GLSL: clean up GLSL output whitespace generation.

More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-26 16:48:55 +00:00
committed by Tint LUCI CQ
parent b1d2b84f7d
commit e2f35ba8e0
1730 changed files with 5934 additions and 5763 deletions

View File

@@ -10,11 +10,11 @@ void f() {
vec3 r = (a % (b + b));
return;
}
void main() {
f();
}
Error parsing GLSL shader:
ERROR: 0:8: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' temp mediump 3-component vector of float' and a right operand of type ' temp mediump 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:8: '' : compilation terminated

View File

@@ -8,8 +8,8 @@ void f() {
ivec3 r = (a % (b + b));
return;
}
void main() {
f();
}

View File

@@ -8,8 +8,8 @@ void f() {
uvec3 r = (a % (b + b));
return;
}
void main() {
f();
}