Split Pipeline in Render and Compute, test part
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29ced285d4
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e20c5ee9ff
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@ -83,7 +83,7 @@ class InputStateTest : public NXTTest {
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VertexFormat format;
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InputStepMode step;
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};
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nxt::Pipeline MakeTestPipeline(const nxt::InputState& inputState, int multiplier, std::vector<ShaderTestSpec> testSpec) {
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nxt::RenderPipeline MakeTestPipeline(const nxt::InputState& inputState, int multiplier, std::vector<ShaderTestSpec> testSpec) {
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std::ostringstream vs;
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vs << "#version 450\n";
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@ -140,7 +140,7 @@ class InputStateTest : public NXTTest {
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})"
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);
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return device.CreatePipelineBuilder()
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return device.CreateRenderPipelineBuilder()
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.SetSubpass(renderpass, 0)
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.SetStage(nxt::ShaderStage::Vertex, vsModule, "main")
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.SetStage(nxt::ShaderStage::Fragment, fsModule, "main")
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@ -182,7 +182,7 @@ class InputStateTest : public NXTTest {
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uint32_t location;
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nxt::Buffer* buffer;
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};
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void DoTestDraw(const nxt::Pipeline& pipeline, unsigned int triangles, unsigned int instances, std::vector<DrawVertexBuffer> vertexBuffers) {
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void DoTestDraw(const nxt::RenderPipeline& pipeline, unsigned int triangles, unsigned int instances, std::vector<DrawVertexBuffer> vertexBuffers) {
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EXPECT_LE(triangles, 4u);
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EXPECT_LE(instances, 4u);
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@ -191,7 +191,7 @@ class InputStateTest : public NXTTest {
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renderTarget.TransitionUsage(nxt::TextureUsageBit::OutputAttachment);
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builder.BeginRenderPass(renderpass, framebuffer)
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.BeginRenderSubpass()
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.SetPipeline(pipeline);
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.SetRenderPipeline(pipeline);
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uint32_t zeroOffset = 0;
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for (const auto& buffer : vertexBuffers) {
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@ -235,7 +235,7 @@ TEST_P(InputStateTest, Basic) {
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{0, 0, 0, VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 1, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
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{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
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});
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@ -255,7 +255,7 @@ TEST_P(InputStateTest, ZeroStride) {
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{0, 0, 0, VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 0, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
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{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
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});
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@ -275,7 +275,7 @@ TEST_P(InputStateTest, AttributeExpanding) {
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{0, 0, 0, VertexFormat::FloatR32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 0, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
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{0, VertexFormat::FloatR32, InputStepMode::Vertex}
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});
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@ -292,7 +292,7 @@ TEST_P(InputStateTest, AttributeExpanding) {
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{0, 0, 0, VertexFormat::FloatR32G32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 0, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
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{0, VertexFormat::FloatR32G32, InputStepMode::Vertex}
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});
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@ -309,7 +309,7 @@ TEST_P(InputStateTest, AttributeExpanding) {
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{0, 0, 0, VertexFormat::FloatR32G32B32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 0, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 0, {
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{0, VertexFormat::FloatR32G32B32, InputStepMode::Vertex}
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});
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@ -328,7 +328,7 @@ TEST_P(InputStateTest, StrideLargerThanAttributes) {
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{0, 0, 0, VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 1, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
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{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
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});
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@ -349,7 +349,7 @@ TEST_P(InputStateTest, TwoAttributesAtAnOffsetVertex) {
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{1, 0, 4 * sizeof(float), VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 1, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
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{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Vertex}
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});
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@ -370,7 +370,7 @@ TEST_P(InputStateTest, TwoAttributesAtAnOffsetInstance) {
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{1, 0, 4 * sizeof(float), VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 1, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
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{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Instance}
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});
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@ -395,7 +395,7 @@ TEST_P(InputStateTest, PureInstance) {
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{0, 0, 0, VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 1, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
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{0, VertexFormat::FloatR32G32B32A32, InputStepMode::Instance}
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});
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@ -421,7 +421,7 @@ TEST_P(InputStateTest, MixedEverything) {
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{3, 1, 5 * sizeof(float), VertexFormat::FloatR32G32B32A32}
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}
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);
