Remove deprecated depth texture sampling path
Removes deprecated path for sampling depth textures with float/unfilterable-float. Attempting to do so now results in a validation error. Bug: dawn:1021 Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
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@ -150,15 +150,7 @@ namespace dawn_native {
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}
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if ((supportedTypes & requiredType) == 0) {
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if (IsSubset(SampleTypeBit::Depth, supportedTypes) != 0 &&
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IsSubset(requiredType,
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SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat)) {
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device->EmitDeprecationWarning(
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"Using depth textures with 'float' or 'unfilterable-float' texture "
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"bindings is deprecated. Use 'depth' instead.");
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} else {
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return DAWN_VALIDATION_ERROR("Texture component type usage mismatch");
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}
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return DAWN_VALIDATION_ERROR("Texture component type usage mismatch");
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}
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if (entry.textureView->GetDimension() != bindingInfo.texture.viewDimension) {
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@ -472,12 +472,9 @@ TEST_F(BindGroupValidationTest, TextureSampleType) {
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DoTest(false, wgpu::TextureFormat::R32Float, wgpu::TextureSampleType::Uint);
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DoTest(false, wgpu::TextureFormat::R32Float, wgpu::TextureSampleType::Sint);
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// Test that Depth32Float is only compatible with depth. float/unfilterable-float is deprecated.
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// TODO(crbug.com/dawn/1021): Disallow using float/unfilterable-float with depth textures.
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EXPECT_DEPRECATION_WARNING(
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DoTest(true, wgpu::TextureFormat::Depth32Float, wgpu::TextureSampleType::Float));
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EXPECT_DEPRECATION_WARNING(DoTest(true, wgpu::TextureFormat::Depth32Float,
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wgpu::TextureSampleType::UnfilterableFloat));
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// Test that Depth32Float is only compatible with depth.
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DoTest(false, wgpu::TextureFormat::Depth32Float, wgpu::TextureSampleType::Float);
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DoTest(false, wgpu::TextureFormat::Depth32Float, wgpu::TextureSampleType::UnfilterableFloat);
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DoTest(true, wgpu::TextureFormat::Depth32Float, wgpu::TextureSampleType::Depth);
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DoTest(false, wgpu::TextureFormat::Depth32Float, wgpu::TextureSampleType::Uint);
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DoTest(false, wgpu::TextureFormat::Depth32Float, wgpu::TextureSampleType::Sint);
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