Updated VertexFormat enums
Shifts the older enum values up by 30, but if anyone was using values rather than the enums themselves they'd land on the right formats anyway. Bug: dawn:695 Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561 Commit-Queue: Brandon Jones <bajones@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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92
dawn.json
92
dawn.json
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@ -1914,36 +1914,68 @@
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"vertex format": {
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"vertex format": {
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"category": "enum",
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"category": "enum",
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"values": [
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"values": [
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{"value": 0, "name": "uChar2"},
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{"value": 0, "name": "undefined", "valid": false, "jsrepr": "undefined"},
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{"value": 1, "name": "uChar4"},
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{"value": 1, "name": "uint8x2"},
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{"value": 2, "name": "char2"},
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{"value": 2, "name": "uint8x4"},
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{"value": 3, "name": "char4"},
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{"value": 3, "name": "sint8x2"},
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{"value": 4, "name": "uChar2 norm"},
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{"value": 4, "name": "sint8x4"},
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{"value": 5, "name": "uChar4 norm"},
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{"value": 5, "name": "unorm8x2"},
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{"value": 6, "name": "char2 norm"},
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{"value": 6, "name": "unorm8x4"},
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{"value": 7, "name": "char4 norm"},
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{"value": 7, "name": "snorm8x2"},
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{"value": 8, "name": "uShort2"},
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{"value": 8, "name": "snorm8x4"},
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{"value": 9, "name": "uShort4"},
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{"value": 9, "name": "uint16x2"},
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{"value": 10, "name": "short2"},
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{"value": 10, "name": "uint16x4"},
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{"value": 11, "name": "short4"},
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{"value": 11, "name": "sint16x2"},
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{"value": 12, "name": "uShort2 norm"},
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{"value": 12, "name": "sint16x4"},
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{"value": 13, "name": "uShort4 norm"},
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{"value": 13, "name": "unorm16x2"},
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{"value": 14, "name": "short2 norm"},
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{"value": 14, "name": "unorm16x4"},
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{"value": 15, "name": "short4 norm"},
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{"value": 15, "name": "snorm16x2"},
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{"value": 16, "name": "half2"},
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{"value": 16, "name": "snorm16x4"},
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{"value": 17, "name": "half4"},
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{"value": 17, "name": "float16x2"},
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{"value": 18, "name": "float"},
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{"value": 18, "name": "float16x4"},
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{"value": 19, "name": "float2"},
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{"value": 19, "name": "float32"},
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{"value": 20, "name": "float3"},
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{"value": 20, "name": "float32x2"},
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{"value": 21, "name": "float4"},
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{"value": 21, "name": "float32x3"},
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{"value": 22, "name": "uInt"},
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{"value": 22, "name": "float32x4"},
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{"value": 23, "name": "uInt2"},
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{"value": 23, "name": "uint32"},
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{"value": 24, "name": "uInt3"},
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{"value": 24, "name": "uint32x2"},
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{"value": 25, "name": "uInt4"},
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{"value": 25, "name": "uint32x3"},
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{"value": 26, "name": "int"},
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{"value": 26, "name": "uint32x4"},
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{"value": 27, "name": "int2"},
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{"value": 27, "name": "sint32"},
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{"value": 28, "name": "int3"},
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{"value": 28, "name": "sint32x2"},
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{"value": 29, "name": "int4"}
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{"value": 29, "name": "sint32x3"},
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{"value": 30, "name": "sint32x4"},
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{"value": 101, "name": "uChar2"},
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{"value": 102, "name": "uChar4"},
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{"value": 103, "name": "char2"},
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{"value": 104, "name": "char4"},
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{"value": 105, "name": "uChar2 norm"},
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{"value": 106, "name": "uChar4 norm"},
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{"value": 107, "name": "char2 norm"},
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{"value": 108, "name": "char4 norm"},
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{"value": 109, "name": "uShort2"},
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{"value": 110, "name": "uShort4"},
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{"value": 111, "name": "short2"},
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{"value": 112, "name": "short4"},
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{"value": 113, "name": "uShort2 norm"},
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{"value": 114, "name": "uShort4 norm"},
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{"value": 115, "name": "short2 norm"},
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{"value": 116, "name": "short4 norm"},
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{"value": 117, "name": "half2"},
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{"value": 118, "name": "half4"},
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{"value": 119, "name": "float"},
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{"value": 120, "name": "float2"},
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{"value": 121, "name": "float3"},
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{"value": 122, "name": "float4"},
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{"value": 123, "name": "uInt"},
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{"value": 124, "name": "uInt2"},
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{"value": 125, "name": "uInt3"},
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{"value": 126, "name": "uInt4"},
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{"value": 127, "name": "int"},
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{"value": 128, "name": "int2"},
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{"value": 129, "name": "int3"},
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{"value": 130, "name": "int4"}
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]
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]
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},
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},
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"ObjectType": {
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"ObjectType": {
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@ -190,6 +190,8 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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"TypeTraits.h",
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"TypeTraits.h",
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"TypedInteger.h",
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"TypedInteger.h",
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"UnderlyingType.h",
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"UnderlyingType.h",
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"VertexFormatUtils.cpp",
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"VertexFormatUtils.h",
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"ityp_array.h",
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"ityp_array.h",
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"ityp_bitset.h",
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"ityp_bitset.h",
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"ityp_span.h",
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"ityp_span.h",
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@ -201,7 +203,10 @@ if (is_win || is_linux || is_chromeos || is_mac || is_fuchsia || is_android) {
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]
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]
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public_configs = [ ":dawn_internal" ]
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public_configs = [ ":dawn_internal" ]
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deps = [ "${dawn_root}/src/dawn:dawn_headers" ]
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deps = [
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"${dawn_root}/src/dawn:dawn_headers",
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"${dawn_root}/src/dawn:dawncpp_headers",
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]
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if (dawn_enable_vulkan) {
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if (dawn_enable_vulkan) {
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public_deps = [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
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public_deps = [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
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}
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}
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@ -0,0 +1,289 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "VertexFormatUtils.h"
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#include "Assert.h"
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namespace dawn {
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namespace {
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static constexpr wgpu::VertexFormat kFirstDeprecatedVertexFormat =
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wgpu::VertexFormat::UChar2;
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static constexpr uint32_t kFirstDeprecatedVertexFormatValue =
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static_cast<uint32_t>(kFirstDeprecatedVertexFormat);
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} // namespace
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bool IsDeprecatedVertexFormat(wgpu::VertexFormat format) {
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return format >= kFirstDeprecatedVertexFormat;
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}
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wgpu::VertexFormat NormalizeVertexFormat(wgpu::VertexFormat format) {
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// If the specified format is from the deprecated range return the corresponding
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// non-deprecated format.
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if (format >= kFirstDeprecatedVertexFormat) {
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uint32_t formatValue = static_cast<uint32_t>(format);
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// Need to add one to account for the "undefined" enum with value 0
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return static_cast<wgpu::VertexFormat>(
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(formatValue - kFirstDeprecatedVertexFormatValue) + 1);
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}
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return format;
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}
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uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) {
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format = NormalizeVertexFormat(format);
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switch (format) {
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32x4:
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return 4;
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Sint32x3:
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return 3;
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Sint32x2:
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return 2;
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Sint32:
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return 1;
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case wgpu::VertexFormat::Undefined:
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break;
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// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
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case wgpu::VertexFormat::UChar2:
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case wgpu::VertexFormat::UChar4:
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case wgpu::VertexFormat::Char2:
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case wgpu::VertexFormat::Char4:
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case wgpu::VertexFormat::UChar2Norm:
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case wgpu::VertexFormat::UChar4Norm:
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case wgpu::VertexFormat::Char2Norm:
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case wgpu::VertexFormat::Char4Norm:
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case wgpu::VertexFormat::UShort2:
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case wgpu::VertexFormat::UShort4:
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case wgpu::VertexFormat::UShort2Norm:
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case wgpu::VertexFormat::UShort4Norm:
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case wgpu::VertexFormat::Short2:
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case wgpu::VertexFormat::Short4:
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case wgpu::VertexFormat::Short2Norm:
