test: Add matrix constructor tests that take a vector
Bug: tint:1334 Change-Id: I7e625da4bd270b6d0bfdb43fbd8dbe41682180f9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72141 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
This commit is contained in:
parent
cf09c23a12
commit
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let m = mat2x2<f32>(vec2<f32>(0.0, 1.0),
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vec2<f32>(2.0, 3.0));
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float2x2 m = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f));
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 15
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%mat2v2float = OpTypeMatrix %v2float 2
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%6 = OpConstantComposite %v2float %float_0 %float_1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%m = OpConstantComposite %mat2v2float %6 %9
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%void = OpTypeVoid
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%11 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %11
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%14 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat2x2<f32>(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0));
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let m = mat2x3<f32>(vec3<f32>(0.0, 1.0, 2.0),
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vec3<f32>(3.0, 4.0, 5.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float2x3 m = float2x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f));
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@ -0,0 +1,29 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 17
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%mat2v3float = OpTypeMatrix %v3float 2
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%7 = OpConstantComposite %v3float %float_0 %float_1 %float_2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%float_5 = OpConstant %float 5
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%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
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%m = OpConstantComposite %mat2v3float %7 %11
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%void = OpTypeVoid
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%13 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %13
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%16 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat2x3<f32>(vec3<f32>(0.0, 1.0, 2.0), vec3<f32>(3.0, 4.0, 5.0));
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let m = mat2x4<f32>(vec4<f32>(0.0, 1.0, 2.0, 3.0),
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vec4<f32>(4.0, 5.0, 6.0, 7.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float2x4 m = float2x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float2x4 m = float2x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f));
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@ -0,0 +1,31 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 19
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%mat2v4float = OpTypeMatrix %v4float 2
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%8 = OpConstantComposite %v4float %float_0 %float_1 %float_2 %float_3
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%float_4 = OpConstant %float 4
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%float_5 = OpConstant %float 5
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%float_6 = OpConstant %float 6
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%float_7 = OpConstant %float 7
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%13 = OpConstantComposite %v4float %float_4 %float_5 %float_6 %float_7
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%m = OpConstantComposite %mat2v4float %8 %13
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %15
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%18 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat2x4<f32>(vec4<f32>(0.0, 1.0, 2.0, 3.0), vec4<f32>(4.0, 5.0, 6.0, 7.0));
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let m = mat3x2<f32>(vec2<f32>(0.0, 1.0),
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vec2<f32>(2.0, 3.0),
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vec2<f32>(4.0, 5.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float3x2 m = float3x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f), float2(4.0f, 5.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float3x2 m = float3x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f), float2(4.0f, 5.0f));
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@ -0,0 +1,30 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 18
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%mat3v2float = OpTypeMatrix %v2float 3
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%6 = OpConstantComposite %v2float %float_0 %float_1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%float_4 = OpConstant %float 4
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%float_5 = OpConstant %float 5
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%12 = OpConstantComposite %v2float %float_4 %float_5
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%m = OpConstantComposite %mat3v2float %6 %9 %12
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %14
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%17 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat3x2<f32>(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0), vec2<f32>(4.0, 5.0));
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@ -0,0 +1,3 @@
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let m = mat3x3<f32>(vec3<f32>(0.0, 1.0, 2.0),
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vec3<f32>(3.0, 4.0, 5.0),
