Remove deprecated array layer descriptor members
- wgpu::TextureDescriptor::arrayLayerCount - wgpu::TextureCopyView::arrayLayer Bug: dawn:22 Change-Id: I41a8b50c667f28c2496e0ad2e1d4ca655bf6c154 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26700 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
2b1c0b0e92
commit
e236f7df27
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@ -1591,7 +1591,6 @@
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"members": [
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{"name": "texture", "type": "texture"},
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{"name": "mip level", "type": "uint32_t", "default": "0"},
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{"name": "array layer", "type": "uint32_t", "default": "0"},
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{"name": "origin", "type": "origin 3D"},
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{"name": "aspect", "type": "texture aspect", "default": "all"}
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]
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@ -1613,7 +1612,6 @@
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{"name": "usage", "type": "texture usage"},
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{"name": "dimension", "type": "texture dimension", "default": "2D"},
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{"name": "size", "type": "extent 3D"},
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{"name": "array layer count", "type": "uint32_t", "default": "1"},
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{"name": "format", "type": "texture format"},
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{"name": "mip level count", "type": "uint32_t", "default": 1},
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{"name": "sample count", "type": "uint32_t", "default": 1}
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@ -668,12 +668,6 @@ namespace dawn_native {
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const TextureCopyView* destination,
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const Extent3D* copySize) {
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mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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// TODO(crbug.com/dawn/22): Remove once migration from GPUTextureCopyView.arrayLayer to
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// GPUTextureCopyView.origin.z is done.
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TextureCopyView fixedDest;
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DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination));
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destination = &fixedDest;
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// TODO(crbug.com/dawn/22): Remove once migration to .layout is done.
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BufferCopyView fixedSource;
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DAWN_TRY_ASSIGN(fixedSource, FixBufferCopyView(GetDevice(), source));
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@ -738,12 +732,6 @@ namespace dawn_native {
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const BufferCopyView* destination,
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const Extent3D* copySize) {
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mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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// TODO(crbug.com/dawn/22): Remove once migration from GPUTextureCopyView.arrayLayer to
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// GPUTextureCopyView.origin.z is done.
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TextureCopyView fixedSrc;
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DAWN_TRY_ASSIGN(fixedSrc, FixTextureCopyView(GetDevice(), source));
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source = &fixedSrc;
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// TODO(crbug.com/dawn/22): Remove once migration to .layout is done.
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BufferCopyView fixedDst;
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DAWN_TRY_ASSIGN(fixedDst, FixBufferCopyView(GetDevice(), destination));
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@ -805,15 +793,6 @@ namespace dawn_native {
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const TextureCopyView* destination,
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const Extent3D* copySize) {
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mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
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// TODO(crbug.com/dawn/22): Remove once migration from GPUTextureCopyView.arrayLayer to
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// GPUTextureCopyView.origin.z is done.
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TextureCopyView fixedSrc;
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DAWN_TRY_ASSIGN(fixedSrc, FixTextureCopyView(GetDevice(), source));
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source = &fixedSrc;
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TextureCopyView fixedDest;
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DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination));
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destination = &fixedDest;
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if (GetDevice()->IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(source->texture));
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DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
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@ -1030,13 +1030,6 @@ namespace dawn_native {
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ResultOrError<Ref<TextureBase>> DeviceBase::CreateTextureInternal(
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const TextureDescriptor* descriptor) {
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DAWN_TRY(ValidateIsAlive());
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// TODO(dawn:22): Remove once migration from GPUTextureDescriptor.arrayLayerCount to
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// GPUTextureDescriptor.size.depth is done.
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TextureDescriptor fixedDescriptor;
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DAWN_TRY_ASSIGN(fixedDescriptor, FixTextureDescriptor(this, descriptor));
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descriptor = &fixedDescriptor;
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if (IsValidationEnabled()) {
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DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
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}
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@ -146,12 +146,6 @@ namespace dawn_native {
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size_t dataSize,
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const TextureDataLayout* dataLayout,
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const Extent3D* writeSize) {
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// TODO(crbug.com/dawn/22): Remove once migration from GPUTextureCopyView.arrayLayer to
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// GPUTextureCopyView.origin.z is done.
