB_SRCS
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transform/expand_compound_assignment.h
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transform/first_index_offset.cc
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transform/first_index_offset.h
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transform/fold_trivial_single_use_lets.cc
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transform/fold_trivial_single_use_lets.h
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transform/for_loop_to_loop.cc
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transform/for_loop_to_loop.h
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transform/localize_struct_array_assignment.cc
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transform/localize_struct_array_assignment.h
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transform/loop_to_for_loop.cc
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transform/loop_to_for_loop.h
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transform/manager.cc
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transform/manager.h
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transform/module_scope_var_to_entry_point_param.cc
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@ -1117,11 +1113,9 @@ if(TINT_BUILD_TESTS)
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transform/disable_uniformity_analysis_test.cc
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transform/expand_compound_assignment_test.cc
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transform/first_index_offset_test.cc
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transform/fold_trivial_single_use_lets_test.cc
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transform/for_loop_to_loop_test.cc
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transform/expand_compound_assignment.cc
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transform/localize_struct_array_assignment_test.cc
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transform/loop_to_for_loop_test.cc
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transform/module_scope_var_to_entry_point_param_test.cc
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transform/multiplanar_external_texture_test.cc
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transform/num_workgroups_from_uniform_test.cc
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@ -1025,11 +1025,6 @@ int main(int argc, const char** argv) {
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m.Add<tint::transform::FirstIndexOffset>();
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return true;
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}},
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{"fold_trivial_single_use_lets",
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[](tint::inspector::Inspector&, tint::transform::Manager& m, tint::transform::DataMap&) {
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m.Add<tint::transform::FoldTrivialSingleUseLets>();
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return true;
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}},
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{"renamer",
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[](tint::inspector::Inspector&, tint::transform::Manager& m, tint::transform::DataMap&) {
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m.Add<tint::transform::Renamer>();
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@ -1,105 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/transform/fold_trivial_single_use_lets.h"
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#include "src/tint/program_builder.h"
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#include "src/tint/sem/block_statement.h"
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#include "src/tint/sem/function.h"
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#include "src/tint/sem/materialize.h"
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#include "src/tint/sem/statement.h"
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#include "src/tint/sem/variable.h"
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#include "src/tint/utils/scoped_assignment.h"
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TINT_INSTANTIATE_TYPEINFO(tint::transform::FoldTrivialSingleUseLets);
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namespace tint::transform {
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namespace {
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/// @returns a @p stmt cast to a ast::VariableDeclStatement iff the statement is a let declaration,
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/// with an initializer that's an identifier or literal expression.
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const ast::VariableDeclStatement* AsTrivialLetDecl(const ast::Statement* stmt) {
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auto* var_decl = stmt->As<ast::VariableDeclStatement>();
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if (!var_decl) {
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return nullptr;
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}
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auto* let = var_decl->variable->As<ast::Let>();
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if (!let) {
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return nullptr;
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}
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auto* ctor = let->constructor;
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if (!IsAnyOf<ast::IdentifierExpression, ast::LiteralExpression>(ctor)) {
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return nullptr;
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}
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return var_decl;
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}
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} // namespace
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FoldTrivialSingleUseLets::FoldTrivialSingleUseLets() = default;
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FoldTrivialSingleUseLets::~FoldTrivialSingleUseLets() = default;
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void FoldTrivialSingleUseLets::Run(CloneContext& ctx, const DataMap&, DataMap&) const {
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for (auto* node : ctx.src->ASTNodes().Objects()) {
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// For each statement in each block of the entire program...
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if (auto* block = node->As<ast::BlockStatement>()) {
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auto& stmts = block->statements;
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for (size_t stmt_idx = 0; stmt_idx < stmts.Length(); stmt_idx++) {
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auto* stmt = stmts[stmt_idx];
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// Is the statement a trivial let declaration with a single user?
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if (auto* let_decl = AsTrivialLetDecl(stmt)) {
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auto* let = let_decl->variable;
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auto* sem_let = ctx.src->Sem().Get(let);
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auto& users = sem_let->Users();
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if (users.size() != 1) {
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continue; // Does not have a single user.
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}
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auto* user = users[0];
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auto* user_stmt = user->Stmt()->Declaration();
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// Scan forward to find the statement of use. If there's a statement between the
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// declaration and the use, then we cannot safely fold.
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for (size_t i = stmt_idx; i < stmts.Length(); i++) {
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if (user_stmt == stmts[i]) {
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auto* user_expr = user->Declaration();
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ctx.Remove(stmts, let_decl);
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auto* initializer = ctx.Clone(let->constructor);
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if (auto* materialize =
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sem_let->Constructor()->As<sem::Materialize>()) {
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// The let initializer was an abstract numeric that was implicitly
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// materialized to a concrete type. As we're inlining the
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// initializer into the use, we need to make this cast explicit,
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// otherwise we'll have a different type for the substitution.
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auto* concrete_ty = CreateASTTypeFor(ctx, materialize->Type());
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initializer = ctx.dst->Construct(concrete_ty, initializer);
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}
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ctx.Replace(user_expr, initializer);
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}
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if (!AsTrivialLetDecl(stmts[i])) {
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// Stop if we hit a statement that isn't the single use of the
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// let, and isn't a let itself.
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break;
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}
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}
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}
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}
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}
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}
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ctx.Clone();
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}
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} // namespace tint::transform
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@ -1,56 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TINT_TRANSFORM_FOLD_TRIVIAL_SINGLE_USE_LETS_H_
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#define SRC_TINT_TRANSFORM_FOLD_TRIVIAL_SINGLE_USE_LETS_H_
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#include <string>
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#include <unordered_map>
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#include "src/tint/transform/transform.h"
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namespace tint::transform {
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/// FoldTrivialSingleUseLets is an optimizer for folding away trivial `let`
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/// statements into their single place of use. This transform is intended to
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/// clean up the SSA `let`s produced by the SPIR-V reader.
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/// `let`s can only be folded if:
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/// * There is a single usage of the `let` value.
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/// * The `let` is constructed with a ScalarConstructorExpression, or with an
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/// IdentifierExpression.
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/// * There are only other foldable `let`s between the `let` declaration and its
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/// single usage.
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/// These rules prevent any hoisting of the let that may affect execution
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/// behaviour.
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class FoldTrivialSingleUseLets final : public Castable<FoldTrivialSingleUseLets, Transform> {
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public:
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/// Constructor
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FoldTrivialSingleUseLets();
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/// Destructor
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~FoldTrivialSingleUseLets() override;
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protected:
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/// Runs the transform using the CloneContext built for transforming a
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/// program. Run() is responsible for calling Clone() on the CloneContext.
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/// @param ctx the CloneContext primed with the input program and
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/// ProgramBuilder
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/// @param inputs optional extra transform-specific input data
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/// @param outputs optional extra transform-specific output data
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void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) const override;
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};
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} // namespace tint::transform
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#endif // SRC_TINT_TRANSFORM_FOLD_TRIVIAL_SINGLE_USE_LETS_H_
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@ -1,247 +0,0 @@
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// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/transform/fold_trivial_single_use_lets.h"
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#include "src/tint/transform/test_helper.h"
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namespace tint::transform {
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namespace {
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using FoldTrivialSingleUseLetsTest = TransformTest;
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TEST_F(FoldTrivialSingleUseLetsTest, EmptyModule) {
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auto* src = "";
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auto* expect = "";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, Single_Concrete) {
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auto* src = R"(
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fn f() {
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let x = 1i;
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_ = x;
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}
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)";
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auto* expect = R"(
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fn f() {
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_ = 1i;
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}
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)";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, Single_Abstract) {
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auto* src = R"(
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fn f() {
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let x = 1;
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_ = x;
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}
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)";
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auto* expect = R"(
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fn f() {
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_ = i32(1);
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}
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)";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, Multiple_Concrete) {
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auto* src = R"(
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fn f() {
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let x = 1u;
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let y = 2u;
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let z = 3u;
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_ = x + y + z;
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}
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)";
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auto* expect = R"(
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fn f() {
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_ = ((1u + 2u) + 3u);
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}
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)";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, Multiple_Abstract) {
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auto* src = R"(
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fn f() {
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let x = 1;
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let y = 2;
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let z = 3;
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_ = x + y + z;
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}
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)";
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auto* expect = R"(
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fn f() {
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_ = ((i32(1) + i32(2)) + i32(3));
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}
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)";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, Chained_Concrete) {
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auto* src = R"(
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fn f() {
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let x = 1i;
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let y = x;
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let z = y;
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_ = z;
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}
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)";
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auto* expect = R"(
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fn f() {
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_ = 1i;
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}
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)";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, Chained_Abstract) {
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auto* src = R"(
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fn f() {
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let x = 1;
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let y = x;
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let z = y;
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_ = z;
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}
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)";
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auto* expect = R"(
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fn f() {
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_ = i32(1);
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}
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)";
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, NoFold_NonTrivialLet) {
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auto* src = R"(
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fn function_with_possible_side_effect() -> i32 {
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return 1;
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}
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fn f() {
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let x = 1;
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let y = function_with_possible_side_effect();
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_ = (x + y);
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}
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)";
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auto* expect = src;
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, NoFold_NonTrivialLet_OutOfOrder) {
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auto* src = R"(
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fn f() {
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let x = 1;
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let y = function_with_possible_side_effect();
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_ = (x + y);
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}
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fn function_with_possible_side_effect() -> i32 {
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return 1;
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}
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)";
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auto* expect = src;
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, NoFold_UseInSubBlock) {
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auto* src = R"(
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fn f() {
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let x = 1;
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{
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_ = x;
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}
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}
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)";
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auto* expect = src;
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, NoFold_MultipleUses) {
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auto* src = R"(
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fn f() {
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let x = 1;
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_ = (x + x);
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}
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)";
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auto* expect = src;
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auto got = Run<FoldTrivialSingleUseLets>(src);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(FoldTrivialSingleUseLetsTest, NoFold_Shadowing) {
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auto* src = R"(
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fn f() {
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var y = 1;
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let x = y;
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{
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let y = false;
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_ = (x + x);
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}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<FoldTrivialSingleUseLets>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace tint::transform
|
|
@ -1,136 +0,0 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/tint/transform/loop_to_for_loop.h"
|
||||
|
||||
#include "src/tint/ast/break_statement.h"
|
||||
#include "src/tint/ast/for_loop_statement.h"
|
||||
#include "src/tint/program_builder.h"
|
||||
#include "src/tint/sem/block_statement.h"
|
||||
#include "src/tint/sem/function.h"
|
||||
#include "src/tint/sem/statement.h"
|
||||
#include "src/tint/sem/variable.h"
|
||||
#include "src/tint/utils/scoped_assignment.h"
|
||||
|
||||
TINT_INSTANTIATE_TYPEINFO(tint::transform::LoopToForLoop);
|
||||
|
||||
namespace tint::transform {
|
||||
namespace {
|
||||
|
||||
bool IsBlockWithSingleBreak(const ast::BlockStatement* block) {
|
||||
if (block->statements.Length() != 1) {
|
||||
return false;
|
||||
}
|
||||
return block->statements[0]->Is<ast::BreakStatement>();
|
||||
}
|
||||
|
||||
bool IsVarUsedByStmt(const sem::Info& sem, const ast::Variable* var, const ast::Statement* stmt) {
|
||||
auto* var_sem = sem.Get(var);
|
||||
for (auto* user : var_sem->Users()) {
|
||||
if (auto* s = user->Stmt()) {
|
||||
if (s->Declaration() == stmt) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
LoopToForLoop::LoopToForLoop() = default;
|
||||
|
||||
LoopToForLoop::~LoopToForLoop() = default;
|
||||
|
||||
bool LoopToForLoop::ShouldRun(const Program* program, const DataMap&) const {
|
||||
for (auto* node : program->ASTNodes().Objects()) {
|
||||
if (node->Is<ast::LoopStatement>()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void LoopToForLoop::Run(CloneContext& ctx, const DataMap&, DataMap&) const {
|
||||
ctx.ReplaceAll([&](const ast::LoopStatement* loop) -> const ast::Statement* {
|
||||
// For loop condition is taken from the first statement in the loop.
|
||||
// This requires an if-statement with either:
|
||||
// * A true block with no else statements, and the true block contains a
|
||||
// single 'break' statement.
|
||||
// * An empty true block with a single, no-condition else statement
|
||||
// containing a single 'break' statement.
|
||||
// Examples:
|
||||
// loop { if (condition) { break; } ... }
|
||||
// loop { if (condition) {} else { break; } ... }
|
||||
auto& stmts = loop->body->statements;
|
||||
if (stmts.IsEmpty()) {
|
||||
return nullptr;
|
||||
}
|
||||
auto* if_stmt = stmts[0]->As<ast::IfStatement>();
|
||||
if (!if_stmt) {
|
||||
return nullptr;
|
||||
}
|
||||
auto* else_stmt = tint::As<ast::BlockStatement>(if_stmt->else_statement);
|
||||
|
||||
bool negate_condition = false;
|
||||
if (IsBlockWithSingleBreak(if_stmt->body) && if_stmt->else_statement == nullptr) {
|
||||
negate_condition = true;
|
||||
} else if (if_stmt->body->Empty() && else_stmt && IsBlockWithSingleBreak(else_stmt)) {
|
||||
negate_condition = false;
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// The continuing block must be empty or contain a single, assignment or
|
||||
// function call statement.
|
||||
const ast::Statement* continuing = nullptr;
|
||||
if (auto* loop_cont = loop->continuing) {
|
||||
if (loop_cont->statements.Length() != 1) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
continuing = loop_cont->statements[0];
|
||||
if (!continuing->IsAnyOf<ast::AssignmentStatement, ast::CallStatement>()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// And the continuing statement must not use any of the variables declared
|
||||
// in the loop body.
|
||||
for (auto* stmt : loop->body->statements) {
|
||||
if (auto* var_decl = stmt->As<ast::VariableDeclStatement>()) {
|
||||
if (IsVarUsedByStmt(ctx.src->Sem(), var_decl->variable, continuing)) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
continuing = ctx.Clone(continuing);
|
||||
}
|
||||
|
||||
auto* condition = ctx.Clone(if_stmt->condition);
|
||||
if (negate_condition) {
|
||||
condition = ctx.dst->create<ast::UnaryOpExpression>(ast::UnaryOp::kNot, condition);
|
||||
}
|
||||
|
||||
ast::Statement* initializer = nullptr;
|
||||
|
||||
ctx.Remove(loop->body->statements, if_stmt);
|
||||
auto* body = ctx.Clone(loop->body);
|
||||
return ctx.dst->create<ast::ForLoopStatement>(initializer, condition, continuing, body);
|
||||
});
|
||||
|
||||
ctx.Clone();
|
||||
}
|
||||
|
||||
} // namespace tint::transform
|
|
@ -1,49 +0,0 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef SRC_TINT_TRANSFORM_LOOP_TO_FOR_LOOP_H_
|
||||
#define SRC_TINT_TRANSFORM_LOOP_TO_FOR_LOOP_H_
|
||||
|
||||
#include "src/tint/transform/transform.h"
|
||||
|
||||
namespace tint::transform {
|
||||
|
||||
/// LoopToForLoop is a Transform that attempts to convert WGSL `loop {}`
|
||||
/// statements into a for-loop statement.
|
||||
class LoopToForLoop final : public Castable<LoopToForLoop, Transform> {
|
||||
public:
|
||||
/// Constructor
|
||||
LoopToForLoop();
|
||||
|
||||
/// Destructor
|
||||
~LoopToForLoop() override;
|
||||
|
||||
/// @param program the program to inspect
|
||||
/// @param data optional extra transform-specific input data
|
||||
/// @returns true if this transform should be run for the given program
|
||||
bool ShouldRun(const Program* program, const DataMap& data = {}) const override;
|
||||
|
||||
protected:
|
||||
/// Runs the transform using the CloneContext built for transforming a
|
||||
/// program. Run() is responsible for calling Clone() on the CloneContext.
|
||||
/// @param ctx the CloneContext primed with the input program and
|
||||
/// ProgramBuilder
|
||||
/// @param inputs optional extra transform-specific input data
|
||||
/// @param outputs optional extra transform-specific output data
|
||||
void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) const override;
|
||||
};
|
||||
|
||||
} // namespace tint::transform
|
||||
|
||||
#endif // SRC_TINT_TRANSFORM_LOOP_TO_FOR_LOOP_H_
|
|
@ -1,358 +0,0 @@
|
|||
// Copyright 2021 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "src/tint/transform/loop_to_for_loop.h"
|
||||
|
||||
#include "src/tint/transform/test_helper.h"
|
||||
|
||||
namespace tint::transform {
|
||||
namespace {
|
||||
|
||||
using LoopToForLoopTest = TransformTest;
|
||||
|
||||
TEST_F(LoopToForLoopTest, ShouldRunEmptyModule) {
|
||||
auto* src = R"()";
|
||||
|
||||
EXPECT_FALSE(ShouldRun<LoopToForLoop>(src));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, ShouldRunHasForLoop) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
loop {
|
||||
break;
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
EXPECT_TRUE(ShouldRun<LoopToForLoop>(src));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, EmptyModule) {
|
||||
auto* src = "";
|
||||
auto* expect = "";
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, IfBreak) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if (i > 15) {
|
||||
break;
|
||||
}
|
||||
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
for(; !((i > 15)); i = (i + 1)) {
|
||||
_ = 123;
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, IfElseBreak) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if (i < 15) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
for(; (i < 15); i = (i + 1)) {
|
||||
_ = 123;
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, Nested) {
|
||||
auto* src = R"(
|
||||
let N = 16u;
|
||||
|
||||
fn f() {
|
||||
var i : u32 = 0u;
|
||||
loop {
|
||||
if (i >= N) {
|
||||
break;
|
||||
}
|
||||
{
|
||||
var j : u32 = 0u;
|
||||
loop {
|
||||
if (j >= N) {
|
||||
break;
|
||||
}
|
||||
|
||||
_ = i;
|
||||
_ = j;
|
||||
|
||||
continuing {
|
||||
j = (j + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
continuing {
|
||||
i = (i + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = R"(
|
||||
const N = 16u;
|
||||
|
||||
fn f() {
|
||||
var i : u32 = 0u;
|
||||
for(; !((i >= N)); i = (i + 1u)) {
|
||||
{
|
||||
var j : u32 = 0u;
|
||||
for(; !((j >= N)); j = (j + 1u)) {
|
||||
_ = i;
|
||||
_ = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_IfMultipleStmts) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i < 15)) {
|
||||
_ = i;
|
||||
break;
|
||||
}
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = (i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_IfElseMultipleStmts) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i < 15)) {
|
||||
} else {
|
||||
_ = i;
|
||||
break;
|
||||
}
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = (i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_ContinuingIsCompound) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i < 15)) {
|
||||
break;
|
||||
}
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
if (false) {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_ContinuingMultipleStmts) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i < 15)) {
|
||||
break;
|
||||
}
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = (i + 1);
|
||||
_ = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_ContinuingUsesVarDeclInLoopBody) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i < 15)) {
|
||||
break;
|
||||
}
|
||||
var j : i32;
|
||||
|
||||
continuing {
|
||||
i = (i + j);
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_IfBreakWithElse) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i > 15)) {
|
||||
break;
|
||||
} else {
|
||||
}
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = (i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
TEST_F(LoopToForLoopTest, NoTransform_IfBreakWithElseIf) {
|
||||
auto* src = R"(
|
||||
fn f() {
|
||||
var i : i32;
|
||||
i = 0;
|
||||
loop {
|
||||
if ((i > 15)) {
|
||||
break;
|
||||
} else if (true) {
|
||||
}
|
||||
_ = 123;
|
||||
|
||||
continuing {
|
||||
i = (i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
auto* expect = src;
|
||||
|
||||
auto got = Run<LoopToForLoop>(src);
|
||||
|
||||
EXPECT_EQ(expect, str(got));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace tint::transform
|
|
@ -55,8 +55,6 @@
|
|||
#include "src/tint/transform/decompose_memory_access.h"
|
||||
#include "src/tint/transform/disable_uniformity_analysis.h"
|
||||
#include "src/tint/transform/expand_compound_assignment.h"
|
||||
#include "src/tint/transform/fold_trivial_single_use_lets.h"
|
||||
#include "src/tint/transform/loop_to_for_loop.h"
|
||||
#include "src/tint/transform/manager.h"
|
||||
#include "src/tint/transform/pad_structs.h"
|
||||
#include "src/tint/transform/promote_initializers_to_let.h"
|
||||
|
@ -208,11 +206,6 @@ SanitizedResult Sanitize(const Program* in,
|
|||
/* preserve_unicode */ false);
|
||||
manager.Add<transform::Unshadow>();
|
||||
|
||||
// Attempt to convert `loop`s into for-loops. This is to try and massage the
|
||||
// output into something that will not cause FXC to choke or misbehave.
|
||||
manager.Add<transform::FoldTrivialSingleUseLets>();
|
||||
manager.Add<transform::LoopToForLoop>();
|
||||
|
||||
if (!options.disable_workgroup_init) {
|
||||
// ZeroInitWorkgroupMemory must come before CanonicalizeEntryPointIO as
|
||||
// ZeroInitWorkgroupMemory may inject new builtin parameters.
|
||||
|
|
|
@ -55,9 +55,7 @@
|
|||
#include "src/tint/transform/decompose_memory_access.h"
|
||||
#include "src/tint/transform/disable_uniformity_analysis.h"
|
||||
#include "src/tint/transform/expand_compound_assignment.h"
|
||||
#include "src/tint/transform/fold_trivial_single_use_lets.h"
|
||||
#include "src/tint/transform/localize_struct_array_assignment.h"
|
||||
#include "src/tint/transform/loop_to_for_loop.h"
|
||||
#include "src/tint/transform/manager.h"
|
||||
#include "src/tint/transform/num_workgroups_from_uniform.h"
|
||||
#include "src/tint/transform/promote_initializers_to_let.h"
|
||||
|
@ -206,11 +204,6 @@ SanitizedResult Sanitize(const Program* in, const Options& options) {
|
|||
manager.Add<transform::SimplifyPointers>();
|
||||
manager.Add<transform::LocalizeStructArrayAssignment>();
|
||||
|
||||
// Attempt to convert `loop`s into for-loops. This is to try and massage the
|
||||
// output into something that will not cause FXC to choke or misbehave.
|
||||
manager.Add<transform::FoldTrivialSingleUseLets>();
|
||||
manager.Add<transform::LoopToForLoop>();
|
||||
|
||||
if (!options.disable_workgroup_init) {
|
||||
// ZeroInitWorkgroupMemory must come before CanonicalizeEntryPointIO as
|
||||
// ZeroInitWorkgroupMemory may inject new builtin parameters.