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vec3<f32>(6.0, 7.0, 8.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float3x3 m = float3x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float3x3 m = float3x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f));
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@ -0,0 +1,33 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 21
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v3float = OpTypeVector %float 3
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%mat3v3float = OpTypeMatrix %v3float 3
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%7 = OpConstantComposite %v3float %float_0 %float_1 %float_2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%float_5 = OpConstant %float 5
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%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
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%float_6 = OpConstant %float 6
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%float_7 = OpConstant %float 7
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%float_8 = OpConstant %float 8
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%15 = OpConstantComposite %v3float %float_6 %float_7 %float_8
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%m = OpConstantComposite %mat3v3float %7 %11 %15
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %17
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%20 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat3x3<f32>(vec3<f32>(0.0, 1.0, 2.0), vec3<f32>(3.0, 4.0, 5.0), vec3<f32>(6.0, 7.0, 8.0));
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@ -0,0 +1,3 @@
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let m = mat3x4<f32>(vec4<f32>(0.0, 1.0, 2.0, 3.0),
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vec4<f32>(4.0, 5.0, 6.0, 7.0),
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vec4<f32>(8.0, 9.0, 10.0, 11.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float3x4 m = float3x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f), float4(8.0f, 9.0f, 10.0f, 11.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float3x4 m = float3x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f), float4(8.0f, 9.0f, 10.0f, 11.0f));
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@ -0,0 +1,36 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 24
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%mat3v4float = OpTypeMatrix %v4float 3
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%8 = OpConstantComposite %v4float %float_0 %float_1 %float_2 %float_3
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%float_4 = OpConstant %float 4
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%float_5 = OpConstant %float 5
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%float_6 = OpConstant %float 6
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%float_7 = OpConstant %float 7
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%13 = OpConstantComposite %v4float %float_4 %float_5 %float_6 %float_7
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%float_8 = OpConstant %float 8
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%float_9 = OpConstant %float 9
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%float_10 = OpConstant %float 10
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%float_11 = OpConstant %float 11
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%18 = OpConstantComposite %v4float %float_8 %float_9 %float_10 %float_11
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%m = OpConstantComposite %mat3v4float %8 %13 %18
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%void = OpTypeVoid
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%20 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %20
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%23 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat3x4<f32>(vec4<f32>(0.0, 1.0, 2.0, 3.0), vec4<f32>(4.0, 5.0, 6.0, 7.0), vec4<f32>(8.0, 9.0, 10.0, 11.0));
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@ -0,0 +1,4 @@
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let m = mat4x2<f32>(vec2<f32>(0.0, 1.0),
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vec2<f32>(2.0, 3.0),
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vec2<f32>(4.0, 5.0),
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vec2<f32>(6.0, 7.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float4x2 m = float4x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f), float2(4.0f, 5.0f), float2(6.0f, 7.0f));
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#include <metal_stdlib>
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using namespace metal;
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constant float4x2 m = float4x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f), float2(4.0f, 5.0f), float2(6.0f, 7.0f));
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@ -0,0 +1,33 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 21
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
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OpExecutionMode %unused_entry_point LocalSize 1 1 1
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OpName %m "m"
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OpName %unused_entry_point "unused_entry_point"
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%mat4v2float = OpTypeMatrix %v2float 4
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%6 = OpConstantComposite %v2float %float_0 %float_1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%9 = OpConstantComposite %v2float %float_2 %float_3
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%float_4 = OpConstant %float 4
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%float_5 = OpConstant %float 5
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%12 = OpConstantComposite %v2float %float_4 %float_5
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%float_6 = OpConstant %float 6