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case wgpu::VertexFormat::Short4Norm:
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case wgpu::VertexFormat::Half2:
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case wgpu::VertexFormat::Half4:
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case wgpu::VertexFormat::Float:
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case wgpu::VertexFormat::Float2:
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case wgpu::VertexFormat::Float3:
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case wgpu::VertexFormat::Float4:
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case wgpu::VertexFormat::UInt:
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case wgpu::VertexFormat::UInt2:
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case wgpu::VertexFormat::UInt3:
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case wgpu::VertexFormat::UInt4:
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case wgpu::VertexFormat::Int:
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case wgpu::VertexFormat::Int2:
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case wgpu::VertexFormat::Int3:
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case wgpu::VertexFormat::Int4:
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break;
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}
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UNREACHABLE();
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}
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size_t VertexFormatComponentSize(wgpu::VertexFormat format) {
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format = NormalizeVertexFormat(format);
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switch (format) {
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case wgpu::VertexFormat::Uint8x2:
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case wgpu::VertexFormat::Uint8x4:
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case wgpu::VertexFormat::Sint8x2:
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case wgpu::VertexFormat::Sint8x4:
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Snorm8x4:
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return sizeof(char);
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case wgpu::VertexFormat::Uint16x2:
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case wgpu::VertexFormat::Uint16x4:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Sint16x2:
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case wgpu::VertexFormat::Sint16x4:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float16x4:
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return sizeof(uint16_t);
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case wgpu::VertexFormat::Float32:
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case wgpu::VertexFormat::Float32x2:
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case wgpu::VertexFormat::Float32x3:
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case wgpu::VertexFormat::Float32x4:
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return sizeof(float);
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case wgpu::VertexFormat::Uint32:
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case wgpu::VertexFormat::Uint32x2:
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case wgpu::VertexFormat::Uint32x3:
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case wgpu::VertexFormat::Uint32x4:
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case wgpu::VertexFormat::Sint32:
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case wgpu::VertexFormat::Sint32x2:
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case wgpu::VertexFormat::Sint32x3:
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case wgpu::VertexFormat::Sint32x4:
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return sizeof(int32_t);
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case wgpu::VertexFormat::Undefined:
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break;
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// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
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case wgpu::VertexFormat::UChar2:
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case wgpu::VertexFormat::UChar4:
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case wgpu::VertexFormat::Char2:
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case wgpu::VertexFormat::Char4:
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case wgpu::VertexFormat::UChar2Norm:
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case wgpu::VertexFormat::UChar4Norm:
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case wgpu::VertexFormat::Char2Norm:
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case wgpu::VertexFormat::Char4Norm:
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case wgpu::VertexFormat::UShort2:
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case wgpu::VertexFormat::UShort4:
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case wgpu::VertexFormat::UShort2Norm:
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case wgpu::VertexFormat::UShort4Norm:
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case wgpu::VertexFormat::Short2:
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case wgpu::VertexFormat::Short4:
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case wgpu::VertexFormat::Short2Norm:
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case wgpu::VertexFormat::Short4Norm:
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case wgpu::VertexFormat::Half2:
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case wgpu::VertexFormat::Half4:
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case wgpu::VertexFormat::Float:
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case wgpu::VertexFormat::Float2:
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case wgpu::VertexFormat::Float3:
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case wgpu::VertexFormat::Float4:
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case wgpu::VertexFormat::UInt:
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case wgpu::VertexFormat::UInt2:
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case wgpu::VertexFormat::UInt3:
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case wgpu::VertexFormat::UInt4:
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case wgpu::VertexFormat::Int:
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case wgpu::VertexFormat::Int2:
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case wgpu::VertexFormat::Int3:
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case wgpu::VertexFormat::Int4:
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break;
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}
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UNREACHABLE();
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}
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size_t VertexFormatSize(wgpu::VertexFormat format) {
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return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
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}
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const char* GetWGSLVertexFormatType(wgpu::VertexFormat format) {
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format = NormalizeVertexFormat(format);
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switch (format) {
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case wgpu::VertexFormat::Float32:
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return "f32";
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case wgpu::VertexFormat::Unorm8x2:
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case wgpu::VertexFormat::Snorm8x2:
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case wgpu::VertexFormat::Unorm16x2:
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case wgpu::VertexFormat::Snorm16x2:
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case wgpu::VertexFormat::Float16x2:
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case wgpu::VertexFormat::Float32x2:
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return "vec2<f32>";
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case wgpu::VertexFormat::Float32x3:
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return "vec3<f32>";
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case wgpu::VertexFormat::Unorm8x4:
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case wgpu::VertexFormat::Snorm8x4:
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case wgpu::VertexFormat::Unorm16x4:
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case wgpu::VertexFormat::Snorm16x4:
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case wgpu::VertexFormat::Float16x4:
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case wgpu::VertexFormat::Float32x4:
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return "vec4<f32>";
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case wgpu::VertexFormat::Uint32:
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return "u32";
|
||||||
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
|
return "vec2<u32>";
|
||||||
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
|
return "vec3<u32>";
|
||||||
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
|
return "vec4<u32>";
|
||||||
|
case wgpu::VertexFormat::Sint32:
|
||||||
|
return "i32";
|
||||||
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
|
return "vec2<i32>";
|
||||||
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
|
return "vec3<i32>";
|
||||||
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
|
return "vec4<i32>";
|
||||||
|
|
||||||
|
case wgpu::VertexFormat::Undefined:
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
|
||||||
|
case wgpu::VertexFormat::UChar2:
|
||||||
|
case wgpu::VertexFormat::UChar4:
|
||||||
|
case wgpu::VertexFormat::Char2:
|
||||||
|
case wgpu::VertexFormat::Char4:
|
||||||
|
case wgpu::VertexFormat::UChar2Norm:
|
||||||
|
case wgpu::VertexFormat::UChar4Norm:
|
||||||
|
case wgpu::VertexFormat::Char2Norm:
|
||||||
|
case wgpu::VertexFormat::Char4Norm:
|
||||||
|
case wgpu::VertexFormat::UShort2:
|
||||||
|
case wgpu::VertexFormat::UShort4:
|
||||||
|
case wgpu::VertexFormat::UShort2Norm:
|
||||||
|
case wgpu::VertexFormat::UShort4Norm:
|
||||||
|
case wgpu::VertexFormat::Short2:
|
||||||
|
case wgpu::VertexFormat::Short4:
|
||||||
|
case wgpu::VertexFormat::Short2Norm:
|
||||||
|
case wgpu::VertexFormat::Short4Norm:
|
||||||
|
case wgpu::VertexFormat::Half2:
|
||||||
|
case wgpu::VertexFormat::Half4:
|
||||||
|
case wgpu::VertexFormat::Float:
|
||||||
|
case wgpu::VertexFormat::Float2:
|
||||||
|
case wgpu::VertexFormat::Float3:
|
||||||
|
case wgpu::VertexFormat::Float4:
|
||||||
|
case wgpu::VertexFormat::UInt:
|
||||||
|
case wgpu::VertexFormat::UInt2:
|
||||||
|
case wgpu::VertexFormat::UInt3:
|
||||||
|
case wgpu::VertexFormat::UInt4:
|
||||||
|
case wgpu::VertexFormat::Int:
|
||||||
|
case wgpu::VertexFormat::Int2:
|
||||||
|
case wgpu::VertexFormat::Int3:
|
||||||
|
case wgpu::VertexFormat::Int4:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace dawn
|
|
@ -0,0 +1,65 @@
|
||||||
|
// Copyright 2021 The Dawn Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
#ifndef DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
|
||||||
|
#define DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
#include <dawn/webgpu_cpp.h>
|
||||||
|
|
||||||
|
namespace dawn {
|
||||||
|
|
||||||
|
static constexpr std::array<wgpu::VertexFormat, 30> kAllVertexFormats = {
|
||||||
|
wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Sint8x2,
|
||||||
|
wgpu::VertexFormat::Sint8x4, wgpu::VertexFormat::Unorm8x2, wgpu::VertexFormat::Unorm8x4,
|
||||||
|
wgpu::VertexFormat::Snorm8x2, wgpu::VertexFormat::Snorm8x4, wgpu::VertexFormat::Uint16x2,
|
||||||
|
wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x2, wgpu::VertexFormat::Unorm16x4,
|
||||||
|
wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x2,
|
||||||
|
wgpu::VertexFormat::Snorm16x4, wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x4,
|
||||||
|
wgpu::VertexFormat::Float32, wgpu::VertexFormat::Float32x2, wgpu::VertexFormat::Float32x3,
|
||||||
|
wgpu::VertexFormat::Float32x4, wgpu::VertexFormat::Uint32, wgpu::VertexFormat::Uint32x2,
|
||||||
|
wgpu::VertexFormat::Uint32x3, wgpu::VertexFormat::Uint32x4, wgpu::VertexFormat::Sint32,
|
||||||
|
wgpu::VertexFormat::Sint32x2, wgpu::VertexFormat::Sint32x3, wgpu::VertexFormat::Sint32x4,
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr std::array<wgpu::VertexFormat, 30> kAllDeprecatedVertexFormats = {
|
||||||
|
wgpu::VertexFormat::UChar2, wgpu::VertexFormat::UChar4,
|
||||||
|
wgpu::VertexFormat::Char2, wgpu::VertexFormat::Char4,
|
||||||
|
wgpu::VertexFormat::UChar2Norm, wgpu::VertexFormat::UChar4Norm,
|
||||||
|
wgpu::VertexFormat::Char2Norm, wgpu::VertexFormat::Char4Norm,
|
||||||
|
wgpu::VertexFormat::UShort2, wgpu::VertexFormat::UShort4,
|
||||||
|
wgpu::VertexFormat::UShort2Norm, wgpu::VertexFormat::UShort4Norm,
|
||||||
|
wgpu::VertexFormat::Short2, wgpu::VertexFormat::Short4,
|
||||||
|
wgpu::VertexFormat::Short2Norm, wgpu::VertexFormat::Short4Norm,
|
||||||
|
wgpu::VertexFormat::Half2, wgpu::VertexFormat::Half4,
|
||||||
|
wgpu::VertexFormat::Float, wgpu::VertexFormat::Float2,
|
||||||
|
wgpu::VertexFormat::Float3, wgpu::VertexFormat::Float4,
|
||||||
|
wgpu::VertexFormat::UInt, wgpu::VertexFormat::UInt2,
|
||||||
|
wgpu::VertexFormat::UInt3, wgpu::VertexFormat::UInt4,
|
||||||
|
wgpu::VertexFormat::Int, wgpu::VertexFormat::Int2,
|
||||||
|
wgpu::VertexFormat::Int3, wgpu::VertexFormat::Int4,
|
||||||
|
};
|
||||||
|
|
||||||
|
bool IsDeprecatedVertexFormat(wgpu::VertexFormat format);
|
||||||
|
wgpu::VertexFormat NormalizeVertexFormat(wgpu::VertexFormat format);
|
||||||
|
uint32_t VertexFormatNumComponents(wgpu::VertexFormat format);
|
||||||
|
size_t VertexFormatComponentSize(wgpu::VertexFormat format);
|
||||||
|
size_t VertexFormatSize(wgpu::VertexFormat format);
|
||||||
|
|
||||||
|
const char* GetWGSLVertexFormatType(wgpu::VertexFormat textureFormat);
|
||||||
|
|
||||||
|
} // namespace dawn
|
||||||
|
|
||||||
|
#endif
|
|
@ -15,6 +15,7 @@
|
||||||
#include "dawn_native/RenderPipeline.h"
|
#include "dawn_native/RenderPipeline.h"
|
||||||
|
|
||||||
#include "common/BitSetIterator.h"
|
#include "common/BitSetIterator.h"
|
||||||
|
#include "common/VertexFormatUtils.h"
|
||||||
#include "dawn_native/Commands.h"
|
#include "dawn_native/Commands.h"
|
||||||
#include "dawn_native/Device.h"
|
#include "dawn_native/Device.h"
|
||||||
#include "dawn_native/ObjectContentHasher.h"
|
#include "dawn_native/ObjectContentHasher.h"
|
||||||
|
@ -27,19 +28,26 @@ namespace dawn_native {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
MaybeError ValidateVertexAttributeDescriptor(
|
MaybeError ValidateVertexAttributeDescriptor(
|
||||||
|
DeviceBase* device,
|
||||||
const VertexAttributeDescriptor* attribute,
|
const VertexAttributeDescriptor* attribute,
|
||||||
uint64_t vertexBufferStride,
|
uint64_t vertexBufferStride,
|
||||||
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
|
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
|
||||||
DAWN_TRY(ValidateVertexFormat(attribute->format));
|
DAWN_TRY(ValidateVertexFormat(attribute->format));
|
||||||
|
|
||||||
|
if (dawn::IsDeprecatedVertexFormat(attribute->format)) {
|
||||||
|
device->EmitDeprecationWarning(
|
||||||
|
"Vertex formats have changed and the old types will be removed soon.");
|
||||||
|
}
|
||||||
|
|
||||||
if (attribute->shaderLocation >= kMaxVertexAttributes) {
|
if (attribute->shaderLocation >= kMaxVertexAttributes) {
|
||||||
return DAWN_VALIDATION_ERROR("Setting attribute out of bounds");
|
return DAWN_VALIDATION_ERROR("Setting attribute out of bounds");
|
||||||
}
|
}
|
||||||
|
|
||||||
// No underflow is possible because the max vertex format size is smaller than
|
// No underflow is possible because the max vertex format size is smaller than
|
||||||
// kMaxVertexBufferStride.
