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GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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commit
e2f35ba8e0
@@ -16,7 +16,6 @@ struct Inner {
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layout(binding = 0) buffer S_1 {
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Inner arr[];
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} s;
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struct tint_symbol_2 {
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uint idx;
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};
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@@ -38,10 +37,11 @@ void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.idx);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.idx = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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@@ -16,7 +16,6 @@ struct Inner {
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layout(binding = 0) buffer S_1 {
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Inner arr[];
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} s;
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struct tint_symbol_2 {
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uint idx;
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};
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@@ -39,10 +38,11 @@ void tint_symbol(tint_symbol_2 tint_symbol_1) {
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tint_symbol_inner(tint_symbol_1.idx);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.idx = uint(gl_LocalInvocationIndex);
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tint_symbol(inputs);
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}
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