|
||||
|
|
|
@ -7,7 +7,11 @@ void main_1() {
|
|||
float f = 0.0f;
|
||||
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
f = determinant(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)));
|
||||
v = float4(sin(f), cos(f), exp2(f), log(f));
|
||||
const float x_33 = f;
|
||||
const float x_35 = f;
|
||||
const float x_37 = f;
|
||||
const float x_39 = f;
|
||||
v = float4(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
|
||||
const float4 x_42 = v;
|
||||
const float4 x_44 = asfloat(x_7[0]);
|
||||
if ((distance(x_42, x_44) < 0.100000001f)) {
|
||||
|
|
|
@ -7,7 +7,11 @@ void main_1() {
|
|||
float f = 0.0f;
|
||||
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
f = determinant(float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)));
|
||||
v = float4(sin(f), cos(f), exp2(f), log(f));
|
||||
const float x_33 = f;
|
||||
const float x_35 = f;
|
||||
const float x_37 = f;
|
||||
const float x_39 = f;
|
||||
v = float4(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
|
||||
const float4 x_42 = v;
|
||||
const float4 x_44 = asfloat(x_7[0]);
|
||||
if ((distance(x_42, x_44) < 0.100000001f)) {
|
||||
|
|
|
@ -11,7 +11,11 @@ void main_1() {
|
|||
float f = 0.0f;
|
||||
vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
f = determinant(mat3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f)));
|
||||
v = vec4(sin(f), cos(f), exp2(f), log(f));
|
||||
float x_33 = f;
|
||||
float x_35 = f;
|
||||
float x_37 = f;
|
||||
float x_39 = f;
|
||||
v = vec4(sin(x_33), cos(x_35), exp2(x_37), log(x_39));
|
||||
vec4 x_42 = v;
|
||||
vec4 x_44 = x_7.ref;
|
||||
if ((distance(x_42, x_44) < 0.100000001f)) {
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const int c = 1;
|
||||
const int a = 1;
|
||||
const int b = 0;
|
||||
const int c = (a / (b == 0 ? 1 : b));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void f() {
|
||||
const int c = 1;
|
||||
const int a = 1;
|
||||
const int b = 0;
|
||||
const int c = (a / (b == 0 ? 1 : b));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#version 310 es
|
||||
|
||||
void f() {
|
||||
int c = 1;
|
||||
int a = 1;
|
||||
int b = 0;
|
||||
int c = (a / b);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
|
|
@ -33,7 +33,8 @@ void main_1() {
|
|||
const float4x4 x_69 = tint_symbol_4(x_14, 0u);
|
||||
const float3 x_70 = p;
|
||||
gl_Position = mul(float4(x_70.x, x_70.y, x_70.z, 1.0f), x_69);
|
||||
vUV = uv;
|
||||
const float2 x_83 = uv;
|
||||
vUV = x_83;
|
||||
const float x_87 = gl_Position.y;
|
||||
gl_Position.y = (x_87 * -1.0f);
|
||||
return;
|
||||
|
|
|
@ -33,7 +33,8 @@ void main_1() {
|
|||
const float4x4 x_69 = tint_symbol_4(x_14, 0u);
|
||||
const float3 x_70 = p;
|
||||
gl_Position = mul(float4(x_70.x, x_70.y, x_70.z, 1.0f), x_69);
|
||||
vUV = uv;
|
||||
const float2 x_83 = uv;
|
||||
vUV = x_83;
|
||||
const float x_87 = gl_Position.y;
|
||||
gl_Position.y = (x_87 * -1.0f);
|
||||
return;
|
||||
|
|
|
@ -44,7 +44,8 @@ void main_1() {
|
|||
mat4 x_69 = x_14.worldViewProjection;
|
||||
vec3 x_70 = p;
|
||||
tint_symbol = (x_69 * vec4(x_70.x, x_70.y, x_70.z, 1.0f));
|
||||
vUV = uv;
|
||||
vec2 x_83 = uv;
|
||||
vUV = x_83;
|
||||
float x_87 = tint_symbol.y;
|
||||
tint_symbol.y = (x_87 * -1.0f);
|
||||
return;
|
||||
|
|
|
@ -41,11 +41,13 @@ void main_1() {
|
|||
float3 finalDiffuse = float3(0.0f, 0.0f, 0.0f);
|
||||
float3 finalSpecular = float3(0.0f, 0.0f, 0.0f);
|
||||
float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
if ((fClipDistance3 > 0.0f)) {
|
||||
const float x_9 = fClipDistance3;
|
||||
if ((x_9 > 0.0f)) {
|
||||
tint_discard = true;
|
||||
return;
|
||||
}
|
||||
if ((fClipDistance4 > 0.0f)) {
|
||||
const float x_17 = fClipDistance4;
|
||||
if ((x_17 > 0.0f)) {
|
||||
tint_discard = true;
|
||||
return;
|
||||
}
|
||||
|
@ -64,7 +66,8 @@ void main_1() {
|
|||
const float4 x_74 = (0.0f).xxxx;
|
||||
const float4 x_76 = baseColor;
|
||||
const float3 x_78 = (float3(x_76.x, x_76.y, x_76.z) * float3(x_74.x, x_74.y, x_74.z));
|
||||
baseColor = float4(x_78.x, x_78.y, x_78.z, baseColor.w);
|
||||
const float4 x_79 = baseColor;
|
||||
baseColor = float4(x_78.x, x_78.y, x_78.z, x_79.w);
|
||||
baseAmbientColor = (1.0f).xxx;
|
||||
glossiness = 0.0f;
|
||||
diffuseBase = (0.0f).xxx;
|
||||
|
@ -80,17 +83,23 @@ void main_1() {
|
|||
const float4 x_108 = baseColor;
|
||||
finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), (0.0f).xxx, (1.0f).xxx) * float3(x_108.x, x_108.y, x_108.z));
|
||||
finalSpecular = (0.0f).xxx;
|
||||
const float3 x_113 = finalDiffuse;
|
||||
const float3 x_114 = baseAmbientColor;
|
||||
const float3 x_116 = finalSpecular;
|
||||
const float4 x_118 = reflectionColor;
|
||||
const float4 x_121 = refractionColor;
|
||||
const float3 x_123 = ((((finalDiffuse * baseAmbientColor) + finalSpecular) + float3(x_118.x, x_118.y, x_118.z)) + float3(x_121.x, x_121.y, x_121.z));
|
||||
color = float4(x_123.x, x_123.y, x_123.z, alpha);
|
||||
const float3 x_123 = ((((x_113 * x_114) + x_116) + float3(x_118.x, x_118.y, x_118.z)) + float3(x_121.x, x_121.y, x_121.z));
|
||||
const float x_124 = alpha;
|
||||
color = float4(x_123.x, x_123.y, x_123.z, x_124);
|
||||
const float4 x_129 = color;
|
||||
const float3 x_132 = max(float3(x_129.x, x_129.y, x_129.z), (0.0f).xxx);
|
||||
color = float4(x_132.x, x_132.y, x_132.z, color.w);
|
||||
const float4 x_133 = color;
|
||||
color = float4(x_132.x, x_132.y, x_132.z, x_133.w);
|
||||
const float x_140 = asfloat(x_137[0].x);
|
||||
const float x_142 = color.w;
|
||||
color.w = (x_142 * x_140);
|
||||
glFragColor = color;
|
||||
const float4 x_147 = color;
|
||||
glFragColor = x_147;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -41,11 +41,13 @@ void main_1() {
|
|||
float3 finalDiffuse = float3(0.0f, 0.0f, 0.0f);
|
||||
float3 finalSpecular = float3(0.0f, 0.0f, 0.0f);
|
||||
float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
if ((fClipDistance3 > 0.0f)) {
|
||||
const float x_9 = fClipDistance3;
|
||||
if ((x_9 > 0.0f)) {
|
||||
tint_discard = true;
|
||||
return;
|
||||
}
|
||||
if ((fClipDistance4 > 0.0f)) {
|
||||
const float x_17 = fClipDistance4;
|
||||
if ((x_17 > 0.0f)) {
|
||||
tint_discard = true;
|
||||
return;
|
||||
}
|
||||
|
@ -64,7 +66,8 @@ void main_1() {
|
|||
const float4 x_74 = (0.0f).xxxx;
|
||||
const float4 x_76 = baseColor;
|
||||
const float3 x_78 = (float3(x_76.x, x_76.y, x_76.z) * float3(x_74.x, x_74.y, x_74.z));
|
||||
baseColor = float4(x_78.x, x_78.y, x_78.z, baseColor.w);
|
||||
const float4 x_79 = baseColor;
|
||||
baseColor = float4(x_78.x, x_78.y, x_78.z, x_79.w);
|
||||
baseAmbientColor = (1.0f).xxx;
|
||||
glossiness = 0.0f;
|
||||
diffuseBase = (0.0f).xxx;
|
||||
|
@ -80,17 +83,23 @@ void main_1() {
|
|||
const float4 x_108 = baseColor;
|
||||
finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), (0.0f).xxx, (1.0f).xxx) * float3(x_108.x, x_108.y, x_108.z));
|
||||
finalSpecular = (0.0f).xxx;
|
||||
const float3 x_113 = finalDiffuse;
|
||||
const float3 x_114 = baseAmbientColor;
|
||||
const float3 x_116 = finalSpecular;
|
||||
const float4 x_118 = reflectionColor;
|
||||
const float4 x_121 = refractionColor;
|
||||
const float3 x_123 = ((((finalDiffuse * baseAmbientColor) + finalSpecular) + float3(x_118.x, x_118.y, x_118.z)) + float3(x_121.x, x_121.y, x_121.z));
|
||||
color = float4(x_123.x, x_123.y, x_123.z, alpha);
|
||||
const float3 x_123 = ((((x_113 * x_114) + x_116) + float3(x_118.x, x_118.y, x_118.z)) + float3(x_121.x, x_121.y, x_121.z));
|
||||
const float x_124 = alpha;
|
||||
color = float4(x_123.x, x_123.y, x_123.z, x_124);
|
||||
const float4 x_129 = color;
|
||||
const float3 x_132 = max(float3(x_129.x, x_129.y, x_129.z), (0.0f).xxx);
|
||||
color = float4(x_132.x, x_132.y, x_132.z, color.w);
|
||||
const float4 x_133 = color;
|
||||
color = float4(x_132.x, x_132.y, x_132.z, x_133.w);
|
||||
const float x_140 = asfloat(x_137[0].x);
|
||||
const float x_142 = color.w;
|
||||
color.w = (x_142 * x_140);
|
||||
glFragColor = color;
|
||||
const float4 x_147 = color;
|
||||
glFragColor = x_147;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -56,11 +56,13 @@ void main_1() {
|
|||
vec3 finalDiffuse = vec3(0.0f, 0.0f, 0.0f);
|
||||
vec3 finalSpecular = vec3(0.0f, 0.0f, 0.0f);
|
||||
vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
if ((fClipDistance3 > 0.0f)) {
|
||||
float x_9 = fClipDistance3;
|
||||
if ((x_9 > 0.0f)) {
|
||||
tint_discard = true;
|
||||
return;
|
||||
}
|
||||
if ((fClipDistance4 > 0.0f)) {
|
||||
float x_17 = fClipDistance4;
|
||||
if ((x_17 > 0.0f)) {
|
||||
tint_discard = true;
|
||||
return;
|
||||
}
|
||||
|
@ -79,7 +81,8 @@ void main_1() {
|
|||
vec4 x_74 = vec4(0.0f);
|
||||
vec4 x_76 = baseColor;
|
||||
vec3 x_78 = (vec3(x_76.x, x_76.y, x_76.z) * vec3(x_74.x, x_74.y, x_74.z));
|
||||
baseColor = vec4(x_78.x, x_78.y, x_78.z, baseColor.w);
|
||||
vec4 x_79 = baseColor;
|
||||
baseColor = vec4(x_78.x, x_78.y, x_78.z, x_79.w);
|
||||
baseAmbientColor = vec3(1.0f);
|
||||
glossiness = 0.0f;
|
||||
diffuseBase = vec3(0.0f);
|
||||
|
@ -95,17 +98,23 @@ void main_1() {
|
|||
vec4 x_108 = baseColor;
|
||||
finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), vec3(0.0f), vec3(1.0f)) * vec3(x_108.x, x_108.y, x_108.z));
|
||||
finalSpecular = vec3(0.0f);
|
||||
vec3 x_113 = finalDiffuse;
|
||||
vec3 x_114 = baseAmbientColor;
|
||||
vec3 x_116 = finalSpecular;
|
||||
vec4 x_118 = reflectionColor;
|
||||
vec4 x_121 = refractionColor;
|
||||
vec3 x_123 = ((((finalDiffuse * baseAmbientColor) + finalSpecular) + vec3(x_118.x, x_118.y, x_118.z)) + vec3(x_121.x, x_121.y, x_121.z));
|
||||
color = vec4(x_123.x, x_123.y, x_123.z, alpha);
|
||||
vec3 x_123 = ((((x_113 * x_114) + x_116) + vec3(x_118.x, x_118.y, x_118.z)) + vec3(x_121.x, x_121.y, x_121.z));
|
||||
float x_124 = alpha;
|
||||
color = vec4(x_123.x, x_123.y, x_123.z, x_124);
|
||||
vec4 x_129 = color;
|
||||
vec3 x_132 = max(vec3(x_129.x, x_129.y, x_129.z), vec3(0.0f));
|
||||
color = vec4(x_132.x, x_132.y, x_132.z, color.w);
|
||||
vec4 x_133 = color;
|
||||
color = vec4(x_132.x, x_132.y, x_132.z, x_133.w);
|
||||
float x_140 = x_137.visibility;
|
||||
float x_142 = color.w;
|
||||
color.w = (x_142 * x_140);
|
||||
glFragColor = color;
|
||||
vec4 x_147 = color;
|
||||
glFragColor = x_147;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -52,8 +52,9 @@ void main_inner(uint3 GlobalInvocationID) {
|
|||
frustumPlanes[5] = float4(0.0f, 0.0f, 1.0f, -(viewFar));
|
||||
const int TILE_SIZE = 16;
|
||||
const int TILE_COUNT_X = 2;
|
||||
const int TILE_COUNT_Y = 2;
|
||||
{
|
||||
[loop] for(int y_1 = 0; (y_1 < 2); y_1 = (y_1 + 1)) {
|
||||
[loop] for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = (y_1 + 1)) {
|
||||
{
|
||||
[loop] for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) {
|
||||
int2 tilePixel0Idx = int2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE));
|
||||
|
|
|
@ -52,8 +52,9 @@ void main_inner(uint3 GlobalInvocationID) {
|
|||
frustumPlanes[5] = float4(0.0f, 0.0f, 1.0f, -(viewFar));
|
||||
const int TILE_SIZE = 16;
|
||||
const int TILE_COUNT_X = 2;
|
||||
const int TILE_COUNT_Y = 2;
|
||||
{
|
||||
[loop] for(int y_1 = 0; (y_1 < 2); y_1 = (y_1 + 1)) {
|
||||
[loop] for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = (y_1 + 1)) {
|
||||
{
|
||||
[loop] for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) {
|
||||
int2 tilePixel0Idx = int2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE));
|
||||
|
|
|
@ -61,8 +61,9 @@ void tint_symbol_2(uvec3 GlobalInvocationID) {
|
|||
frustumPlanes[5] = vec4(0.0f, 0.0f, 1.0f, -(viewFar));
|
||||
int TILE_SIZE = 16;
|
||||
int TILE_COUNT_X = 2;
|
||||
int TILE_COUNT_Y = 2;
|
||||
{
|
||||
for(int y_1 = 0; (y_1 < 2); y_1 = (y_1 + 1)) {
|
||||
for(int y_1 = 0; (y_1 < TILE_COUNT_Y); y_1 = (y_1 + 1)) {
|
||||
{
|
||||
for(int x_1 = 0; (x_1 < TILE_COUNT_X); x_1 = (x_1 + 1)) {
|
||||
ivec2 tilePixel0Idx = ivec2((x_1 * TILE_SIZE), (y_1 * TILE_SIZE));
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
float b = max(1.230000019f, 1.17549435e-38f);
|
||||
const float a = 1.230000019f;
|
||||
float b = max(a, 1.17549435e-38f);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
float b = max(1.230000019f, 1.17549435e-38f);
|
||||
const float a = 1.230000019f;
|
||||
float b = max(a, 1.17549435e-38f);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#version 310 es
|
||||
|
||||
void compute_main() {
|
||||
float b = max(1.230000019f, 1.17549435e-38f);
|
||||
float a = 1.230000019f;
|
||||
float b = max(a, 1.17549435e-38f);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
|
|
@ -77,7 +77,8 @@ void main_1() {
|
|||
bool x_111 = false;
|
||||
bool x_114 = false;
|
||||
bool x_115 = false;
|
||||
outputColor_S0 = vcolor_S0;
|
||||
const float4 x_72 = vcolor_S0;
|
||||
outputColor_S0 = x_72;
|
||||
const float x_77 = asfloat(x_4[1].x);
|
||||
x_8_unknown = x_77;
|
||||
x_9_ok = true;
|
||||
|
|
|
@ -77,7 +77,8 @@ void main_1() {
|
|||
bool x_111 = false;
|
||||
bool x_114 = false;
|
||||
bool x_115 = false;
|
||||
outputColor_S0 = vcolor_S0;
|
||||
const float4 x_72 = vcolor_S0;
|
||||
outputColor_S0 = x_72;
|
||||
const float x_77 = asfloat(x_4[1].x);
|
||||
x_8_unknown = x_77;
|
||||
x_9_ok = true;
|
||||
|
|
|
@ -88,7 +88,8 @@ void main_1() {
|
|||
bool x_111 = false;
|
||||
bool x_114 = false;
|
||||
bool x_115 = false;
|
||||
outputColor_S0 = vcolor_S0;
|
||||
vec4 x_72 = vcolor_S0;
|
||||
outputColor_S0 = x_72;
|
||||
float x_77 = x_4.unknownInput_S1_c0;
|
||||
x_8_unknown = x_77;
|
||||
x_9_ok = true;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
bool v = (false ? true : true);
|
||||
const bool a = true;
|
||||
bool v = (false ? true : (a & true));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void main() {
|
||||
bool v = (false ? true : true);
|
||||
const bool a = true;
|
||||
bool v = (false ? true : (a & true));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#version 310 es
|
||||
|
||||
void tint_symbol() {
|
||||
bool v = (false ? true : true);
|
||||
bool a = true;
|
||||
bool v = (false ? true : bool(uint(a) & uint(true)));
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void f0() {
|
||||
const int a = 2147483647;
|
||||
const int b = 1;
|
||||
const int c = -2147483648;
|
||||
const int c = (a + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
void f1() {
|
||||
const int b = 2147483647;
|
||||
const int a = 1;
|
||||
const int b = (-2147483648 - a);
|
||||
}
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void f0() {
|
||||
const int a = 2147483647;
|
||||
const int b = 1;
|
||||
const int c = -2147483648;
|
||||
const int c = (a + 1);
|
||||
return;
|
||||
}
|
||||
|
||||
void f1() {
|
||||
const int b = 2147483647;
|
||||
const int a = 1;
|
||||
const int b = (-2147483648 - a);
|
||||
}
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#version 310 es
|
||||
|
||||
void f0() {
|
||||
int a = 2147483647;
|
||||
int b = 1;
|
||||
int c = -2147483648;
|
||||
int c = (a + 1);
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
|
|
|
@ -7,7 +7,8 @@ void main_1() {
|
|||
srcValue = x_18;
|
||||
const uint x_22 = srcValue.x;
|
||||
srcValue.x = (x_22 + asuint(1));
|
||||
Dst[(0).xx] = srcValue;
|
||||
const uint4 x_27 = srcValue;
|
||||
Dst[(0).xx] = x_27;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,7 +7,8 @@ void main_1() {
|
|||
srcValue = x_18;
|
||||
const uint x_22 = srcValue.x;
|
||||
srcValue.x = (x_22 + asuint(1));
|
||||
Dst[(0).xx] = srcValue;
|
||||
const uint4 x_27 = srcValue;
|
||||
Dst[(0).xx] = x_27;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,8 @@ void main_1() {
|
|||
srcValue = x_18;
|
||||
uint x_22 = srcValue.x;
|
||||
srcValue.x = (x_22 + uint(1));
|
||||
imageStore(Dst, ivec2(0), srcValue);
|
||||
uvec4 x_27 = srcValue;
|
||||
imageStore(Dst, ivec2(0), x_27);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ void main() {
|
|||
srcValue = x_22;
|
||||
const uint x_24 = srcValue.x;
|
||||
const uint x_25 = (x_24 + 1u);
|
||||
Dst[(0).xx] = srcValue.xxxx;
|
||||
const uint4 x_27 = srcValue;
|
||||
Dst[(0).xx] = x_27.xxxx;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ void main() {
|
|||
srcValue = x_22;
|
||||
const uint x_24 = srcValue.x;
|
||||
const uint x_25 = (x_24 + 1u);
|
||||
Dst[(0).xx] = srcValue.xxxx;
|
||||
const uint4 x_27 = srcValue;
|
||||
Dst[(0).xx] = x_27.xxxx;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -8,7 +8,8 @@ void tint_symbol() {
|
|||
srcValue = x_22;
|
||||
uint x_24 = srcValue.x;
|
||||
uint x_25 = (x_24 + 1u);
|
||||
imageStore(Dst, ivec2(0), srcValue.xxxx);
|
||||
uvec4 x_27 = srcValue;
|
||||
imageStore(Dst, ivec2(0), x_27.xxxx);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -40,25 +40,37 @@ static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|||
float3 Mat4x3GetCol0_(Mat4x3_ m) {
|
||||
Mat4x3_ m1 = (Mat4x3_)0;
|
||||
m1 = m;
|
||||
return float3(m1.mx.x, m1.my.x, m1.mz.x);
|
||||
const Mat4x3_ x_e2 = m1;
|
||||
const Mat4x3_ x_e5 = m1;
|
||||
const Mat4x3_ x_e8 = m1;
|
||||
return float3(x_e2.mx.x, x_e5.my.x, x_e8.mz.x);
|
||||
}
|
||||
|
||||
float3 Mat4x3GetCol1_(Mat4x3_ m2) {
|
||||
Mat4x3_ m3 = (Mat4x3_)0;
|
||||
m3 = m2;
|
||||
return float3(m3.mx.y, m3.my.y, m3.mz.y);
|
||||
const Mat4x3_ x_e2 = m3;
|
||||
const Mat4x3_ x_e5 = m3;
|
||||
const Mat4x3_ x_e8 = m3;
|
||||
return float3(x_e2.mx.y, x_e5.my.y, x_e8.mz.y);
|
||||
}
|
||||
|
||||
float3 Mat4x3GetCol2_(Mat4x3_ m4) {
|
||||
Mat4x3_ m5 = (Mat4x3_)0;
|
||||
m5 = m4;
|
||||
return float3(m5.mx.z, m5.my.z, m5.mz.z);
|
||||
const Mat4x3_ x_e2 = m5;
|
||||
const Mat4x3_ x_e5 = m5;
|
||||
const Mat4x3_ x_e8 = m5;
|
||||
return float3(x_e2.mx.z, x_e5.my.z, x_e8.mz.z);
|
||||
}
|
||||
|
||||
float3 Mat4x3GetCol3_(Mat4x3_ m6) {
|
||||
Mat4x3_ m7 = (Mat4x3_)0;
|
||||
m7 = m6;
|
||||
return float3(m7.mx.w, m7.my.w, m7.mz.w);
|
||||
const Mat4x3_ x_e2 = m7;
|
||||
const Mat4x3_ x_e5 = m7;
|
||||
const Mat4x3_ x_e8 = m7;
|
||||
return float3(x_e2.mx.w, x_e5.my.w, x_e8.mz.w);
|
||||
}
|
||||
|
||||
float4 Mul(Mat4x4_ m8, float4 v) {
|
||||
|
@ -66,7 +78,15 @@ float4 Mul(Mat4x4_ m8, float4 v) {
|
|||
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m9 = m8;
|
||||
v1 = v;
|
||||
return float4(dot(m9.mx, v1), dot(m9.my, v1), dot(m9.mz, v1), dot(m9.mw, v1));
|
||||
const Mat4x4_ x_e4 = m9;
|
||||
const float4 x_e6 = v1;
|
||||
const Mat4x4_ x_e8 = m9;
|
||||
const float4 x_e10 = v1;
|
||||
const Mat4x4_ x_e12 = m9;
|
||||
const float4 x_e14 = v1;
|
||||
const Mat4x4_ x_e16 = m9;
|
||||
const float4 x_e18 = v1;
|
||||
return float4(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14), dot(x_e16.mw, x_e18));
|
||||
}
|
||||
|
||||
float3 Mul1(Mat4x3_ m10, float4 v2) {
|
||||
|
@ -74,7 +94,13 @@ float3 Mul1(Mat4x3_ m10, float4 v2) {
|
|||
float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m11 = m10;
|
||||
v3 = v2;
|
||||
return float3(dot(m11.mx, v3), dot(m11.my, v3), dot(m11.mz, v3));
|
||||
const Mat4x3_ x_e4 = m11;
|
||||
const float4 x_e6 = v3;
|
||||
const Mat4x3_ x_e8 = m11;
|
||||
const float4 x_e10 = v3;
|
||||
const Mat4x3_ x_e12 = m11;
|
||||
const float4 x_e14 = v3;
|
||||
return float3(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14));
|
||||
}
|
||||
|
||||
float2 Mul2(Mat4x2_ m12, float4 v4) {
|
||||
|
@ -82,7 +108,11 @@ float2 Mul2(Mat4x2_ m12, float4 v4) {
|
|||
float4 v5 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m13 = m12;
|
||||
v5 = v4;
|
||||
return float2(dot(m13.mx, v5), dot(m13.my, v5));
|
||||
const Mat4x2_ x_e4 = m13;
|
||||
const float4 x_e6 = v5;
|
||||
const Mat4x2_ x_e8 = m13;
|
||||
const float4 x_e10 = v5;
|
||||
return float2(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10));
|
||||
}
|
||||
|
||||
float4 Mul3(float3 v6, Mat4x3_ m14) {
|
||||
|
@ -90,25 +120,35 @@ float4 Mul3(float3 v6, Mat4x3_ m14) {
|
|||
Mat4x3_ m15 = (Mat4x3_)0;
|
||||
v7 = v6;
|
||||
m15 = m14;
|
||||
const float3 x_e6 = Mat4x3GetCol0_(m15);
|
||||
const Mat4x3_ x_e5 = m15;
|
||||
const float3 x_e6 = Mat4x3GetCol0_(x_e5);
|
||||
const float3 x_e7 = v7;
|
||||
const float3 x_e11 = Mat4x3GetCol1_(m15);
|
||||
const Mat4x3_ x_e10 = m15;
|
||||
const float3 x_e11 = Mat4x3GetCol1_(x_e10);
|
||||
const float3 x_e12 = v7;
|
||||
const float3 x_e16 = Mat4x3GetCol2_(m15);
|
||||
const Mat4x3_ x_e15 = m15;
|
||||
const float3 x_e16 = Mat4x3GetCol2_(x_e15);
|
||||
const float3 x_e17 = v7;
|
||||
const float3 x_e21 = Mat4x3GetCol3_(m15);
|
||||
return float4(dot(x_e6, x_e7), dot(x_e11, x_e12), dot(x_e16, x_e17), dot(x_e21, v7));
|
||||
const Mat4x3_ x_e20 = m15;
|
||||
const float3 x_e21 = Mat4x3GetCol3_(x_e20);
|
||||
const float3 x_e22 = v7;
|
||||
return float4(dot(x_e6, x_e7), dot(x_e11, x_e12), dot(x_e16, x_e17), dot(x_e21, x_e22));
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_(float n) {
|
||||
float n1 = 0.0f;
|
||||
Mat4x4_ o = (Mat4x4_)0;
|
||||
n1 = n;
|
||||
o.mx = float4(n1, 0.0f, 0.0f, 0.0f);
|
||||
o.my = float4(0.0f, n1, 0.0f, 0.0f);
|
||||
o.mz = float4(0.0f, 0.0f, n1, 0.0f);
|
||||
o.mw = float4(0.0f, 0.0f, 0.0f, n1);
|
||||
return o;
|
||||
const float x_e4 = n1;
|
||||
o.mx = float4(x_e4, 0.0f, 0.0f, 0.0f);
|
||||
const float x_e11 = n1;
|
||||
o.my = float4(0.0f, x_e11, 0.0f, 0.0f);
|
||||
const float x_e18 = n1;
|
||||
o.mz = float4(0.0f, 0.0f, x_e18, 0.0f);
|
||||
const float x_e25 = n1;
|
||||
o.mw = float4(0.0f, 0.0f, 0.0f, x_e25);
|
||||
const Mat4x4_ x_e27 = o;
|
||||
return x_e27;
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) {
|
||||
|
@ -117,10 +157,14 @@ Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) {
|
|||
m17 = m16;
|
||||
const Mat4x4_ x_e4 = x_Mat4x4_(1.0f);
|
||||
o1 = x_e4;
|
||||
o1.mx = m17.mx;
|
||||
o1.my = m17.my;
|
||||
o1.mz = m17.mz;
|
||||
return o1;
|
||||
const Mat4x3_ x_e7 = m17;
|
||||
o1.mx = x_e7.mx;
|
||||
const Mat4x3_ x_e10 = m17;
|
||||
o1.my = x_e10.my;
|
||||
const Mat4x3_ x_e13 = m17;
|
||||
o1.mz = x_e13.mz;
|
||||
const Mat4x4_ x_e15 = o1;
|
||||
return x_e15;