|
// kMaxVertexBufferStride.
|
||||||
ASSERT(kMaxVertexBufferStride >= VertexFormatSize(attribute->format));
|
ASSERT(kMaxVertexBufferStride >= dawn::VertexFormatSize(attribute->format));
|
||||||
if (attribute->offset > kMaxVertexBufferStride - VertexFormatSize(attribute->format)) {
|
if (attribute->offset >
|
||||||
|
kMaxVertexBufferStride - dawn::VertexFormatSize(attribute->format)) {
|
||||||
return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
|
return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -47,7 +55,8 @@ namespace dawn_native {
|
||||||
// than kMaxVertexBufferStride.
|
// than kMaxVertexBufferStride.
|
||||||
ASSERT(attribute->offset < kMaxVertexBufferStride);
|
ASSERT(attribute->offset < kMaxVertexBufferStride);
|
||||||
if (vertexBufferStride > 0 &&
|
if (vertexBufferStride > 0 &&
|
||||||
attribute->offset + VertexFormatSize(attribute->format) > vertexBufferStride) {
|
attribute->offset + dawn::VertexFormatSize(attribute->format) >
|
||||||
|
vertexBufferStride) {
|
||||||
return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
|
return DAWN_VALIDATION_ERROR("Setting attribute offset out of bounds");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -64,6 +73,7 @@ namespace dawn_native {
|
||||||
}
|
}
|
||||||
|
|
||||||
MaybeError ValidateVertexBufferLayoutDescriptor(
|
MaybeError ValidateVertexBufferLayoutDescriptor(
|
||||||
|
DeviceBase* device,
|
||||||
const VertexBufferLayoutDescriptor* buffer,
|
const VertexBufferLayoutDescriptor* buffer,
|
||||||
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
|
std::bitset<kMaxVertexAttributes>* attributesSetMask) {
|
||||||
DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
|
DAWN_TRY(ValidateInputStepMode(buffer->stepMode));
|
||||||
|
@ -77,7 +87,7 @@ namespace dawn_native {
|
||||||
}
|
}
|
||||||
|
|
||||||
for (uint32_t i = 0; i < buffer->attributeCount; ++i) {
|
for (uint32_t i = 0; i < buffer->attributeCount; ++i) {
|
||||||
DAWN_TRY(ValidateVertexAttributeDescriptor(&buffer->attributes[i],
|
DAWN_TRY(ValidateVertexAttributeDescriptor(device, &buffer->attributes[i],
|
||||||
buffer->arrayStride, attributesSetMask));
|
buffer->arrayStride, attributesSetMask));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -112,7 +122,7 @@ namespace dawn_native {
|
||||||
|
|
||||||
uint32_t totalAttributesNum = 0;
|
uint32_t totalAttributesNum = 0;
|
||||||
for (uint32_t i = 0; i < descriptor->vertexBufferCount; ++i) {
|
for (uint32_t i = 0; i < descriptor->vertexBufferCount; ++i) {
|
||||||
DAWN_TRY(ValidateVertexBufferLayoutDescriptor(&descriptor->vertexBuffers[i],
|
DAWN_TRY(ValidateVertexBufferLayoutDescriptor(device, &descriptor->vertexBuffers[i],
|
||||||
attributesSetMask));
|
attributesSetMask));
|
||||||
totalAttributesNum += descriptor->vertexBuffers[i].attributeCount;
|
totalAttributesNum += descriptor->vertexBuffers[i].attributeCount;
|
||||||
}
|
}
|
||||||
|
@ -212,88 +222,6 @@ namespace dawn_native {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) {
|
|
||||||
switch (format) {
|
|
||||||
case wgpu::VertexFormat::UChar4:
|
|
||||||
case wgpu::VertexFormat::Char4:
|
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
|
||||||
case wgpu::VertexFormat::UShort4:
|
|
||||||
case wgpu::VertexFormat::Short4:
|
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
|
||||||
case wgpu::VertexFormat::Half4:
|
|
||||||
case wgpu::VertexFormat::Float4:
|
|
||||||
case wgpu::VertexFormat::UInt4:
|
|
||||||
case wgpu::VertexFormat::Int4:
|
|
||||||
return 4;
|
|
||||||
case wgpu::VertexFormat::Float3:
|
|
||||||
case wgpu::VertexFormat::UInt3:
|
|
||||||
case wgpu::VertexFormat::Int3:
|
|
||||||
return 3;
|
|
||||||
case wgpu::VertexFormat::UChar2:
|
|
||||||
case wgpu::VertexFormat::Char2:
|
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
|
||||||
case wgpu::VertexFormat::UShort2:
|
|
||||||
case wgpu::VertexFormat::Short2:
|
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
|
||||||
case wgpu::VertexFormat::Half2:
|
|
||||||
case wgpu::VertexFormat::Float2:
|
|
||||||
case wgpu::VertexFormat::UInt2:
|
|
||||||
case wgpu::VertexFormat::Int2:
|
|
||||||
return 2;
|
|
||||||
case wgpu::VertexFormat::Float:
|
|
||||||
case wgpu::VertexFormat::UInt:
|
|
||||||
case wgpu::VertexFormat::Int:
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t VertexFormatComponentSize(wgpu::VertexFormat format) {
|
|
||||||
switch (format) {
|
|
||||||
case wgpu::VertexFormat::UChar2:
|
|
||||||
case wgpu::VertexFormat::UChar4:
|
|
||||||
case wgpu::VertexFormat::Char2:
|
|
||||||
case wgpu::VertexFormat::Char4:
|
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
|
||||||
return sizeof(char);
|
|
||||||
case wgpu::VertexFormat::UShort2:
|
|
||||||
case wgpu::VertexFormat::UShort4:
|
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
|
||||||
case wgpu::VertexFormat::Short2:
|
|
||||||
case wgpu::VertexFormat::Short4:
|
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
|
||||||
case wgpu::VertexFormat::Half2:
|
|
||||||
case wgpu::VertexFormat::Half4:
|
|
||||||
return sizeof(uint16_t);
|
|
||||||
case wgpu::VertexFormat::Float:
|
|
||||||
case wgpu::VertexFormat::Float2:
|
|
||||||
case wgpu::VertexFormat::Float3:
|
|
||||||
case wgpu::VertexFormat::Float4:
|
|
||||||
return sizeof(float);
|
|
||||||
case wgpu::VertexFormat::UInt:
|
|
||||||
case wgpu::VertexFormat::UInt2:
|
|
||||||
case wgpu::VertexFormat::UInt3:
|
|
||||||
case wgpu::VertexFormat::UInt4:
|
|
||||||
case wgpu::VertexFormat::Int:
|
|
||||||
case wgpu::VertexFormat::Int2:
|
|
||||||
case wgpu::VertexFormat::Int3:
|
|
||||||
case wgpu::VertexFormat::Int4:
|
|
||||||
return sizeof(int32_t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t VertexFormatSize(wgpu::VertexFormat format) {
|
|
||||||
return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) {
|
bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) {
|
||||||
return primitiveTopology == wgpu::PrimitiveTopology::LineStrip ||
|
return primitiveTopology == wgpu::PrimitiveTopology::LineStrip ||
|
||||||
primitiveTopology == wgpu::PrimitiveTopology::TriangleStrip;
|
primitiveTopology == wgpu::PrimitiveTopology::TriangleStrip;
|
||||||
|
@ -431,8 +359,9 @@ namespace dawn_native {
|
||||||
mAttributeInfos[location].vertexBufferSlot = typedSlot;
|
mAttributeInfos[location].vertexBufferSlot = typedSlot;
|
||||||
mAttributeInfos[location].offset =
|
mAttributeInfos[location].offset =
|
||||||
mVertexState.vertexBuffers[slot].attributes[i].offset;
|
mVertexState.vertexBuffers[slot].attributes[i].offset;
|
||||||
mAttributeInfos[location].format =
|
|
||||||
mVertexState.vertexBuffers[slot].attributes[i].format;
|
mAttributeInfos[location].format = dawn::NormalizeVertexFormat(
|
||||||
|
mVertexState.vertexBuffers[slot].attributes[i].format);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,9 +32,7 @@ namespace dawn_native {
|
||||||
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
|
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
|
||||||
const RenderPipelineDescriptor* descriptor);
|
const RenderPipelineDescriptor* descriptor);
|
||||||
size_t IndexFormatSize(wgpu::IndexFormat format);
|
size_t IndexFormatSize(wgpu::IndexFormat format);
|
||||||
uint32_t VertexFormatNumComponents(wgpu::VertexFormat format);
|
|
||||||
size_t VertexFormatComponentSize(wgpu::VertexFormat format);
|
|
||||||
size_t VertexFormatSize(wgpu::VertexFormat format);
|
|
||||||
bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology);
|
bool IsStripPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology);
|
||||||
|
|
||||||
bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState);
|
bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState);
|
||||||
|
|
|
@ -14,11 +14,13 @@
|
||||||
|
|
||||||
#include "dawn_native/ShaderModule.h"
|
#include "dawn_native/ShaderModule.h"
|
||||||
|
|
||||||
|
#include "common/VertexFormatUtils.h"
|
||||||
#include "dawn_native/BindGroupLayout.h"
|
#include "dawn_native/BindGroupLayout.h"
|
||||||
#include "dawn_native/Device.h"
|
#include "dawn_native/Device.h"
|
||||||
#include "dawn_native/ObjectContentHasher.h"
|
#include "dawn_native/ObjectContentHasher.h"
|
||||||
#include "dawn_native/Pipeline.h"
|
#include "dawn_native/Pipeline.h"
|
||||||
#include "dawn_native/PipelineLayout.h"
|
#include "dawn_native/PipelineLayout.h"
|
||||||
|
#include "dawn_native/RenderPipeline.h"
|
||||||
#include "dawn_native/SpirvUtils.h"
|
#include "dawn_native/SpirvUtils.h"
|
||||||
|
|
||||||
#include <spirv-tools/libspirv.hpp>
|
#include <spirv-tools/libspirv.hpp>
|
||||||
|
@ -48,68 +50,106 @@ namespace dawn_native {
|
||||||
|
|
||||||
#ifdef DAWN_ENABLE_WGSL
|
#ifdef DAWN_ENABLE_WGSL
|
||||||
tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
|
tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
|
||||||
|
format = dawn::NormalizeVertexFormat(format);
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
return tint::transform::VertexFormat::kVec2U8;
|
return tint::transform::VertexFormat::kVec2U8;
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
return tint::transform::VertexFormat::kVec4U8;
|
return tint::transform::VertexFormat::kVec4U8;
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
return tint::transform::VertexFormat::kVec2I8;
|
return tint::transform::VertexFormat::kVec2I8;
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
return tint::transform::VertexFormat::kVec4I8;
|
return tint::transform::VertexFormat::kVec4I8;
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
return tint::transform::VertexFormat::kVec2U8Norm;
|
return tint::transform::VertexFormat::kVec2U8Norm;
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
return tint::transform::VertexFormat::kVec4U8Norm;
|
return tint::transform::VertexFormat::kVec4U8Norm;
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
return tint::transform::VertexFormat::kVec2I8Norm;
|
return tint::transform::VertexFormat::kVec2I8Norm;
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
return tint::transform::VertexFormat::kVec4I8Norm;
|
return tint::transform::VertexFormat::kVec4I8Norm;
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
return tint::transform::VertexFormat::kVec2U16;
|
return tint::transform::VertexFormat::kVec2U16;
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
return tint::transform::VertexFormat::kVec4U16;
|
return tint::transform::VertexFormat::kVec4U16;
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
return tint::transform::VertexFormat::kVec2I16;
|
return tint::transform::VertexFormat::kVec2I16;
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
return tint::transform::VertexFormat::kVec4I16;
|