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TextureCopyView fixedDest;
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DAWN_TRY_ASSIGN(fixedDest, FixTextureCopyView(GetDevice(), destination));
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destination = &fixedDest;
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DAWN_TRY(ValidateWriteTexture(destination, dataSize, dataLayout, writeSize));
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if (writeSize->width == 0 || writeSize->height == 0 || writeSize->depth == 0) {
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@ -333,25 +333,6 @@ namespace dawn_native {
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return desc;
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}
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ResultOrError<TextureDescriptor> FixTextureDescriptor(DeviceBase* device,
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const TextureDescriptor* desc) {
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TextureDescriptor fixedDesc = *desc;
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if (desc->arrayLayerCount >= 2) {
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if (desc->size.depth != 1) {
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return DAWN_VALIDATION_ERROR("arrayLayerCount and size.depth cannot both be set.");
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} else {
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fixedDesc.size.depth = fixedDesc.arrayLayerCount;
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fixedDesc.arrayLayerCount = 1;
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device->EmitDeprecationWarning(
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"wgpu::TextureDescriptor::arrayLayerCount is deprecated in favor of "
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"::size::depth");
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}
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}
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return {std::move(fixedDesc)};
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}
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bool IsValidSampleCount(uint32_t sampleCount) {
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switch (sampleCount) {
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case 1:
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@ -696,23 +677,4 @@ namespace dawn_native {
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return mRange;
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}
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ResultOrError<TextureCopyView> FixTextureCopyView(DeviceBase* device,
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const TextureCopyView* view) {
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TextureCopyView fixedView = *view;
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if (view->arrayLayer != 0) {
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if (view->origin.z != 0) {
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return DAWN_VALIDATION_ERROR("arrayLayer and origin.z cannot both be != 0");
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} else {
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fixedView.origin.z = fixedView.arrayLayer;
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fixedView.arrayLayer = 1;
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device->EmitDeprecationWarning(
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"wgpu::TextureCopyView::arrayLayer is deprecated in favor of "
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"::origin::z");
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}
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}
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return fixedView;
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}
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} // namespace dawn_native
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@ -64,11 +64,6 @@ namespace dawn_native {
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const TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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// TODO(dawn:22): Remove once migration from GPUTextureDescriptor.arrayLayerCount to
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// GPUTextureDescriptor.size.depth is done.
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ResultOrError<TextureDescriptor> FixTextureDescriptor(DeviceBase* device,
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const TextureDescriptor* desc);
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bool IsValidSampleCount(uint32_t sampleCount);
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static constexpr wgpu::TextureUsage kReadOnlyTextureUsages =
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@ -189,9 +184,6 @@ namespace dawn_native {
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SubresourceRange mRange;
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};
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ResultOrError<TextureCopyView> FixTextureCopyView(DeviceBase* device,
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const TextureCopyView* view);
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} // namespace dawn_native
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#endif // DAWNNATIVE_TEXTURE_H_
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@ -394,12 +394,6 @@ namespace dawn_native { namespace d3d12 {
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const TextureDescriptor* textureDescriptor =
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reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor);
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// TODO(dawn:22): Remove once migration from GPUTextureDescriptor.arrayLayerCount to
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// GPUTextureDescriptor.size.depth is done.
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TextureDescriptor fixedDescriptor;
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DAWN_TRY_ASSIGN(fixedDescriptor, FixTextureDescriptor(device, textureDescriptor));
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textureDescriptor = &fixedDescriptor;
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Ref<Texture> dawnTexture =
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AcquireRef(new Texture(device, textureDescriptor, TextureState::OwnedExternal));
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DAWN_TRY(dawnTexture->InitializeAsExternalTexture(textureDescriptor, sharedHandle,
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@ -325,14 +325,6 @@ namespace dawn_native { namespace metal {
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const TextureDescriptor* textureDescriptor =
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reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor);
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// TODO(dawn:22): Remove once migration from GPUTextureDescriptor.arrayLayerCount to
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// GPUTextureDescriptor.size.depth is done.
