mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-19 09:55:26 +00:00
Updated VertexFormat enums
Shifts the older enum values up by 30, but if anyone was using values rather than the enums themselves they'd land on the right formats anyway. Bug: dawn:695 Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561 Commit-Queue: Brandon Jones <bajones@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
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commit
e3f10e3d8e
@@ -190,6 +190,8 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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"TypeTraits.h",
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"TypedInteger.h",
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"UnderlyingType.h",
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"VertexFormatUtils.cpp",
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"VertexFormatUtils.h",
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"ityp_array.h",
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"ityp_bitset.h",
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"ityp_span.h",
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@@ -201,7 +203,10 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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]
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public_configs = [ ":dawn_internal" ]
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deps = [ "${dawn_root}/src/dawn:dawn_headers" ]
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deps = [
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"${dawn_root}/src/dawn:dawn_headers",
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"${dawn_root}/src/dawn:dawncpp_headers",
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]
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if (dawn_enable_vulkan) {
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public_deps = [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
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}
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289
src/common/VertexFormatUtils.cpp
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289
src/common/VertexFormatUtils.cpp
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@@ -0,0 +1,289 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "VertexFormatUtils.h"
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#include "Assert.h"
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namespace dawn {
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namespace {
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static constexpr wgpu::VertexFormat kFirstDeprecatedVertexFormat =
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wgpu::VertexFormat::UChar2;
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static constexpr uint32_t kFirstDeprecatedVertexFormatValue =
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static_cast<uint32_t>(kFirstDeprecatedVertexFormat);
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} // namespace
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bool IsDeprecatedVertexFormat(wgpu::VertexFormat format) {
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return format >= kFirstDeprecatedVertexFormat;
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}
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wgpu::VertexFormat NormalizeVertexFormat(wgpu::VertexFormat format) {
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// If the specified format is from the deprecated range return the corresponding
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// non-deprecated format.
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if (format >= kFirstDeprecatedVertexFormat) {
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uint32_t formatValue = static_cast<uint32_t>(format);
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// Need to add one to account for the "undefined" enum with value 0
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return static_cast<wgpu::VertexFormat>(
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(formatValue - kFirstDeprecatedVertexFormatValue) + 1);
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}
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return format;
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}
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uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) {
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format = NormalizeVertexFormat(format);
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switch (format) {
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32x4:
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return 4;
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Sint32x3:
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return 3;
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Sint32x2:
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return 2;
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Sint32:
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return 1;
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case wgpu::VertexFormat::Undefined:
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break;
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// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
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case wgpu::VertexFormat::UChar2:
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case wgpu::VertexFormat::UChar4:
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case wgpu::VertexFormat::Char2:
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case wgpu::VertexFormat::Char4:
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case wgpu::VertexFormat::UChar2Norm:
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case wgpu::VertexFormat::UChar4Norm:
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case wgpu::VertexFormat::Char2Norm:
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case wgpu::VertexFormat::Char4Norm:
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case wgpu::VertexFormat::UShort2:
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case wgpu::VertexFormat::UShort4:
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case wgpu::VertexFormat::UShort2Norm:
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case wgpu::VertexFormat::UShort4Norm:
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case wgpu::VertexFormat::Short2:
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case wgpu::VertexFormat::Short4:
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case wgpu::VertexFormat::Short2Norm:
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case wgpu::VertexFormat::Short4Norm:
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case wgpu::VertexFormat::Half2:
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case wgpu::VertexFormat::Half4:
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case wgpu::VertexFormat::Float:
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case wgpu::VertexFormat::Float2:
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case wgpu::VertexFormat::Float3:
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case wgpu::VertexFormat::Float4:
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case wgpu::VertexFormat::UInt:
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case wgpu::VertexFormat::UInt2:
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case wgpu::VertexFormat::UInt3:
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case wgpu::VertexFormat::UInt4:
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case wgpu::VertexFormat::Int:
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case wgpu::VertexFormat::Int2:
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case wgpu::VertexFormat::Int3:
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case wgpu::VertexFormat::Int4:
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break;
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}
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UNREACHABLE();
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}
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size_t VertexFormatComponentSize(wgpu::VertexFormat format) {
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format = NormalizeVertexFormat(format);
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Snorm8x4:
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return sizeof(char);
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float16x4:
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return sizeof(uint16_t);
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Float32x4:
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return sizeof(float);
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32:
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case wgpu::VertexFormat::Sint32x2:
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case wgpu::VertexFormat::Sint32x3:
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case wgpu::VertexFormat::Sint32x4:
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return sizeof(int32_t);
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case wgpu::VertexFormat::Undefined:
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break;
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// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
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case wgpu::VertexFormat::UChar2:
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case wgpu::VertexFormat::UChar4:
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case wgpu::VertexFormat::Char2:
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case wgpu::VertexFormat::Char4:
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case wgpu::VertexFormat::UChar2Norm:
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case wgpu::VertexFormat::UChar4Norm:
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case wgpu::VertexFormat::Char2Norm:
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case wgpu::VertexFormat::Char4Norm:
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case wgpu::VertexFormat::UShort2:
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case wgpu::VertexFormat::UShort4:
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case wgpu::VertexFormat::UShort2Norm:
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case wgpu::VertexFormat::UShort4Norm:
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case wgpu::VertexFormat::Short2:
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case wgpu::VertexFormat::Short4:
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case wgpu::VertexFormat::Short2Norm:
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case wgpu::VertexFormat::Short4Norm:
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case wgpu::VertexFormat::Half2:
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case wgpu::VertexFormat::Half4:
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case wgpu::VertexFormat::Float:
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case wgpu::VertexFormat::Float2:
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case wgpu::VertexFormat::Float3:
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case wgpu::VertexFormat::Float4:
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case wgpu::VertexFormat::UInt:
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case wgpu::VertexFormat::UInt2:
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case wgpu::VertexFormat::UInt3:
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case wgpu::VertexFormat::UInt4:
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case wgpu::VertexFormat::Int:
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case wgpu::VertexFormat::Int2:
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case wgpu::VertexFormat::Int3:
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case wgpu::VertexFormat::Int4:
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break;
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}
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UNREACHABLE();
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}
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size_t VertexFormatSize(wgpu::VertexFormat format) {
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return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
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}
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const char* GetWGSLVertexFormatType(wgpu::VertexFormat format) {
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format = NormalizeVertexFormat(format);
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switch (format) {
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case wgpu::VertexFormat::Float32:
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return "f32";
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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return "vec2<f32>";
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case wgpu::VertexFormat::Float32x3:
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return "vec3<f32>";
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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return "vec4<f32>";
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case wgpu::VertexFormat::Uint32:
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return "u32";
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint32x2:
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return "vec2<u32>";
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case wgpu::VertexFormat::Uint32x3:
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return "vec3<u32>";
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Uint32x4:
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return "vec4<u32>";
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case wgpu::VertexFormat::Sint32:
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return "i32";
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Sint32x2:
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return "vec2<i32>";
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case wgpu::VertexFormat::Sint32x3:
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return "vec3<i32>";
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Sint32x4:
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return "vec4<i32>";
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case wgpu::VertexFormat::Undefined:
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break;
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// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
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case wgpu::VertexFormat::UChar2:
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case wgpu::VertexFormat::UChar4:
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case wgpu::VertexFormat::Char2:
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case wgpu::VertexFormat::Char4:
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case wgpu::VertexFormat::UChar2Norm:
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case wgpu::VertexFormat::UChar4Norm:
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case wgpu::VertexFormat::Char2Norm:
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case wgpu::VertexFormat::Char4Norm:
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case wgpu::VertexFormat::UShort2:
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case wgpu::VertexFormat::UShort4:
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case wgpu::VertexFormat::UShort2Norm:
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case wgpu::VertexFormat::UShort4Norm:
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case wgpu::VertexFormat::Short2:
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case wgpu::VertexFormat::Short4:
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case wgpu::VertexFormat::Short2Norm:
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case wgpu::VertexFormat::Short4Norm:
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case wgpu::VertexFormat::Half2:
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case wgpu::VertexFormat::Half4:
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case wgpu::VertexFormat::Float:
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case wgpu::VertexFormat::Float2:
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case wgpu::VertexFormat::Float3:
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case wgpu::VertexFormat::Float4:
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case wgpu::VertexFormat::UInt:
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case wgpu::VertexFormat::UInt2:
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case wgpu::VertexFormat::UInt3:
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case wgpu::VertexFormat::UInt4:
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case wgpu::VertexFormat::Int:
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case wgpu::VertexFormat::Int2:
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case wgpu::VertexFormat::Int3:
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case wgpu::VertexFormat::Int4:
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break;
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}
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UNREACHABLE();
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}
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} // namespace dawn
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65
src/common/VertexFormatUtils.h
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65
src/common/VertexFormatUtils.h
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@@ -0,0 +1,65 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
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#define DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
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#include <array>
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#include <dawn/webgpu_cpp.h>
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namespace dawn {
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static constexpr std::array<wgpu::VertexFormat, 30> kAllVertexFormats = {
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wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Sint8x2,
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wgpu::VertexFormat::Sint8x4, wgpu::VertexFormat::Unorm8x2, wgpu::VertexFormat::Unorm8x4,
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wgpu::VertexFormat::Snorm8x2, wgpu::VertexFormat::Snorm8x4, wgpu::VertexFormat::Uint16x2,
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wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x2, wgpu::VertexFormat::Unorm16x4,
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wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x2,
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wgpu::VertexFormat::Snorm16x4, wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x4,
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wgpu::VertexFormat::Float32, wgpu::VertexFormat::Float32x2, wgpu::VertexFormat::Float32x3,
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wgpu::VertexFormat::Float32x4, wgpu::VertexFormat::Uint32, wgpu::VertexFormat::Uint32x2,
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wgpu::VertexFormat::Uint32x3, wgpu::VertexFormat::Uint32x4, wgpu::VertexFormat::Sint32,
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wgpu::VertexFormat::Sint32x2, wgpu::VertexFormat::Sint32x3, wgpu::VertexFormat::Sint32x4,
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};
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static constexpr std::array<wgpu::VertexFormat, 30> kAllDeprecatedVertexFormats = {
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wgpu::VertexFormat::UChar2, wgpu::VertexFormat::UChar4,
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wgpu::VertexFormat::Char2, wgpu::VertexFormat::Char4,
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wgpu::VertexFormat::UChar2Norm, wgpu::VertexFormat::UChar4Norm,
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wgpu::VertexFormat::Char2Norm, wgpu::VertexFormat::Char4Norm,
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wgpu::VertexFormat::UShort2, wgpu::VertexFormat::UShort4,
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wgpu::VertexFormat::UShort2Norm, wgpu::VertexFormat::UShort4Norm,
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wgpu::VertexFormat::Short2, wgpu::VertexFormat::Short4,
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wgpu::VertexFormat::Short2Norm, wgpu::VertexFormat::Short4Norm,
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wgpu::VertexFormat::Half2, wgpu::VertexFormat::Half4,
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wgpu::VertexFormat::Float, wgpu::VertexFormat::Float2,
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wgpu::VertexFormat::Float3, wgpu::VertexFormat::Float4,
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wgpu::VertexFormat::UInt, wgpu::VertexFormat::UInt2,
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wgpu::VertexFormat::UInt3, wgpu::VertexFormat::UInt4,
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wgpu::VertexFormat::Int, wgpu::VertexFormat::Int2,
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wgpu::VertexFormat::Int3, wgpu::VertexFormat::Int4,
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};
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bool IsDeprecatedVertexFormat(wgpu::VertexFormat format);
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wgpu::VertexFormat NormalizeVertexFormat(wgpu::VertexFormat format);
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uint32_t VertexFormatNumComponents(wgpu::VertexFormat format);
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size_t VertexFormatComponentSize(wgpu::VertexFormat format);
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size_t VertexFormatSize(wgpu::VertexFormat format);
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const char* GetWGSLVertexFormatType(wgpu::VertexFormat textureFormat);
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} // namespace dawn
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#endif
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