return tint::transform::VertexFormat::kVec4I16;
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
return tint::transform::VertexFormat::kVec2U16Norm;
|
return tint::transform::VertexFormat::kVec2U16Norm;
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
return tint::transform::VertexFormat::kVec4U16Norm;
|
return tint::transform::VertexFormat::kVec4U16Norm;
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
return tint::transform::VertexFormat::kVec2I16Norm;
|
return tint::transform::VertexFormat::kVec2I16Norm;
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return tint::transform::VertexFormat::kVec4I16Norm;
|
return tint::transform::VertexFormat::kVec4I16Norm;
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
return tint::transform::VertexFormat::kVec2F16;
|
return tint::transform::VertexFormat::kVec2F16;
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return tint::transform::VertexFormat::kVec4F16;
|
return tint::transform::VertexFormat::kVec4F16;
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32:
|
||||||
return tint::transform::VertexFormat::kF32;
|
return tint::transform::VertexFormat::kF32;
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
return tint::transform::VertexFormat::kVec2F32;
|
return tint::transform::VertexFormat::kVec2F32;
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
return tint::transform::VertexFormat::kVec3F32;
|
return tint::transform::VertexFormat::kVec3F32;
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
return tint::transform::VertexFormat::kVec4F32;
|
return tint::transform::VertexFormat::kVec4F32;
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
return tint::transform::VertexFormat::kU32;
|
return tint::transform::VertexFormat::kU32;
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
return tint::transform::VertexFormat::kVec2U32;
|
return tint::transform::VertexFormat::kVec2U32;
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
return tint::transform::VertexFormat::kVec3U32;
|
return tint::transform::VertexFormat::kVec3U32;
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
return tint::transform::VertexFormat::kVec4U32;
|
return tint::transform::VertexFormat::kVec4U32;
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Sint32:
|
||||||
return tint::transform::VertexFormat::kI32;
|
return tint::transform::VertexFormat::kI32;
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
return tint::transform::VertexFormat::kVec2I32;
|
return tint::transform::VertexFormat::kVec2I32;
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
return tint::transform::VertexFormat::kVec3I32;
|
return tint::transform::VertexFormat::kVec3I32;
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return tint::transform::VertexFormat::kVec4I32;
|
return tint::transform::VertexFormat::kVec4I32;
|
||||||
|
|
||||||
|
case wgpu::VertexFormat::Undefined:
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Deprecated formats (should be unreachable after NormalizeVertexFormat call)
|
||||||
|
case wgpu::VertexFormat::UChar2:
|
||||||
|
case wgpu::VertexFormat::UChar4:
|
||||||
|
case wgpu::VertexFormat::Char2:
|
||||||
|
case wgpu::VertexFormat::Char4:
|
||||||
|
case wgpu::VertexFormat::UChar2Norm:
|
||||||
|
case wgpu::VertexFormat::UChar4Norm:
|
||||||
|
case wgpu::VertexFormat::Char2Norm:
|
||||||
|
case wgpu::VertexFormat::Char4Norm:
|
||||||
|
case wgpu::VertexFormat::UShort2:
|
||||||
|
case wgpu::VertexFormat::UShort4:
|
||||||
|
case wgpu::VertexFormat::UShort2Norm:
|
||||||
|
case wgpu::VertexFormat::UShort4Norm:
|
||||||
|
case wgpu::VertexFormat::Short2:
|
||||||
|
case wgpu::VertexFormat::Short4:
|
||||||
|
case wgpu::VertexFormat::Short2Norm:
|
||||||
|
case wgpu::VertexFormat::Short4Norm:
|
||||||
|
case wgpu::VertexFormat::Half2:
|
||||||
|
case wgpu::VertexFormat::Half4:
|
||||||
|
case wgpu::VertexFormat::Float:
|
||||||
|
case wgpu::VertexFormat::Float2:
|
||||||
|
case wgpu::VertexFormat::Float3:
|
||||||
|
case wgpu::VertexFormat::Float4:
|
||||||
|
case wgpu::VertexFormat::UInt:
|
||||||
|
case wgpu::VertexFormat::UInt2:
|
||||||
|
case wgpu::VertexFormat::UInt3:
|
||||||
|
case wgpu::VertexFormat::UInt4:
|
||||||
|
case wgpu::VertexFormat::Int:
|
||||||
|
case wgpu::VertexFormat::Int2:
|
||||||
|
case wgpu::VertexFormat::Int3:
|
||||||
|
case wgpu::VertexFormat::Int4:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
tint::transform::InputStepMode ToTintInputStepMode(wgpu::InputStepMode mode) {
|
tint::transform::InputStepMode ToTintInputStepMode(wgpu::InputStepMode mode) {
|
||||||
|
|
|
@ -31,66 +31,68 @@ namespace dawn_native { namespace d3d12 {
|
||||||
namespace {
|
namespace {
|
||||||
DXGI_FORMAT VertexFormatType(wgpu::VertexFormat format) {
|
DXGI_FORMAT VertexFormatType(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
return DXGI_FORMAT_R8G8_UINT;
|
return DXGI_FORMAT_R8G8_UINT;
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
return DXGI_FORMAT_R8G8B8A8_UINT;
|
return DXGI_FORMAT_R8G8B8A8_UINT;
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
return DXGI_FORMAT_R8G8_SINT;
|
return DXGI_FORMAT_R8G8_SINT;
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
return DXGI_FORMAT_R8G8B8A8_SINT;
|
return DXGI_FORMAT_R8G8B8A8_SINT;
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
return DXGI_FORMAT_R8G8_UNORM;
|
return DXGI_FORMAT_R8G8_UNORM;
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
return DXGI_FORMAT_R8G8_SNORM;
|
return DXGI_FORMAT_R8G8_SNORM;
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
return DXGI_FORMAT_R8G8B8A8_SNORM;
|
return DXGI_FORMAT_R8G8B8A8_SNORM;
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
return DXGI_FORMAT_R16G16_UINT;
|
return DXGI_FORMAT_R16G16_UINT;
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
return DXGI_FORMAT_R16G16B16A16_UINT;
|
return DXGI_FORMAT_R16G16B16A16_UINT;
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
return DXGI_FORMAT_R16G16_SINT;
|
return DXGI_FORMAT_R16G16_SINT;
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
return DXGI_FORMAT_R16G16B16A16_SINT;
|
return DXGI_FORMAT_R16G16B16A16_SINT;
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
return DXGI_FORMAT_R16G16_UNORM;
|
return DXGI_FORMAT_R16G16_UNORM;
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
return DXGI_FORMAT_R16G16B16A16_UNORM;
|
return DXGI_FORMAT_R16G16B16A16_UNORM;
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
return DXGI_FORMAT_R16G16_SNORM;
|
return DXGI_FORMAT_R16G16_SNORM;
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return DXGI_FORMAT_R16G16B16A16_SNORM;
|
return DXGI_FORMAT_R16G16B16A16_SNORM;
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
return DXGI_FORMAT_R16G16_FLOAT;
|
return DXGI_FORMAT_R16G16_FLOAT;
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
return DXGI_FORMAT_R16G16B16A16_FLOAT;
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32:
|
||||||
return DXGI_FORMAT_R32_FLOAT;
|
return DXGI_FORMAT_R32_FLOAT;
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
return DXGI_FORMAT_R32G32_FLOAT;
|
return DXGI_FORMAT_R32G32_FLOAT;
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
return DXGI_FORMAT_R32G32B32_FLOAT;
|
return DXGI_FORMAT_R32G32B32_FLOAT;
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
return DXGI_FORMAT_R32G32B32A32_FLOAT;
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
return DXGI_FORMAT_R32_UINT;
|
return DXGI_FORMAT_R32_UINT;
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
return DXGI_FORMAT_R32G32_UINT;
|
return DXGI_FORMAT_R32G32_UINT;
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
return DXGI_FORMAT_R32G32B32_UINT;
|
return DXGI_FORMAT_R32G32B32_UINT;
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
return DXGI_FORMAT_R32G32B32A32_UINT;
|
return DXGI_FORMAT_R32G32B32A32_UINT;
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Sint32:
|
||||||
return DXGI_FORMAT_R32_SINT;
|
return DXGI_FORMAT_R32_SINT;
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
return DXGI_FORMAT_R32G32_SINT;
|
return DXGI_FORMAT_R32G32_SINT;
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
return DXGI_FORMAT_R32G32B32_SINT;
|
return DXGI_FORMAT_R32G32B32_SINT;
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return DXGI_FORMAT_R32G32B32A32_SINT;
|
return DXGI_FORMAT_R32G32B32A32_SINT;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
|
|
||||||
#include "dawn_native/metal/RenderPipelineMTL.h"
|
#include "dawn_native/metal/RenderPipelineMTL.h"
|
||||||
|
|
||||||
|
#include "common/VertexFormatUtils.h"
|
||||||
#include "dawn_native/metal/DeviceMTL.h"
|
#include "dawn_native/metal/DeviceMTL.h"
|
||||||
#include "dawn_native/metal/PipelineLayoutMTL.h"
|
#include "dawn_native/metal/PipelineLayoutMTL.h"
|
||||||
#include "dawn_native/metal/ShaderModuleMTL.h"
|
#include "dawn_native/metal/ShaderModuleMTL.h"
|
||||||
|
@ -25,66 +26,68 @@ namespace dawn_native { namespace metal {
|
||||||
namespace {
|
namespace {
|
||||||
MTLVertexFormat VertexFormatType(wgpu::VertexFormat format) {
|
MTLVertexFormat VertexFormatType(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
return MTLVertexFormatUChar2;
|
return MTLVertexFormatUChar2;
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
return MTLVertexFormatUChar4;
|
return MTLVertexFormatUChar4;
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
return MTLVertexFormatChar2;
|
return MTLVertexFormatChar2;
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
return MTLVertexFormatChar4;
|
return MTLVertexFormatChar4;
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
return MTLVertexFormatUChar2Normalized;
|
return MTLVertexFormatUChar2Normalized;
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
return MTLVertexFormatUChar4Normalized;
|
return MTLVertexFormatUChar4Normalized;
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
return MTLVertexFormatChar2Normalized;
|
return MTLVertexFormatChar2Normalized;
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
return MTLVertexFormatChar4Normalized;
|
return MTLVertexFormatChar4Normalized;
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
return MTLVertexFormatUShort2;
|
return MTLVertexFormatUShort2;
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
return MTLVertexFormatUShort4;
|
return MTLVertexFormatUShort4;
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
return MTLVertexFormatShort2;
|
return MTLVertexFormatShort2;
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
return MTLVertexFormatShort4;
|
return MTLVertexFormatShort4;
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
return MTLVertexFormatUShort2Normalized;
|
return MTLVertexFormatUShort2Normalized;