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TextureDescriptor fixedDescriptor;
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if (ConsumedError(FixTextureDescriptor(this, textureDescriptor), &fixedDescriptor)) {
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return nullptr;
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}
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textureDescriptor = &fixedDescriptor;
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if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) {
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return nullptr;
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}
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@ -661,12 +661,6 @@ namespace dawn_native { namespace vulkan {
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const TextureDescriptor* textureDescriptor =
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reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor);
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// TODO(dawn:22): Remove once migration from GPUTextureDescriptor.arrayLayerCount to
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// GPUTextureDescriptor.size.depth is done.
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TextureDescriptor fixedDescriptor;
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DAWN_TRY_ASSIGN(fixedDescriptor, FixTextureDescriptor(this, textureDescriptor));
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textureDescriptor = &fixedDescriptor;
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// Check services support this combination of handle type / image info
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if (!mExternalSemaphoreService->Supported()) {
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return DAWN_VALIDATION_ERROR("External semaphore usage not supported");
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@ -82,70 +82,6 @@ TEST_P(DeprecationTests, SetSubDataStillWorks) {
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EXPECT_BUFFER_U32_EQ(data, buffer, 0);
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}
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// Test that using TextureDescriptor::arrayLayerCount emits a warning.
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TEST_P(DeprecationTests, TextureDescriptorArrayLayerCountDeprecated) {
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 1};
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desc.arrayLayerCount = 2;
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.mipLevelCount = 1;
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desc.sampleCount = 1;
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EXPECT_DEPRECATION_WARNING(device.CreateTexture(&desc));
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}
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// Test that using both TextureDescriptor::arrayLayerCount and size.depth triggers an error.
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TEST_P(DeprecationTests, TextureDescriptorArrayLayerCountAndDepthSizeIsError) {
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 2};
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desc.arrayLayerCount = 2;
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.mipLevelCount = 1;
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desc.sampleCount = 1;
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ASSERT_DEVICE_ERROR(device.CreateTexture(&desc));
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}
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// Test that TextureDescriptor::arrayLayerCount does correct state tracking.
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TEST_P(DeprecationTests, TextureDescriptorArrayLayerCountStateTracking) {
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 1};
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desc.arrayLayerCount = 2;
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.mipLevelCount = 1;
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desc.sampleCount = 1;
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wgpu::Texture texture;
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EXPECT_DEPRECATION_WARNING(texture = device.CreateTexture(&desc));
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wgpu::TextureViewDescriptor viewDesc;
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viewDesc.dimension = wgpu::TextureViewDimension::e2DArray;
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viewDesc.arrayLayerCount = 2;
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texture.CreateView(&viewDesc);
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viewDesc.arrayLayerCount = 3;
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ASSERT_DEVICE_ERROR(texture.CreateView(&viewDesc));
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}
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// Test that using TextureDescriptor::arrayLayerCount = 0 is allowed
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TEST_P(DeprecationTests, TextureDescriptorArrayLayerCountZero) {
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::Sampled;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 1};
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desc.arrayLayerCount = 0;
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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desc.mipLevelCount = 1;
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desc.sampleCount = 1;
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device.CreateTexture(&desc);
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}
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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@ -153,141 +89,6 @@ DAWN_INSTANTIATE_TEST(DeprecationTests,
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OpenGLBackend(),
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VulkanBackend());
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class TextureCopyViewArrayLayerDeprecationTests : public DeprecationTests {
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protected:
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wgpu::TextureCopyView MakeOldTextureCopyView() {
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wgpu::TextureDescriptor desc;
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desc.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