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_2(Mat4x2_ m18) {
|
||||
|
@ -129,29 +173,40 @@ Mat4x4_ x_Mat4x4_2(Mat4x2_ m18) {
|
|||
m19 = m18;
|
||||
const Mat4x4_ x_e4 = x_Mat4x4_(1.0f);
|
||||
o2 = x_e4;
|
||||
o2.mx = m19.mx;
|
||||
o2.my = m19.my;
|
||||
return o2;
|
||||
const Mat4x2_ x_e7 = m19;
|
||||
o2.mx = x_e7.mx;
|
||||
const Mat4x2_ x_e10 = m19;
|
||||
o2.my = x_e10.my;
|
||||
const Mat4x4_ x_e12 = o2;
|
||||
return x_e12;
|
||||
}
|
||||
|
||||
Mat4x3_ x_Mat4x3_(float n2) {
|
||||
float n3 = 0.0f;
|
||||
Mat4x3_ o3 = (Mat4x3_)0;
|
||||
n3 = n2;
|
||||
o3.mx = float4(n3, 0.0f, 0.0f, 0.0f);
|
||||
o3.my = float4(0.0f, n3, 0.0f, 0.0f);
|
||||
o3.mz = float4(0.0f, 0.0f, n3, 0.0f);
|
||||
return o3;
|
||||
const float x_e4 = n3;
|
||||
o3.mx = float4(x_e4, 0.0f, 0.0f, 0.0f);
|
||||
const float x_e11 = n3;
|
||||
o3.my = float4(0.0f, x_e11, 0.0f, 0.0f);
|
||||
const float x_e18 = n3;
|
||||
o3.mz = float4(0.0f, 0.0f, x_e18, 0.0f);
|
||||
const Mat4x3_ x_e21 = o3;
|
||||
return x_e21;
|
||||
}
|
||||
|
||||
Mat4x3_ x_Mat4x3_1(Mat4x4_ m20) {
|
||||
Mat4x4_ m21 = (Mat4x4_)0;
|
||||
Mat4x3_ o4 = (Mat4x3_)0;
|
||||
m21 = m20;
|
||||
o4.mx = m21.mx;
|
||||
o4.my = m21.my;
|
||||
o4.mz = m21.mz;
|
||||
return o4;
|
||||
const Mat4x4_ x_e4 = m21;
|
||||
o4.mx = x_e4.mx;
|
||||
const Mat4x4_ x_e7 = m21;
|
||||
o4.my = x_e7.my;
|
||||
const Mat4x4_ x_e10 = m21;
|
||||
o4.mz = x_e10.mz;
|
||||
const Mat4x3_ x_e12 = o4;
|
||||
return x_e12;
|
||||
}
|
||||
|
||||
Mat4x3_ tint_symbol_3(uint4 buffer[96], uint offset) {
|
||||
|
@ -181,26 +236,35 @@ Mat4x2_ tint_symbol_8(uint4 buffer[3], uint offset) {
|
|||
void main1() {
|
||||
Mat4x3_ t_PosMtx = (Mat4x3_)0;
|
||||
float2 t_TexSpaceCoord = float2(0.0f, 0.0f);
|
||||
const Mat4x3_ x_e18 = tint_symbol_3(global2, (48u * uint(int(a_PosMtxIdx1))));
|
||||
const float x_e15 = a_PosMtxIdx1;
|
||||
const Mat4x3_ x_e18 = tint_symbol_3(global2, (48u * uint(int(x_e15))));
|
||||
t_PosMtx = x_e18;
|
||||
const Mat4x4_ x_e24 = x_Mat4x4_1(t_PosMtx);
|
||||
const Mat4x3_ x_e23 = t_PosMtx;
|
||||
const Mat4x4_ x_e24 = x_Mat4x4_1(x_e23);
|
||||
const float3 x_e25 = a_Position1;
|
||||
const Mat4x4_ x_e30 = x_Mat4x4_1(t_PosMtx);
|
||||
const float4 x_e34 = Mul(x_e30, float4(a_Position1, 1.0f));
|
||||
const Mat4x3_ x_e29 = t_PosMtx;
|
||||
const Mat4x4_ x_e30 = x_Mat4x4_1(x_e29);
|
||||
const float3 x_e31 = a_Position1;
|
||||
const float4 x_e34 = Mul(x_e30, float4(x_e31, 1.0f));
|
||||
const Mat4x4_ x_e35 = tint_symbol_5(global, 0u);
|
||||
const Mat4x4_ x_e38 = x_Mat4x4_1(t_PosMtx);
|
||||
const Mat4x3_ x_e37 = t_PosMtx;
|
||||
const Mat4x4_ x_e38 = x_Mat4x4_1(x_e37);
|
||||
const float3 x_e39 = a_Position1;
|
||||
const Mat4x4_ x_e44 = x_Mat4x4_1(t_PosMtx);
|
||||
const float4 x_e48 = Mul(x_e44, float4(a_Position1, 1.0f));
|
||||
const Mat4x3_ x_e43 = t_PosMtx;
|
||||
const Mat4x4_ x_e44 = x_Mat4x4_1(x_e43);
|
||||
const float3 x_e45 = a_Position1;
|
||||
const float4 x_e48 = Mul(x_e44, float4(x_e45, 1.0f));
|
||||
const float4 x_e49 = Mul(x_e35, x_e48);
|
||||
gl_Position = x_e49;
|
||||
v_Color = a_Color1;
|
||||
const float4 x_e50 = a_Color1;
|
||||
v_Color = x_e50;
|
||||
const float4 x_e52 = asfloat(global1[2]);
|
||||
if ((x_e52.x == 2.0f)) {
|
||||
{
|
||||
const float3 x_e59 = a_Normal1;
|
||||
const Mat4x2_ x_e64 = tint_symbol_8(global1, 0u);
|
||||
const float2 x_e68 = Mul2(x_e64, float4(a_Normal1, 1.0f));
|
||||
const float3 x_e65 = a_Normal1;
|
||||
const float2 x_e68 = Mul2(x_e64, float4(x_e65, 1.0f));
|
||||
v_TexCoord = x_e68.xy;
|
||||
return;
|
||||
}
|
||||
|
@ -208,7 +272,8 @@ void main1() {
|
|||
{
|
||||
const float2 x_e73 = a_UV1;
|
||||
const Mat4x2_ x_e79 = tint_symbol_8(global1, 0u);
|
||||
const float2 x_e84 = Mul2(x_e79, float4(a_UV1, 1.0f, 1.0f));
|
||||
const float2 x_e80 = a_UV1;
|
||||
const float2 x_e84 = Mul2(x_e79, float4(x_e80, 1.0f, 1.0f));
|
||||
v_TexCoord = x_e84.xy;
|
||||
return;
|
||||
}
|
||||
|
@ -235,7 +300,10 @@ VertexOutput main_inner(float3 a_Position, float2 a_UV, float4 a_Color, float3 a
|
|||
a_Normal1 = a_Normal;
|
||||
a_PosMtxIdx1 = a_PosMtxIdx;
|
||||
main1();
|
||||
const VertexOutput tint_symbol_12 = {v_Color, v_TexCoord, gl_Position};
|
||||
const float4 x_e11 = v_Color;
|
||||
const float2 x_e13 = v_TexCoord;
|
||||
const float4 x_e15 = gl_Position;
|
||||
const VertexOutput tint_symbol_12 = {x_e11, x_e13, x_e15};
|
||||
return tint_symbol_12;
|
||||
}
|
||||
|
||||
|
|
|
@ -40,25 +40,37 @@ static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|||
float3 Mat4x3GetCol0_(Mat4x3_ m) {
|
||||
Mat4x3_ m1 = (Mat4x3_)0;
|
||||
m1 = m;
|
||||
return float3(m1.mx.x, m1.my.x, m1.mz.x);
|
||||
const Mat4x3_ x_e2 = m1;
|
||||
const Mat4x3_ x_e5 = m1;
|
||||
const Mat4x3_ x_e8 = m1;
|
||||
return float3(x_e2.mx.x, x_e5.my.x, x_e8.mz.x);
|
||||
}
|
||||
|
||||
float3 Mat4x3GetCol1_(Mat4x3_ m2) {
|
||||
Mat4x3_ m3 = (Mat4x3_)0;
|
||||
m3 = m2;
|
||||
return float3(m3.mx.y, m3.my.y, m3.mz.y);
|
||||
const Mat4x3_ x_e2 = m3;
|
||||
const Mat4x3_ x_e5 = m3;
|
||||
const Mat4x3_ x_e8 = m3;
|
||||
return float3(x_e2.mx.y, x_e5.my.y, x_e8.mz.y);
|
||||
}
|
||||
|
||||
float3 Mat4x3GetCol2_(Mat4x3_ m4) {
|
||||
Mat4x3_ m5 = (Mat4x3_)0;
|
||||
m5 = m4;
|
||||
return float3(m5.mx.z, m5.my.z, m5.mz.z);
|
||||
const Mat4x3_ x_e2 = m5;
|
||||
const Mat4x3_ x_e5 = m5;
|
||||
const Mat4x3_ x_e8 = m5;
|
||||
return float3(x_e2.mx.z, x_e5.my.z, x_e8.mz.z);
|
||||
}
|
||||
|
||||
float3 Mat4x3GetCol3_(Mat4x3_ m6) {
|
||||
Mat4x3_ m7 = (Mat4x3_)0;
|
||||
m7 = m6;
|
||||
return float3(m7.mx.w, m7.my.w, m7.mz.w);
|
||||
const Mat4x3_ x_e2 = m7;
|
||||
const Mat4x3_ x_e5 = m7;
|
||||
const Mat4x3_ x_e8 = m7;
|
||||
return float3(x_e2.mx.w, x_e5.my.w, x_e8.mz.w);
|
||||
}
|
||||
|
||||
float4 Mul(Mat4x4_ m8, float4 v) {
|
||||
|
@ -66,7 +78,15 @@ float4 Mul(Mat4x4_ m8, float4 v) {
|
|||
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m9 = m8;
|
||||
v1 = v;
|
||||
return float4(dot(m9.mx, v1), dot(m9.my, v1), dot(m9.mz, v1), dot(m9.mw, v1));
|
||||
const Mat4x4_ x_e4 = m9;
|
||||
const float4 x_e6 = v1;
|
||||
const Mat4x4_ x_e8 = m9;
|
||||
const float4 x_e10 = v1;
|
||||
const Mat4x4_ x_e12 = m9;
|
||||
const float4 x_e14 = v1;
|
||||
const Mat4x4_ x_e16 = m9;
|
||||
const float4 x_e18 = v1;
|
||||
return float4(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14), dot(x_e16.mw, x_e18));
|
||||
}
|
||||
|
||||
float3 Mul1(Mat4x3_ m10, float4 v2) {
|
||||
|
@ -74,7 +94,13 @@ float3 Mul1(Mat4x3_ m10, float4 v2) {
|
|||
float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m11 = m10;
|
||||
v3 = v2;
|
||||
return float3(dot(m11.mx, v3), dot(m11.my, v3), dot(m11.mz, v3));
|
||||
const Mat4x3_ x_e4 = m11;
|
||||
const float4 x_e6 = v3;
|
||||
const Mat4x3_ x_e8 = m11;
|
||||
const float4 x_e10 = v3;
|
||||
const Mat4x3_ x_e12 = m11;
|
||||
const float4 x_e14 = v3;
|
||||
return float3(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14));
|
||||
}
|
||||
|
||||
float2 Mul2(Mat4x2_ m12, float4 v4) {
|
||||
|
@ -82,7 +108,11 @@ float2 Mul2(Mat4x2_ m12, float4 v4) {
|
|||
float4 v5 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m13 = m12;
|
||||
v5 = v4;
|
||||
return float2(dot(m13.mx, v5), dot(m13.my, v5));
|
||||
const Mat4x2_ x_e4 = m13;
|
||||
const float4 x_e6 = v5;
|
||||
const Mat4x2_ x_e8 = m13;
|
||||
const float4 x_e10 = v5;
|
||||
return float2(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10));
|
||||
}
|
||||
|
||||
float4 Mul3(float3 v6, Mat4x3_ m14) {
|
||||
|
@ -90,25 +120,35 @@ float4 Mul3(float3 v6, Mat4x3_ m14) {
|
|||
Mat4x3_ m15 = (Mat4x3_)0;
|
||||
v7 = v6;
|
||||
m15 = m14;
|
||||
const float3 x_e6 = Mat4x3GetCol0_(m15);
|
||||
const Mat4x3_ x_e5 = m15;
|
||||
const float3 x_e6 = Mat4x3GetCol0_(x_e5);
|
||||
const float3 x_e7 = v7;
|
||||
const float3 x_e11 = Mat4x3GetCol1_(m15);
|
||||
const Mat4x3_ x_e10 = m15;
|
||||
const float3 x_e11 = Mat4x3GetCol1_(x_e10);
|
||||
const float3 x_e12 = v7;
|
||||
const float3 x_e16 = Mat4x3GetCol2_(m15);
|
||||
const Mat4x3_ x_e15 = m15;
|
||||
const float3 x_e16 = Mat4x3GetCol2_(x_e15);
|
||||
const float3 x_e17 = v7;
|
||||
const float3 x_e21 = Mat4x3GetCol3_(m15);
|
||||
return float4(dot(x_e6, x_e7), dot(x_e11, x_e12), dot(x_e16, x_e17), dot(x_e21, v7));
|
||||
const Mat4x3_ x_e20 = m15;
|
||||
const float3 x_e21 = Mat4x3GetCol3_(x_e20);
|
||||
const float3 x_e22 = v7;
|
||||
return float4(dot(x_e6, x_e7), dot(x_e11, x_e12), dot(x_e16, x_e17), dot(x_e21, x_e22));
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_(float n) {
|
||||
float n1 = 0.0f;
|
||||
Mat4x4_ o = (Mat4x4_)0;
|
||||
n1 = n;
|
||||
o.mx = float4(n1, 0.0f, 0.0f, 0.0f);
|
||||
o.my = float4(0.0f, n1, 0.0f, 0.0f);
|
||||
o.mz = float4(0.0f, 0.0f, n1, 0.0f);
|
||||
o.mw = float4(0.0f, 0.0f, 0.0f, n1);
|
||||
return o;
|
||||
const float x_e4 = n1;
|
||||
o.mx = float4(x_e4, 0.0f, 0.0f, 0.0f);
|
||||
const float x_e11 = n1;
|
||||
o.my = float4(0.0f, x_e11, 0.0f, 0.0f);
|
||||
const float x_e18 = n1;
|
||||
o.mz = float4(0.0f, 0.0f, x_e18, 0.0f);
|
||||
const float x_e25 = n1;
|
||||
o.mw = float4(0.0f, 0.0f, 0.0f, x_e25);
|
||||
const Mat4x4_ x_e27 = o;
|
||||
return x_e27;
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) {
|
||||
|
@ -117,10 +157,14 @@ Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) {
|
|||
m17 = m16;
|
||||
const Mat4x4_ x_e4 = x_Mat4x4_(1.0f);
|
||||
o1 = x_e4;
|
||||
o1.mx = m17.mx;
|
||||
o1.my = m17.my;
|
||||
o1.mz = m17.mz;
|
||||
return o1;
|
||||
const Mat4x3_ x_e7 = m17;
|
||||
o1.mx = x_e7.mx;
|
||||
const Mat4x3_ x_e10 = m17;
|
||||
o1.my = x_e10.my;
|
||||
const Mat4x3_ x_e13 = m17;
|
||||
o1.mz = x_e13.mz;
|
||||
const Mat4x4_ x_e15 = o1;
|
||||
return x_e15;
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_2(Mat4x2_ m18) {
|
||||
|
@ -129,29 +173,40 @@ Mat4x4_ x_Mat4x4_2(Mat4x2_ m18) {
|
|||
m19 = m18;
|
||||
const Mat4x4_ x_e4 = x_Mat4x4_(1.0f);
|
||||
o2 = x_e4;
|
||||
o2.mx = m19.mx;
|
||||
o2.my = m19.my;
|
||||
return o2;
|
||||
const Mat4x2_ x_e7 = m19;
|
||||
o2.mx = x_e7.mx;
|
||||
const Mat4x2_ x_e10 = m19;
|
||||
o2.my = x_e10.my;
|
||||
const Mat4x4_ x_e12 = o2;
|
||||
return x_e12;
|
||||
}
|
||||
|
||||
Mat4x3_ x_Mat4x3_(float n2) {
|
||||
float n3 = 0.0f;
|
||||
Mat4x3_ o3 = (Mat4x3_)0;
|
||||
n3 = n2;
|
||||
o3.mx = float4(n3, 0.0f, 0.0f, 0.0f);
|
||||
o3.my = float4(0.0f, n3, 0.0f, 0.0f);
|
||||
o3.mz = float4(0.0f, 0.0f, n3, 0.0f);
|
||||
return o3;
|
||||
const float x_e4 = n3;
|
||||
o3.mx = float4(x_e4, 0.0f, 0.0f, 0.0f);
|
||||
const float x_e11 = n3;
|
||||
o3.my = float4(0.0f, x_e11, 0.0f, 0.0f);
|
||||
const float x_e18 = n3;
|
||||
o3.mz = float4(0.0f, 0.0f, x_e18, 0.0f);
|
||||
const Mat4x3_ x_e21 = o3;
|
||||
return x_e21;
|
||||
}
|
||||
|
||||
Mat4x3_ x_Mat4x3_1(Mat4x4_ m20) {
|
||||
Mat4x4_ m21 = (Mat4x4_)0;
|
||||
Mat4x3_ o4 = (Mat4x3_)0;
|
||||
m21 = m20;
|
||||
o4.mx = m21.mx;
|
||||
o4.my = m21.my;
|
||||
o4.mz = m21.mz;
|
||||
return o4;
|
||||
const Mat4x4_ x_e4 = m21;
|
||||
o4.mx = x_e4.mx;
|
||||
const Mat4x4_ x_e7 = m21;
|
||||
o4.my = x_e7.my;
|
||||
const Mat4x4_ x_e10 = m21;
|
||||
o4.mz = x_e10.mz;
|
||||
const Mat4x3_ x_e12 = o4;
|
||||
return x_e12;
|
||||
}
|
||||
|
||||
Mat4x3_ tint_symbol_3(uint4 buffer[96], uint offset) {
|
||||
|
@ -181,26 +236,35 @@ Mat4x2_ tint_symbol_8(uint4 buffer[3], uint offset) {
|
|||
void main1() {
|
||||
Mat4x3_ t_PosMtx = (Mat4x3_)0;
|
||||
float2 t_TexSpaceCoord = float2(0.0f, 0.0f);
|
||||
const Mat4x3_ x_e18 = tint_symbol_3(global2, (48u * uint(int(a_PosMtxIdx1))));
|
||||
const float x_e15 = a_PosMtxIdx1;
|
||||
const Mat4x3_ x_e18 = tint_symbol_3(global2, (48u * uint(int(x_e15))));
|
||||
t_PosMtx = x_e18;
|
||||
const Mat4x4_ x_e24 = x_Mat4x4_1(t_PosMtx);
|
||||
const Mat4x3_ x_e23 = t_PosMtx;
|
||||
const Mat4x4_ x_e24 = x_Mat4x4_1(x_e23);
|
||||
const float3 x_e25 = a_Position1;
|
||||
const Mat4x4_ x_e30 = x_Mat4x4_1(t_PosMtx);
|
||||
const float4 x_e34 = Mul(x_e30, float4(a_Position1, 1.0f));
|
||||
const Mat4x3_ x_e29 = t_PosMtx;
|
||||
const Mat4x4_ x_e30 = x_Mat4x4_1(x_e29);
|
||||
const float3 x_e31 = a_Position1;
|
||||
const float4 x_e34 = Mul(x_e30, float4(x_e31, 1.0f));
|
||||
const Mat4x4_ x_e35 = tint_symbol_5(global, 0u);
|
||||
const Mat4x4_ x_e38 = x_Mat4x4_1(t_PosMtx);
|
||||
const Mat4x3_ x_e37 = t_PosMtx;
|
||||
const Mat4x4_ x_e38 = x_Mat4x4_1(x_e37);
|
||||
const float3 x_e39 = a_Position1;
|
||||
const Mat4x4_ x_e44 = x_Mat4x4_1(t_PosMtx);
|
||||
const float4 x_e48 = Mul(x_e44, float4(a_Position1, 1.0f));
|
||||
const Mat4x3_ x_e43 = t_PosMtx;
|
||||
const Mat4x4_ x_e44 = x_Mat4x4_1(x_e43);
|
||||
const float3 x_e45 = a_Position1;
|
||||
const float4 x_e48 = Mul(x_e44, float4(x_e45, 1.0f));
|
||||
const float4 x_e49 = Mul(x_e35, x_e48);
|
||||
gl_Position = x_e49;
|
||||
v_Color = a_Color1;
|
||||
const float4 x_e50 = a_Color1;
|
||||
v_Color = x_e50;
|
||||
const float4 x_e52 = asfloat(global1[2]);
|
||||
if ((x_e52.x == 2.0f)) {
|
||||
{
|
||||
const float3 x_e59 = a_Normal1;
|
||||
const Mat4x2_ x_e64 = tint_symbol_8(global1, 0u);
|
||||
const float2 x_e68 = Mul2(x_e64, float4(a_Normal1, 1.0f));
|
||||
const float3 x_e65 = a_Normal1;
|
||||
const float2 x_e68 = Mul2(x_e64, float4(x_e65, 1.0f));
|
||||
v_TexCoord = x_e68.xy;
|
||||
return;
|
||||
}
|
||||
|
@ -208,7 +272,8 @@ void main1() {
|
|||
{
|
||||
const float2 x_e73 = a_UV1;
|
||||
const Mat4x2_ x_e79 = tint_symbol_8(global1, 0u);
|
||||
const float2 x_e84 = Mul2(x_e79, float4(a_UV1, 1.0f, 1.0f));
|
||||
const float2 x_e80 = a_UV1;
|
||||
const float2 x_e84 = Mul2(x_e79, float4(x_e80, 1.0f, 1.0f));
|
||||
v_TexCoord = x_e84.xy;
|
||||
return;
|
||||
}
|
||||
|
@ -235,7 +300,10 @@ VertexOutput main_inner(float3 a_Position, float2 a_UV, float4 a_Color, float3 a
|
|||
a_Normal1 = a_Normal;
|
||||
a_PosMtxIdx1 = a_PosMtxIdx;
|
||||
main1();
|
||||
const VertexOutput tint_symbol_12 = {v_Color, v_TexCoord, gl_Position};
|
||||
const float4 x_e11 = v_Color;
|
||||
const float2 x_e13 = v_TexCoord;
|
||||
const float4 x_e15 = gl_Position;
|
||||
const VertexOutput tint_symbol_12 = {x_e11, x_e13, x_e15};
|
||||
return tint_symbol_12;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,7 +57,15 @@ vec4 Mul(Mat4x4_ m8, vec4 v) {
|
|||
vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m9 = m8;
|
||||
v1 = v;
|
||||
return vec4(dot(m9.mx, v1), dot(m9.my, v1), dot(m9.mz, v1), dot(m9.mw, v1));
|
||||
Mat4x4_ x_e4 = m9;
|
||||
vec4 x_e6 = v1;
|
||||
Mat4x4_ x_e8 = m9;
|
||||
vec4 x_e10 = v1;
|
||||
Mat4x4_ x_e12 = m9;
|
||||
vec4 x_e14 = v1;
|
||||
Mat4x4_ x_e16 = m9;
|
||||
vec4 x_e18 = v1;
|
||||
return vec4(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10), dot(x_e12.mz, x_e14), dot(x_e16.mw, x_e18));
|
||||
}
|
||||
|
||||
vec2 Mul2(Mat4x2_ m12, vec4 v4) {
|
||||
|
@ -65,18 +73,27 @@ vec2 Mul2(Mat4x2_ m12, vec4 v4) {
|
|||
vec4 v5 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
m13 = m12;
|
||||
v5 = v4;
|
||||
return vec2(dot(m13.mx, v5), dot(m13.my, v5));
|
||||
Mat4x2_ x_e4 = m13;
|
||||
vec4 x_e6 = v5;
|
||||
Mat4x2_ x_e8 = m13;
|
||||
vec4 x_e10 = v5;
|
||||
return vec2(dot(x_e4.mx, x_e6), dot(x_e8.my, x_e10));
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_(float n) {
|
||||
float n1 = 0.0f;
|
||||
Mat4x4_ o = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
n1 = n;
|
||||
o.mx = vec4(n1, 0.0f, 0.0f, 0.0f);
|
||||
o.my = vec4(0.0f, n1, 0.0f, 0.0f);
|
||||
o.mz = vec4(0.0f, 0.0f, n1, 0.0f);
|
||||
o.mw = vec4(0.0f, 0.0f, 0.0f, n1);
|
||||
return o;
|
||||
float x_e4 = n1;
|
||||
o.mx = vec4(x_e4, 0.0f, 0.0f, 0.0f);
|
||||
float x_e11 = n1;
|
||||
o.my = vec4(0.0f, x_e11, 0.0f, 0.0f);
|
||||
float x_e18 = n1;
|
||||
o.mz = vec4(0.0f, 0.0f, x_e18, 0.0f);
|
||||
float x_e25 = n1;
|
||||
o.mw = vec4(0.0f, 0.0f, 0.0f, x_e25);
|
||||
Mat4x4_ x_e27 = o;
|
||||
return x_e27;
|
||||
}
|
||||
|
||||
Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) {
|
||||
|
@ -85,35 +102,48 @@ Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) {
|
|||
m17 = m16;
|
||||
Mat4x4_ x_e4 = x_Mat4x4_(1.0f);
|
||||
o1 = x_e4;
|
||||
o1.mx = m17.mx;
|
||||
o1.my = m17.my;
|
||||
o1.mz = m17.mz;
|
||||
return o1;
|
||||
Mat4x3_ x_e7 = m17;
|
||||
o1.mx = x_e7.mx;
|
||||
Mat4x3_ x_e10 = m17;
|
||||
o1.my = x_e10.my;
|
||||
Mat4x3_ x_e13 = m17;
|
||||
o1.mz = x_e13.mz;
|
||||
Mat4x4_ x_e15 = o1;
|
||||
return x_e15;
|
||||
}
|
||||
|
||||
void main1() {
|
||||
Mat4x3_ t_PosMtx = Mat4x3_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
vec2 t_TexSpaceCoord = vec2(0.0f, 0.0f);
|
||||
Mat4x3_ x_e18 = global2.u_PosMtx[int(a_PosMtxIdx1)];
|
||||
float x_e15 = a_PosMtxIdx1;
|
||||
Mat4x3_ x_e18 = global2.u_PosMtx[int(x_e15)];
|
||||
t_PosMtx = x_e18;
|
||||
Mat4x4_ x_e24 = x_Mat4x4_1(t_PosMtx);
|
||||
Mat4x3_ x_e23 = t_PosMtx;
|
||||
Mat4x4_ x_e24 = x_Mat4x4_1(x_e23);
|
||||
vec3 x_e25 = a_Position1;
|
||||
Mat4x4_ x_e30 = x_Mat4x4_1(t_PosMtx);
|
||||
vec4 x_e34 = Mul(x_e30, vec4(a_Position1, 1.0f));
|
||||
Mat4x3_ x_e29 = t_PosMtx;
|
||||
Mat4x4_ x_e30 = x_Mat4x4_1(x_e29);
|
||||
vec3 x_e31 = a_Position1;
|
||||
vec4 x_e34 = Mul(x_e30, vec4(x_e31, 1.0f));
|
||||
Mat4x4_ x_e35 = global.u_Projection;
|
||||
Mat4x4_ x_e38 = x_Mat4x4_1(t_PosMtx);
|
||||
Mat4x3_ x_e37 = t_PosMtx;
|
||||
Mat4x4_ x_e38 = x_Mat4x4_1(x_e37);
|
||||
vec3 x_e39 = a_Position1;
|
||||
Mat4x4_ x_e44 = x_Mat4x4_1(t_PosMtx);
|
||||
vec4 x_e48 = Mul(x_e44, vec4(a_Position1, 1.0f));
|
||||
Mat4x3_ x_e43 = t_PosMtx;
|
||||
Mat4x4_ x_e44 = x_Mat4x4_1(x_e43);
|
||||
vec3 x_e45 = a_Position1;
|
||||
vec4 x_e48 = Mul(x_e44, vec4(x_e45, 1.0f));
|
||||
vec4 x_e49 = Mul(x_e35, x_e48);
|
||||
tint_symbol = x_e49;
|
||||
v_Color = a_Color1;
|
||||
vec4 x_e50 = a_Color1;
|
||||
v_Color = x_e50;
|
||||
vec4 x_e52 = global1.u_Misc0_;
|
||||
if ((x_e52.x == 2.0f)) {
|
||||
{
|
||||
vec3 x_e59 = a_Normal1;
|
||||
Mat4x2_ x_e64 = global1.u_TexMtx[0];
|
||||
vec2 x_e68 = Mul2(x_e64, vec4(a_Normal1, 1.0f));
|
||||
vec3 x_e65 = a_Normal1;
|
||||
vec2 x_e68 = Mul2(x_e64, vec4(x_e65, 1.0f));
|
||||
v_TexCoord = x_e68.xy;
|
||||
return;
|
||||
}
|
||||
|
@ -121,7 +151,8 @@ void main1() {
|
|||
{
|
||||
vec2 x_e73 = a_UV1;
|
||||
Mat4x2_ x_e79 = global1.u_TexMtx[0];
|
||||
vec2 x_e84 = Mul2(x_e79, vec4(a_UV1, 1.0f, 1.0f));
|
||||
vec2 x_e80 = a_UV1;
|
||||
vec2 x_e84 = Mul2(x_e79, vec4(x_e80, 1.0f, 1.0f));
|
||||
v_TexCoord = x_e84.xy;
|
||||
return;
|
||||
}
|
||||
|
@ -135,7 +166,10 @@ VertexOutput tint_symbol_1(vec3 a_Position, vec2 a_UV, vec4 a_Color, vec3 a_Norm
|
|||
a_Normal1 = a_Normal;
|
||||
a_PosMtxIdx1 = a_PosMtxIdx;
|
||||
main1();
|
||||
VertexOutput tint_symbol_2 = VertexOutput(v_Color, v_TexCoord, tint_symbol);
|
||||
vec4 x_e11 = v_Color;
|
||||
vec2 x_e13 = v_TexCoord;
|
||||
vec4 x_e15 = tint_symbol;
|
||||
VertexOutput tint_symbol_2 = VertexOutput(x_e11, x_e13, x_e15);
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,7 +57,8 @@ float mm_readA_i1_i1_(inout int row, inout int col) {
|
|||
} else {
|
||||
x_430 = 0.0f;
|
||||
}
|
||||
return x_430;
|
||||
const float x_450 = x_430;
|
||||
return x_450;
|
||||
}
|
||||
|
||||
float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
|
||||
|
@ -86,7 +87,8 @@ float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
|
|||
} else {
|
||||
x_468 = 0.0f;
|
||||
}
|
||||
return x_468;
|
||||
const float x_487 = x_468;
|
||||
return x_487;
|
||||
}
|
||||
|
||||
int getOutputFlatIndex_vi3_(inout int3 coords) {
|
||||
|
@ -114,7 +116,8 @@ void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout floa
|
|||
param = int3(x_115, x_116, x_117);
|
||||
const int x_120 = getOutputFlatIndex_vi3_(param);
|
||||
flatIndex_1 = x_120;
|
||||
param_1 = flatIndex_1;
|
||||
const int x_122 = flatIndex_1;
|
||||
param_1 = x_122;
|
||||
const float x_124 = value_1;
|
||||
param_2 = x_124;
|
||||
setOutput_i1_f1_(param_1, param_2);
|
||||
|
@ -131,7 +134,8 @@ void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) {
|
|||
const int x_492 = row_2;
|
||||
const int x_493 = col_2;
|
||||
outCoord = int3(x_491, x_492, x_493);
|
||||
param_14 = batch;
|
||||
const int x_496 = batch;
|
||||
param_14 = x_496;
|
||||
const int x_498 = row_2;
|
||||
param_15 = x_498;
|
||||
const int x_500 = col_2;
|
||||
|
@ -188,14 +192,30 @@ void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimB
|
|||
const int x_152 = dimInner;
|
||||
numTiles = (((x_152 - 1) / 64) + 1);
|
||||
innerRow = 0;
|
||||
{
|
||||
[loop] for(; (innerRow < 1); innerRow = (innerRow + 1)) {
|
||||
innerCol = 0;
|
||||
{
|
||||
[loop] for(; (innerCol < 1); innerCol = (innerCol + 1)) {
|
||||
acc[innerRow][innerCol] = 0.0f;
|
||||
}
|
||||
[loop] while (true) {
|
||||
const int x_163 = innerRow;
|
||||
if ((x_163 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol = 0;
|
||||
[loop] while (true) {
|
||||
const int x_171 = innerCol;
|
||||
if ((x_171 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_177 = innerRow;
|
||||
const int x_178 = innerCol;
|
||||
acc[x_177][x_178] = 0.0f;
|
||||
{
|
||||
const int x_181 = innerCol;
|
||||
innerCol = (x_181 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_183 = innerRow;
|
||||
innerRow = (x_183 + 1);
|
||||
}
|
||||
}
|
||||
const uint x_187 = gl_LocalInvocationID.x;
|
||||
|
@ -203,121 +223,215 @@ void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimB
|
|||
const uint x_192 = gl_LocalInvocationID.y;
|
||||
tileRowB = (asint(x_192) * 1);
|
||||
t = 0;
|
||||
{
|
||||
[loop] for(; (t < numTiles); t = (t + 1)) {
|
||||
innerRow_1 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) {
|
||||
innerCol_1 = 0;
|
||||
{
|
||||
[loop] for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) {
|
||||
inputRow = (tileRow + innerRow_1);
|
||||
inputCol = (tileColA + innerCol_1);
|
||||
const int x_233 = inputRow;
|
||||
const int x_234 = inputCol;
|
||||
const int x_238 = t;
|
||||
const int x_240 = inputCol;
|
||||
param_3 = (globalRow + innerRow_1);
|
||||
param_4 = ((x_238 * 64) + x_240);
|
||||