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
return MTLVertexFormatUShort4Normalized;
|
return MTLVertexFormatUShort4Normalized;
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
return MTLVertexFormatShort2Normalized;
|
return MTLVertexFormatShort2Normalized;
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return MTLVertexFormatShort4Normalized;
|
return MTLVertexFormatShort4Normalized;
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
return MTLVertexFormatHalf2;
|
return MTLVertexFormatHalf2;
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return MTLVertexFormatHalf4;
|
return MTLVertexFormatHalf4;
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32:
|
||||||
return MTLVertexFormatFloat;
|
return MTLVertexFormatFloat;
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
return MTLVertexFormatFloat2;
|
return MTLVertexFormatFloat2;
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
return MTLVertexFormatFloat3;
|
return MTLVertexFormatFloat3;
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
return MTLVertexFormatFloat4;
|
return MTLVertexFormatFloat4;
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
return MTLVertexFormatUInt;
|
return MTLVertexFormatUInt;
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
return MTLVertexFormatUInt2;
|
return MTLVertexFormatUInt2;
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
return MTLVertexFormatUInt3;
|
return MTLVertexFormatUInt3;
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
return MTLVertexFormatUInt4;
|
return MTLVertexFormatUInt4;
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Sint32:
|
||||||
return MTLVertexFormatInt;
|
return MTLVertexFormatInt;
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
return MTLVertexFormatInt2;
|
return MTLVertexFormatInt2;
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
return MTLVertexFormatInt3;
|
return MTLVertexFormatInt3;
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return MTLVertexFormatInt4;
|
return MTLVertexFormatInt4;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -458,8 +461,9 @@ namespace dawn_native { namespace metal {
|
||||||
if (attrib.vertexBufferSlot != slot) {
|
if (attrib.vertexBufferSlot != slot) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
maxArrayStride = std::max(
|
maxArrayStride =
|
||||||
maxArrayStride, VertexFormatSize(attrib.format) + size_t(attrib.offset));
|
std::max(maxArrayStride,
|
||||||
|
dawn::VertexFormatSize(attrib.format) + size_t(attrib.offset));
|
||||||
}
|
}
|
||||||
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
|
layoutDesc.stepFunction = MTLVertexStepFunctionConstant;
|
||||||
layoutDesc.stepRate = 0;
|
layoutDesc.stepRate = 0;
|
||||||
|
|
|
@ -14,6 +14,7 @@
|
||||||
|
|
||||||
#include "dawn_native/opengl/CommandBufferGL.h"
|
#include "dawn_native/opengl/CommandBufferGL.h"
|
||||||
|
|
||||||
|
#include "common/VertexFormatUtils.h"
|
||||||
#include "dawn_native/BindGroup.h"
|
#include "dawn_native/BindGroup.h"
|
||||||
#include "dawn_native/BindGroupTracker.h"
|
#include "dawn_native/BindGroupTracker.h"
|
||||||
#include "dawn_native/CommandEncoder.h"
|
#include "dawn_native/CommandEncoder.h"
|
||||||
|
@ -49,57 +50,59 @@ namespace dawn_native { namespace opengl {
|
||||||
|
|
||||||
GLenum VertexFormatType(wgpu::VertexFormat format) {
|
GLenum VertexFormatType(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
return GL_UNSIGNED_BYTE;
|
return GL_UNSIGNED_BYTE;
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
return GL_BYTE;
|
return GL_BYTE;
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
return GL_UNSIGNED_SHORT;
|
return GL_UNSIGNED_SHORT;
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return GL_SHORT;
|
return GL_SHORT;
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return GL_HALF_FLOAT;
|
return GL_HALF_FLOAT;
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32:
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
return GL_FLOAT;
|
return GL_FLOAT;
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
return GL_UNSIGNED_INT;
|
return GL_UNSIGNED_INT;
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Sint32:
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return GL_INT;
|
return GL_INT;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLboolean VertexFormatIsNormalized(wgpu::VertexFormat format) {
|
GLboolean VertexFormatIsNormalized(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return GL_TRUE;
|
return GL_TRUE;
|
||||||
default:
|
default:
|
||||||
return GL_FALSE;
|
return GL_FALSE;
|
||||||
|
@ -108,22 +111,22 @@ namespace dawn_native { namespace opengl {
|
||||||
|
|
||||||
bool VertexFormatIsInt(wgpu::VertexFormat format) {
|
bool VertexFormatIsInt(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Sint32:
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
@ -175,7 +178,7 @@ namespace dawn_native { namespace opengl {
|
||||||
uint64_t offset = mVertexBufferOffsets[slot];
|
uint64_t offset = mVertexBufferOffsets[slot];
|
||||||
|
|
||||||
const VertexBufferInfo& vertexBuffer = mLastPipeline->GetVertexBuffer(slot);
|
const VertexBufferInfo& vertexBuffer = mLastPipeline->GetVertexBuffer(slot);
|
||||||
uint32_t components = VertexFormatNumComponents(attribute.format);
|
uint32_t components = dawn::VertexFormatNumComponents(attribute.format);
|
||||||
GLenum formatType = VertexFormatType(attribute.format);
|
GLenum formatType = VertexFormatType(attribute.format);
|
||||||
|
|
||||||
GLboolean normalized = VertexFormatIsNormalized(attribute.format);
|
GLboolean normalized = VertexFormatIsNormalized(attribute.format);
|
||||||
|
|
|
@ -38,66 +38,68 @@ namespace dawn_native { namespace vulkan {
|
||||||
|
|
||||||
VkFormat VulkanVertexFormat(wgpu::VertexFormat format) {
|
VkFormat VulkanVertexFormat(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
return VK_FORMAT_R8G8_UINT;
|
return VK_FORMAT_R8G8_UINT;
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
return VK_FORMAT_R8G8B8A8_UINT;
|
return VK_FORMAT_R8G8B8A8_UINT;
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
return VK_FORMAT_R8G8_SINT;
|
return VK_FORMAT_R8G8_SINT;
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
return VK_FORMAT_R8G8B8A8_SINT;
|
return VK_FORMAT_R8G8B8A8_SINT;
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
return VK_FORMAT_R8G8_UNORM;
|
return VK_FORMAT_R8G8_UNORM;
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
return VK_FORMAT_R8G8B8A8_UNORM;
|
return VK_FORMAT_R8G8B8A8_UNORM;
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
return VK_FORMAT_R8G8_SNORM;
|
return VK_FORMAT_R8G8_SNORM;
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
return VK_FORMAT_R8G8B8A8_SNORM;
|
return VK_FORMAT_R8G8B8A8_SNORM;
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
return VK_FORMAT_R16G16_UINT;
|
return VK_FORMAT_R16G16_UINT;
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
return VK_FORMAT_R16G16B16A16_UINT;
|
return VK_FORMAT_R16G16B16A16_UINT;
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
return VK_FORMAT_R16G16_SINT;
|
return VK_FORMAT_R16G16_SINT;
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
return VK_FORMAT_R16G16B16A16_SINT;
|
return VK_FORMAT_R16G16B16A16_SINT;
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
return VK_FORMAT_R16G16_UNORM;
|
return VK_FORMAT_R16G16_UNORM;
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
return VK_FORMAT_R16G16B16A16_UNORM;
|
return VK_FORMAT_R16G16B16A16_UNORM;
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
return VK_FORMAT_R16G16_SNORM;
|
return VK_FORMAT_R16G16_SNORM;
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return VK_FORMAT_R16G16B16A16_SNORM;
|
return VK_FORMAT_R16G16B16A16_SNORM;
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
return VK_FORMAT_R16G16_SFLOAT;
|
return VK_FORMAT_R16G16_SFLOAT;
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return VK_FORMAT_R16G16B16A16_SFLOAT;
|
return VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32:
|
||||||
return VK_FORMAT_R32_SFLOAT;
|
return VK_FORMAT_R32_SFLOAT;
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
return VK_FORMAT_R32G32_SFLOAT;
|
return VK_FORMAT_R32G32_SFLOAT;
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
return VK_FORMAT_R32G32B32_SFLOAT;
|
return VK_FORMAT_R32G32B32_SFLOAT;
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
return VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
return VK_FORMAT_R32_UINT;
|
return VK_FORMAT_R32_UINT;
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
return VK_FORMAT_R32G32_UINT;
|
return VK_FORMAT_R32G32_UINT;
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
return VK_FORMAT_R32G32B32_UINT;
|
return VK_FORMAT_R32G32B32_UINT;
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
return VK_FORMAT_R32G32B32A32_UINT;
|
return VK_FORMAT_R32G32B32A32_UINT;
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Sint32:
|
||||||
return VK_FORMAT_R32_SINT;
|
return VK_FORMAT_R32_SINT;
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
return VK_FORMAT_R32G32_SINT;
|
return VK_FORMAT_R32G32_SINT;
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
return VK_FORMAT_R32G32B32_SINT;
|
return VK_FORMAT_R32G32B32_SINT;
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return VK_FORMAT_R32G32B32A32_SINT;
|
return VK_FORMAT_R32G32B32A32_SINT;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -231,7 +231,7 @@ class BufferZeroInitTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = vertexBufferCount;
|
descriptor.cVertexState.vertexBufferCount = vertexBufferCount;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = kColorAttachmentFormat;
|
descriptor.cColorStates[0].format = kColorAttachmentFormat;
|
||||||
return device.CreateRenderPipeline(&descriptor);
|
return device.CreateRenderPipeline(&descriptor);
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,9 +20,12 @@
|
||||||
#include "tests/DawnTest.h"
|
#include "tests/DawnTest.h"
|
||||||
|
|
||||||
#include "common/Constants.h"
|
#include "common/Constants.h"
|
||||||
|
#include "common/VertexFormatUtils.h"
|
||||||
#include "utils/ComboRenderPipelineDescriptor.h"
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
||||||
#include "utils/WGPUHelpers.h"
|
#include "utils/WGPUHelpers.h"
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
class DeprecationTests : public DawnTest {
|
class DeprecationTests : public DawnTest {
|
||||||
protected:
|
protected:
|
||||||
void SetUp() override {
|
void SetUp() override {
|
||||||
|
@ -194,3 +197,79 @@ class BufferCopyViewDeprecationTests : public DeprecationTests {
|
||||||
|
|
||||||
wgpu::Extent3D copySize = {1, 1, 1};
|
