GLSL: clean up GLSL output whitespace generation.

More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-26 16:48:55 +00:00
committed by Tint LUCI CQ
parent b1d2b84f7d
commit e2f35ba8e0
1730 changed files with 5934 additions and 5763 deletions

View File

@@ -14,6 +14,7 @@ struct Inner {
mat3x2 j;
ivec4 k[4];
};
struct S {
Inner arr[8];
};
@@ -45,10 +46,11 @@ void tint_symbol(tint_symbol_2 tint_symbol_1) {
tint_symbol_inner(tint_symbol_1.idx);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.idx = uint(gl_LocalInvocationIndex);
tint_symbol(inputs);
}