const float x_244 = mm_readA_i1_i1_(param_3, param_4);
|
||||
mm_Asub[x_233][x_234] = x_244;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
innerRow_2 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) {
|
||||
innerCol_2 = 0;
|
||||
{
|
||||
[loop] for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) {
|
||||
inputRow_1 = (tileRowB + innerRow_2);
|
||||
inputCol_1 = (tileCol + innerCol_2);
|
||||
const int x_278 = inputRow_1;
|
||||
const int x_279 = inputCol_1;
|
||||
const int x_284 = globalCol;
|
||||
const int x_285 = innerCol_2;
|
||||
param_5 = ((t * 64) + inputRow_1);
|
||||
param_6 = (x_284 + x_285);
|
||||
const float x_289 = mm_readB_i1_i1_(param_5, param_6);
|
||||
mm_Bsub[x_278][x_279] = x_289;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
k = 0;
|
||||
{
|
||||
[loop] for(; (k < 64); k = (k + 1)) {
|
||||
inner = 0;
|
||||
{
|
||||
[loop] for(; (inner < 1); inner = (inner + 1)) {
|
||||
const int x_314 = inner;
|
||||
const float x_320 = mm_Bsub[k][(tileCol + inner)];
|
||||
BCached[x_314] = x_320;
|
||||
}
|
||||
}
|
||||
innerRow_3 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) {
|
||||
const float x_338 = mm_Asub[(tileRow + innerRow_3)][k];
|
||||
ACached = x_338;
|
||||
innerCol_3 = 0;
|
||||
{
|
||||
[loop] for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) {
|
||||
const int x_347 = innerRow_3;
|
||||
const int x_348 = innerCol_3;
|
||||
const float x_349 = ACached;
|
||||
const float x_352 = BCached[innerCol_3];
|
||||
const float x_355 = acc[x_347][x_348];
|
||||
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
[loop] while (true) {
|
||||
const int x_201 = t;
|
||||
const int x_202 = numTiles;
|
||||
if ((x_201 < x_202)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
innerRow_4 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) {
|
||||
innerCol_4 = 0;
|
||||
innerRow_1 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_210 = innerRow_1;
|
||||
if ((x_210 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_1 = 0;
|
||||
[loop] while (true) {
|
||||
bool x_393 = false;
|
||||
bool x_394 = false;
|
||||
if ((innerCol_4 < 1)) {
|
||||
const int x_218 = innerCol_1;
|
||||
if ((x_218 < 64)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_382 = globalCol;
|
||||
const int x_383 = innerCol_4;
|
||||
const int x_385 = dimBOuter;
|
||||
const bool x_386 = ((x_382 + x_383) < x_385);
|
||||
x_394 = x_386;
|
||||
if (x_386) {
|
||||
const int x_389 = globalRow;
|
||||
const int x_390 = innerRow_4;
|
||||
const int x_392 = dimAOuter;
|
||||
x_393 = ((x_389 + x_390) < x_392);
|
||||
x_394 = x_393;
|
||||
}
|
||||
if (x_394) {
|
||||
const int x_400 = globalCol;
|
||||
const int x_401 = innerCol_4;
|
||||
const int x_403 = innerRow_4;
|
||||
const int x_404 = innerCol_4;
|
||||
param_7 = (globalRow + innerRow_4);
|
||||
param_8 = (x_400 + x_401);
|
||||
const float x_409 = acc[x_403][x_404];
|
||||
param_9 = x_409;
|
||||
mm_write_i1_i1_f1_(param_7, param_8, param_9);
|
||||
}
|
||||
const int x_221 = tileRow;
|
||||
const int x_222 = innerRow_1;
|
||||
inputRow = (x_221 + x_222);
|
||||
const int x_225 = tileColA;
|
||||
const int x_226 = innerCol_1;
|
||||
inputCol = (x_225 + x_226);
|
||||
const int x_233 = inputRow;
|
||||
const int x_234 = inputCol;
|
||||
const int x_235 = globalRow;
|
||||
const int x_236 = innerRow_1;
|
||||
const int x_238 = t;
|
||||
const int x_240 = inputCol;
|
||||
param_3 = (x_235 + x_236);
|
||||
param_4 = ((x_238 * 64) + x_240);
|
||||
const float x_244 = mm_readA_i1_i1_(param_3, param_4);
|
||||
mm_Asub[x_233][x_234] = x_244;
|
||||
{
|
||||
innerCol_4 = (innerCol_4 + 1);
|
||||
const int x_247 = innerCol_1;
|
||||
innerCol_1 = (x_247 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_249 = innerRow_1;
|
||||
innerRow_1 = (x_249 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_2 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_257 = innerRow_2;
|
||||
if ((x_257 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_2 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_265 = innerCol_2;
|
||||
if ((x_265 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_268 = tileRowB;
|
||||
const int x_269 = innerRow_2;
|
||||
inputRow_1 = (x_268 + x_269);
|
||||
const int x_272 = tileCol;
|
||||
const int x_273 = innerCol_2;
|
||||
inputCol_1 = (x_272 + x_273);
|
||||
const int x_278 = inputRow_1;
|
||||
const int x_279 = inputCol_1;
|
||||
const int x_280 = t;
|
||||
const int x_282 = inputRow_1;
|
||||
const int x_284 = globalCol;
|
||||
const int x_285 = innerCol_2;
|
||||
param_5 = ((x_280 * 64) + x_282);
|
||||
param_6 = (x_284 + x_285);
|
||||
const float x_289 = mm_readB_i1_i1_(param_5, param_6);
|
||||
mm_Bsub[x_278][x_279] = x_289;
|
||||
{
|
||||
const int x_291 = innerCol_2;
|
||||
innerCol_2 = (x_291 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_293 = innerRow_2;
|
||||
innerRow_2 = (x_293 + 1);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
k = 0;
|
||||
[loop] while (true) {
|
||||
const int x_302 = k;
|
||||
if ((x_302 < 64)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
inner = 0;
|
||||
[loop] while (true) {
|
||||
const int x_310 = inner;
|
||||
if ((x_310 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_314 = inner;
|
||||
const int x_315 = k;
|
||||
const int x_316 = tileCol;
|
||||
const int x_317 = inner;
|
||||
const float x_320 = mm_Bsub[x_315][(x_316 + x_317)];
|
||||
BCached[x_314] = x_320;
|
||||
{
|
||||
const int x_322 = inner;
|
||||
inner = (x_322 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_3 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_330 = innerRow_3;
|
||||
if ((x_330 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_333 = tileRow;
|
||||
const int x_334 = innerRow_3;
|
||||
const int x_336 = k;
|
||||
const float x_338 = mm_Asub[(x_333 + x_334)][x_336];
|
||||
ACached = x_338;
|
||||
innerCol_3 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_345 = innerCol_3;
|
||||
if ((x_345 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_347 = innerRow_3;
|
||||
const int x_348 = innerCol_3;
|
||||
const float x_349 = ACached;
|
||||
const int x_350 = innerCol_3;
|
||||
const float x_352 = BCached[x_350];
|
||||
const float x_355 = acc[x_347][x_348];
|
||||
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
|
||||
{
|
||||
const int x_358 = innerCol_3;
|
||||
innerCol_3 = (x_358 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_360 = innerRow_3;
|
||||
innerRow_3 = (x_360 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_362 = k;
|
||||
k = (x_362 + 1);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
{
|
||||
const int x_364 = t;
|
||||
t = (x_364 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_4 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_372 = innerRow_4;
|
||||
if ((x_372 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_4 = 0;
|
||||
[loop] while (true) {
|
||||
bool x_393 = false;
|
||||
bool x_394 = false;
|
||||
const int x_380 = innerCol_4;
|
||||
if ((x_380 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_382 = globalCol;
|
||||
const int x_383 = innerCol_4;
|
||||
const int x_385 = dimBOuter;
|
||||
const bool x_386 = ((x_382 + x_383) < x_385);
|
||||
x_394 = x_386;
|
||||
if (x_386) {
|
||||
const int x_389 = globalRow;
|
||||
const int x_390 = innerRow_4;
|
||||
const int x_392 = dimAOuter;
|
||||
x_393 = ((x_389 + x_390) < x_392);
|
||||
x_394 = x_393;
|
||||
}
|
||||
if (x_394) {
|
||||
const int x_397 = globalRow;
|
||||
const int x_398 = innerRow_4;
|
||||
const int x_400 = globalCol;
|
||||
const int x_401 = innerCol_4;
|
||||
const int x_403 = innerRow_4;
|
||||
const int x_404 = innerCol_4;
|
||||
param_7 = (x_397 + x_398);
|
||||
param_8 = (x_400 + x_401);
|
||||
const float x_409 = acc[x_403][x_404];
|
||||
param_9 = x_409;
|
||||
mm_write_i1_i1_f1_(param_7, param_8, param_9);
|
||||
}
|
||||
{
|
||||
const int x_411 = innerCol_4;
|
||||
innerCol_4 = (x_411 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_413 = innerRow_4;
|
||||
innerRow_4 = (x_413 + 1);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -335,9 +449,12 @@ void main_1() {
|
|||
dimBOuter_1 = x_75;
|
||||
const uint x_505 = gl_GlobalInvocationID.z;
|
||||
batch = asint(x_505);
|
||||
param_18 = dimAOuter_1;
|
||||
param_19 = dimInner_1;
|
||||
param_20 = dimBOuter_1;
|
||||
const int x_508 = dimAOuter_1;
|
||||
param_18 = x_508;
|
||||
const int x_510 = dimInner_1;
|
||||
param_19 = x_510;
|
||||
const int x_512 = dimBOuter_1;
|
||||
param_20 = x_512;
|
||||
mm_matMul_i1_i1_i1_(param_18, param_19, param_20);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -57,7 +57,8 @@ float mm_readA_i1_i1_(inout int row, inout int col) {
|
|||
} else {
|
||||
x_430 = 0.0f;
|
||||
}
|
||||
return x_430;
|
||||
const float x_450 = x_430;
|
||||
return x_450;
|
||||
}
|
||||
|
||||
float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
|
||||
|
@ -86,7 +87,8 @@ float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
|
|||
} else {
|
||||
x_468 = 0.0f;
|
||||
}
|
||||
return x_468;
|
||||
const float x_487 = x_468;
|
||||
return x_487;
|
||||
}
|
||||
|
||||
int getOutputFlatIndex_vi3_(inout int3 coords) {
|
||||
|
@ -114,7 +116,8 @@ void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout floa
|
|||
param = int3(x_115, x_116, x_117);
|
||||
const int x_120 = getOutputFlatIndex_vi3_(param);
|
||||
flatIndex_1 = x_120;
|
||||
param_1 = flatIndex_1;
|
||||
const int x_122 = flatIndex_1;
|
||||
param_1 = x_122;
|
||||
const float x_124 = value_1;
|
||||
param_2 = x_124;
|
||||
setOutput_i1_f1_(param_1, param_2);
|
||||
|
@ -131,7 +134,8 @@ void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) {
|
|||
const int x_492 = row_2;
|
||||
const int x_493 = col_2;
|
||||
outCoord = int3(x_491, x_492, x_493);
|
||||
param_14 = batch;
|
||||
const int x_496 = batch;
|
||||
param_14 = x_496;
|
||||
const int x_498 = row_2;
|
||||
param_15 = x_498;
|
||||
const int x_500 = col_2;
|
||||
|
@ -188,14 +192,30 @@ void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimB
|
|||
const int x_152 = dimInner;
|
||||
numTiles = (((x_152 - 1) / 64) + 1);
|
||||
innerRow = 0;
|
||||
{
|
||||
[loop] for(; (innerRow < 1); innerRow = (innerRow + 1)) {
|
||||
innerCol = 0;
|
||||
{
|
||||
[loop] for(; (innerCol < 1); innerCol = (innerCol + 1)) {
|
||||
acc[innerRow][innerCol] = 0.0f;
|
||||
}
|
||||
[loop] while (true) {
|
||||
const int x_163 = innerRow;
|
||||
if ((x_163 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol = 0;
|
||||
[loop] while (true) {
|
||||
const int x_171 = innerCol;
|
||||
if ((x_171 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_177 = innerRow;
|
||||
const int x_178 = innerCol;
|
||||
acc[x_177][x_178] = 0.0f;
|
||||
{
|
||||
const int x_181 = innerCol;
|
||||
innerCol = (x_181 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_183 = innerRow;
|
||||
innerRow = (x_183 + 1);
|
||||
}
|
||||
}
|
||||
const uint x_187 = gl_LocalInvocationID.x;
|
||||
|
@ -203,121 +223,215 @@ void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimB
|
|||
const uint x_192 = gl_LocalInvocationID.y;
|
||||
tileRowB = (asint(x_192) * 1);
|
||||
t = 0;
|
||||
{
|
||||
[loop] for(; (t < numTiles); t = (t + 1)) {
|
||||
innerRow_1 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) {
|
||||
innerCol_1 = 0;
|
||||
{
|
||||
[loop] for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) {
|
||||
inputRow = (tileRow + innerRow_1);
|
||||
inputCol = (tileColA + innerCol_1);
|
||||
const int x_233 = inputRow;
|
||||
const int x_234 = inputCol;
|
||||
const int x_238 = t;
|
||||
const int x_240 = inputCol;
|
||||
param_3 = (globalRow + innerRow_1);
|
||||
param_4 = ((x_238 * 64) + x_240);
|
||||
const float x_244 = mm_readA_i1_i1_(param_3, param_4);
|
||||
mm_Asub[x_233][x_234] = x_244;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
innerRow_2 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) {
|
||||
innerCol_2 = 0;
|
||||
{
|
||||
[loop] for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) {
|
||||
inputRow_1 = (tileRowB + innerRow_2);
|
||||
inputCol_1 = (tileCol + innerCol_2);
|
||||
const int x_278 = inputRow_1;
|
||||
const int x_279 = inputCol_1;
|
||||
const int x_284 = globalCol;
|
||||
const int x_285 = innerCol_2;
|
||||
param_5 = ((t * 64) + inputRow_1);
|
||||
param_6 = (x_284 + x_285);
|
||||
const float x_289 = mm_readB_i1_i1_(param_5, param_6);
|
||||
mm_Bsub[x_278][x_279] = x_289;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
k = 0;
|
||||
{
|
||||
[loop] for(; (k < 64); k = (k + 1)) {
|
||||
inner = 0;
|
||||
{
|
||||
[loop] for(; (inner < 1); inner = (inner + 1)) {
|
||||
const int x_314 = inner;
|
||||
const float x_320 = mm_Bsub[k][(tileCol + inner)];
|
||||
BCached[x_314] = x_320;
|
||||
}
|
||||
}
|
||||
innerRow_3 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) {
|
||||
const float x_338 = mm_Asub[(tileRow + innerRow_3)][k];
|
||||
ACached = x_338;
|
||||
innerCol_3 = 0;
|
||||
{
|
||||
[loop] for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) {
|
||||
const int x_347 = innerRow_3;
|
||||
const int x_348 = innerCol_3;
|
||||
const float x_349 = ACached;
|
||||
const float x_352 = BCached[innerCol_3];
|
||||
const float x_355 = acc[x_347][x_348];
|
||||
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
[loop] while (true) {
|
||||
const int x_201 = t;
|
||||
const int x_202 = numTiles;
|
||||
if ((x_201 < x_202)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
innerRow_4 = 0;
|
||||
{
|
||||
[loop] for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) {
|
||||
innerCol_4 = 0;
|
||||
innerRow_1 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_210 = innerRow_1;
|
||||
if ((x_210 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_1 = 0;
|
||||
[loop] while (true) {
|
||||
bool x_393 = false;
|
||||
bool x_394 = false;
|
||||
if ((innerCol_4 < 1)) {
|
||||
const int x_218 = innerCol_1;
|
||||
if ((x_218 < 64)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_382 = globalCol;
|
||||
const int x_383 = innerCol_4;
|
||||
const int x_385 = dimBOuter;
|
||||
const bool x_386 = ((x_382 + x_383) < x_385);
|
||||
x_394 = x_386;
|
||||
if (x_386) {
|
||||
const int x_389 = globalRow;
|
||||
const int x_390 = innerRow_4;
|
||||
const int x_392 = dimAOuter;
|
||||
x_393 = ((x_389 + x_390) < x_392);
|
||||
x_394 = x_393;
|
||||
}
|
||||
if (x_394) {
|
||||
const int x_400 = globalCol;
|
||||
const int x_401 = innerCol_4;
|
||||
const int x_403 = innerRow_4;
|
||||
const int x_404 = innerCol_4;
|
||||
param_7 = (globalRow + innerRow_4);
|
||||
param_8 = (x_400 + x_401);
|
||||
const float x_409 = acc[x_403][x_404];
|
||||
param_9 = x_409;
|
||||
mm_write_i1_i1_f1_(param_7, param_8, param_9);
|
||||
}
|
||||
const int x_221 = tileRow;
|
||||
const int x_222 = innerRow_1;
|
||||
inputRow = (x_221 + x_222);
|
||||
const int x_225 = tileColA;
|
||||
const int x_226 = innerCol_1;
|
||||
inputCol = (x_225 + x_226);
|
||||
const int x_233 = inputRow;
|
||||
const int x_234 = inputCol;
|
||||
const int x_235 = globalRow;
|
||||
const int x_236 = innerRow_1;
|
||||
const int x_238 = t;
|
||||
const int x_240 = inputCol;
|
||||
param_3 = (x_235 + x_236);
|
||||
param_4 = ((x_238 * 64) + x_240);
|
||||
const float x_244 = mm_readA_i1_i1_(param_3, param_4);
|
||||
mm_Asub[x_233][x_234] = x_244;
|
||||
{
|
||||
innerCol_4 = (innerCol_4 + 1);
|
||||
const int x_247 = innerCol_1;
|
||||
innerCol_1 = (x_247 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_249 = innerRow_1;
|
||||
innerRow_1 = (x_249 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_2 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_257 = innerRow_2;
|
||||
if ((x_257 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_2 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_265 = innerCol_2;
|
||||
if ((x_265 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_268 = tileRowB;
|
||||
const int x_269 = innerRow_2;
|
||||
inputRow_1 = (x_268 + x_269);
|
||||
const int x_272 = tileCol;
|
||||
const int x_273 = innerCol_2;
|
||||
inputCol_1 = (x_272 + x_273);
|
||||
const int x_278 = inputRow_1;
|
||||
const int x_279 = inputCol_1;
|
||||
const int x_280 = t;
|
||||
const int x_282 = inputRow_1;
|
||||
const int x_284 = globalCol;
|
||||
const int x_285 = innerCol_2;
|
||||
param_5 = ((x_280 * 64) + x_282);
|
||||
param_6 = (x_284 + x_285);
|
||||
const float x_289 = mm_readB_i1_i1_(param_5, param_6);
|
||||
mm_Bsub[x_278][x_279] = x_289;
|
||||
{
|
||||
const int x_291 = innerCol_2;
|
||||
innerCol_2 = (x_291 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_293 = innerRow_2;
|
||||
innerRow_2 = (x_293 + 1);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
k = 0;
|
||||
[loop] while (true) {
|
||||
const int x_302 = k;
|
||||
if ((x_302 < 64)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
inner = 0;
|
||||
[loop] while (true) {
|
||||
const int x_310 = inner;
|
||||
if ((x_310 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_314 = inner;
|
||||
const int x_315 = k;
|
||||
const int x_316 = tileCol;
|
||||
const int x_317 = inner;
|
||||
const float x_320 = mm_Bsub[x_315][(x_316 + x_317)];
|
||||
BCached[x_314] = x_320;
|
||||
{
|
||||
const int x_322 = inner;
|
||||
inner = (x_322 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_3 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_330 = innerRow_3;
|
||||
if ((x_330 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_333 = tileRow;
|
||||
const int x_334 = innerRow_3;
|
||||
const int x_336 = k;
|
||||
const float x_338 = mm_Asub[(x_333 + x_334)][x_336];
|
||||
ACached = x_338;
|
||||
innerCol_3 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_345 = innerCol_3;
|
||||
if ((x_345 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_347 = innerRow_3;
|
||||
const int x_348 = innerCol_3;
|
||||
const float x_349 = ACached;
|
||||
const int x_350 = innerCol_3;
|
||||
const float x_352 = BCached[x_350];
|
||||
const float x_355 = acc[x_347][x_348];
|
||||
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
|
||||
{
|
||||
const int x_358 = innerCol_3;
|
||||
innerCol_3 = (x_358 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_360 = innerRow_3;
|
||||
innerRow_3 = (x_360 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_362 = k;
|
||||
k = (x_362 + 1);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
{
|
||||
const int x_364 = t;
|
||||
t = (x_364 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_4 = 0;
|
||||
[loop] while (true) {
|
||||
const int x_372 = innerRow_4;
|
||||
if ((x_372 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_4 = 0;
|
||||
[loop] while (true) {
|
||||
bool x_393 = false;
|
||||
bool x_394 = false;
|
||||
const int x_380 = innerCol_4;
|
||||
if ((x_380 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_382 = globalCol;
|
||||
const int x_383 = innerCol_4;
|
||||
const int x_385 = dimBOuter;
|
||||
const bool x_386 = ((x_382 + x_383) < x_385);
|
||||
x_394 = x_386;
|
||||
if (x_386) {
|
||||
const int x_389 = globalRow;
|
||||
const int x_390 = innerRow_4;
|
||||
const int x_392 = dimAOuter;
|
||||
x_393 = ((x_389 + x_390) < x_392);
|
||||
x_394 = x_393;
|
||||
}
|
||||
if (x_394) {
|
||||
const int x_397 = globalRow;
|
||||
const int x_398 = innerRow_4;
|
||||
const int x_400 = globalCol;
|
||||
const int x_401 = innerCol_4;
|
||||
const int x_403 = innerRow_4;
|
||||
const int x_404 = innerCol_4;
|
||||
param_7 = (x_397 + x_398);
|
||||
param_8 = (x_400 + x_401);
|
||||
const float x_409 = acc[x_403][x_404];
|
||||
param_9 = x_409;
|
||||
mm_write_i1_i1_f1_(param_7, param_8, param_9);
|
||||
}
|
||||
{
|
||||
const int x_411 = innerCol_4;
|
||||
innerCol_4 = (x_411 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
const int x_413 = innerRow_4;
|
||||
innerRow_4 = (x_413 + 1);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -335,9 +449,12 @@ void main_1() {
|
|||
dimBOuter_1 = x_75;
|
||||
const uint x_505 = gl_GlobalInvocationID.z;
|
||||
batch = asint(x_505);
|
||||
param_18 = dimAOuter_1;
|
||||
param_19 = dimInner_1;
|
||||
param_20 = dimBOuter_1;
|
||||
const int x_508 = dimAOuter_1;
|
||||
param_18 = x_508;
|
||||
const int x_510 = dimInner_1;
|
||||
param_19 = x_510;
|
||||
const int x_512 = dimBOuter_1;
|
||||
param_20 = x_512;
|
||||
mm_matMul_i1_i1_i1_(param_18, param_19, param_20);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -80,7 +80,8 @@ float mm_readA_i1_i1_(inout int row, inout int col) {
|
|||
} else {
|
||||
x_430 = 0.0f;
|
||||
}
|
||||
return x_430;
|
||||
float x_450 = x_430;
|
||||
return x_450;
|
||||
}
|
||||
|
||||
float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
|
||||
|
@ -109,7 +110,8 @@ float mm_readB_i1_i1_(inout int row_1, inout int col_1) {
|
|||
} else {
|
||||
x_468 = 0.0f;
|
||||
}
|
||||
return x_468;
|
||||
float x_487 = x_468;
|
||||
return x_487;
|
||||
}
|
||||
|
||||
int getOutputFlatIndex_vi3_(inout ivec3 coords) {
|
||||
|
@ -137,7 +139,8 @@ void setOutput_i1_i1_i1_f1_(inout int d0, inout int d1, inout int d2, inout floa
|
|||
param = ivec3(x_115, x_116, x_117);
|
||||
int x_120 = getOutputFlatIndex_vi3_(param);
|
||||
flatIndex_1 = x_120;
|
||||
param_1 = flatIndex_1;
|
||||
int x_122 = flatIndex_1;
|
||||
param_1 = x_122;
|
||||
float x_124 = value_1;
|
||||
param_2 = x_124;
|
||||
setOutput_i1_f1_(param_1, param_2);
|
||||
|
@ -154,7 +157,8 @@ void mm_write_i1_i1_f1_(inout int row_2, inout int col_2, inout float value_2) {
|
|||
int x_492 = row_2;
|
||||
int x_493 = col_2;
|
||||
outCoord = ivec3(x_491, x_492, x_493);
|
||||
param_14 = batch;
|
||||
int x_496 = batch;
|
||||
param_14 = x_496;
|
||||
int x_498 = row_2;
|
||||
param_15 = x_498;
|
||||
int x_500 = col_2;
|
||||
|
@ -211,14 +215,30 @@ void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimB
|
|||
int x_152 = dimInner;
|
||||
numTiles = (((x_152 - 1) / 64) + 1);
|
||||
innerRow = 0;
|
||||
{
|
||||
for(; (innerRow < 1); innerRow = (innerRow + 1)) {
|
||||
