GLSL: clean up GLSL output whitespace generation.

More line() and less std::endl.
More automated indents and less manual spacing.
Put a single newline after every struct and function declaration.

Note that this does touch every test result, but only affects whitespace.

Change-Id: I7506b9029b79b91fb335911dba44369b36f09bbe
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78300
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-26 16:48:55 +00:00
committed by Tint LUCI CQ
parent b1d2b84f7d
commit e2f35ba8e0
1730 changed files with 5934 additions and 5763 deletions

View File

@@ -33,6 +33,8 @@ tint_symbol vert_main1() {
return wrapper_result;
}
layout(location = 0) flat out int loc0;
void main() {
tint_symbol outputs;
outputs = vert_main1();
@@ -42,7 +44,6 @@ void main() {
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
@@ -60,6 +61,7 @@ struct tint_symbol {
int loc0;
vec4 pos;
};
struct tint_symbol_1 {
int loc0;
vec4 pos;
@@ -77,6 +79,8 @@ tint_symbol_1 vert_main2() {
return wrapper_result_1;
}
layout(location = 0) flat out int loc0;
void main() {
tint_symbol_1 outputs;
outputs = vert_main2();
@@ -86,4 +90,3 @@ void main() {
gl_Position.y = -gl_Position.y;
}