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GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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b1d2b84f7d
commit
e2f35ba8e0
@@ -5,12 +5,12 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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bvec2 v = bvec2(false, false);
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}
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@@ -5,12 +5,12 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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vec2 v = vec2(0.0f, 0.0f);
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}
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@@ -5,12 +5,12 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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ivec2 v = ivec2(0, 0);
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}
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@@ -5,12 +5,12 @@ layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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void f() {
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uvec2 v = uvec2(0u, 0u);
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}
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