innerCol = 0;
|
||||
{
|
||||
for(; (innerCol < 1); innerCol = (innerCol + 1)) {
|
||||
acc[innerRow][innerCol] = 0.0f;
|
||||
}
|
||||
while (true) {
|
||||
int x_163 = innerRow;
|
||||
if ((x_163 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol = 0;
|
||||
while (true) {
|
||||
int x_171 = innerCol;
|
||||
if ((x_171 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_177 = innerRow;
|
||||
int x_178 = innerCol;
|
||||
acc[x_177][x_178] = 0.0f;
|
||||
{
|
||||
int x_181 = innerCol;
|
||||
innerCol = (x_181 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
int x_183 = innerRow;
|
||||
innerRow = (x_183 + 1);
|
||||
}
|
||||
}
|
||||
uint x_187 = tint_symbol.x;
|
||||
|
@ -226,121 +246,215 @@ void mm_matMul_i1_i1_i1_(inout int dimAOuter, inout int dimInner, inout int dimB
|
|||
uint x_192 = tint_symbol.y;
|
||||
tileRowB = (int(x_192) * 1);
|
||||
t = 0;
|
||||
{
|
||||
for(; (t < numTiles); t = (t + 1)) {
|
||||
innerRow_1 = 0;
|
||||
{
|
||||
for(; (innerRow_1 < 1); innerRow_1 = (innerRow_1 + 1)) {
|
||||
innerCol_1 = 0;
|
||||
{
|
||||
for(; (innerCol_1 < 64); innerCol_1 = (innerCol_1 + 1)) {
|
||||
inputRow = (tileRow + innerRow_1);
|
||||
inputCol = (tileColA + innerCol_1);
|
||||
int x_233 = inputRow;
|
||||
int x_234 = inputCol;
|
||||
int x_238 = t;
|
||||
int x_240 = inputCol;
|
||||
param_3 = (globalRow + innerRow_1);
|
||||
param_4 = ((x_238 * 64) + x_240);
|
||||
float x_244 = mm_readA_i1_i1_(param_3, param_4);
|
||||
mm_Asub[x_233][x_234] = x_244;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
innerRow_2 = 0;
|
||||
{
|
||||
for(; (innerRow_2 < 1); innerRow_2 = (innerRow_2 + 1)) {
|
||||
innerCol_2 = 0;
|
||||
{
|
||||
for(; (innerCol_2 < 1); innerCol_2 = (innerCol_2 + 1)) {
|
||||
inputRow_1 = (tileRowB + innerRow_2);
|
||||
inputCol_1 = (tileCol + innerCol_2);
|
||||
int x_278 = inputRow_1;
|
||||
int x_279 = inputCol_1;
|
||||
int x_284 = globalCol;
|
||||
int x_285 = innerCol_2;
|
||||
param_5 = ((t * 64) + inputRow_1);
|
||||
param_6 = (x_284 + x_285);
|
||||
float x_289 = mm_readB_i1_i1_(param_5, param_6);
|
||||
mm_Bsub[x_278][x_279] = x_289;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
k = 0;
|
||||
{
|
||||
for(; (k < 64); k = (k + 1)) {
|
||||
inner = 0;
|
||||
{
|
||||
for(; (inner < 1); inner = (inner + 1)) {
|
||||
int x_314 = inner;
|
||||
float x_320 = mm_Bsub[k][(tileCol + inner)];
|
||||
BCached[x_314] = x_320;
|
||||
}
|
||||
}
|
||||
innerRow_3 = 0;
|
||||
{
|
||||
for(; (innerRow_3 < 1); innerRow_3 = (innerRow_3 + 1)) {
|
||||
float x_338 = mm_Asub[(tileRow + innerRow_3)][k];
|
||||
ACached = x_338;
|
||||
innerCol_3 = 0;
|
||||
{
|
||||
for(; (innerCol_3 < 1); innerCol_3 = (innerCol_3 + 1)) {
|
||||
int x_347 = innerRow_3;
|
||||
int x_348 = innerCol_3;
|
||||
float x_349 = ACached;
|
||||
float x_352 = BCached[innerCol_3];
|
||||
float x_355 = acc[x_347][x_348];
|
||||
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
while (true) {
|
||||
int x_201 = t;
|
||||
int x_202 = numTiles;
|
||||
if ((x_201 < x_202)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
innerRow_4 = 0;
|
||||
{
|
||||
for(; (innerRow_4 < 1); innerRow_4 = (innerRow_4 + 1)) {
|
||||
innerCol_4 = 0;
|
||||
innerRow_1 = 0;
|
||||
while (true) {
|
||||
int x_210 = innerRow_1;
|
||||
if ((x_210 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_1 = 0;
|
||||
while (true) {
|
||||
bool x_393 = false;
|
||||
bool x_394 = false;
|
||||
if ((innerCol_4 < 1)) {
|
||||
int x_218 = innerCol_1;
|
||||
if ((x_218 < 64)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_382 = globalCol;
|
||||
int x_383 = innerCol_4;
|
||||
int x_385 = dimBOuter;
|
||||
bool x_386 = ((x_382 + x_383) < x_385);
|
||||
x_394 = x_386;
|
||||
if (x_386) {
|
||||
int x_389 = globalRow;
|
||||
int x_390 = innerRow_4;
|
||||
int x_392 = dimAOuter;
|
||||
x_393 = ((x_389 + x_390) < x_392);
|
||||
x_394 = x_393;
|
||||
}
|
||||
if (x_394) {
|
||||
int x_400 = globalCol;
|
||||
int x_401 = innerCol_4;
|
||||
int x_403 = innerRow_4;
|
||||
int x_404 = innerCol_4;
|
||||
param_7 = (globalRow + innerRow_4);
|
||||
param_8 = (x_400 + x_401);
|
||||
float x_409 = acc[x_403][x_404];
|
||||
param_9 = x_409;
|
||||
mm_write_i1_i1_f1_(param_7, param_8, param_9);
|
||||
}
|
||||
int x_221 = tileRow;
|
||||
int x_222 = innerRow_1;
|
||||
inputRow = (x_221 + x_222);
|
||||
int x_225 = tileColA;
|
||||
int x_226 = innerCol_1;
|
||||
inputCol = (x_225 + x_226);
|
||||
int x_233 = inputRow;
|
||||
int x_234 = inputCol;
|
||||
int x_235 = globalRow;
|
||||
int x_236 = innerRow_1;
|
||||
int x_238 = t;
|
||||
int x_240 = inputCol;
|
||||
param_3 = (x_235 + x_236);
|
||||
param_4 = ((x_238 * 64) + x_240);
|
||||
float x_244 = mm_readA_i1_i1_(param_3, param_4);
|
||||
mm_Asub[x_233][x_234] = x_244;
|
||||
{
|
||||
innerCol_4 = (innerCol_4 + 1);
|
||||
int x_247 = innerCol_1;
|
||||
innerCol_1 = (x_247 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
int x_249 = innerRow_1;
|
||||
innerRow_1 = (x_249 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_2 = 0;
|
||||
while (true) {
|
||||
int x_257 = innerRow_2;
|
||||
if ((x_257 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_2 = 0;
|
||||
while (true) {
|
||||
int x_265 = innerCol_2;
|
||||
if ((x_265 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_268 = tileRowB;
|
||||
int x_269 = innerRow_2;
|
||||
inputRow_1 = (x_268 + x_269);
|
||||
int x_272 = tileCol;
|
||||
int x_273 = innerCol_2;
|
||||
inputCol_1 = (x_272 + x_273);
|
||||
int x_278 = inputRow_1;
|
||||
int x_279 = inputCol_1;
|
||||
int x_280 = t;
|
||||
int x_282 = inputRow_1;
|
||||
int x_284 = globalCol;
|
||||
int x_285 = innerCol_2;
|
||||
param_5 = ((x_280 * 64) + x_282);
|
||||
param_6 = (x_284 + x_285);
|
||||
float x_289 = mm_readB_i1_i1_(param_5, param_6);
|
||||
mm_Bsub[x_278][x_279] = x_289;
|
||||
{
|
||||
int x_291 = innerCol_2;
|
||||
innerCol_2 = (x_291 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
int x_293 = innerRow_2;
|
||||
innerRow_2 = (x_293 + 1);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
k = 0;
|
||||
while (true) {
|
||||
int x_302 = k;
|
||||
if ((x_302 < 64)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
inner = 0;
|
||||
while (true) {
|
||||
int x_310 = inner;
|
||||
if ((x_310 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_314 = inner;
|
||||
int x_315 = k;
|
||||
int x_316 = tileCol;
|
||||
int x_317 = inner;
|
||||
float x_320 = mm_Bsub[x_315][(x_316 + x_317)];
|
||||
BCached[x_314] = x_320;
|
||||
{
|
||||
int x_322 = inner;
|
||||
inner = (x_322 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_3 = 0;
|
||||
while (true) {
|
||||
int x_330 = innerRow_3;
|
||||
if ((x_330 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_333 = tileRow;
|
||||
int x_334 = innerRow_3;
|
||||
int x_336 = k;
|
||||
float x_338 = mm_Asub[(x_333 + x_334)][x_336];
|
||||
ACached = x_338;
|
||||
innerCol_3 = 0;
|
||||
while (true) {
|
||||
int x_345 = innerCol_3;
|
||||
if ((x_345 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_347 = innerRow_3;
|
||||
int x_348 = innerCol_3;
|
||||
float x_349 = ACached;
|
||||
int x_350 = innerCol_3;
|
||||
float x_352 = BCached[x_350];
|
||||
float x_355 = acc[x_347][x_348];
|
||||
acc[x_347][x_348] = (x_355 + (x_349 * x_352));
|
||||
{
|
||||
int x_358 = innerCol_3;
|
||||
innerCol_3 = (x_358 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
int x_360 = innerRow_3;
|
||||
innerRow_3 = (x_360 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
int x_362 = k;
|
||||
k = (x_362 + 1);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
{
|
||||
int x_364 = t;
|
||||
t = (x_364 + 1);
|
||||
}
|
||||
}
|
||||
innerRow_4 = 0;
|
||||
while (true) {
|
||||
int x_372 = innerRow_4;
|
||||
if ((x_372 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
innerCol_4 = 0;
|
||||
while (true) {
|
||||
bool x_393 = false;
|
||||
bool x_394 = false;
|
||||
int x_380 = innerCol_4;
|
||||
if ((x_380 < 1)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_382 = globalCol;
|
||||
int x_383 = innerCol_4;
|
||||
int x_385 = dimBOuter;
|
||||
bool x_386 = ((x_382 + x_383) < x_385);
|
||||
x_394 = x_386;
|
||||
if (x_386) {
|
||||
int x_389 = globalRow;
|
||||
int x_390 = innerRow_4;
|
||||
int x_392 = dimAOuter;
|
||||
x_393 = ((x_389 + x_390) < x_392);
|
||||
x_394 = x_393;
|
||||
}
|
||||
if (x_394) {
|
||||
int x_397 = globalRow;
|
||||
int x_398 = innerRow_4;
|
||||
int x_400 = globalCol;
|
||||
int x_401 = innerCol_4;
|
||||
int x_403 = innerRow_4;
|
||||
int x_404 = innerCol_4;
|
||||
param_7 = (x_397 + x_398);
|
||||
param_8 = (x_400 + x_401);
|
||||
float x_409 = acc[x_403][x_404];
|
||||
param_9 = x_409;
|
||||
mm_write_i1_i1_f1_(param_7, param_8, param_9);
|
||||
}
|
||||
{
|
||||
int x_411 = innerCol_4;
|
||||
innerCol_4 = (x_411 + 1);
|
||||
}
|
||||
}
|
||||
{
|
||||
int x_413 = innerRow_4;
|
||||
innerRow_4 = (x_413 + 1);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -358,9 +472,12 @@ void main_1() {
|
|||
dimBOuter_1 = x_75;
|
||||
uint x_505 = tint_symbol_1.z;
|
||||
batch = int(x_505);
|
||||
param_18 = dimAOuter_1;
|
||||
param_19 = dimInner_1;
|
||||
param_20 = dimBOuter_1;
|
||||
int x_508 = dimAOuter_1;
|
||||
param_18 = x_508;
|
||||
int x_510 = dimInner_1;
|
||||
param_19 = x_510;
|
||||
int x_512 = dimBOuter_1;
|
||||
param_20 = x_512;
|
||||
mm_matMul_i1_i1_i1_(param_18, param_19, param_20);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -36,9 +36,12 @@ float4x4 getFrameData_f1_(inout float frameID) {
|
|||
const float x_15 = frameID;
|
||||
const float x_25 = asfloat(x_20[6].w);
|
||||
fX = (x_15 / x_25);
|
||||
const float4 x_40 = frameMapTexture.SampleBias(frameMapSampler, float2(fX, 0.0f), 0.0f);
|
||||
const float4 x_47 = frameMapTexture.SampleBias(frameMapSampler, float2(fX, 0.25f), 0.0f);
|
||||
const float4 x_54 = frameMapTexture.SampleBias(frameMapSampler, float2(fX, 0.5f), 0.0f);
|
||||
const float x_37 = fX;
|
||||
const float4 x_40 = frameMapTexture.SampleBias(frameMapSampler, float2(x_37, 0.0f), 0.0f);
|
||||
const float x_44 = fX;
|
||||
const float4 x_47 = frameMapTexture.SampleBias(frameMapSampler, float2(x_44, 0.25f), 0.0f);
|
||||
const float x_51 = fX;
|
||||
const float4 x_54 = frameMapTexture.SampleBias(frameMapSampler, float2(x_51, 0.5f), 0.0f);
|
||||
return float4x4(float4(x_40.x, x_40.y, x_40.z, x_40.w), float4(x_47.x, x_47.y, x_47.z, x_47.w), float4(x_54.x, x_54.y, x_54.z, x_54.w), (0.0f).xxxx);
|
||||
}
|
||||
|
||||
|
@ -62,10 +65,12 @@ void main_1() {
|
|||
float alpha = 0.0f;
|
||||
float3 mixed = float3(0.0f, 0.0f, 0.0f);
|
||||
color = (0.0f).xxxx;
|
||||
tileUV = frac(tUV);
|
||||
const float2 x_86 = tUV;
|
||||
tileUV = frac(x_86);
|
||||
const float x_91 = tileUV.y;
|
||||
tileUV.y = (1.0f - x_91);
|
||||
tileID = floor(tUV);
|
||||
const float2 x_95 = tUV;
|
||||
tileID = floor(x_95);
|
||||
const float2 x_101 = asfloat(x_20[6].xy);
|
||||
sheetUnits = ((1.0f).xx / x_101);
|
||||
const float x_106 = asfloat(x_20[6].w);
|
||||
|
@ -73,91 +78,120 @@ void main_1() {
|
|||
const float2 x_111 = asfloat(x_20[5].zw);
|
||||
stageUnits = ((1.0f).xx / x_111);
|
||||
i = 0;
|
||||
{
|
||||
[loop] for(; (i < 2); i = (i + 1)) {
|
||||
switch(i) {
|
||||
case 1: {
|
||||
const float2 x_150 = tileID;
|
||||
const float2 x_154 = asfloat(x_20[5].zw);
|
||||
const float4 x_156 = tileMapsTexture1.SampleBias(tileMapsSampler, ((x_150 + (0.5f).xx) / x_154), 0.0f);
|
||||
frameID_1 = x_156.x;
|
||||
break;
|
||||
}
|
||||
case 0: {
|
||||
const float2 x_136 = tileID;
|
||||
const float2 x_140 = asfloat(x_20[5].zw);
|
||||
const float4 x_142 = tileMapsTexture0.SampleBias(tileMapsSampler, ((x_136 + (0.5f).xx) / x_140), 0.0f);
|
||||
frameID_1 = x_142.x;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
[loop] while (true) {
|
||||
const int x_122 = i;
|
||||
if ((x_122 < 2)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_126 = i;
|
||||
switch(x_126) {
|
||||
case 1: {
|
||||
const float2 x_150 = tileID;
|
||||
const float2 x_154 = asfloat(x_20[5].zw);
|
||||
const float4 x_156 = tileMapsTexture1.SampleBias(tileMapsSampler, ((x_150 + (0.5f).xx) / x_154), 0.0f);
|
||||
frameID_1 = x_156.x;
|
||||
break;
|
||||
}
|
||||
const float x_166 = frameID_1;
|
||||
const float x_169 = asfloat(x_20[6].w);
|
||||
const float4 x_172 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
|
||||
animationData = x_172;
|
||||
const float x_174 = animationData.y;
|
||||
if ((x_174 > 0.0f)) {
|
||||
const float x_181 = asfloat(x_20[0].x);
|
||||
const float x_184 = animationData.z;
|
||||
mt = ((x_181 * x_184) % 1.0f);
|
||||
f = 0.0f;
|
||||
case 0: {
|
||||
const float2 x_136 = tileID;
|
||||
const float2 x_140 = asfloat(x_20[5].zw);
|
||||
const float4 x_142 = tileMapsTexture0.SampleBias(tileMapsSampler, ((x_136 + (0.5f).xx) / x_140), 0.0f);
|
||||
frameID_1 = x_142.x;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
const float x_166 = frameID_1;
|
||||
const float x_169 = asfloat(x_20[6].w);
|
||||
const float4 x_172 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
|
||||
animationData = x_172;
|
||||
const float x_174 = animationData.y;
|
||||
if ((x_174 > 0.0f)) {
|
||||
const float x_181 = asfloat(x_20[0].x);
|
||||
const float x_184 = animationData.z;
|
||||
mt = ((x_181 * x_184) % 1.0f);
|
||||
f = 0.0f;
|
||||
[loop] while (true) {
|
||||
const float x_193 = f;
|
||||
if ((x_193 < 8.0f)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const float x_197 = animationData.y;
|
||||
const float x_198 = mt;
|
||||
if ((x_197 > x_198)) {
|
||||
const float x_203 = animationData.x;
|
||||
frameID_1 = x_203;
|
||||
break;
|
||||
}
|
||||
const float x_208 = frameID_1;
|
||||
const float x_211 = asfloat(x_20[6].w);
|
||||
const float x_214 = f;
|
||||
const float4 x_217 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_208 + 0.5f) / x_211), (0.125f * x_214)), 0.0f);
|
||||
animationData = x_217;
|
||||
{
|
||||
[loop] for(; (f < 8.0f); f = (f + 1.0f)) {
|
||||
const float x_197 = animationData.y;
|
||||
if ((x_197 > mt)) {
|
||||
const float x_203 = animationData.x;
|
||||
frameID_1 = x_203;
|
||||
break;
|
||||
}
|
||||
const float x_208 = frameID_1;
|
||||
const float x_211 = asfloat(x_20[6].w);
|
||||
const float4 x_217 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_208 + 0.5f) / x_211), (0.125f * f)), 0.0f);
|
||||
animationData = x_217;
|
||||
}
|
||||
const float x_218 = f;
|
||||
f = (x_218 + 1.0f);
|
||||
}
|
||||
}
|
||||
param = (frameID_1 + 0.5f);
|
||||
const float4x4 x_225 = getFrameData_f1_(param);
|
||||
frameData = x_225;
|
||||
const float4 x_228 = frameData[0];
|
||||
const float2 x_231 = asfloat(x_20[6].xy);
|
||||
frameSize = (float2(x_228.w, x_228.z) / x_231);
|
||||
const float4 x_235 = frameData[0];
|
||||
offset_1 = (float2(x_235.x, x_235.y) * sheetUnits);
|
||||
const float4 x_241 = frameData[2];
|
||||
const float4 x_244 = frameData[0];
|
||||
ratio = (float2(x_241.x, x_241.y) / float2(x_244.w, x_244.z));
|
||||
const float x_248 = frameData[2].z;
|
||||
if ((x_248 == 1.0f)) {
|
||||
const float2 x_252 = tileUV;
|
||||
tileUV = float2(x_252.y, x_252.x);
|
||||
}
|
||||
if ((i == 0)) {
|
||||
const float4 x_268 = spriteSheetTexture.Sample(spriteSheetSampler, ((tileUV * frameSize) + offset_1));
|
||||
color = x_268;
|
||||
} else {
|
||||
const float4 x_279 = spriteSheetTexture.Sample(spriteSheetSampler, ((tileUV * frameSize) + offset_1));
|
||||
nc = x_279;
|
||||
const float x_283 = color.w;
|
||||
const float x_285 = nc.w;
|
||||
alpha = min((x_283 + x_285), 1.0f);
|
||||
const float4 x_290 = color;
|
||||
const float4 x_292 = nc;
|
||||
const float x_295 = nc.w;
|
||||
mixed = lerp(float3(x_290.x, x_290.y, x_290.z), float3(x_292.x, x_292.y, x_292.z), float3(x_295, x_295, x_295));
|
||||
const float3 x_298 = mixed;
|
||||
color = float4(x_298.x, x_298.y, x_298.z, alpha);
|
||||
}
|
||||
}
|
||||
const float x_222 = frameID_1;
|
||||
param = (x_222 + 0.5f);
|
||||
const float4x4 x_225 = getFrameData_f1_(param);
|
||||
frameData = x_225;
|
||||
const float4 x_228 = frameData[0];
|
||||
const float2 x_231 = asfloat(x_20[6].xy);
|
||||
frameSize = (float2(x_228.w, x_228.z) / x_231);
|
||||
const float4 x_235 = frameData[0];
|
||||
const float2 x_237 = sheetUnits;
|
||||
offset_1 = (float2(x_235.x, x_235.y) * x_237);
|
||||
const float4 x_241 = frameData[2];
|
||||
const float4 x_244 = frameData[0];
|
||||
ratio = (float2(x_241.x, x_241.y) / float2(x_244.w, x_244.z));
|
||||
const float x_248 = frameData[2].z;
|
||||
if ((x_248 == 1.0f)) {
|
||||
const float2 x_252 = tileUV;
|
||||
tileUV = float2(x_252.y, x_252.x);
|
||||
}
|
||||
const int x_254 = i;
|
||||
if ((x_254 == 0)) {
|
||||
const float2 x_263 = tileUV;
|
||||
const float2 x_264 = frameSize;
|
||||
const float2 x_266 = offset_1;
|
||||
const float4 x_268 = spriteSheetTexture.Sample(spriteSheetSampler, ((x_263 * x_264) + x_266));
|
||||
color = x_268;
|
||||
} else {
|
||||
const float2 x_274 = tileUV;
|
||||
const float2 x_275 = frameSize;
|
||||
const float2 x_277 = offset_1;
|
||||
const float4 x_279 = spriteSheetTexture.Sample(spriteSheetSampler, ((x_274 * x_275) + x_277));
|
||||
nc = x_279;
|
||||
const float x_283 = color.w;
|
||||
const float x_285 = nc.w;
|
||||
alpha = min((x_283 + x_285), 1.0f);
|
||||
const float4 x_290 = color;
|
||||
const float4 x_292 = nc;
|
||||
const float x_295 = nc.w;
|
||||
mixed = lerp(float3(x_290.x, x_290.y, x_290.z), float3(x_292.x, x_292.y, x_292.z), float3(x_295, x_295, x_295));
|
||||
const float3 x_298 = mixed;
|
||||
const float x_299 = alpha;
|
||||
color = float4(x_298.x, x_298.y, x_298.z, x_299);
|
||||
}
|
||||
{
|
||||
const int x_304 = i;
|
||||
i = (x_304 + 1);
|
||||
}
|
||||
}
|
||||
const float3 x_310 = asfloat(x_20[7].xyz);
|
||||
const float4 x_311 = color;
|
||||
const float3 x_313 = (float3(x_311.x, x_311.y, x_311.z) * x_310);
|
||||
color = float4(x_313.x, x_313.y, x_313.z, color.w);
|
||||
glFragColor = color;
|
||||
const float4 x_314 = color;
|
||||
color = float4(x_313.x, x_313.y, x_313.z, x_314.w);
|
||||
const float4 x_318 = color;
|
||||
glFragColor = x_318;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,9 +36,12 @@ float4x4 getFrameData_f1_(inout float frameID) {
|
|||
const float x_15 = frameID;
|
||||
const float x_25 = asfloat(x_20[6].w);
|
||||
fX = (x_15 / x_25);
|
||||
const float4 x_40 = frameMapTexture.SampleBias(frameMapSampler, float2(fX, 0.0f), 0.0f);
|
||||
const float4 x_47 = frameMapTexture.SampleBias(frameMapSampler, float2(fX, 0.25f), 0.0f);
|
||||
const float4 x_54 = frameMapTexture.SampleBias(frameMapSampler, float2(fX, 0.5f), 0.0f);
|
||||
const float x_37 = fX;
|
||||
const float4 x_40 = frameMapTexture.SampleBias(frameMapSampler, float2(x_37, 0.0f), 0.0f);
|
||||
const float x_44 = fX;
|
||||
const float4 x_47 = frameMapTexture.SampleBias(frameMapSampler, float2(x_44, 0.25f), 0.0f);
|
||||
const float x_51 = fX;
|
||||
const float4 x_54 = frameMapTexture.SampleBias(frameMapSampler, float2(x_51, 0.5f), 0.0f);
|
||||
return float4x4(float4(x_40.x, x_40.y, x_40.z, x_40.w), float4(x_47.x, x_47.y, x_47.z, x_47.w), float4(x_54.x, x_54.y, x_54.z, x_54.w), (0.0f).xxxx);
|
||||
}
|
||||
|
||||
|
@ -62,10 +65,12 @@ void main_1() {
|
|||
float alpha = 0.0f;
|
||||
float3 mixed = float3(0.0f, 0.0f, 0.0f);
|
||||
color = (0.0f).xxxx;
|
||||
tileUV = frac(tUV);
|
||||
const float2 x_86 = tUV;
|
||||
tileUV = frac(x_86);
|
||||
const float x_91 = tileUV.y;
|
||||
tileUV.y = (1.0f - x_91);
|
||||
tileID = floor(tUV);
|
||||
const float2 x_95 = tUV;
|
||||
tileID = floor(x_95);
|
||||
const float2 x_101 = asfloat(x_20[6].xy);
|
||||
sheetUnits = ((1.0f).xx / x_101);
|
||||
const float x_106 = asfloat(x_20[6].w);
|
||||
|
@ -73,91 +78,120 @@ void main_1() {
|
|||
const float2 x_111 = asfloat(x_20[5].zw);
|
||||
stageUnits = ((1.0f).xx / x_111);
|
||||
i = 0;
|
||||
{
|
||||
[loop] for(; (i < 2); i = (i + 1)) {
|
||||
switch(i) {
|
||||
case 1: {
|
||||
const float2 x_150 = tileID;
|
||||
const float2 x_154 = asfloat(x_20[5].zw);
|
||||
const float4 x_156 = tileMapsTexture1.SampleBias(tileMapsSampler, ((x_150 + (0.5f).xx) / x_154), 0.0f);
|
||||
frameID_1 = x_156.x;
|
||||
break;
|
||||
}
|
||||
case 0: {
|
||||
const float2 x_136 = tileID;
|
||||
const float2 x_140 = asfloat(x_20[5].zw);
|
||||
const float4 x_142 = tileMapsTexture0.SampleBias(tileMapsSampler, ((x_136 + (0.5f).xx) / x_140), 0.0f);
|
||||
frameID_1 = x_142.x;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
[loop] while (true) {
|
||||
const int x_122 = i;
|
||||
if ((x_122 < 2)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const int x_126 = i;
|
||||
switch(x_126) {
|
||||
case 1: {
|
||||
const float2 x_150 = tileID;
|
||||
const float2 x_154 = asfloat(x_20[5].zw);
|
||||
const float4 x_156 = tileMapsTexture1.SampleBias(tileMapsSampler, ((x_150 + (0.5f).xx) / x_154), 0.0f);
|
||||
frameID_1 = x_156.x;
|
||||
break;
|
||||
}
|
||||
const float x_166 = frameID_1;
|
||||
const float x_169 = asfloat(x_20[6].w);
|
||||
const float4 x_172 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
|
||||
animationData = x_172;
|
||||
const float x_174 = animationData.y;
|
||||
if ((x_174 > 0.0f)) {
|
||||
const float x_181 = asfloat(x_20[0].x);
|
||||
const float x_184 = animationData.z;
|
||||
mt = ((x_181 * x_184) % 1.0f);
|
||||
f = 0.0f;
|
||||
case 0: {
|
||||
const float2 x_136 = tileID;
|
||||
const float2 x_140 = asfloat(x_20[5].zw);
|
||||
const float4 x_142 = tileMapsTexture0.SampleBias(tileMapsSampler, ((x_136 + (0.5f).xx) / x_140), 0.0f);
|
||||
frameID_1 = x_142.x;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
const float x_166 = frameID_1;
|
||||
const float x_169 = asfloat(x_20[6].w);
|
||||
const float4 x_172 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
|
||||
animationData = x_172;
|
||||
const float x_174 = animationData.y;
|
||||
if ((x_174 > 0.0f)) {
|
||||
const float x_181 = asfloat(x_20[0].x);
|
||||
const float x_184 = animationData.z;
|
||||