wgpu::Extent3D copySize = {1, 1, 1};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Tests that deprecated vertex formats properly raise a deprecation warning when used
|
||||||
|
class VertexFormatDeprecationTests : public DeprecationTests {
|
||||||
|
protected:
|
||||||
|
// Runs the test
|
||||||
|
void DoTest(const wgpu::VertexFormat vertexFormat, bool deprecated) {
|
||||||
|
std::string attribute = "[[location(0)]] var<in> a : ";
|
||||||
|
attribute += dawn::GetWGSLVertexFormatType(vertexFormat);
|
||||||
|
attribute += ";";
|
||||||
|
|
||||||
|
std::string attribAccess = dawn::VertexFormatNumComponents(vertexFormat) > 1
|
||||||
|
? "vec4<f32>(a.x, 0.0, 0.0, 1.0)"
|
||||||
|
: "vec4<f32>(a, 0.0, 0.0, 1.0)";
|
||||||
|
|
||||||
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, (attribute + R"(
|
||||||
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
||||||
|
|
||||||
|
[[stage(vertex)]] fn main() -> void {
|
||||||
|
Position = )" + attribAccess + R"(;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
)")
|
||||||
|
.c_str());
|
||||||
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||||
|
[[location(0)]] var<out> outColor : vec4<f32>;
|
||||||
|
|
||||||
|
[[stage(fragment)]] fn main() -> void {
|
||||||
|
outColor = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
)");
|
||||||
|
|
||||||
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
|
vertexState.vertexBufferCount = 1;
|
||||||
|
vertexState.cVertexBuffers[0].arrayStride = 32;
|
||||||
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
|
vertexState.cAttributes[0].format = vertexFormat;
|
||||||
|
vertexState.cAttributes[0].offset = 0;
|
||||||
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||||
|
descriptor.vertexStage.module = vsModule;
|
||||||
|
descriptor.cFragmentStage.module = fsModule;
|
||||||
|
descriptor.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
||||||
|
descriptor.vertexState = &vertexState;
|
||||||
|
descriptor.cColorStates[0].format = utils::BasicRenderPass::kDefaultColorFormat;
|
||||||
|
|
||||||
|
if (deprecated) {
|
||||||
|
EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
|
||||||
|
} else {
|
||||||
|
device.CreateRenderPipeline(&descriptor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_P(VertexFormatDeprecationTests, NewVertexFormats) {
|
||||||
|
// Using the new vertex formats does not emit a warning.
|
||||||
|
for (auto& format : dawn::kAllVertexFormats) {
|
||||||
|
DoTest(format, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_P(VertexFormatDeprecationTests, DeprecatedVertexFormats) {
|
||||||
|
// Using deprecated vertex formats does emit a warning.
|
||||||
|
for (auto& format : dawn::kAllDeprecatedVertexFormats) {
|
||||||
|
DoTest(format, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DAWN_INSTANTIATE_TEST(VertexFormatDeprecationTests,
|
||||||
|
D3D12Backend(),
|
||||||
|
MetalBackend(),
|
||||||
|
NullBackend(),
|
||||||
|
OpenGLBackend(),
|
||||||
|
OpenGLESBackend(),
|
||||||
|
VulkanBackend());
|
|
@ -47,7 +47,7 @@ class DestroyTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -47,7 +47,7 @@ class DrawIndexedIndirectTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -47,7 +47,7 @@ class DrawIndexedTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -47,7 +47,7 @@ class DrawIndirectTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -46,7 +46,7 @@ class DrawTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -163,7 +163,7 @@ void FirstIndexOffsetTests::TestImpl(DrawMode mode,
|
||||||
pipelineDesc.cVertexState.vertexBufferCount = 1;
|
pipelineDesc.cVertexState.vertexBufferCount = 1;
|
||||||
pipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = kComponentsPerVertex * sizeof(float);
|
pipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = kComponentsPerVertex * sizeof(float);
|
||||||
pipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
pipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
pipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
pipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
pipelineDesc.cColorStates[0].format = renderPass.colorFormat;
|
pipelineDesc.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
|
||||||
|
|
|
@ -602,7 +602,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
||||||
rpDesc.cVertexState.vertexBufferCount = 1;
|
rpDesc.cVertexState.vertexBufferCount = 1;
|
||||||
rpDesc.cVertexState.cVertexBuffers[0].arrayStride = kVertexBufferStride;
|
rpDesc.cVertexState.cVertexBuffers[0].arrayStride = kVertexBufferStride;
|
||||||
rpDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
rpDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
rpDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
rpDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
rpDesc.cColorStates[0].format = renderPass.colorFormat;
|
rpDesc.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
|
wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
|
||||||
|
@ -719,7 +719,7 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
||||||
rpDesc.cVertexState.vertexBufferCount = 1;
|
rpDesc.cVertexState.vertexBufferCount = 1;
|
||||||
rpDesc.cVertexState.cVertexBuffers[0].arrayStride = kVertexBufferStride;
|
rpDesc.cVertexState.cVertexBuffers[0].arrayStride = kVertexBufferStride;
|
||||||
rpDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
rpDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
rpDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
rpDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
rpDesc.cColorStates[0].format = renderPass.colorFormat;
|
rpDesc.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
|
wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
|
||||||
|
|
|
@ -59,7 +59,7 @@ class IndexFormatTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
return device.CreateRenderPipeline(&descriptor);
|
return device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -72,7 +72,7 @@ class MultisampledSamplingTest : public DawnTest {
|
||||||
desc.cVertexState.vertexBufferCount = 1;
|
desc.cVertexState.vertexBufferCount = 1;
|
||||||
desc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
desc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
desc.cVertexState.cVertexBuffers[0].arrayStride = 2 * sizeof(float);
|
desc.cVertexState.cVertexBuffers[0].arrayStride = 2 * sizeof(float);
|
||||||
desc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float2;
|
desc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x2;
|
||||||
|
|
||||||
desc.cDepthStencilState.format = kDepthFormat;
|
desc.cDepthStencilState.format = kDepthFormat;
|
||||||
desc.cDepthStencilState.depthWriteEnabled = true;
|
desc.cDepthStencilState.depthWriteEnabled = true;
|
||||||
|
|
|
@ -198,7 +198,7 @@ class PrimitiveTopologyTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -56,7 +56,7 @@ class RenderBundleTest : public DawnTest {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
descriptor.cColorStates[0].format = renderPass.colorFormat;
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
pipeline = device.CreateRenderPipeline(&descriptor);
|
||||||
|
|
|
@ -71,10 +71,10 @@ class SamplerFilterAnisotropicTest : public DawnTest {
|
||||||
|
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 2;
|
vertexState.cVertexBuffers[0].attributeCount = 2;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
vertexState.cAttributes[1].shaderLocation = 1;
|
vertexState.cAttributes[1].shaderLocation = 1;
|
||||||
vertexState.cAttributes[1].offset = 4 * sizeof(float);
|
vertexState.cAttributes[1].offset = 4 * sizeof(float);
|
||||||
vertexState.cAttributes[1].format = wgpu::VertexFormat::Float2;
|
vertexState.cAttributes[1].format = wgpu::VertexFormat::Float32x2;
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = 6 * sizeof(float);
|
vertexState.cVertexBuffers[0].arrayStride = 6 * sizeof(float);
|
||||||
|
|
||||||
|
|
|
@ -99,7 +99,7 @@ TEST_P(VertexBufferRobustnessTest, DetectInvalidValues) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(float);
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(float);
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float32;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
@ -116,7 +116,7 @@ TEST_P(VertexBufferRobustnessTest, FloatClamp) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(float);
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(float);
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float32;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
@ -133,7 +133,7 @@ TEST_P(VertexBufferRobustnessTest, IntClamp) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(int32_t);
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(int32_t);
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Int;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Sint32;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
@ -150,7 +150,7 @@ TEST_P(VertexBufferRobustnessTest, UIntClamp) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(uint32_t);
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(uint32_t);
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::UInt;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Uint32;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
@ -167,7 +167,7 @@ TEST_P(VertexBufferRobustnessTest, Float2Clamp) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(float) * 2;
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(float) * 2;
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float2;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x2;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
@ -185,7 +185,7 @@ TEST_P(VertexBufferRobustnessTest, Float3Clamp) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(float) * 3;
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(float) * 3;
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float3;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x3;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
@ -203,7 +203,7 @@ TEST_P(VertexBufferRobustnessTest, Float4Clamp) {
|
||||||
vertexState.vertexBufferCount = 1;
|
vertexState.vertexBufferCount = 1;
|
||||||
vertexState.cVertexBuffers[0].arrayStride = sizeof(float) * 4;
|
vertexState.cVertexBuffers[0].arrayStride = sizeof(float) * 4;
|
||||||
vertexState.cVertexBuffers[0].attributeCount = 1;
|
vertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
vertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
|
|
||||||
|
|
|
@ -56,14 +56,14 @@ class VertexFormatTest : public DawnTest {
|
||||||
|
|
||||||
bool IsNormalizedFormat(wgpu::VertexFormat format) {
|
bool IsNormalizedFormat(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
