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GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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b1d2b84f7d
commit
e2f35ba8e0
@@ -4,6 +4,7 @@ precision mediump float;
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struct Inner {
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int x;
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};
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struct S {
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ivec3 a;
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int b;
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@@ -29,7 +30,6 @@ layout(binding = 0) buffer S_1 {
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Inner i;
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Inner j[4];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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ivec3 a = s.a;
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@@ -44,8 +44,8 @@ void tint_symbol() {
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Inner j[4] = s.j;
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return;
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}
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void main() {
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tint_symbol();
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}
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@@ -4,6 +4,7 @@ precision mediump float;
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struct Inner {
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int x;
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};
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struct S {
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ivec3 a;
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int b;
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@@ -29,7 +30,6 @@ layout(binding = 0) buffer S_1 {
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Inner i;
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Inner j[4];
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} s;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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s.a = ivec3(0, 0, 0);
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@@ -46,8 +46,8 @@ void tint_symbol() {
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s.j = tint_symbol_2;
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return;
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}
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void main() {
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tint_symbol();
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}
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