mt = ((x_181 * x_184) % 1.0f);
|
||||
f = 0.0f;
|
||||
[loop] while (true) {
|
||||
const float x_193 = f;
|
||||
if ((x_193 < 8.0f)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const float x_197 = animationData.y;
|
||||
const float x_198 = mt;
|
||||
if ((x_197 > x_198)) {
|
||||
const float x_203 = animationData.x;
|
||||
frameID_1 = x_203;
|
||||
break;
|
||||
}
|
||||
const float x_208 = frameID_1;
|
||||
const float x_211 = asfloat(x_20[6].w);
|
||||
const float x_214 = f;
|
||||
const float4 x_217 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_208 + 0.5f) / x_211), (0.125f * x_214)), 0.0f);
|
||||
animationData = x_217;
|
||||
{
|
||||
[loop] for(; (f < 8.0f); f = (f + 1.0f)) {
|
||||
const float x_197 = animationData.y;
|
||||
if ((x_197 > mt)) {
|
||||
const float x_203 = animationData.x;
|
||||
frameID_1 = x_203;
|
||||
break;
|
||||
}
|
||||
const float x_208 = frameID_1;
|
||||
const float x_211 = asfloat(x_20[6].w);
|
||||
const float4 x_217 = animationMapTexture.SampleBias(animationMapSampler, float2(((x_208 + 0.5f) / x_211), (0.125f * f)), 0.0f);
|
||||
animationData = x_217;
|
||||
}
|
||||
const float x_218 = f;
|
||||
f = (x_218 + 1.0f);
|
||||
}
|
||||
}
|
||||
param = (frameID_1 + 0.5f);
|
||||
const float4x4 x_225 = getFrameData_f1_(param);
|
||||
frameData = x_225;
|
||||
const float4 x_228 = frameData[0];
|
||||
const float2 x_231 = asfloat(x_20[6].xy);
|
||||
frameSize = (float2(x_228.w, x_228.z) / x_231);
|
||||
const float4 x_235 = frameData[0];
|
||||
offset_1 = (float2(x_235.x, x_235.y) * sheetUnits);
|
||||
const float4 x_241 = frameData[2];
|
||||
const float4 x_244 = frameData[0];
|
||||
ratio = (float2(x_241.x, x_241.y) / float2(x_244.w, x_244.z));
|
||||
const float x_248 = frameData[2].z;
|
||||
if ((x_248 == 1.0f)) {
|
||||
const float2 x_252 = tileUV;
|
||||
tileUV = float2(x_252.y, x_252.x);
|
||||
}
|
||||
if ((i == 0)) {
|
||||
const float4 x_268 = spriteSheetTexture.Sample(spriteSheetSampler, ((tileUV * frameSize) + offset_1));
|
||||
color = x_268;
|
||||
} else {
|
||||
const float4 x_279 = spriteSheetTexture.Sample(spriteSheetSampler, ((tileUV * frameSize) + offset_1));
|
||||
nc = x_279;
|
||||
const float x_283 = color.w;
|
||||
const float x_285 = nc.w;
|
||||
alpha = min((x_283 + x_285), 1.0f);
|
||||
const float4 x_290 = color;
|
||||
const float4 x_292 = nc;
|
||||
const float x_295 = nc.w;
|
||||
mixed = lerp(float3(x_290.x, x_290.y, x_290.z), float3(x_292.x, x_292.y, x_292.z), float3(x_295, x_295, x_295));
|
||||
const float3 x_298 = mixed;
|
||||
color = float4(x_298.x, x_298.y, x_298.z, alpha);
|
||||
}
|
||||
}
|
||||
const float x_222 = frameID_1;
|
||||
param = (x_222 + 0.5f);
|
||||
const float4x4 x_225 = getFrameData_f1_(param);
|
||||
frameData = x_225;
|
||||
const float4 x_228 = frameData[0];
|
||||
const float2 x_231 = asfloat(x_20[6].xy);
|
||||
frameSize = (float2(x_228.w, x_228.z) / x_231);
|
||||
const float4 x_235 = frameData[0];
|
||||
const float2 x_237 = sheetUnits;
|
||||
offset_1 = (float2(x_235.x, x_235.y) * x_237);
|
||||
const float4 x_241 = frameData[2];
|
||||
const float4 x_244 = frameData[0];
|
||||
ratio = (float2(x_241.x, x_241.y) / float2(x_244.w, x_244.z));
|
||||
const float x_248 = frameData[2].z;
|
||||
if ((x_248 == 1.0f)) {
|
||||
const float2 x_252 = tileUV;
|
||||
tileUV = float2(x_252.y, x_252.x);
|
||||
}
|
||||
const int x_254 = i;
|
||||
if ((x_254 == 0)) {
|
||||
const float2 x_263 = tileUV;
|
||||
const float2 x_264 = frameSize;
|
||||
const float2 x_266 = offset_1;
|
||||
const float4 x_268 = spriteSheetTexture.Sample(spriteSheetSampler, ((x_263 * x_264) + x_266));
|
||||
color = x_268;
|
||||
} else {
|
||||
const float2 x_274 = tileUV;
|
||||
const float2 x_275 = frameSize;
|
||||
const float2 x_277 = offset_1;
|
||||
const float4 x_279 = spriteSheetTexture.Sample(spriteSheetSampler, ((x_274 * x_275) + x_277));
|
||||
nc = x_279;
|
||||
const float x_283 = color.w;
|
||||
const float x_285 = nc.w;
|
||||
alpha = min((x_283 + x_285), 1.0f);
|
||||
const float4 x_290 = color;
|
||||
const float4 x_292 = nc;
|
||||
const float x_295 = nc.w;
|
||||
mixed = lerp(float3(x_290.x, x_290.y, x_290.z), float3(x_292.x, x_292.y, x_292.z), float3(x_295, x_295, x_295));
|
||||
const float3 x_298 = mixed;
|
||||
const float x_299 = alpha;
|
||||
color = float4(x_298.x, x_298.y, x_298.z, x_299);
|
||||
}
|
||||
{
|
||||
const int x_304 = i;
|
||||
i = (x_304 + 1);
|
||||
}
|
||||
}
|
||||
const float3 x_310 = asfloat(x_20[7].xyz);
|
||||
const float4 x_311 = color;
|
||||
const float3 x_313 = (float3(x_311.x, x_311.y, x_311.z) * x_310);
|
||||
color = float4(x_313.x, x_313.y, x_313.z, color.w);
|
||||
glFragColor = color;
|
||||
const float4 x_314 = color;
|
||||
color = float4(x_313.x, x_313.y, x_313.z, x_314.w);
|
||||
const float4 x_318 = color;
|
||||
glFragColor = x_318;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -55,9 +55,12 @@ mat4 getFrameData_f1_(inout float frameID) {
|
|||
float x_15 = frameID;
|
||||
float x_25 = x_20.spriteCount;
|
||||
fX = (x_15 / x_25);
|
||||
vec4 x_40 = texture(frameMapTexture_frameMapSampler, vec2(fX, 0.0f), 0.0f);
|
||||
vec4 x_47 = texture(frameMapTexture_frameMapSampler, vec2(fX, 0.25f), 0.0f);
|
||||
vec4 x_54 = texture(frameMapTexture_frameMapSampler, vec2(fX, 0.5f), 0.0f);
|
||||
float x_37 = fX;
|
||||
vec4 x_40 = texture(frameMapTexture_frameMapSampler, vec2(x_37, 0.0f), 0.0f);
|
||||
float x_44 = fX;
|
||||
vec4 x_47 = texture(frameMapTexture_frameMapSampler, vec2(x_44, 0.25f), 0.0f);
|
||||
float x_51 = fX;
|
||||
vec4 x_54 = texture(frameMapTexture_frameMapSampler, vec2(x_51, 0.5f), 0.0f);
|
||||
return mat4(vec4(x_40.x, x_40.y, x_40.z, x_40.w), vec4(x_47.x, x_47.y, x_47.z, x_47.w), vec4(x_54.x, x_54.y, x_54.z, x_54.w), vec4(0.0f));
|
||||
}
|
||||
|
||||
|
@ -85,10 +88,12 @@ void main_1() {
|
|||
float alpha = 0.0f;
|
||||
vec3 mixed = vec3(0.0f, 0.0f, 0.0f);
|
||||
color = vec4(0.0f);
|
||||
tileUV = fract(tUV);
|
||||
vec2 x_86 = tUV;
|
||||
tileUV = fract(x_86);
|
||||
float x_91 = tileUV.y;
|
||||
tileUV.y = (1.0f - x_91);
|
||||
tileID = floor(tUV);
|
||||
vec2 x_95 = tUV;
|
||||
tileID = floor(x_95);
|
||||
vec2 x_101 = x_20.spriteMapSize;
|
||||
sheetUnits = (vec2(1.0f) / x_101);
|
||||
float x_106 = x_20.spriteCount;
|
||||
|
@ -96,91 +101,120 @@ void main_1() {
|
|||
vec2 x_111 = x_20.stageSize;
|
||||
stageUnits = (vec2(1.0f) / x_111);
|
||||
i = 0;
|
||||
{
|
||||
for(; (i < 2); i = (i + 1)) {
|
||||
switch(i) {
|
||||
case 1: {
|
||||
vec2 x_150 = tileID;
|
||||
vec2 x_154 = x_20.stageSize;
|
||||
vec4 x_156 = texture(tileMapsTexture1_tileMapsSampler, ((x_150 + vec2(0.5f)) / x_154), 0.0f);
|
||||
frameID_1 = x_156.x;
|
||||
break;
|
||||
}
|
||||
case 0: {
|
||||
vec2 x_136 = tileID;
|
||||
vec2 x_140 = x_20.stageSize;
|
||||
vec4 x_142 = texture(tileMapsTexture0_tileMapsSampler, ((x_136 + vec2(0.5f)) / x_140), 0.0f);
|
||||
frameID_1 = x_142.x;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
while (true) {
|
||||
int x_122 = i;
|
||||
if ((x_122 < 2)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
int x_126 = i;
|
||||
switch(x_126) {
|
||||
case 1: {
|
||||
vec2 x_150 = tileID;
|
||||
vec2 x_154 = x_20.stageSize;
|
||||
vec4 x_156 = texture(tileMapsTexture1_tileMapsSampler, ((x_150 + vec2(0.5f)) / x_154), 0.0f);
|
||||
frameID_1 = x_156.x;
|
||||
break;
|
||||
}
|
||||
float x_166 = frameID_1;
|
||||
float x_169 = x_20.spriteCount;
|
||||
vec4 x_172 = texture(animationMapTexture_animationMapSampler, vec2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
|
||||
animationData = x_172;
|
||||
float x_174 = animationData.y;
|
||||
if ((x_174 > 0.0f)) {
|
||||
float x_181 = x_20.time;
|
||||
float x_184 = animationData.z;
|
||||
mt = tint_float_modulo((x_181 * x_184), 1.0f);
|
||||
f = 0.0f;
|
||||
case 0: {
|
||||
vec2 x_136 = tileID;
|
||||
vec2 x_140 = x_20.stageSize;
|
||||
vec4 x_142 = texture(tileMapsTexture0_tileMapsSampler, ((x_136 + vec2(0.5f)) / x_140), 0.0f);
|
||||
frameID_1 = x_142.x;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
float x_166 = frameID_1;
|
||||
float x_169 = x_20.spriteCount;
|
||||
vec4 x_172 = texture(animationMapTexture_animationMapSampler, vec2(((x_166 + 0.5f) / x_169), 0.0f), 0.0f);
|
||||
animationData = x_172;
|
||||
float x_174 = animationData.y;
|
||||
if ((x_174 > 0.0f)) {
|
||||
float x_181 = x_20.time;
|
||||
float x_184 = animationData.z;
|
||||
mt = tint_float_modulo((x_181 * x_184), 1.0f);
|
||||
f = 0.0f;
|
||||
while (true) {
|
||||
float x_193 = f;
|
||||
if ((x_193 < 8.0f)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
float x_197 = animationData.y;
|
||||
float x_198 = mt;
|
||||
if ((x_197 > x_198)) {
|
||||
float x_203 = animationData.x;
|
||||
frameID_1 = x_203;
|
||||
break;
|
||||
}
|
||||
float x_208 = frameID_1;
|
||||
float x_211 = x_20.spriteCount;
|
||||
float x_214 = f;
|
||||
vec4 x_217 = texture(animationMapTexture_animationMapSampler, vec2(((x_208 + 0.5f) / x_211), (0.125f * x_214)), 0.0f);
|
||||
animationData = x_217;
|
||||
{
|
||||
for(; (f < 8.0f); f = (f + 1.0f)) {
|
||||
float x_197 = animationData.y;
|
||||
if ((x_197 > mt)) {
|
||||
float x_203 = animationData.x;
|
||||
frameID_1 = x_203;
|
||||
break;
|
||||
}
|
||||
float x_208 = frameID_1;
|
||||
float x_211 = x_20.spriteCount;
|
||||
vec4 x_217 = texture(animationMapTexture_animationMapSampler, vec2(((x_208 + 0.5f) / x_211), (0.125f * f)), 0.0f);
|
||||
animationData = x_217;
|
||||
}
|
||||
float x_218 = f;
|
||||
f = (x_218 + 1.0f);
|
||||
}
|
||||
}
|
||||
param = (frameID_1 + 0.5f);
|
||||
mat4 x_225 = getFrameData_f1_(param);
|
||||
frameData = x_225;
|
||||
vec4 x_228 = frameData[0];
|
||||
vec2 x_231 = x_20.spriteMapSize;
|
||||
frameSize = (vec2(x_228.w, x_228.z) / x_231);
|
||||
vec4 x_235 = frameData[0];
|
||||
offset_1 = (vec2(x_235.x, x_235.y) * sheetUnits);
|
||||
vec4 x_241 = frameData[2];
|
||||
vec4 x_244 = frameData[0];
|
||||
ratio = (vec2(x_241.x, x_241.y) / vec2(x_244.w, x_244.z));
|
||||
float x_248 = frameData[2].z;
|
||||
if ((x_248 == 1.0f)) {
|
||||
vec2 x_252 = tileUV;
|
||||
tileUV = vec2(x_252.y, x_252.x);
|
||||
}
|
||||
if ((i == 0)) {
|
||||
vec4 x_268 = texture(spriteSheetTexture_spriteSheetSampler, ((tileUV * frameSize) + offset_1));
|
||||
color = x_268;
|
||||
} else {
|
||||
vec4 x_279 = texture(spriteSheetTexture_spriteSheetSampler, ((tileUV * frameSize) + offset_1));
|
||||
nc = x_279;
|
||||
float x_283 = color.w;
|
||||
float x_285 = nc.w;
|
||||
alpha = min((x_283 + x_285), 1.0f);
|
||||
vec4 x_290 = color;
|
||||
vec4 x_292 = nc;
|
||||
float x_295 = nc.w;
|
||||
mixed = mix(vec3(x_290.x, x_290.y, x_290.z), vec3(x_292.x, x_292.y, x_292.z), vec3(x_295, x_295, x_295));
|
||||
vec3 x_298 = mixed;
|
||||
color = vec4(x_298.x, x_298.y, x_298.z, alpha);
|
||||
}
|
||||
}
|
||||
float x_222 = frameID_1;
|
||||
param = (x_222 + 0.5f);
|
||||
mat4 x_225 = getFrameData_f1_(param);
|
||||
frameData = x_225;
|
||||
vec4 x_228 = frameData[0];
|
||||
vec2 x_231 = x_20.spriteMapSize;
|
||||
frameSize = (vec2(x_228.w, x_228.z) / x_231);
|
||||
vec4 x_235 = frameData[0];
|
||||
vec2 x_237 = sheetUnits;
|
||||
offset_1 = (vec2(x_235.x, x_235.y) * x_237);
|
||||
vec4 x_241 = frameData[2];
|
||||
vec4 x_244 = frameData[0];
|
||||
ratio = (vec2(x_241.x, x_241.y) / vec2(x_244.w, x_244.z));
|
||||
float x_248 = frameData[2].z;
|
||||
if ((x_248 == 1.0f)) {
|
||||
vec2 x_252 = tileUV;
|
||||
tileUV = vec2(x_252.y, x_252.x);
|
||||
}
|
||||
int x_254 = i;
|
||||
if ((x_254 == 0)) {
|
||||
vec2 x_263 = tileUV;
|
||||
vec2 x_264 = frameSize;
|
||||
vec2 x_266 = offset_1;
|
||||
vec4 x_268 = texture(spriteSheetTexture_spriteSheetSampler, ((x_263 * x_264) + x_266));
|
||||
color = x_268;
|
||||
} else {
|
||||
vec2 x_274 = tileUV;
|
||||
vec2 x_275 = frameSize;
|
||||
vec2 x_277 = offset_1;
|
||||
vec4 x_279 = texture(spriteSheetTexture_spriteSheetSampler, ((x_274 * x_275) + x_277));
|
||||
nc = x_279;
|
||||
float x_283 = color.w;
|
||||
float x_285 = nc.w;
|
||||
alpha = min((x_283 + x_285), 1.0f);
|
||||
vec4 x_290 = color;
|
||||
vec4 x_292 = nc;
|
||||
float x_295 = nc.w;
|
||||
mixed = mix(vec3(x_290.x, x_290.y, x_290.z), vec3(x_292.x, x_292.y, x_292.z), vec3(x_295, x_295, x_295));
|
||||
vec3 x_298 = mixed;
|
||||
float x_299 = alpha;
|
||||
color = vec4(x_298.x, x_298.y, x_298.z, x_299);
|
||||
}
|
||||
{
|
||||
int x_304 = i;
|
||||
i = (x_304 + 1);
|
||||
}
|
||||
}
|
||||
vec3 x_310 = x_20.colorMul;
|
||||
vec4 x_311 = color;
|
||||
vec3 x_313 = (vec3(x_311.x, x_311.y, x_311.z) * x_310);
|
||||
color = vec4(x_313.x, x_313.y, x_313.z, color.w);
|
||||
glFragColor = color;
|
||||
vec4 x_314 = color;
|
||||
color = vec4(x_313.x, x_313.y, x_313.z, x_314.w);
|
||||
vec4 x_318 = color;
|
||||
glFragColor = x_318;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -58,7 +58,8 @@ float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(inout float3 normal_1, inout float3 p,
|
|||
const float3 x_146 = normal_1;
|
||||
dp2perp = cross(x_145, x_146);
|
||||
const float3 x_149 = normal_1;
|
||||
dp1perp = cross(x_149, dp1);
|
||||
const float3 x_150 = dp1;
|
||||
dp1perp = cross(x_149, x_150);
|
||||
const float3 x_153 = dp2perp;
|
||||
const float x_155 = duv1.x;
|
||||
const float3 x_157 = dp1perp;
|
||||
|
@ -70,12 +71,22 @@ float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(inout float3 normal_1, inout float3 p,
|
|||
const float x_169 = duv2.y;
|
||||
bitangent = ((x_163 * x_165) + (x_167 * x_169));
|
||||
const float x_173 = tangentSpaceParams.x;
|
||||
tangent = (tangent * x_173);
|
||||
const float3 x_174 = tangent;
|
||||
tangent = (x_174 * x_173);
|
||||
const float x_177 = tangentSpaceParams.y;
|
||||
bitangent = (bitangent * x_177);
|
||||
invmax = rsqrt(max(dot(tangent, tangent), dot(bitangent, bitangent)));
|
||||
const float3 x_191 = (tangent * invmax);
|
||||
const float3 x_194 = (bitangent * invmax);
|
||||
const float3 x_178 = bitangent;
|
||||
bitangent = (x_178 * x_177);
|
||||
const float3 x_181 = tangent;
|
||||
const float3 x_182 = tangent;
|
||||
const float3 x_184 = bitangent;
|
||||
const float3 x_185 = bitangent;
|
||||
invmax = rsqrt(max(dot(x_181, x_182), dot(x_184, x_185)));
|
||||
const float3 x_189 = tangent;
|
||||
const float x_190 = invmax;
|
||||
const float3 x_191 = (x_189 * x_190);
|
||||
const float3 x_192 = bitangent;
|
||||
const float x_193 = invmax;
|
||||
const float3 x_194 = (x_192 * x_193);
|
||||
const float3 x_195 = normal_1;
|
||||
return float3x3(float3(x_191.x, x_191.y, x_191.z), float3(x_194.x, x_194.y, x_194.z), float3(x_195.x, x_195.y, x_195.z));
|
||||
}
|
||||
|
@ -104,7 +115,8 @@ float3x3 transposeMat3_mf33_(inout float3x3 inMatrix) {
|
|||
const float x_93 = i2.z;
|
||||
const float3 x_94 = float3(x_89, x_91, x_93);
|
||||
outMatrix = float3x3(float3(x_78.x, x_78.y, x_78.z), float3(x_86.x, x_86.y, x_86.z), float3(x_94.x, x_94.y, x_94.z));
|
||||
return outMatrix;
|
||||
const float3x3 x_110 = outMatrix;
|
||||
return x_110;
|
||||
}
|
||||
|
||||
float3 perturbNormalBase_mf33_vf3_f1_(inout float3x3 cotangentFrame, inout float3 normal, inout float scale) {
|
||||
|
@ -143,14 +155,16 @@ lightingInfo computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(inout float3
|
|||
const float4 x_228 = lightData;
|
||||
angleW = normalize((x_227 + float3(x_228.x, x_228.y, x_228.z)));
|
||||
const float3 x_233 = vNormal;
|
||||
specComp = max(0.0f, dot(x_233, angleW));
|
||||
const float3 x_234 = angleW;
|
||||
specComp = max(0.0f, dot(x_233, x_234));
|
||||
const float x_237 = specComp;
|
||||
const float x_238 = glossiness;
|
||||
specComp = pow(x_237, max(1.0f, x_238));
|
||||
const float x_241 = specComp;
|
||||
const float3 x_242 = specularColor;
|
||||
result.specular = (x_242 * x_241);
|
||||
return result;
|
||||
const lightingInfo x_245 = result;
|
||||
return x_245;
|
||||
}
|
||||
|
||||
void main_1() {
|
||||
|
@ -209,7 +223,8 @@ void main_1() {
|
|||
float3 output3 = float3(0.0f, 0.0f, 0.0f);
|
||||
u_Float = 100.0f;
|
||||
u_Color = (0.5f).xxx;
|
||||
const float4 x_262 = TextureSamplerTexture.Sample(TextureSamplerSampler, vMainuv);
|
||||
const float2 x_261 = vMainuv;
|
||||
const float4 x_262 = TextureSamplerTexture.Sample(TextureSamplerSampler, x_261);
|
||||
tempTextureRead = x_262;
|
||||
const float4 x_264 = tempTextureRead;
|
||||
const float x_273 = asfloat(x_269[10].x);
|
||||
|
@ -221,69 +236,128 @@ void main_1() {
|
|||
uvOffset = (0.0f).xx;
|
||||
const float x_292 = asfloat(x_269[8].x);
|
||||
normalScale = (1.0f / x_292);
|
||||
if (gl_FrontFacing) {
|
||||
x_299 = v_uv;
|
||||
const bool x_298 = gl_FrontFacing;
|
||||
if (x_298) {
|
||||
const float2 x_303 = v_uv;
|
||||
x_299 = x_303;
|
||||
} else {
|
||||
x_299 = -(v_uv);
|
||||
const float2 x_305 = v_uv;
|
||||
x_299 = -(x_305);
|
||||
}
|
||||
TBNUV = x_299;
|
||||
const float2 x_307 = x_299;
|
||||
TBNUV = x_307;
|
||||
const float4 x_310 = v_output2;
|
||||
param_3 = (float3(x_310.x, x_310.y, x_310.z) * normalScale);
|
||||
const float x_312 = normalScale;
|
||||
param_3 = (float3(x_310.x, x_310.y, x_310.z) * x_312);
|
||||
const float4 x_317 = v_output1;
|
||||
param_4 = float3(x_317.x, x_317.y, x_317.z);
|
||||
param_5 = TBNUV;
|
||||
const float2 x_320 = TBNUV;
|
||||
param_5 = x_320;
|
||||
const float2 x_324 = asfloat(x_269[10].zw);
|
||||
param_6 = x_324;
|
||||
const float3x3 x_325 = cotangent_frame_vf3_vf3_vf2_vf2_(param_3, param_4, param_5, param_6);
|
||||
TBN = x_325;
|
||||
param_7 = TBN;
|
||||
const float3x3 x_328 = TBN;
|
||||
param_7 = x_328;
|
||||
const float3x3 x_329 = transposeMat3_mf33_(param_7);
|
||||
invTBN = x_329;
|
||||
const float3 x_334 = mul(-(output5), invTBN);
|
||||
parallaxLimit = (length(float2(x_334.x, x_334.y)) / mul(-(output5), invTBN).z);
|
||||
const float3x3 x_331 = invTBN;
|
||||
const float3 x_332 = output5;
|
||||
const float3 x_334 = mul(-(x_332), x_331);
|
||||
const float3x3 x_337 = invTBN;
|
||||
const float3 x_338 = output5;
|
||||
parallaxLimit = (length(float2(x_334.x, x_334.y)) / mul(-(x_338), x_337).z);
|
||||
const float x_345 = asfloat(x_269[9].w);
|
||||
parallaxLimit = (parallaxLimit * x_345);
|
||||
const float3 x_352 = mul(-(output5), invTBN);
|
||||
const float x_346 = parallaxLimit;
|
||||
parallaxLimit = (x_346 * x_345);
|
||||
const float3x3 x_349 = invTBN;
|
||||
const float3 x_350 = output5;
|
||||
const float3 x_352 = mul(-(x_350), x_349);
|
||||
vOffsetDir = normalize(float2(x_352.x, x_352.y));
|
||||
vMaxOffset = (vOffsetDir * parallaxLimit);
|
||||
const float2 x_356 = vOffsetDir;
|
||||
const float x_357 = parallaxLimit;
|
||||
vMaxOffset = (x_356 * x_357);
|
||||
const float3x3 x_361 = invTBN;
|
||||
const float3 x_362 = output5;
|
||||
const float3x3 x_365 = invTBN;
|
||||
const float4 x_366 = v_output2;
|
||||
numSamples = (15.0f + (dot(mul(-(output5), invTBN), mul(float3(x_366.x, x_366.y, x_366.z), invTBN)) * -11.0f));
|
||||
stepSize = (1.0f / numSamples);
|
||||
numSamples = (15.0f + (dot(mul(-(x_362), x_361), mul(float3(x_366.x, x_366.y, x_366.z), x_365)) * -11.0f));
|
||||
const float x_374 = numSamples;
|
||||
stepSize = (1.0f / x_374);
|
||||
currRayHeight = 1.0f;
|
||||
vCurrOffset = (0.0f).xx;
|
||||
vLastOffset = (0.0f).xx;
|
||||
lastSampledHeight = 1.0f;
|
||||
currSampledHeight = 1.0f;
|
||||
i = 0;
|
||||
{
|
||||
[loop] for(; (i < 15); i = (i + 1)) {
|
||||
const float4 x_397 = TextureSamplerTexture.Sample(TextureSamplerSampler, (v_uv + vCurrOffset));
|
||||
currSampledHeight = x_397.w;
|
||||
if ((currSampledHeight > currRayHeight)) {
|
||||
delta1 = (currSampledHeight - currRayHeight);
|
||||
delta2 = ((currRayHeight + stepSize) - lastSampledHeight);
|
||||
ratio = (delta1 / (delta1 + delta2));
|
||||
vCurrOffset = ((vLastOffset * ratio) + (vCurrOffset * (1.0f - ratio)));
|
||||
break;
|
||||
} else {
|
||||
currRayHeight = (currRayHeight - stepSize);
|
||||
vLastOffset = vCurrOffset;
|
||||
vCurrOffset = (vCurrOffset + (vMaxOffset * stepSize));
|
||||
lastSampledHeight = currSampledHeight;
|
||||
}
|
||||
[loop] while (true) {
|
||||
const int x_388 = i;
|
||||
if ((x_388 < 15)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const float2 x_394 = v_uv;
|
||||
const float2 x_395 = vCurrOffset;
|
||||
const float4 x_397 = TextureSamplerTexture.Sample(TextureSamplerSampler, (x_394 + x_395));
|
||||
currSampledHeight = x_397.w;
|
||||
const float x_400 = currSampledHeight;
|
||||
const float x_401 = currRayHeight;
|
||||
if ((x_400 > x_401)) {
|
||||
const float x_406 = currSampledHeight;
|
||||
const float x_407 = currRayHeight;
|
||||
delta1 = (x_406 - x_407);
|
||||
const float x_410 = currRayHeight;
|
||||
const float x_411 = stepSize;
|
||||
const float x_413 = lastSampledHeight;
|
||||
delta2 = ((x_410 + x_411) - x_413);
|
||||
const float x_416 = delta1;
|
||||
const float x_417 = delta1;
|
||||
const float x_418 = delta2;
|
||||
ratio = (x_416 / (x_417 + x_418));
|
||||
const float x_421 = ratio;
|
||||
const float2 x_422 = vLastOffset;
|
||||
const float x_424 = ratio;
|
||||
const float2 x_426 = vCurrOffset;
|
||||
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0f - x_424)));
|
||||
break;
|
||||
} else {
|
||||
const float x_431 = stepSize;
|
||||
const float x_432 = currRayHeight;
|
||||
currRayHeight = (x_432 - x_431);
|
||||
const float2 x_434 = vCurrOffset;
|
||||
vLastOffset = x_434;
|
||||
const float x_435 = stepSize;
|
||||
const float2 x_436 = vMaxOffset;
|
||||
const float2 x_438 = vCurrOffset;
|
||||
vCurrOffset = (x_438 + (x_436 * x_435));
|
||||
const float x_440 = currSampledHeight;
|
||||
lastSampledHeight = x_440;
|
||||
}
|
||||
{
|
||||
const int x_441 = i;
|
||||
i = (x_441 + 1);
|
||||
}
|
||||
}
|
||||
parallaxOcclusion_0 = vCurrOffset;
|
||||
uvOffset = parallaxOcclusion_0;
|
||||
const float4 x_452 = TextureSamplerTexture.Sample(TextureSamplerSampler, (v_uv + uvOffset));
|
||||
const float2 x_444 = vCurrOffset;
|
||||
parallaxOcclusion_0 = x_444;
|
||||