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nxt::Pipeline pipeline = MakeTestPipeline(inputState, 1, {
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nxt::RenderPipeline pipeline = MakeTestPipeline(inputState, 1, {
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{0, VertexFormat::FloatR32, InputStepMode::Vertex},
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{1, VertexFormat::FloatR32G32, InputStepMode::Vertex},
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{2, VertexFormat::FloatR32G32B32, InputStepMode::Instance},
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@ -242,14 +242,14 @@ TEST_F(WireTests, CStringArgument) {
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.WillOnce(Return(apiShaderModule));
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// Create pipeline
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nxtPipelineBuilder pipelineBuilder = nxtDeviceCreatePipelineBuilder(device);
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nxtPipelineBuilderSetStage(pipelineBuilder, NXT_SHADER_STAGE_FRAGMENT, shaderModule, "my entry point");
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nxtRenderPipelineBuilder pipelineBuilder = nxtDeviceCreateRenderPipelineBuilder(device);
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nxtRenderPipelineBuilderSetStage(pipelineBuilder, NXT_SHADER_STAGE_FRAGMENT, shaderModule, "my entry point");
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nxtPipelineBuilder apiPipelineBuilder = api.GetNewPipelineBuilder();
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EXPECT_CALL(api, DeviceCreatePipelineBuilder(apiDevice))
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nxtRenderPipelineBuilder apiPipelineBuilder = api.GetNewRenderPipelineBuilder();
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EXPECT_CALL(api, DeviceCreateRenderPipelineBuilder(apiDevice))
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.WillOnce(Return(apiPipelineBuilder));
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EXPECT_CALL(api, PipelineBuilderSetStage(apiPipelineBuilder, NXT_SHADER_STAGE_FRAGMENT, apiShaderModule, StrEq("my entry point")));
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EXPECT_CALL(api, RenderPipelineBuilderSetStage(apiPipelineBuilder, NXT_SHADER_STAGE_FRAGMENT, apiShaderModule, StrEq("my entry point")));
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FlushClient();
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}
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@ -257,26 +257,26 @@ TEST_F(WireTests, CStringArgument) {
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// Test that the wire is able to send objects as value arguments
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TEST_F(WireTests, ObjectAsValueArgument) {
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// Create pipeline
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nxtPipelineBuilder pipelineBuilder = nxtDeviceCreatePipelineBuilder(device);
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nxtPipeline pipeline = nxtPipelineBuilderGetResult(pipelineBuilder);
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nxtRenderPipelineBuilder pipelineBuilder = nxtDeviceCreateRenderPipelineBuilder(device);
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nxtRenderPipeline pipeline = nxtRenderPipelineBuilderGetResult(pipelineBuilder);
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nxtPipelineBuilder apiPipelineBuilder = api.GetNewPipelineBuilder();
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EXPECT_CALL(api, DeviceCreatePipelineBuilder(apiDevice))
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nxtRenderPipelineBuilder apiPipelineBuilder = api.GetNewRenderPipelineBuilder();
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EXPECT_CALL(api, DeviceCreateRenderPipelineBuilder(apiDevice))
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.WillOnce(Return(apiPipelineBuilder));
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nxtPipeline apiPipeline = api.GetNewPipeline();
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EXPECT_CALL(api, PipelineBuilderGetResult(apiPipelineBuilder))
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nxtRenderPipeline apiPipeline = api.GetNewRenderPipeline();
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EXPECT_CALL(api, RenderPipelineBuilderGetResult(apiPipelineBuilder))
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.WillOnce(Return(apiPipeline));
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// Create command buffer builder, setting pipeline
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nxtCommandBufferBuilder cmdBufBuilder = nxtDeviceCreateCommandBufferBuilder(device);
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nxtCommandBufferBuilderSetPipeline(cmdBufBuilder, pipeline);
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nxtCommandBufferBuilderSetRenderPipeline(cmdBufBuilder, pipeline);
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nxtCommandBufferBuilder apiCmdBufBuilder = api.GetNewCommandBufferBuilder();
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EXPECT_CALL(api, DeviceCreateCommandBufferBuilder(apiDevice))
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.WillOnce(Return(apiCmdBufBuilder));
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EXPECT_CALL(api, CommandBufferBuilderSetPipeline(apiCmdBufBuilder, apiPipeline));
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EXPECT_CALL(api, CommandBufferBuilderSetRenderPipeline(apiCmdBufBuilder, apiPipeline));
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FlushClient();
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}
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@ -22,7 +22,7 @@ static constexpr uint32_t kMaxVertexInputs = 16u;
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class InputStateTest : public ValidationTest {
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protected:
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nxt::Pipeline CreatePipeline(bool success, const nxt::InputState& inputState, std::string vertexSource) {
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nxt::RenderPipeline CreatePipeline(bool success, const nxt::InputState& inputState, std::string vertexSource) {
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nxt::RenderPass renderPass = AssertWillBeSuccess(device.CreateRenderPassBuilder())
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.SetAttachmentCount(1)
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.AttachmentSetFormat(0, nxt::TextureFormat::R8G8B8A8Unorm)
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@ -44,11 +44,11 @@ class InputStateTest : public ValidationTest {
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)");
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nxt::ShaderModule fsModule = fsModuleBuilder.GetResult();
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nxt::PipelineBuilder builder;
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nxt::RenderPipelineBuilder builder;
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if (success) {
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builder = AssertWillBeSuccess(device.CreatePipelineBuilder());
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builder = AssertWillBeSuccess(device.CreateRenderPipelineBuilder());
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} else {
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builder = AssertWillBeError(device.CreatePipelineBuilder());
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builder = AssertWillBeError(device.CreateRenderPipelineBuilder());
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}
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return builder.SetSubpass(renderPass, 0)
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