Reland "HLSL: force FXC to never unroll loops"

Now that I've landed this change to Dawn to disable FXC optimizations:
https://dawn-review.googlesource.com/c/dawn/+/70700,, we can reland this
change. The Tint-into-Dawn roll was failing because FXC would miscompile
certain loops into infinite loops when not unrolled.

Also reland
test/bug/fxc/gradient_in_varying_loop/1112.wgsl.expected.hlsl

Bug: tint:1112
Bug: dawn:1203
Change-Id: I641d68864b833e0fbe3b117d397b89ae96482536
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71000
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
Antonio Maiorano
2021-11-25 18:44:50 +00:00
committed by Tint LUCI CQ
parent 91785d277b
commit e2528e9297
50 changed files with 118 additions and 111 deletions

View File

@@ -16,7 +16,7 @@ typedef int4 tint_symbol_11_ret[4];
tint_symbol_11_ret tint_symbol_11(ByteAddressBuffer buffer, uint offset) {
int4 arr_1[4] = (int4[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = asint(buffer.Load4((offset + (i_1 * 16u))));
}
}

View File

@@ -18,7 +18,7 @@ void tint_symbol_9(RWByteAddressBuffer buffer, uint offset, float3x2 value) {
void tint_symbol_11(RWByteAddressBuffer buffer, uint offset, int4 value[4]) {
int4 array[4] = value;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
[loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
buffer.Store4((offset + (i_1 * 16u)), asuint(array[i_1]));
}
}