const float2 x_445 = parallaxOcclusion_0;
|
||||
uvOffset = x_445;
|
||||
const float2 x_449 = v_uv;
|
||||
const float2 x_450 = uvOffset;
|
||||
const float4 x_452 = TextureSamplerTexture.Sample(TextureSamplerSampler, (x_449 + x_450));
|
||||
const float x_454 = asfloat(x_269[8].x);
|
||||
param_8 = TBN;
|
||||
const float3x3 x_457 = TBN;
|
||||
param_8 = x_457;
|
||||
param_9 = float3(x_452.x, x_452.y, x_452.z);
|
||||
param_10 = (1.0f / x_454);
|
||||
const float3 x_461 = perturbNormal_mf33_vf3_f1_(param_8, param_9, param_10);
|
||||
output4 = float4(x_461.x, x_461.y, x_461.z, output4.w);
|
||||
output6 = (v_uv + uvOffset);
|
||||
const float4 x_475 = TextureSampler1Texture.Sample(TextureSampler1Sampler, output6);
|
||||
const float4 x_462 = output4;
|
||||
output4 = float4(x_461.x, x_461.y, x_461.z, x_462.w);
|
||||
const float2 x_465 = v_uv;
|
||||
const float2 x_466 = uvOffset;
|
||||
output6 = (x_465 + x_466);
|
||||
const float2 x_474 = output6;
|
||||
const float4 x_475 = TextureSampler1Texture.Sample(TextureSampler1Sampler, x_474);
|
||||
tempTextureRead1 = x_475;
|
||||
const float4 x_477 = tempTextureRead1;
|
||||
rgb1 = float3(x_477.x, x_477.y, x_477.z);
|
||||
|
@ -291,13 +365,16 @@ void main_1() {
|
|||
const float4 x_482 = v_output1;
|
||||
viewDirectionW_1 = normalize((x_481 - float3(x_482.x, x_482.y, x_482.z)));
|
||||
shadow = 1.0f;
|
||||
glossiness_1 = (1.0f * u_Float);
|
||||
const float x_488 = u_Float;
|
||||
glossiness_1 = (1.0f * x_488);
|
||||
diffuseBase = (0.0f).xxx;
|
||||
specularBase = (0.0f).xxx;
|
||||
const float4 x_494 = output4;
|
||||
normalW = float3(x_494.x, x_494.y, x_494.z);
|
||||
param_11 = viewDirectionW_1;
|
||||
param_12 = normalW;
|
||||
const float3 x_501 = viewDirectionW_1;
|
||||
param_11 = x_501;
|
||||
const float3 x_503 = normalW;
|
||||
param_12 = x_503;
|
||||
const float4 x_507 = asfloat(light0[0]);
|
||||
param_13 = x_507;
|
||||
const float4 x_510 = asfloat(light0[1]);
|
||||
|
@ -306,17 +383,28 @@ void main_1() {
|
|||
param_15 = float3(x_514.x, x_514.y, x_514.z);
|
||||
const float3 x_518 = asfloat(light0[3].xyz);
|
||||
param_16 = x_518;
|
||||
param_17 = glossiness_1;
|
||||
const float x_520 = glossiness_1;
|
||||
param_17 = x_520;
|
||||
const lightingInfo x_521 = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(param_11, param_12, param_13, param_14, param_15, param_16, param_17);
|
||||
info = x_521;
|
||||
shadow = 1.0f;
|
||||
const float3 x_523 = info.diffuse;
|
||||
diffuseBase = (diffuseBase + (x_523 * shadow));
|
||||
const float x_524 = shadow;
|
||||
const float3 x_526 = diffuseBase;
|
||||
diffuseBase = (x_526 + (x_523 * x_524));
|
||||
const float3 x_529 = info.specular;
|
||||
specularBase = (specularBase + (x_529 * shadow));
|
||||
diffuseOutput = (diffuseBase * rgb1);
|
||||
specularOutput = (specularBase * u_Color);
|
||||
output3 = (diffuseOutput + specularOutput);
|
||||
const float x_530 = shadow;
|
||||
const float3 x_532 = specularBase;
|
||||
specularBase = (x_532 + (x_529 * x_530));
|
||||
const float3 x_535 = diffuseBase;
|
||||
const float3 x_536 = rgb1;
|
||||
diffuseOutput = (x_535 * x_536);
|
||||
const float3 x_539 = specularBase;
|
||||
const float3 x_540 = u_Color;
|
||||
specularOutput = (x_539 * x_540);
|
||||
const float3 x_543 = diffuseOutput;
|
||||
const float3 x_544 = specularOutput;
|
||||
output3 = (x_543 + x_544);
|
||||
const float3 x_548 = output3;
|
||||
glFragColor = float4(x_548.x, x_548.y, x_548.z, 1.0f);
|
||||
return;
|
||||
|
|
|
@ -58,7 +58,8 @@ float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(inout float3 normal_1, inout float3 p,
|
|||
const float3 x_146 = normal_1;
|
||||
dp2perp = cross(x_145, x_146);
|
||||
const float3 x_149 = normal_1;
|
||||
dp1perp = cross(x_149, dp1);
|
||||
const float3 x_150 = dp1;
|
||||
dp1perp = cross(x_149, x_150);
|
||||
const float3 x_153 = dp2perp;
|
||||
const float x_155 = duv1.x;
|
||||
const float3 x_157 = dp1perp;
|
||||
|
@ -70,12 +71,22 @@ float3x3 cotangent_frame_vf3_vf3_vf2_vf2_(inout float3 normal_1, inout float3 p,
|
|||
const float x_169 = duv2.y;
|
||||
bitangent = ((x_163 * x_165) + (x_167 * x_169));
|
||||
const float x_173 = tangentSpaceParams.x;
|
||||
tangent = (tangent * x_173);
|
||||
const float3 x_174 = tangent;
|
||||
tangent = (x_174 * x_173);
|
||||
const float x_177 = tangentSpaceParams.y;
|
||||
bitangent = (bitangent * x_177);
|
||||
invmax = rsqrt(max(dot(tangent, tangent), dot(bitangent, bitangent)));
|
||||
const float3 x_191 = (tangent * invmax);
|
||||
const float3 x_194 = (bitangent * invmax);
|
||||
const float3 x_178 = bitangent;
|
||||
bitangent = (x_178 * x_177);
|
||||
const float3 x_181 = tangent;
|
||||
const float3 x_182 = tangent;
|
||||
const float3 x_184 = bitangent;
|
||||
const float3 x_185 = bitangent;
|
||||
invmax = rsqrt(max(dot(x_181, x_182), dot(x_184, x_185)));
|
||||
const float3 x_189 = tangent;
|
||||
const float x_190 = invmax;
|
||||
const float3 x_191 = (x_189 * x_190);
|
||||
const float3 x_192 = bitangent;
|
||||
const float x_193 = invmax;
|
||||
const float3 x_194 = (x_192 * x_193);
|
||||
const float3 x_195 = normal_1;
|
||||
return float3x3(float3(x_191.x, x_191.y, x_191.z), float3(x_194.x, x_194.y, x_194.z), float3(x_195.x, x_195.y, x_195.z));
|
||||
}
|
||||
|
@ -104,7 +115,8 @@ float3x3 transposeMat3_mf33_(inout float3x3 inMatrix) {
|
|||
const float x_93 = i2.z;
|
||||
const float3 x_94 = float3(x_89, x_91, x_93);
|
||||
outMatrix = float3x3(float3(x_78.x, x_78.y, x_78.z), float3(x_86.x, x_86.y, x_86.z), float3(x_94.x, x_94.y, x_94.z));
|
||||
return outMatrix;
|
||||
const float3x3 x_110 = outMatrix;
|
||||
return x_110;
|
||||
}
|
||||
|
||||
float3 perturbNormalBase_mf33_vf3_f1_(inout float3x3 cotangentFrame, inout float3 normal, inout float scale) {
|
||||
|
@ -143,14 +155,16 @@ lightingInfo computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(inout float3
|
|||
const float4 x_228 = lightData;
|
||||
angleW = normalize((x_227 + float3(x_228.x, x_228.y, x_228.z)));
|
||||
const float3 x_233 = vNormal;
|
||||
specComp = max(0.0f, dot(x_233, angleW));
|
||||
const float3 x_234 = angleW;
|
||||
specComp = max(0.0f, dot(x_233, x_234));
|
||||
const float x_237 = specComp;
|
||||
const float x_238 = glossiness;
|
||||
specComp = pow(x_237, max(1.0f, x_238));
|
||||
const float x_241 = specComp;
|
||||
const float3 x_242 = specularColor;
|
||||
result.specular = (x_242 * x_241);
|
||||
return result;
|
||||
const lightingInfo x_245 = result;
|
||||
return x_245;
|
||||
}
|
||||
|
||||
void main_1() {
|
||||
|
@ -209,7 +223,8 @@ void main_1() {
|
|||
float3 output3 = float3(0.0f, 0.0f, 0.0f);
|
||||
u_Float = 100.0f;
|
||||
u_Color = (0.5f).xxx;
|
||||
const float4 x_262 = TextureSamplerTexture.Sample(TextureSamplerSampler, vMainuv);
|
||||
const float2 x_261 = vMainuv;
|
||||
const float4 x_262 = TextureSamplerTexture.Sample(TextureSamplerSampler, x_261);
|
||||
tempTextureRead = x_262;
|
||||
const float4 x_264 = tempTextureRead;
|
||||
const float x_273 = asfloat(x_269[10].x);
|
||||
|
@ -221,69 +236,128 @@ void main_1() {
|
|||
uvOffset = (0.0f).xx;
|
||||
const float x_292 = asfloat(x_269[8].x);
|
||||
normalScale = (1.0f / x_292);
|
||||
if (gl_FrontFacing) {
|
||||
x_299 = v_uv;
|
||||
const bool x_298 = gl_FrontFacing;
|
||||
if (x_298) {
|
||||
const float2 x_303 = v_uv;
|
||||
x_299 = x_303;
|
||||
} else {
|
||||
x_299 = -(v_uv);
|
||||
const float2 x_305 = v_uv;
|
||||
x_299 = -(x_305);
|
||||
}
|
||||
TBNUV = x_299;
|
||||
const float2 x_307 = x_299;
|
||||
TBNUV = x_307;
|
||||
const float4 x_310 = v_output2;
|
||||
param_3 = (float3(x_310.x, x_310.y, x_310.z) * normalScale);
|
||||
const float x_312 = normalScale;
|
||||
param_3 = (float3(x_310.x, x_310.y, x_310.z) * x_312);
|
||||
const float4 x_317 = v_output1;
|
||||
param_4 = float3(x_317.x, x_317.y, x_317.z);
|
||||
param_5 = TBNUV;
|
||||
const float2 x_320 = TBNUV;
|
||||
param_5 = x_320;
|
||||
const float2 x_324 = asfloat(x_269[10].zw);
|
||||
param_6 = x_324;
|
||||
const float3x3 x_325 = cotangent_frame_vf3_vf3_vf2_vf2_(param_3, param_4, param_5, param_6);
|
||||
TBN = x_325;
|
||||
param_7 = TBN;
|
||||
const float3x3 x_328 = TBN;
|
||||
param_7 = x_328;
|
||||
const float3x3 x_329 = transposeMat3_mf33_(param_7);
|
||||
invTBN = x_329;
|
||||
const float3 x_334 = mul(-(output5), invTBN);
|
||||
parallaxLimit = (length(float2(x_334.x, x_334.y)) / mul(-(output5), invTBN).z);
|
||||
const float3x3 x_331 = invTBN;
|
||||
const float3 x_332 = output5;
|
||||
const float3 x_334 = mul(-(x_332), x_331);
|
||||
const float3x3 x_337 = invTBN;
|
||||
const float3 x_338 = output5;
|
||||
parallaxLimit = (length(float2(x_334.x, x_334.y)) / mul(-(x_338), x_337).z);
|
||||
const float x_345 = asfloat(x_269[9].w);
|
||||
parallaxLimit = (parallaxLimit * x_345);
|
||||
const float3 x_352 = mul(-(output5), invTBN);
|
||||
const float x_346 = parallaxLimit;
|
||||
parallaxLimit = (x_346 * x_345);
|
||||
const float3x3 x_349 = invTBN;
|
||||
const float3 x_350 = output5;
|
||||
const float3 x_352 = mul(-(x_350), x_349);
|
||||
vOffsetDir = normalize(float2(x_352.x, x_352.y));
|
||||
vMaxOffset = (vOffsetDir * parallaxLimit);
|
||||
const float2 x_356 = vOffsetDir;
|
||||
const float x_357 = parallaxLimit;
|
||||
vMaxOffset = (x_356 * x_357);
|
||||
const float3x3 x_361 = invTBN;
|
||||
const float3 x_362 = output5;
|
||||
const float3x3 x_365 = invTBN;
|
||||
const float4 x_366 = v_output2;
|
||||
numSamples = (15.0f + (dot(mul(-(output5), invTBN), mul(float3(x_366.x, x_366.y, x_366.z), invTBN)) * -11.0f));
|
||||
stepSize = (1.0f / numSamples);
|
||||
numSamples = (15.0f + (dot(mul(-(x_362), x_361), mul(float3(x_366.x, x_366.y, x_366.z), x_365)) * -11.0f));
|
||||
const float x_374 = numSamples;
|
||||
stepSize = (1.0f / x_374);
|
||||
currRayHeight = 1.0f;
|
||||
vCurrOffset = (0.0f).xx;
|
||||
vLastOffset = (0.0f).xx;
|
||||
lastSampledHeight = 1.0f;
|
||||
currSampledHeight = 1.0f;
|
||||
i = 0;
|
||||
{
|
||||
[loop] for(; (i < 15); i = (i + 1)) {
|
||||
const float4 x_397 = TextureSamplerTexture.Sample(TextureSamplerSampler, (v_uv + vCurrOffset));
|
||||
currSampledHeight = x_397.w;
|
||||
if ((currSampledHeight > currRayHeight)) {
|
||||
delta1 = (currSampledHeight - currRayHeight);
|
||||
delta2 = ((currRayHeight + stepSize) - lastSampledHeight);
|
||||
ratio = (delta1 / (delta1 + delta2));
|
||||
vCurrOffset = ((vLastOffset * ratio) + (vCurrOffset * (1.0f - ratio)));
|
||||
break;
|
||||
} else {
|
||||
currRayHeight = (currRayHeight - stepSize);
|
||||
vLastOffset = vCurrOffset;
|
||||
vCurrOffset = (vCurrOffset + (vMaxOffset * stepSize));
|
||||
lastSampledHeight = currSampledHeight;
|
||||
}
|
||||
[loop] while (true) {
|
||||
const int x_388 = i;
|
||||
if ((x_388 < 15)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
const float2 x_394 = v_uv;
|
||||
const float2 x_395 = vCurrOffset;
|
||||
const float4 x_397 = TextureSamplerTexture.Sample(TextureSamplerSampler, (x_394 + x_395));
|
||||
currSampledHeight = x_397.w;
|
||||
const float x_400 = currSampledHeight;
|
||||
const float x_401 = currRayHeight;
|
||||
if ((x_400 > x_401)) {
|
||||
const float x_406 = currSampledHeight;
|
||||
const float x_407 = currRayHeight;
|
||||
delta1 = (x_406 - x_407);
|
||||
const float x_410 = currRayHeight;
|
||||
const float x_411 = stepSize;
|
||||
const float x_413 = lastSampledHeight;
|
||||
delta2 = ((x_410 + x_411) - x_413);
|
||||
const float x_416 = delta1;
|
||||
const float x_417 = delta1;
|
||||
const float x_418 = delta2;
|
||||
ratio = (x_416 / (x_417 + x_418));
|
||||
const float x_421 = ratio;
|
||||
const float2 x_422 = vLastOffset;
|
||||
const float x_424 = ratio;
|
||||
const float2 x_426 = vCurrOffset;
|
||||
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0f - x_424)));
|
||||
break;
|
||||
} else {
|
||||
const float x_431 = stepSize;
|
||||
const float x_432 = currRayHeight;
|
||||
currRayHeight = (x_432 - x_431);
|
||||
const float2 x_434 = vCurrOffset;
|
||||
vLastOffset = x_434;
|
||||
const float x_435 = stepSize;
|
||||
const float2 x_436 = vMaxOffset;
|
||||
const float2 x_438 = vCurrOffset;
|
||||
vCurrOffset = (x_438 + (x_436 * x_435));
|
||||
const float x_440 = currSampledHeight;
|
||||
lastSampledHeight = x_440;
|
||||
}
|
||||
{
|
||||
const int x_441 = i;
|
||||
i = (x_441 + 1);
|
||||
}
|
||||
}
|
||||
parallaxOcclusion_0 = vCurrOffset;
|
||||
uvOffset = parallaxOcclusion_0;
|
||||
const float4 x_452 = TextureSamplerTexture.Sample(TextureSamplerSampler, (v_uv + uvOffset));
|
||||
const float2 x_444 = vCurrOffset;
|
||||
parallaxOcclusion_0 = x_444;
|
||||
const float2 x_445 = parallaxOcclusion_0;
|
||||
uvOffset = x_445;
|
||||
const float2 x_449 = v_uv;
|
||||
const float2 x_450 = uvOffset;
|
||||
const float4 x_452 = TextureSamplerTexture.Sample(TextureSamplerSampler, (x_449 + x_450));
|
||||
const float x_454 = asfloat(x_269[8].x);
|
||||
param_8 = TBN;
|
||||
const float3x3 x_457 = TBN;
|
||||
param_8 = x_457;
|
||||
param_9 = float3(x_452.x, x_452.y, x_452.z);
|
||||
param_10 = (1.0f / x_454);
|
||||
const float3 x_461 = perturbNormal_mf33_vf3_f1_(param_8, param_9, param_10);
|
||||
output4 = float4(x_461.x, x_461.y, x_461.z, output4.w);
|
||||
output6 = (v_uv + uvOffset);
|
||||
const float4 x_475 = TextureSampler1Texture.Sample(TextureSampler1Sampler, output6);
|
||||
const float4 x_462 = output4;
|
||||
output4 = float4(x_461.x, x_461.y, x_461.z, x_462.w);
|
||||
const float2 x_465 = v_uv;
|
||||
const float2 x_466 = uvOffset;
|
||||
output6 = (x_465 + x_466);
|
||||
const float2 x_474 = output6;
|
||||
const float4 x_475 = TextureSampler1Texture.Sample(TextureSampler1Sampler, x_474);
|
||||
tempTextureRead1 = x_475;
|
||||
const float4 x_477 = tempTextureRead1;
|
||||
rgb1 = float3(x_477.x, x_477.y, x_477.z);
|
||||
|
@ -291,13 +365,16 @@ void main_1() {
|
|||
const float4 x_482 = v_output1;
|
||||
viewDirectionW_1 = normalize((x_481 - float3(x_482.x, x_482.y, x_482.z)));
|
||||
shadow = 1.0f;
|
||||
glossiness_1 = (1.0f * u_Float);
|
||||
const float x_488 = u_Float;
|
||||
glossiness_1 = (1.0f * x_488);
|
||||
diffuseBase = (0.0f).xxx;
|
||||
specularBase = (0.0f).xxx;
|
||||
const float4 x_494 = output4;
|
||||
normalW = float3(x_494.x, x_494.y, x_494.z);
|
||||
param_11 = viewDirectionW_1;
|
||||
param_12 = normalW;
|
||||
const float3 x_501 = viewDirectionW_1;
|
||||
param_11 = x_501;
|
||||
const float3 x_503 = normalW;
|
||||
param_12 = x_503;
|
||||
const float4 x_507 = asfloat(light0[0]);
|
||||
param_13 = x_507;
|
||||
const float4 x_510 = asfloat(light0[1]);
|
||||
|
@ -306,17 +383,28 @@ void main_1() {
|
|||
param_15 = float3(x_514.x, x_514.y, x_514.z);
|
||||
const float3 x_518 = asfloat(light0[3].xyz);
|
||||
param_16 = x_518;
|
||||
param_17 = glossiness_1;
|
||||
const float x_520 = glossiness_1;
|
||||
param_17 = x_520;
|
||||
const lightingInfo x_521 = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(param_11, param_12, param_13, param_14, param_15, param_16, param_17);
|
||||
info = x_521;
|
||||
shadow = 1.0f;
|
||||
const float3 x_523 = info.diffuse;
|
||||
diffuseBase = (diffuseBase + (x_523 * shadow));
|
||||
const float x_524 = shadow;
|
||||
const float3 x_526 = diffuseBase;
|
||||
diffuseBase = (x_526 + (x_523 * x_524));
|
||||
const float3 x_529 = info.specular;
|
||||
specularBase = (specularBase + (x_529 * shadow));
|
||||
diffuseOutput = (diffuseBase * rgb1);
|
||||
specularOutput = (specularBase * u_Color);
|
||||
output3 = (diffuseOutput + specularOutput);
|
||||
const float x_530 = shadow;
|
||||
const float3 x_532 = specularBase;
|
||||
specularBase = (x_532 + (x_529 * x_530));
|
||||
const float3 x_535 = diffuseBase;
|
||||
const float3 x_536 = rgb1;
|
||||
diffuseOutput = (x_535 * x_536);
|
||||
const float3 x_539 = specularBase;
|
||||
const float3 x_540 = u_Color;
|
||||
specularOutput = (x_539 * x_540);
|
||||
const float3 x_543 = diffuseOutput;
|
||||
const float3 x_544 = specularOutput;
|
||||
output3 = (x_543 + x_544);
|
||||
const float3 x_548 = output3;
|
||||
glFragColor = float4(x_548.x, x_548.y, x_548.z, 1.0f);
|
||||
return;
|
||||
|
|
|
@ -79,7 +79,8 @@ mat3 cotangent_frame_vf3_vf3_vf2_vf2_(inout vec3 normal_1, inout vec3 p, inout v
|
|||
vec3 x_146 = normal_1;
|
||||
dp2perp = cross(x_145, x_146);
|
||||
vec3 x_149 = normal_1;
|
||||
dp1perp = cross(x_149, dp1);
|
||||
vec3 x_150 = dp1;
|
||||
dp1perp = cross(x_149, x_150);
|
||||
vec3 x_153 = dp2perp;
|
||||
float x_155 = duv1.x;
|
||||
vec3 x_157 = dp1perp;
|
||||
|
@ -91,12 +92,22 @@ mat3 cotangent_frame_vf3_vf3_vf2_vf2_(inout vec3 normal_1, inout vec3 p, inout v
|
|||
float x_169 = duv2.y;
|
||||
bitangent = ((x_163 * x_165) + (x_167 * x_169));
|
||||
float x_173 = tangentSpaceParams.x;
|
||||
tangent = (tangent * x_173);
|
||||
vec3 x_174 = tangent;
|
||||
tangent = (x_174 * x_173);
|
||||
float x_177 = tangentSpaceParams.y;
|
||||
bitangent = (bitangent * x_177);
|
||||
invmax = inversesqrt(max(dot(tangent, tangent), dot(bitangent, bitangent)));
|
||||
vec3 x_191 = (tangent * invmax);
|
||||
vec3 x_194 = (bitangent * invmax);
|
||||
vec3 x_178 = bitangent;
|
||||
bitangent = (x_178 * x_177);
|
||||
vec3 x_181 = tangent;
|
||||
vec3 x_182 = tangent;
|
||||
vec3 x_184 = bitangent;
|
||||
vec3 x_185 = bitangent;
|
||||
invmax = inversesqrt(max(dot(x_181, x_182), dot(x_184, x_185)));
|
||||
vec3 x_189 = tangent;
|
||||
float x_190 = invmax;
|
||||
vec3 x_191 = (x_189 * x_190);
|
||||
vec3 x_192 = bitangent;
|
||||
float x_193 = invmax;
|
||||
vec3 x_194 = (x_192 * x_193);
|
||||
vec3 x_195 = normal_1;
|
||||
return mat3(vec3(x_191.x, x_191.y, x_191.z), vec3(x_194.x, x_194.y, x_194.z), vec3(x_195.x, x_195.y, x_195.z));
|
||||
}
|
||||
|
@ -125,7 +136,8 @@ mat3 transposeMat3_mf33_(inout mat3 inMatrix) {
|
|||
float x_93 = i2.z;
|
||||
vec3 x_94 = vec3(x_89, x_91, x_93);
|
||||
outMatrix = mat3(vec3(x_78.x, x_78.y, x_78.z), vec3(x_86.x, x_86.y, x_86.z), vec3(x_94.x, x_94.y, x_94.z));
|
||||
return outMatrix;
|
||||
mat3 x_110 = outMatrix;
|
||||
return x_110;
|
||||
}
|
||||
|
||||
vec3 perturbNormalBase_mf33_vf3_f1_(inout mat3 cotangentFrame, inout vec3 normal, inout float scale) {
|
||||
|
@ -164,14 +176,16 @@ lightingInfo computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(inout vec3 v
|
|||
vec4 x_228 = lightData;
|
||||
angleW = normalize((x_227 + vec3(x_228.x, x_228.y, x_228.z)));
|
||||
vec3 x_233 = vNormal;
|
||||
specComp = max(0.0f, dot(x_233, angleW));
|
||||
vec3 x_234 = angleW;
|
||||
specComp = max(0.0f, dot(x_233, x_234));
|
||||
float x_237 = specComp;
|
||||
float x_238 = glossiness;
|
||||
specComp = pow(x_237, max(1.0f, x_238));
|
||||
float x_241 = specComp;
|
||||
vec3 x_242 = specularColor;
|
||||
result.specular = (x_242 * x_241);
|
||||
return result;
|
||||
lightingInfo x_245 = result;
|
||||
return x_245;
|
||||
}
|
||||
|
||||
uniform highp sampler2D TextureSamplerTexture_TextureSamplerSampler;
|
||||
|
@ -233,7 +247,8 @@ void main_1() {
|
|||
vec3 output3 = vec3(0.0f, 0.0f, 0.0f);
|
||||
u_Float = 100.0f;
|
||||
u_Color = vec3(0.5f);
|
||||
vec4 x_262 = texture(TextureSamplerTexture_TextureSamplerSampler, vMainuv);
|
||||
vec2 x_261 = vMainuv;
|
||||
vec4 x_262 = texture(TextureSamplerTexture_TextureSamplerSampler, x_261);
|
||||
tempTextureRead = x_262;
|
||||
vec4 x_264 = tempTextureRead;
|
||||
float x_273 = x_269.textureInfoName;
|
||||
|
@ -245,69 +260,128 @@ void main_1() {
|
|||
uvOffset = vec2(0.0f);
|
||||
float x_292 = x_269.u_bumpStrength;
|
||||
normalScale = (1.0f / x_292);
|
||||
if (tint_symbol) {
|
||||
x_299 = v_uv;
|
||||
bool x_298 = tint_symbol;
|
||||
if (x_298) {
|
||||
vec2 x_303 = v_uv;
|
||||
x_299 = x_303;
|
||||
} else {
|
||||
x_299 = -(v_uv);
|
||||
vec2 x_305 = v_uv;
|
||||
x_299 = -(x_305);
|
||||
}
|
||||
TBNUV = x_299;
|
||||
vec2 x_307 = x_299;
|
||||
TBNUV = x_307;
|
||||
vec4 x_310 = v_output2;
|
||||
param_3 = (vec3(x_310.x, x_310.y, x_310.z) * normalScale);
|
||||
float x_312 = normalScale;
|
||||
param_3 = (vec3(x_310.x, x_310.y, x_310.z) * x_312);
|
||||
vec4 x_317 = v_output1;
|
||||
param_4 = vec3(x_317.x, x_317.y, x_317.z);
|
||||
param_5 = TBNUV;
|
||||
vec2 x_320 = TBNUV;
|
||||
param_5 = x_320;
|
||||
vec2 x_324 = x_269.tangentSpaceParameter0;
|
||||
param_6 = x_324;
|
||||
mat3 x_325 = cotangent_frame_vf3_vf3_vf2_vf2_(param_3, param_4, param_5, param_6);
|
||||
TBN = x_325;
|
||||
param_7 = TBN;
|
||||
mat3 x_328 = TBN;
|
||||
param_7 = x_328;
|
||||
mat3 x_329 = transposeMat3_mf33_(param_7);
|
||||
invTBN = x_329;
|
||||
vec3 x_334 = (invTBN * -(output5));
|
||||
parallaxLimit = (length(vec2(x_334.x, x_334.y)) / (invTBN * -(output5)).z);
|
||||
mat3 x_331 = invTBN;
|
||||
vec3 x_332 = output5;
|
||||
vec3 x_334 = (x_331 * -(x_332));
|
||||
mat3 x_337 = invTBN;
|
||||
vec3 x_338 = output5;
|
||||
parallaxLimit = (length(vec2(x_334.x, x_334.y)) / (x_337 * -(x_338)).z);
|
||||
float x_345 = x_269.u_parallaxScale;
|
||||
parallaxLimit = (parallaxLimit * x_345);
|
||||
vec3 x_352 = (invTBN * -(output5));
|
||||
float x_346 = parallaxLimit;
|
||||
parallaxLimit = (x_346 * x_345);
|
||||
mat3 x_349 = invTBN;
|
||||
vec3 x_350 = output5;
|
||||
vec3 x_352 = (x_349 * -(x_350));
|
||||
vOffsetDir = normalize(vec2(x_352.x, x_352.y));
|
||||
vMaxOffset = (vOffsetDir * parallaxLimit);
|
||||
vec2 x_356 = vOffsetDir;
|
||||
float x_357 = parallaxLimit;
|
||||
vMaxOffset = (x_356 * x_357);
|
||||
mat3 x_361 = invTBN;
|
||||
vec3 x_362 = output5;
|
||||
mat3 x_365 = invTBN;
|
||||
vec4 x_366 = v_output2;
|
||||
numSamples = (15.0f + (dot((invTBN * -(output5)), (invTBN * vec3(x_366.x, x_366.y, x_366.z))) * -11.0f));
|
||||
stepSize = (1.0f / numSamples);
|
||||
numSamples = (15.0f + (dot((x_361 * -(x_362)), (x_365 * vec3(x_366.x, x_366.y, x_366.z))) * -11.0f));
|
||||
float x_374 = numSamples;
|
||||
stepSize = (1.0f / x_374);
|
||||
currRayHeight = 1.0f;
|
||||
vCurrOffset = vec2(0.0f);
|
||||
vLastOffset = vec2(0.0f);
|
||||
lastSampledHeight = 1.0f;
