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GLSL: clean up GLSL output whitespace generation.
More line() and less std::endl. More automated indents and less manual spacing. Put a single newline after every struct and function declaration. Note that this does touch every test result, but only affects whitespace. Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
parent
b1d2b84f7d
commit
e2f35ba8e0
@@ -33,6 +33,8 @@ tint_symbol vert_main1() {
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return wrapper_result;
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}
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layout(location = 0) flat out int loc0;
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void main() {
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tint_symbol outputs;
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outputs = vert_main1();
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@@ -42,7 +44,6 @@ void main() {
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gl_Position.y = -gl_Position.y;
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}
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#version 310 es
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precision mediump float;
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@@ -60,6 +61,7 @@ struct tint_symbol {
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int loc0;
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vec4 pos;
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};
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struct tint_symbol_1 {
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int loc0;
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vec4 pos;
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@@ -77,6 +79,8 @@ tint_symbol_1 vert_main2() {
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return wrapper_result_1;
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}
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layout(location = 0) flat out int loc0;
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void main() {
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tint_symbol_1 outputs;
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outputs = vert_main2();
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@@ -86,4 +90,3 @@ void main() {
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gl_Position.y = -gl_Position.y;
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}
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