@ -72,18 +72,18 @@ class VertexFormatTest : public DawnTest {
|
||||||
|
|
||||||
bool IsUnsignedFormat(wgpu::VertexFormat format) {
|
bool IsUnsignedFormat(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Uint32:
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
@ -92,12 +92,12 @@ class VertexFormatTest : public DawnTest {
|
||||||
|
|
||||||
bool IsFloatFormat(wgpu::VertexFormat format) {
|
bool IsFloatFormat(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32:
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
@ -106,8 +106,8 @@ class VertexFormatTest : public DawnTest {
|
||||||
|
|
||||||
bool IsHalfFormat(wgpu::VertexFormat format) {
|
bool IsHalfFormat(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return true;
|
return true;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
@ -116,38 +116,38 @@ class VertexFormatTest : public DawnTest {
|
||||||
|
|
||||||
uint32_t BytesPerComponents(wgpu::VertexFormat format) {
|
uint32_t BytesPerComponents(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
return 1;
|
return 1;
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
return 2;
|
return 2;
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Float32:
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32:
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint32:
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return 4;
|
return 4;
|
||||||
default:
|
default:
|
||||||
DAWN_UNREACHABLE();
|
DAWN_UNREACHABLE();
|
||||||
|
@ -156,39 +156,39 @@ class VertexFormatTest : public DawnTest {
|
||||||
|
|
||||||
uint32_t ComponentCount(wgpu::VertexFormat format) {
|
uint32_t ComponentCount(wgpu::VertexFormat format) {
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case wgpu::VertexFormat::UInt:
|
case wgpu::VertexFormat::Float32:
|
||||||
case wgpu::VertexFormat::Int:
|
case wgpu::VertexFormat::Uint32:
|
||||||
case wgpu::VertexFormat::Float:
|
case wgpu::VertexFormat::Sint32:
|
||||||
return 1;
|
return 1;
|
||||||
case wgpu::VertexFormat::UChar2:
|
case wgpu::VertexFormat::Uint8x2:
|
||||||
case wgpu::VertexFormat::UShort2:
|
case wgpu::VertexFormat::Sint8x2:
|
||||||
case wgpu::VertexFormat::UInt2:
|
case wgpu::VertexFormat::Unorm8x2:
|
||||||
case wgpu::VertexFormat::Char2:
|
case wgpu::VertexFormat::Snorm8x2:
|
||||||
case wgpu::VertexFormat::Short2:
|
case wgpu::VertexFormat::Uint16x2:
|
||||||
case wgpu::VertexFormat::Int2:
|
case wgpu::VertexFormat::Sint16x2:
|
||||||
case wgpu::VertexFormat::UChar2Norm:
|
case wgpu::VertexFormat::Unorm16x2:
|
||||||
case wgpu::VertexFormat::Char2Norm:
|
case wgpu::VertexFormat::Snorm16x2:
|
||||||
case wgpu::VertexFormat::UShort2Norm:
|
case wgpu::VertexFormat::Float16x2:
|
||||||
case wgpu::VertexFormat::Short2Norm:
|
case wgpu::VertexFormat::Float32x2:
|
||||||
case wgpu::VertexFormat::Half2:
|
case wgpu::VertexFormat::Uint32x2:
|
||||||
case wgpu::VertexFormat::Float2:
|
case wgpu::VertexFormat::Sint32x2:
|
||||||
return 2;
|
return 2;
|
||||||
case wgpu::VertexFormat::Int3:
|
case wgpu::VertexFormat::Float32x3:
|
||||||
case wgpu::VertexFormat::UInt3:
|
case wgpu::VertexFormat::Uint32x3:
|
||||||
case wgpu::VertexFormat::Float3:
|
case wgpu::VertexFormat::Sint32x3:
|
||||||
return 3;
|
return 3;
|
||||||
case wgpu::VertexFormat::UChar4:
|
case wgpu::VertexFormat::Uint8x4:
|
||||||
case wgpu::VertexFormat::UShort4:
|
case wgpu::VertexFormat::Sint8x4:
|
||||||
case wgpu::VertexFormat::UInt4:
|
case wgpu::VertexFormat::Unorm8x4:
|
||||||
case wgpu::VertexFormat::Char4:
|
case wgpu::VertexFormat::Snorm8x4:
|
||||||
case wgpu::VertexFormat::Short4:
|
case wgpu::VertexFormat::Uint16x4:
|
||||||
case wgpu::VertexFormat::Int4:
|
case wgpu::VertexFormat::Sint16x4:
|
||||||
case wgpu::VertexFormat::UChar4Norm:
|
case wgpu::VertexFormat::Unorm16x4:
|
||||||
case wgpu::VertexFormat::Char4Norm:
|
case wgpu::VertexFormat::Snorm16x4:
|
||||||
case wgpu::VertexFormat::UShort4Norm:
|
case wgpu::VertexFormat::Float16x4:
|
||||||
case wgpu::VertexFormat::Short4Norm:
|
case wgpu::VertexFormat::Float32x4:
|
||||||
case wgpu::VertexFormat::Half4:
|
case wgpu::VertexFormat::Uint32x4:
|
||||||
case wgpu::VertexFormat::Float4:
|
case wgpu::VertexFormat::Sint32x4:
|
||||||
return 4;
|
return 4;
|
||||||
default:
|
default:
|
||||||
DAWN_UNREACHABLE();
|
DAWN_UNREACHABLE();
|
||||||
|
@ -399,7 +399,7 @@ class VertexFormatTest : public DawnTest {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UChar2) {
|
TEST_P(VertexFormatTest, Uint8x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -423,10 +423,10 @@ TEST_P(VertexFormatTest, UChar2) {
|
||||||
std::numeric_limits<uint8_t>::max(), 0, std::numeric_limits<uint8_t>::min(), 2, 200, 201,
|
std::numeric_limits<uint8_t>::max(), 0, std::numeric_limits<uint8_t>::min(), 2, 200, 201,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UChar2, vertexData, expectedData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint8x2, vertexData, expectedData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UChar4) {
|
TEST_P(VertexFormatTest, Uint8x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -446,10 +446,10 @@ TEST_P(VertexFormatTest, UChar4) {
|
||||||
203,
|
203,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UChar4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint8x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Char2) {
|
TEST_P(VertexFormatTest, Sint8x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -473,10 +473,10 @@ TEST_P(VertexFormatTest, Char2) {
|
||||||
std::numeric_limits<int8_t>::max(), 0, std::numeric_limits<int8_t>::min(), -2, 120, -121,
|
std::numeric_limits<int8_t>::max(), 0, std::numeric_limits<int8_t>::min(), -2, 120, -121,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Char2, vertexData, expectedData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint8x2, vertexData, expectedData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Char4) {
|
TEST_P(VertexFormatTest, Sint8x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -496,10 +496,10 @@ TEST_P(VertexFormatTest, Char4) {
|
||||||
-123,
|
-123,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Char4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint8x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UChar2Norm) {
|
TEST_P(VertexFormatTest, Unorm8x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -526,10 +526,10 @@ TEST_P(VertexFormatTest, UChar2Norm) {
|
||||||
200,
|
200,
|
||||||
201};
|
201};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UChar2Norm, vertexData, expectedData);
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm8x2, vertexData, expectedData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UChar4Norm) {
|
TEST_P(VertexFormatTest, Unorm8x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -547,10 +547,10 @@ TEST_P(VertexFormatTest, UChar4Norm) {
|
||||||
202,
|
202,
|
||||||
203};
|
203};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UChar4Norm, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm8x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Char2Norm) {
|
TEST_P(VertexFormatTest, Snorm8x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -579,10 +579,10 @@ TEST_P(VertexFormatTest, Char2Norm) {
|
||||||
-121,
|
-121,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Char2Norm, vertexData, expectedData);
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm8x2, vertexData, expectedData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Char4Norm) {
|
TEST_P(VertexFormatTest, Snorm8x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -600,10 +600,10 @@ TEST_P(VertexFormatTest, Char4Norm) {
|
||||||
102,
|
102,
|
||||||
-123};
|
-123};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Char4Norm, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm8x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UShort2) {
|
TEST_P(VertexFormatTest, Uint16x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -615,10 +615,10 @@ TEST_P(VertexFormatTest, UShort2) {
|
||||||
65432,
|
65432,
|
||||||
4890};
|
4890};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UShort2, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint16x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UShort4) {
|
TEST_P(VertexFormatTest, Uint16x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -638,10 +638,10 @@ TEST_P(VertexFormatTest, UShort4) {
|
||||||
3467,
|
3467,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UShort4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint16x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Short2) {
|
TEST_P(VertexFormatTest, Sint16x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -653,10 +653,10 @@ TEST_P(VertexFormatTest, Short2) {
|
||||||
3876,
|
3876,
|
||||||
-3948};
|
-3948};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Short2, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint16x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Short4) {
|
TEST_P(VertexFormatTest, Sint16x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -676,10 +676,10 @@ TEST_P(VertexFormatTest, Short4) {
|
||||||
-2987,
|
-2987,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Short4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint16x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UShort2Norm) {
|
TEST_P(VertexFormatTest, Unorm16x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -691,10 +691,10 @@ TEST_P(VertexFormatTest, UShort2Norm) {
|
||||||
3456,
|
3456,
|
||||||
6543};
|
6543};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UShort2Norm, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm16x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UShort4Norm) {
|
TEST_P(VertexFormatTest, Unorm16x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -712,10 +712,10 @@ TEST_P(VertexFormatTest, UShort4Norm) {
|
||||||
2987,
|
2987,
|
||||||
2987};
|
2987};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UShort4Norm, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Unorm16x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Short2Norm) {
|
TEST_P(VertexFormatTest, Snorm16x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -727,10 +727,10 @@ TEST_P(VertexFormatTest, Short2Norm) {
|
||||||
4987,
|
4987,
|
||||||
-6789};
|
-6789};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Short2Norm, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm16x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Short4Norm) {
|
TEST_P(VertexFormatTest, Snorm16x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -748,10 +748,10 @@ TEST_P(VertexFormatTest, Short4Norm) {
|
||||||
20432,
|
20432,
|
||||||
-2083};
|