|
||||
currSampledHeight = 1.0f;
|
||||
i = 0;
|
||||
{
|
||||
for(; (i < 15); i = (i + 1)) {
|
||||
vec4 x_397 = texture(TextureSamplerTexture_TextureSamplerSampler, (v_uv + vCurrOffset));
|
||||
currSampledHeight = x_397.w;
|
||||
if ((currSampledHeight > currRayHeight)) {
|
||||
delta1 = (currSampledHeight - currRayHeight);
|
||||
delta2 = ((currRayHeight + stepSize) - lastSampledHeight);
|
||||
ratio = (delta1 / (delta1 + delta2));
|
||||
vCurrOffset = ((vLastOffset * ratio) + (vCurrOffset * (1.0f - ratio)));
|
||||
break;
|
||||
} else {
|
||||
currRayHeight = (currRayHeight - stepSize);
|
||||
vLastOffset = vCurrOffset;
|
||||
vCurrOffset = (vCurrOffset + (vMaxOffset * stepSize));
|
||||
lastSampledHeight = currSampledHeight;
|
||||
}
|
||||
while (true) {
|
||||
int x_388 = i;
|
||||
if ((x_388 < 15)) {
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
vec2 x_394 = v_uv;
|
||||
vec2 x_395 = vCurrOffset;
|
||||
vec4 x_397 = texture(TextureSamplerTexture_TextureSamplerSampler, (x_394 + x_395));
|
||||
currSampledHeight = x_397.w;
|
||||
float x_400 = currSampledHeight;
|
||||
float x_401 = currRayHeight;
|
||||
if ((x_400 > x_401)) {
|
||||
float x_406 = currSampledHeight;
|
||||
float x_407 = currRayHeight;
|
||||
delta1 = (x_406 - x_407);
|
||||
float x_410 = currRayHeight;
|
||||
float x_411 = stepSize;
|
||||
float x_413 = lastSampledHeight;
|
||||
delta2 = ((x_410 + x_411) - x_413);
|
||||
float x_416 = delta1;
|
||||
float x_417 = delta1;
|
||||
float x_418 = delta2;
|
||||
ratio = (x_416 / (x_417 + x_418));
|
||||
float x_421 = ratio;
|
||||
vec2 x_422 = vLastOffset;
|
||||
float x_424 = ratio;
|
||||
vec2 x_426 = vCurrOffset;
|
||||
vCurrOffset = ((x_422 * x_421) + (x_426 * (1.0f - x_424)));
|
||||
break;
|
||||
} else {
|
||||
float x_431 = stepSize;
|
||||
float x_432 = currRayHeight;
|
||||
currRayHeight = (x_432 - x_431);
|
||||
vec2 x_434 = vCurrOffset;
|
||||
vLastOffset = x_434;
|
||||
float x_435 = stepSize;
|
||||
vec2 x_436 = vMaxOffset;
|
||||
vec2 x_438 = vCurrOffset;
|
||||
vCurrOffset = (x_438 + (x_436 * x_435));
|
||||
float x_440 = currSampledHeight;
|
||||
lastSampledHeight = x_440;
|
||||
}
|
||||
{
|
||||
int x_441 = i;
|
||||
i = (x_441 + 1);
|
||||
}
|
||||
}
|
||||
parallaxOcclusion_0 = vCurrOffset;
|
||||
uvOffset = parallaxOcclusion_0;
|
||||
vec4 x_452 = texture(TextureSamplerTexture_TextureSamplerSampler, (v_uv + uvOffset));
|
||||
vec2 x_444 = vCurrOffset;
|
||||
parallaxOcclusion_0 = x_444;
|
||||
vec2 x_445 = parallaxOcclusion_0;
|
||||
uvOffset = x_445;
|
||||
vec2 x_449 = v_uv;
|
||||
vec2 x_450 = uvOffset;
|
||||
vec4 x_452 = texture(TextureSamplerTexture_TextureSamplerSampler, (x_449 + x_450));
|
||||
float x_454 = x_269.u_bumpStrength;
|
||||
param_8 = TBN;
|
||||
mat3 x_457 = TBN;
|
||||
param_8 = x_457;
|
||||
param_9 = vec3(x_452.x, x_452.y, x_452.z);
|
||||
param_10 = (1.0f / x_454);
|
||||
vec3 x_461 = perturbNormal_mf33_vf3_f1_(param_8, param_9, param_10);
|
||||
output4 = vec4(x_461.x, x_461.y, x_461.z, output4.w);
|
||||
output6 = (v_uv + uvOffset);
|
||||
vec4 x_475 = texture(TextureSampler1Texture_TextureSampler1Sampler, output6);
|
||||
vec4 x_462 = output4;
|
||||
output4 = vec4(x_461.x, x_461.y, x_461.z, x_462.w);
|
||||
vec2 x_465 = v_uv;
|
||||
vec2 x_466 = uvOffset;
|
||||
output6 = (x_465 + x_466);
|
||||
vec2 x_474 = output6;
|
||||
vec4 x_475 = texture(TextureSampler1Texture_TextureSampler1Sampler, x_474);
|
||||
tempTextureRead1 = x_475;
|
||||
vec4 x_477 = tempTextureRead1;
|
||||
rgb1 = vec3(x_477.x, x_477.y, x_477.z);
|
||||
|
@ -315,13 +389,16 @@ void main_1() {
|
|||
vec4 x_482 = v_output1;
|
||||
viewDirectionW_1 = normalize((x_481 - vec3(x_482.x, x_482.y, x_482.z)));
|
||||
shadow = 1.0f;
|
||||
glossiness_1 = (1.0f * u_Float);
|
||||
float x_488 = u_Float;
|
||||
glossiness_1 = (1.0f * x_488);
|
||||
diffuseBase = vec3(0.0f);
|
||||
specularBase = vec3(0.0f);
|
||||
vec4 x_494 = output4;
|
||||
normalW = vec3(x_494.x, x_494.y, x_494.z);
|
||||
param_11 = viewDirectionW_1;
|
||||
param_12 = normalW;
|
||||
vec3 x_501 = viewDirectionW_1;
|
||||
param_11 = x_501;
|
||||
vec3 x_503 = normalW;
|
||||
param_12 = x_503;
|
||||
vec4 x_507 = light0.vLightData;
|
||||
param_13 = x_507;
|
||||
vec4 x_510 = light0.vLightDiffuse;
|
||||
|
@ -330,17 +407,28 @@ void main_1() {
|
|||
param_15 = vec3(x_514.x, x_514.y, x_514.z);
|
||||
vec3 x_518 = light0.vLightGround;
|
||||
param_16 = x_518;
|
||||
param_17 = glossiness_1;
|
||||
float x_520 = glossiness_1;
|
||||
param_17 = x_520;
|
||||
lightingInfo x_521 = computeHemisphericLighting_vf3_vf3_vf4_vf3_vf3_vf3_f1_(param_11, param_12, param_13, param_14, param_15, param_16, param_17);
|
||||
info = x_521;
|
||||
shadow = 1.0f;
|
||||
vec3 x_523 = info.diffuse;
|
||||
diffuseBase = (diffuseBase + (x_523 * shadow));
|
||||
float x_524 = shadow;
|
||||
vec3 x_526 = diffuseBase;
|
||||
diffuseBase = (x_526 + (x_523 * x_524));
|
||||
vec3 x_529 = info.specular;
|
||||
specularBase = (specularBase + (x_529 * shadow));
|
||||
diffuseOutput = (diffuseBase * rgb1);
|
||||
specularOutput = (specularBase * u_Color);
|
||||
output3 = (diffuseOutput + specularOutput);
|
||||
float x_530 = shadow;
|
||||
vec3 x_532 = specularBase;
|
||||
specularBase = (x_532 + (x_529 * x_530));
|
||||
vec3 x_535 = diffuseBase;
|
||||
vec3 x_536 = rgb1;
|
||||
diffuseOutput = (x_535 * x_536);
|
||||
vec3 x_539 = specularBase;
|
||||
vec3 x_540 = u_Color;
|
||||
specularOutput = (x_539 * x_540);
|
||||
vec3 x_543 = diffuseOutput;
|
||||
vec3 x_544 = specularOutput;
|
||||
output3 = (x_543 + x_544);
|
||||
vec3 x_548 = output3;
|
||||
glFragColor = vec4(x_548.x, x_548.y, x_548.z, 1.0f);
|
||||
return;
|
||||
|
|
|
@ -40,9 +40,11 @@ void main_1() {
|
|||
if ((x_63 < x_70)) {
|
||||
const float x_75 = getAAtOutCoords_();
|
||||
a_1 = x_75;
|
||||
param = a_1;
|
||||
const float x_77 = a_1;
|
||||
param = x_77;
|
||||
const float x_78 = unaryOperation_f1_(param);
|
||||
param_1 = index;
|
||||
const int x_80 = index;
|
||||
param_1 = x_80;
|
||||
param_2 = x_78;
|
||||
setOutput_i1_f1_(param_1, param_2);
|
||||
}
|
||||
|
|
|
@ -40,9 +40,11 @@ void main_1() {
|
|||
if ((x_63 < x_70)) {
|
||||
const float x_75 = getAAtOutCoords_();
|
||||
a_1 = x_75;
|
||||
param = a_1;
|
||||
const float x_77 = a_1;
|
||||
param = x_77;
|
||||
const float x_78 = unaryOperation_f1_(param);
|
||||
param_1 = index;
|
||||
const int x_80 = index;
|
||||
param_1 = x_80;
|
||||
param_2 = x_78;
|
||||
setOutput_i1_f1_(param_1, param_2);
|
||||
}
|
||||
|
|
|
@ -55,9 +55,11 @@ void main_1() {
|
|||
if ((x_63 < x_70)) {
|
||||
float x_75 = getAAtOutCoords_();
|
||||
a_1 = x_75;
|
||||
param = a_1;
|
||||
float x_77 = a_1;
|
||||
param = x_77;
|
||||
float x_78 = unaryOperation_f1_(param);
|
||||
param_1 = index;
|
||||
int x_80 = index;
|
||||
param_1 = x_80;
|
||||
param_2 = x_78;
|
||||
setOutput_i1_f1_(param_1, param_2);
|
||||
}
|
||||
|
|
|
@ -23,7 +23,8 @@ float binaryOperation_f1_f1_(inout float a, inout float b) {
|
|||
const float x_38 = b;
|
||||
x_26 = (sign(x_34) * pow(abs(x_36), x_38));
|
||||
}
|
||||
return x_26;
|
||||
const float x_41 = x_26;
|
||||
return x_41;
|
||||
}
|
||||
|
||||
void main_1() {
|
||||
|
|
|
@ -23,7 +23,8 @@ float binaryOperation_f1_f1_(inout float a, inout float b) {
|
|||
const float x_38 = b;
|
||||
x_26 = (sign(x_34) * pow(abs(x_36), x_38));
|
||||
}
|
||||
return x_26;
|
||||
const float x_41 = x_26;
|
||||
return x_41;
|
||||
}
|
||||
|
||||
void main_1() {
|
||||
|
|
|
@ -28,7 +28,8 @@ float binaryOperation_f1_f1_(inout float a, inout float b) {
|
|||
float x_38 = b;
|
||||
x_26 = (sign(x_34) * pow(abs(x_36), x_38));
|
||||
}
|
||||
return x_26;
|
||||
float x_41 = x_26;
|
||||
return x_41;
|
||||
}
|
||||
|
||||
void main_1() {
|
||||
|
|
|
@ -4,10 +4,19 @@ groupshared uint wg[3][2][1];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 6u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(idx / 2u)][(idx % 2u)][(idx % 1u)], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_25 = idx;
|
||||
if (!((x_25 < 6u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_31 = idx;
|
||||
const uint x_33 = idx;
|
||||
const uint x_35 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)], 0u, atomic_result);
|
||||
{
|
||||
const uint x_42 = idx;
|
||||
idx = (x_42 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -17,7 +26,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_57 = local_invocation_index_1;
|
||||
compute_main_inner(x_57);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,19 @@ groupshared uint wg[3][2][1];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 6u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(idx / 2u)][(idx % 2u)][(idx % 1u)], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_25 = idx;
|
||||
if (!((x_25 < 6u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_31 = idx;
|
||||
const uint x_33 = idx;
|
||||
const uint x_35 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)], 0u, atomic_result);
|
||||
{
|
||||
const uint x_42 = idx;
|
||||
idx = (x_42 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -17,7 +26,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_57 = local_invocation_index_1;
|
||||
compute_main_inner(x_57);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,9 +5,18 @@ shared uint wg[3][2][1];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
for(; !(!((idx < 6u))); idx = (idx + 1u)) {
|
||||
atomicExchange(wg[(idx / 2u)][(idx % 2u)][(idx % 1u)], 0u);
|
||||
while (true) {
|
||||
uint x_25 = idx;
|
||||
if (!((x_25 < 6u))) {
|
||||
break;
|
||||
}
|
||||
uint x_31 = idx;
|
||||
uint x_33 = idx;
|
||||
uint x_35 = idx;
|
||||
atomicExchange(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)], 0u);
|
||||
{
|
||||
uint x_42 = idx;
|
||||
idx = (x_42 + 1u);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
|
@ -16,7 +25,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_57 = local_invocation_index_1;
|
||||
compute_main_inner(x_57);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,17 @@ groupshared uint wg[4];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 4u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[idx], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_21 = idx;
|
||||
if (!((x_21 < 4u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_26 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[x_26], 0u, atomic_result);
|
||||
{
|
||||
const uint x_33 = idx;
|
||||
idx = (x_33 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -17,7 +24,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_47 = local_invocation_index_1;
|
||||
compute_main_inner(x_47);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,17 @@ groupshared uint wg[4];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 4u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[idx], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_21 = idx;
|
||||
if (!((x_21 < 4u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_26 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[x_26], 0u, atomic_result);
|
||||
{
|
||||
const uint x_33 = idx;
|
||||
idx = (x_33 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -17,7 +24,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_47 = local_invocation_index_1;
|
||||
compute_main_inner(x_47);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,9 +5,16 @@ shared uint wg[4];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
for(; !(!((idx < 4u))); idx = (idx + 1u)) {
|
||||
atomicExchange(wg[idx], 0u);
|
||||
while (true) {
|
||||
uint x_21 = idx;
|
||||
if (!((x_21 < 4u))) {
|
||||
break;
|
||||
}
|
||||
uint x_26 = idx;
|
||||
atomicExchange(wg[x_26], 0u);
|
||||
{
|
||||
uint x_33 = idx;
|
||||
idx = (x_33 + 1u);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
|
@ -16,7 +23,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_47 = local_invocation_index_1;
|
||||
compute_main_inner(x_47);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,19 @@ groupshared uint wg[3][2][1];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 6u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(idx / 2u)][(idx % 2u)][(idx % 1u)], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_25 = idx;
|
||||
if (!((x_25 < 6u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_31 = idx;
|
||||
const uint x_33 = idx;
|
||||
const uint x_35 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)], 0u, atomic_result);
|
||||
{
|
||||
const uint x_42 = idx;
|
||||
idx = (x_42 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -17,7 +26,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_57 = local_invocation_index_1;
|
||||
compute_main_inner(x_57);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,10 +4,19 @@ groupshared uint wg[3][2][1];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 6u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(idx / 2u)][(idx % 2u)][(idx % 1u)], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_25 = idx;
|
||||
if (!((x_25 < 6u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_31 = idx;
|
||||
const uint x_33 = idx;
|
||||
const uint x_35 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)], 0u, atomic_result);
|
||||
{
|
||||
const uint x_42 = idx;
|
||||
idx = (x_42 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -17,7 +26,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_57 = local_invocation_index_1;
|
||||
compute_main_inner(x_57);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,9 +5,18 @@ shared uint wg[3][2][1];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
for(; !(!((idx < 6u))); idx = (idx + 1u)) {
|
||||
atomicExchange(wg[(idx / 2u)][(idx % 2u)][(idx % 1u)], 0u);
|
||||
while (true) {
|
||||
uint x_25 = idx;
|
||||
if (!((x_25 < 6u))) {
|
||||
break;
|
||||
}
|
||||
uint x_31 = idx;
|
||||
uint x_33 = idx;
|
||||
uint x_35 = idx;
|
||||
atomicExchange(wg[(x_31 / 2u)][(x_33 % 2u)][(x_35 % 1u)], 0u);
|
||||
{
|
||||
uint x_42 = idx;
|
||||
idx = (x_42 + 1u);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
|
@ -16,7 +25,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_57 = local_invocation_index_1;
|
||||
compute_main_inner(x_57);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -10,13 +10,19 @@ groupshared S_atomic wg[10];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 10u))); idx = (idx + 1u)) {
|
||||
const uint x_28 = idx;
|
||||
wg[x_28].x = 0;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[x_28].a, 0u, atomic_result);
|
||||
wg[x_28].y = 0u;
|
||||
[loop] while (true) {
|
||||
const uint x_23 = idx;
|
||||
if (!((x_23 < 10u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_28 = idx;
|
||||
wg[x_28].x = 0;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[x_28].a, 0u, atomic_result);
|
||||
wg[x_28].y = 0u;
|
||||
{
|
||||
const uint x_41 = idx;
|
||||
idx = (x_41 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -26,7 +32,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_53 = local_invocation_index_1;
|
||||
compute_main_inner(x_53);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -10,13 +10,19 @@ groupshared S_atomic wg[10];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 10u))); idx = (idx + 1u)) {
|
||||
const uint x_28 = idx;
|
||||
wg[x_28].x = 0;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[x_28].a, 0u, atomic_result);
|
||||
wg[x_28].y = 0u;
|
||||
[loop] while (true) {
|
||||
const uint x_23 = idx;
|
||||
if (!((x_23 < 10u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_28 = idx;
|
||||
wg[x_28].x = 0;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg[x_28].a, 0u, atomic_result);
|
||||
wg[x_28].y = 0u;
|
||||
{
|
||||
const uint x_41 = idx;
|
||||
idx = (x_41 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -26,7 +32,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_53 = local_invocation_index_1;
|
||||
compute_main_inner(x_53);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -17,12 +17,18 @@ shared S_atomic wg[10];
|
|||
void compute_main_inner(uint local_invocation_index) {
|
||||
uint idx = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
for(; !(!((idx < 10u))); idx = (idx + 1u)) {
|
||||
uint x_28 = idx;
|
||||
wg[x_28].x = 0;
|
||||
atomicExchange(wg[x_28].a, 0u);
|
||||
wg[x_28].y = 0u;
|
||||
while (true) {
|
||||
uint x_23 = idx;
|
||||
if (!((x_23 < 10u))) {
|
||||
break;
|
||||
}
|
||||
uint x_28 = idx;
|
||||
wg[x_28].x = 0;
|
||||
atomicExchange(wg[x_28].a, 0u);
|
||||
wg[x_28].y = 0u;
|
||||
{
|
||||
uint x_41 = idx;
|
||||
idx = (x_41 + 1u);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
|
@ -31,7 +37,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_53 = local_invocation_index_1;
|
||||
compute_main_inner(x_53);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_39 = local_invocation_index_1;
|
||||
compute_main_inner(x_39);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_39 = local_invocation_index_1;
|
||||
compute_main_inner(x_39);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_39 = local_invocation_index_1;
|
||||
compute_main_inner(x_39);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_35 = local_invocation_index_1;
|
||||
compute_main_inner(x_35);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_35 = local_invocation_index_1;
|
||||
compute_main_inner(x_35);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_35 = local_invocation_index_1;
|
||||
compute_main_inner(x_35);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_44 = local_invocation_index_1;
|
||||
compute_main_inner(x_44);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,7 +39,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_44 = local_invocation_index_1;
|
||||
compute_main_inner(x_44);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -61,7 +61,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_44 = local_invocation_index_1;
|
||||
compute_main_inner(x_44);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,10 +12,17 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
wg.x = 0;
|
||||
wg.y = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 10u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg.a[idx], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_30 = idx;
|
||||
if (!((x_30 < 10u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_35 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg.a[x_35], 0u, atomic_result);
|
||||
{
|
||||
const uint x_41 = idx;
|
||||
idx = (x_41 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -25,7 +32,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_53 = local_invocation_index_1;
|
||||
compute_main_inner(x_53);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,10 +12,17 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
wg.x = 0;
|
||||
wg.y = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
[loop] for(; !(!((idx < 10u))); idx = (idx + 1u)) {
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg.a[idx], 0u, atomic_result);
|
||||
[loop] while (true) {
|
||||
const uint x_30 = idx;
|
||||
if (!((x_30 < 10u))) {
|
||||
break;
|
||||
}
|
||||
const uint x_35 = idx;
|
||||
uint atomic_result = 0u;
|
||||
InterlockedExchange(wg.a[x_35], 0u, atomic_result);
|
||||
{
|
||||
const uint x_41 = idx;
|
||||
idx = (x_41 + 1u);
|
||||
}
|
||||
}
|
||||
GroupMemoryBarrierWithGroupSync();
|
||||
|
@ -25,7 +32,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_53 = local_invocation_index_1;
|
||||
compute_main_inner(x_53);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,9 +19,16 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
wg.x = 0;
|
||||
wg.y = 0u;
|
||||
idx = local_invocation_index;
|
||||
{
|
||||
for(; !(!((idx < 10u))); idx = (idx + 1u)) {
|
||||
atomicExchange(wg.a[idx], 0u);
|
||||
while (true) {
|
||||
uint x_30 = idx;
|
||||
if (!((x_30 < 10u))) {
|
||||
break;
|
||||
}
|
||||
uint x_35 = idx;
|
||||
atomicExchange(wg.a[x_35], 0u);
|
||||
{
|
||||
uint x_41 = idx;
|
||||
idx = (x_41 + 1u);
|
||||
}
|
||||
}
|
||||
barrier();
|
||||
|
@ -30,7 +37,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_53 = local_invocation_index_1;
|
||||
compute_main_inner(x_53);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_35 = local_invocation_index_1;
|
||||
compute_main_inner(x_35);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_35 = local_invocation_index_1;
|
||||
compute_main_inner(x_35);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_35 = local_invocation_index_1;
|
||||
compute_main_inner(x_35);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_31 = local_invocation_index_1;
|
||||
compute_main_inner(x_31);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_31 = local_invocation_index_1;
|
||||
compute_main_inner(x_31);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_31 = local_invocation_index_1;
|
||||
compute_main_inner(x_31);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_30 = local_invocation_index_1;
|
||||
compute_main_inner(x_30);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_30 = local_invocation_index_1;
|
||||
compute_main_inner(x_30);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_30 = local_invocation_index_1;
|
||||
compute_main_inner(x_30);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_31 = local_invocation_index_1;
|
||||
compute_main_inner(x_31);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_31 = local_invocation_index_1;
|
||||
compute_main_inner(x_31);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
uint x_31 = local_invocation_index_1;
|
||||
compute_main_inner(x_31);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,8 @@ void compute_main_inner(uint local_invocation_index) {
|
|||
}
|
||||
|
||||
void compute_main_1() {
|
||||
compute_main_inner(local_invocation_index_1);
|
||||
const uint x_30 = local_invocation_index_1;
|
||||
compute_main_inner(x_30);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
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Reference in New Issue