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%float_7 = OpConstant %float 7
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%15 = OpConstantComposite %v2float %float_6 %float_7
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%m = OpConstantComposite %mat4v2float %6 %9 %12 %15
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%unused_entry_point = OpFunction %void None %17
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%20 = OpLabel
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OpReturn
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OpFunctionEnd
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@ -0,0 +1 @@
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let m = mat4x2<f32>(vec2<f32>(0.0, 1.0), vec2<f32>(2.0, 3.0), vec2<f32>(4.0, 5.0), vec2<f32>(6.0, 7.0));
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let m = mat4x3<f32>(vec3<f32>(0.0, 1.0, 2.0),
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vec3<f32>(3.0, 4.0, 5.0),
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vec3<f32>(6.0, 7.0, 8.0),
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vec3<f32>(9.0, 10.0, 11.0));
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@ -0,0 +1,6 @@
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[numthreads(1, 1, 1)]
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void unused_entry_point() {
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return;
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}
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static const float4x3 m = float4x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f), float3(9.0f, 10.0f, 11.0f));
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@ -0,0 +1,4 @@
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#include <metal_stdlib>
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using namespace metal;
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constant float4x3 m = float4x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f), float3(9.0f, 10.0f, 11.0f));
|
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@ -0,0 +1,37 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 25
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
|
||||
OpExecutionMode %unused_entry_point LocalSize 1 1 1
|
||||
OpName %m "m"
|
||||
OpName %unused_entry_point "unused_entry_point"
|
||||
%float = OpTypeFloat 32
|
||||
%v3float = OpTypeVector %float 3
|
||||
%mat4v3float = OpTypeMatrix %v3float 4
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_2 = OpConstant %float 2
|
||||
%7 = OpConstantComposite %v3float %float_0 %float_1 %float_2
|
||||
%float_3 = OpConstant %float 3
|
||||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%11 = OpConstantComposite %v3float %float_3 %float_4 %float_5
|
||||
%float_6 = OpConstant %float 6
|
||||
%float_7 = OpConstant %float 7
|
||||
%float_8 = OpConstant %float 8
|
||||
%15 = OpConstantComposite %v3float %float_6 %float_7 %float_8
|
||||
%float_9 = OpConstant %float 9
|
||||
%float_10 = OpConstant %float 10
|
||||
%float_11 = OpConstant %float 11
|
||||
%19 = OpConstantComposite %v3float %float_9 %float_10 %float_11
|
||||
%m = OpConstantComposite %mat4v3float %7 %11 %15 %19
|
||||
%void = OpTypeVoid
|
||||
%21 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %21
|
||||
%24 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1 @@
|
|||
let m = mat4x3<f32>(vec3<f32>(0.0, 1.0, 2.0), vec3<f32>(3.0, 4.0, 5.0), vec3<f32>(6.0, 7.0, 8.0), vec3<f32>(9.0, 10.0, 11.0));
|
|
@ -0,0 +1,4 @@
|
|||
let m = mat4x4<f32>(vec4<f32>(0.0, 1.0, 2.0, 3.0),
|
||||
vec4<f32>(4.0, 5.0, 6.0, 7.0),
|
||||
vec4<f32>(8.0, 9.0, 10.0, 11.0),
|
||||
vec4<f32>(12.0, 13.0, 14.0, 15.0));
|
|
@ -0,0 +1,6 @@
|
|||
[numthreads(1, 1, 1)]
|
||||
void unused_entry_point() {
|
||||
return;
|
||||
}
|
||||
|
||||
static const float4x4 m = float4x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f), float4(8.0f, 9.0f, 10.0f, 11.0f), float4(12.0f, 13.0f, 14.0f, 15.0f));
|
|
@ -0,0 +1,4 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
constant float4x4 m = float4x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f), float4(8.0f, 9.0f, 10.0f, 11.0f), float4(12.0f, 13.0f, 14.0f, 15.0f));
|
|
@ -0,0 +1,41 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint GLCompute %unused_entry_point "unused_entry_point"
|
||||
OpExecutionMode %unused_entry_point LocalSize 1 1 1
|
||||
OpName %m "m"
|
||||
OpName %unused_entry_point "unused_entry_point"
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%mat4v4float = OpTypeMatrix %v4float 4
|
||||
%float_0 = OpConstant %float 0
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_2 = OpConstant %float 2
|
||||
%float_3 = OpConstant %float 3
|
||||
%8 = OpConstantComposite %v4float %float_0 %float_1 %float_2 %float_3
|
||||
%float_4 = OpConstant %float 4
|
||||
%float_5 = OpConstant %float 5
|
||||
%float_6 = OpConstant %float 6
|
||||
%float_7 = OpConstant %float 7
|
||||
%13 = OpConstantComposite %v4float %float_4 %float_5 %float_6 %float_7
|
||||
%float_8 = OpConstant %float 8
|
||||
%float_9 = OpConstant %float 9
|
||||
%float_10 = OpConstant %float 10
|
||||
%float_11 = OpConstant %float 11
|
||||
%18 = OpConstantComposite %v4float %float_8 %float_9 %float_10 %float_11
|
||||
%float_12 = OpConstant %float 12
|
||||
%float_13 = OpConstant %float 13
|
||||
%float_14 = OpConstant %float 14
|
||||
%float_15 = OpConstant %float 15
|
||||
%23 = OpConstantComposite %v4float %float_12 %float_13 %float_14 %float_15
|
||||
%m = OpConstantComposite %mat4v4float %8 %13 %18 %23
|
||||
%void = OpTypeVoid
|
||||
%25 = OpTypeFunction %void
|
||||
%unused_entry_point = OpFunction %void None %25
|
||||
%28 = OpLabel
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1 @@
|
|||
let m = mat4x4<f32>(vec4<f32>(0.0, 1.0, 2.0, 3.0), vec4<f32>(4.0, 5.0, 6.0, 7.0), vec4<f32>(8.0, 9.0, 10.0, 11.0), vec4<f32>(12.0, 13.0, 14.0, 15.0));
|
Loading…
Reference in New Issue