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desc.dimension = wgpu::TextureDimension::e2D;
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desc.size = {1, 1, 2};
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desc.format = wgpu::TextureFormat::RGBA8Unorm;
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wgpu::TextureCopyView copy;
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copy.texture = device.CreateTexture(&desc);
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copy.arrayLayer = 1;
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copy.origin = {0, 0, 0};
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return copy;
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}
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wgpu::TextureCopyView MakeNewTextureCopyView() {
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wgpu::TextureCopyView copy = MakeOldTextureCopyView();
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copy.arrayLayer = 0;
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copy.origin.z = 1;
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return copy;
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}
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wgpu::TextureCopyView MakeErrorTextureCopyView() {
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wgpu::TextureCopyView copy = MakeOldTextureCopyView();
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copy.origin.z = 1;
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return copy;
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}
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wgpu::BufferCopyView MakeBufferCopyView() const {
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wgpu::BufferDescriptor desc;
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desc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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desc.size = 4;
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wgpu::BufferCopyView copy = {};
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copy.buffer = device.CreateBuffer(&desc);
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copy.layout.bytesPerRow = kTextureBytesPerRowAlignment;
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return copy;
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}
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wgpu::Extent3D copySize = {1, 1, 1};
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};
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// Test that using TextureCopyView::arrayLayer emits a warning.
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TEST_P(TextureCopyViewArrayLayerDeprecationTests, DeprecationWarning) {
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wgpu::TextureCopyView texOldCopy = MakeOldTextureCopyView();
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wgpu::TextureCopyView texNewCopy = MakeNewTextureCopyView();
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wgpu::BufferCopyView bufCopy = MakeBufferCopyView();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_WARNING(encoder.CopyBufferToTexture(&bufCopy, &texOldCopy, ©Size));
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToTexture(&texNewCopy, &texOldCopy, ©Size));
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToBuffer(&texOldCopy, &bufCopy, ©Size));
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToTexture(&texOldCopy, &texNewCopy, ©Size));
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wgpu::CommandBuffer command = encoder.Finish();
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queue.Submit(1, &command);
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// TODO(dawn:483): Add other backends after implementing WriteTexture in them.
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if (IsMetal() || IsVulkan()) {
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std::vector<uint32_t> data = {1};
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EXPECT_DEPRECATION_WARNING(
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queue.WriteTexture(&texOldCopy, data.data(), 4, &bufCopy.layout, ©Size));
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}
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}
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// Test that using both TextureCopyView::arrayLayer and origin.z is an error.
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TEST_P(TextureCopyViewArrayLayerDeprecationTests, BothArrayLayerAndOriginZIsError) {
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wgpu::TextureCopyView texErrorCopy = MakeErrorTextureCopyView();
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wgpu::TextureCopyView texNewCopy = MakeNewTextureCopyView();
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wgpu::BufferCopyView bufCopy = MakeBufferCopyView();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToTexture(&bufCopy, &texErrorCopy, ©Size);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToTexture(&texNewCopy, &texErrorCopy, ©Size);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&texErrorCopy, &bufCopy, ©Size);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToTexture(&texErrorCopy, &texNewCopy, ©Size);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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// TODO(dawn:483): Add other backends after implementing WriteTexture in them.
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if (IsMetal() || IsVulkan()) {
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std::vector<uint32_t> data = {1};
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ASSERT_DEVICE_ERROR(
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queue.WriteTexture(&texErrorCopy, data.data(), 4, &bufCopy.layout, ©Size));
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}
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}
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// Test that using TextureCopyView::arrayLayer is correctly taken into account
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TEST_P(TextureCopyViewArrayLayerDeprecationTests, StateTracking) {
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wgpu::TextureCopyView texOOBCopy = MakeOldTextureCopyView();
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texOOBCopy.arrayLayer = 2; // Oh no, it is OOB!
