Updated VertexFormat enums

Shifts the older enum values up by 30, but if anyone was using values
rather than the enums themselves they'd land on the right formats
anyway.

Bug: dawn:695
Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561
Commit-Queue: Brandon Jones <bajones@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Auto-Submit: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Brandon Jones
2021-02-26 02:20:25 +00:00
committed by Commit Bot service account
parent 87649ff09d
commit e3f10e3d8e
34 changed files with 980 additions and 526 deletions

View File

@@ -28,7 +28,7 @@ namespace utils {
wgpu::VertexAttributeDescriptor vertexAttribute;
vertexAttribute.shaderLocation = 0;
vertexAttribute.offset = 0;
vertexAttribute.format = wgpu::VertexFormat::Float;
vertexAttribute.format = wgpu::VertexFormat::Float32;
for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
cAttributes[i] = vertexAttribute;
}