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wgpu::TextureCopyView texNewCopy = MakeNewTextureCopyView();
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wgpu::BufferCopyView bufCopy = MakeBufferCopyView();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_WARNING(encoder.CopyBufferToTexture(&bufCopy, &texOOBCopy, ©Size));
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ASSERT_DEVICE_ERROR(encoder.Finish());
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encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToTexture(&texNewCopy, &texOOBCopy, ©Size));
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ASSERT_DEVICE_ERROR(encoder.Finish());
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encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToBuffer(&texOOBCopy, &bufCopy, ©Size));
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ASSERT_DEVICE_ERROR(encoder.Finish());
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encoder = device.CreateCommandEncoder();
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EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToTexture(&texOOBCopy, &texNewCopy, ©Size));
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ASSERT_DEVICE_ERROR(encoder.Finish());
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// TODO(dawn:483): Add other backends after implementing WriteTexture in them.
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if (IsMetal() || IsVulkan()) {
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std::vector<uint32_t> data = {1};
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EXPECT_DEPRECATION_WARNING(ASSERT_DEVICE_ERROR(
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queue.WriteTexture(&texOOBCopy, data.data(), 4, &bufCopy.layout, ©Size)));
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}
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}
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DAWN_INSTANTIATE_TEST(TextureCopyViewArrayLayerDeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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NullBackend(),
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OpenGLBackend(),
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VulkanBackend());
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class BufferCopyViewDeprecationTests : public DeprecationTests {
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protected:
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wgpu::TextureCopyView MakeTextureCopyView() {
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@ -299,7 +100,6 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
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wgpu::TextureCopyView copy;
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copy.texture = device.CreateTexture(&desc);
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copy.arrayLayer = 0;
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copy.origin = {0, 0, 1};
|
||||
return copy;
|
||||
}
|
||||
|
|
|
@ -66,7 +66,6 @@ class D3D12DescriptorHeapTests : public DawnTest {
|
|||
descriptor.size.width = width;
|
||||
descriptor.size.height = height;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = format;
|
||||
descriptor.mipLevelCount = 1;
|
||||
|
@ -732,7 +731,6 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
|
|||
descriptor.size.width = kRTSize;
|
||||
descriptor.size.height = kRTSize;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
|
|
|
@ -50,7 +50,6 @@ TEST_P(D3D12SmallTextureTests, AlignSmallCompressedTexture) {
|
|||
descriptor.size.width = 8;
|
||||
descriptor.size.height = 8;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::BC1RGBAUnorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
|
|
|
@ -373,7 +373,6 @@ namespace dawn_native { namespace vulkan {
|
|||
defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
defaultDescriptor.size = {1, 1, 1};
|
||||
defaultDescriptor.sampleCount = 1;
|
||||
defaultDescriptor.arrayLayerCount = 1;
|
||||
defaultDescriptor.mipLevelCount = 1;
|
||||
defaultDescriptor.usage = wgpu::TextureUsage::OutputAttachment |
|
||||
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
|
||||
|
@ -432,13 +431,11 @@ namespace dawn_native { namespace vulkan {
|
|||
wgpu::TextureCopyView copySrc;
|
||||
copySrc.texture = source;
|
||||
copySrc.mipLevel = 0;
|
||||
copySrc.arrayLayer = 0;
|
||||
copySrc.origin = {0, 0, 0};
|
||||
|
||||
wgpu::TextureCopyView copyDst;
|
||||
copyDst.texture = destination;
|
||||
copyDst.mipLevel = 0;
|
||||
copyDst.arrayLayer = 0;
|
||||
copyDst.origin = {0, 0, 0};
|
||||
|
||||
wgpu::Extent3D copySize = {1, 1, 1};
|
||||
|
@ -918,7 +915,6 @@ namespace dawn_native { namespace vulkan {
|
|||
descriptor.size.width = 640;
|
||||
descriptor.size.height = 480;
|
||||
descriptor.size.depth = 1;
|
||||
descriptor.arrayLayerCount = 1;
|
||||
descriptor.sampleCount = 1;
|
||||
descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
|
||||
descriptor.mipLevelCount = 1;
|
||||
|
|
Loading…
Reference in New Issue