-2083};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Short4Norm, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Snorm16x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Half2) {
|
TEST_P(VertexFormatTest, Float16x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -759,10 +759,10 @@ TEST_P(VertexFormatTest, Half2) {
|
||||||
std::vector<uint16_t> vertexData =
|
std::vector<uint16_t> vertexData =
|
||||||
Float32ToFloat16(std::vector<float>({14.8f, -0.0f, 22.5f, 1.3f, +0.0f, -24.8f}));
|
Float32ToFloat16(std::vector<float>({14.8f, -0.0f, 22.5f, 1.3f, +0.0f, -24.8f}));
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Half2, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float16x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Half4) {
|
TEST_P(VertexFormatTest, Float16x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -770,34 +770,34 @@ TEST_P(VertexFormatTest, Half4) {
|
||||||
std::vector<uint16_t> vertexData = Float32ToFloat16(std::vector<float>(
|
std::vector<uint16_t> vertexData = Float32ToFloat16(std::vector<float>(
|
||||||
{+0.0f, -16.8f, 18.2f, -0.0f, 12.5f, 1.3f, 14.8f, -12.4f, 22.5f, -48.8f, 47.4f, -24.8f}));
|
{+0.0f, -16.8f, 18.2f, -0.0f, 12.5f, 1.3f, 14.8f, -12.4f, 22.5f, -48.8f, 47.4f, -24.8f}));
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Half4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float16x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Float) {
|
TEST_P(VertexFormatTest, Float32) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
|
||||||
std::vector<float> vertexData = {1.3f, +0.0f, -0.0f};
|
std::vector<float> vertexData = {1.3f, +0.0f, -0.0f};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Float, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData);
|
||||||
|
|
||||||
vertexData = std::vector<float>{+1.0f, -1.0f, 18.23f};
|
vertexData = std::vector<float>{+1.0f, -1.0f, 18.23f};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Float, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float32, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Float2) {
|
TEST_P(VertexFormatTest, Float32x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
|
||||||
std::vector<float> vertexData = {18.23f, -0.0f, +0.0f, +1.0f, 1.3f, -1.0f};
|
std::vector<float> vertexData = {18.23f, -0.0f, +0.0f, +1.0f, 1.3f, -1.0f};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Float2, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float32x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Float3) {
|
TEST_P(VertexFormatTest, Float32x3) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -806,10 +806,10 @@ TEST_P(VertexFormatTest, Float3) {
|
||||||
+0.0f, -1.0f, -0.0f, 1.0f, 1.3f, 99.45f, 23.6f, -81.2f, 55.0f,
|
+0.0f, -1.0f, -0.0f, 1.0f, 1.3f, 99.45f, 23.6f, -81.2f, 55.0f,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Float3, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float32x3, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Float4) {
|
TEST_P(VertexFormatTest, Float32x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -818,10 +818,10 @@ TEST_P(VertexFormatTest, Float4) {
|
||||||
19.2f, -19.3f, +0.0f, 1.0f, -0.0f, 1.0f, 1.3f, -1.0f, 13.078f, 21.1965f, -1.1f, -1.2f,
|
19.2f, -19.3f, +0.0f, 1.0f, -0.0f, 1.0f, 1.3f, -1.0f, 13.078f, 21.1965f, -1.1f, -1.2f,
|
||||||
};
|
};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Float4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Float32x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UInt) {
|
TEST_P(VertexFormatTest, Uint32) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -830,10 +830,10 @@ TEST_P(VertexFormatTest, UInt) {
|
||||||
std::numeric_limits<uint16_t>::max(),
|
std::numeric_limits<uint16_t>::max(),
|
||||||
std::numeric_limits<uint8_t>::max()};
|
std::numeric_limits<uint8_t>::max()};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UInt, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UInt2) {
|
TEST_P(VertexFormatTest, Uint32x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -842,10 +842,10 @@ TEST_P(VertexFormatTest, UInt2) {
|
||||||
std::numeric_limits<uint16_t>::max(), 64,
|
std::numeric_limits<uint16_t>::max(), 64,
|
||||||
std::numeric_limits<uint8_t>::max(), 128};
|
std::numeric_limits<uint8_t>::max(), 128};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UInt2, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UInt3) {
|
TEST_P(VertexFormatTest, Uint32x3) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -854,10 +854,10 @@ TEST_P(VertexFormatTest, UInt3) {
|
||||||
std::numeric_limits<uint16_t>::max(), 164, 128,
|
std::numeric_limits<uint16_t>::max(), 164, 128,
|
||||||
std::numeric_limits<uint8_t>::max(), 1283, 256};
|
std::numeric_limits<uint8_t>::max(), 1283, 256};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UInt3, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32x3, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, UInt4) {
|
TEST_P(VertexFormatTest, Uint32x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -866,10 +866,10 @@ TEST_P(VertexFormatTest, UInt4) {
|
||||||
std::numeric_limits<uint16_t>::max(), 164, 128, 0,
|
std::numeric_limits<uint16_t>::max(), 164, 128, 0,
|
||||||
std::numeric_limits<uint8_t>::max(), 1283, 256, 4567};
|
std::numeric_limits<uint8_t>::max(), 1283, 256, 4567};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::UInt4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Uint32x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Int) {
|
TEST_P(VertexFormatTest, Sint32) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -878,10 +878,10 @@ TEST_P(VertexFormatTest, Int) {
|
||||||
std::numeric_limits<int32_t>::min(),
|
std::numeric_limits<int32_t>::min(),
|
||||||
std::numeric_limits<int8_t>::max()};
|
std::numeric_limits<int8_t>::max()};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Int, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Int2) {
|
TEST_P(VertexFormatTest, Sint32x2) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -891,10 +891,10 @@ TEST_P(VertexFormatTest, Int2) {
|
||||||
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(),
|
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(),
|
||||||
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min()};
|
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min()};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Int2, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32x2, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Int3) {
|
TEST_P(VertexFormatTest, Sint32x3) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -904,10 +904,10 @@ TEST_P(VertexFormatTest, Int3) {
|
||||||
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), 128,
|
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), 128,
|
||||||
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min(), 256};
|
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min(), 256};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Int3, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32x3, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_P(VertexFormatTest, Int4) {
|
TEST_P(VertexFormatTest, Sint32x4) {
|
||||||
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
// TODO(cwallez@chromium.org): Failing because of a SPIRV-Cross issue.
|
||||||
// See http://crbug.com/dawn/259
|
// See http://crbug.com/dawn/259
|
||||||
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
DAWN_SKIP_TEST_IF(IsMetal() && IsIntel());
|
||||||
|
@ -917,7 +917,7 @@ TEST_P(VertexFormatTest, Int4) {
|
||||||
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), -128, 0,
|
std::numeric_limits<int16_t>::max(), std::numeric_limits<int16_t>::min(), -128, 0,
|
||||||
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min(), 256, -4567};
|
std::numeric_limits<int8_t>::max(), std::numeric_limits<int8_t>::min(), 256, -4567};
|
||||||
|
|
||||||
DoVertexFormatTest(wgpu::VertexFormat::Int4, vertexData, vertexData);
|
DoVertexFormatTest(wgpu::VertexFormat::Sint32x4, vertexData, vertexData);
|
||||||
}
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(VertexFormatTest,
|
DAWN_INSTANTIATE_TEST(VertexFormatTest,
|
||||||
|
|
|
@ -46,15 +46,15 @@ class VertexStateTest : public DawnTest {
|
||||||
bool ShouldComponentBeDefault(VertexFormat format, int component) {
|
bool ShouldComponentBeDefault(VertexFormat format, int component) {
|
||||||
EXPECT_TRUE(component >= 0 && component < 4);
|
EXPECT_TRUE(component >= 0 && component < 4);
|
||||||
switch (format) {
|
switch (format) {
|
||||||
case VertexFormat::Float4:
|
case VertexFormat::Float32x4:
|
||||||
case VertexFormat::UChar4Norm:
|
case VertexFormat::Unorm8x4:
|
||||||
return component >= 4;
|
return component >= 4;
|
||||||
case VertexFormat::Float3:
|
case VertexFormat::Float32x3:
|
||||||
return component >= 3;
|
return component >= 3;
|
||||||
case VertexFormat::Float2:
|
case VertexFormat::Float32x2:
|
||||||
case VertexFormat::UChar2Norm:
|
case VertexFormat::Unorm8x2:
|
||||||
return component >= 2;
|
return component >= 2;
|
||||||
case VertexFormat::Float:
|
case VertexFormat::Float32:
|
||||||
return component >= 1;
|
return component >= 1;
|
||||||
default:
|
default:
|
||||||
DAWN_UNREACHABLE();
|
DAWN_UNREACHABLE();
|
||||||
|
@ -236,10 +236,10 @@ class VertexStateTest : public DawnTest {
|
||||||
// Test compilation and usage of the fixture :)
|
// Test compilation and usage of the fixture :)
|
||||||
TEST_P(VertexStateTest, Basic) {
|
TEST_P(VertexStateTest, Basic) {
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}},
|
MakeVertexState({{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
|
||||||
&vertexState);
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
|
@ -257,9 +257,9 @@ TEST_P(VertexStateTest, ZeroStride) {
|
||||||
DAWN_SKIP_TEST_IF(IsLinux() && IsOpenGL());
|
DAWN_SKIP_TEST_IF(IsLinux() && IsOpenGL());
|
||||||
|
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}}, &vertexState);
|
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}}, &vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
|
||||||
|
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
0,
|
0,
|
||||||
|
@ -278,9 +278,10 @@ TEST_P(VertexStateTest, AttributeExpanding) {
|
||||||
// R32F case
|
// R32F case
|
||||||
{
|
{
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float}}}}, &vertexState);
|
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32}}}},
|
||||||
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32, InputStepMode::Vertex}});
|
||||||
|
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
|
||||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||||
|
@ -288,9 +289,10 @@ TEST_P(VertexStateTest, AttributeExpanding) {
|
||||||
// RG32F case
|
// RG32F case
|
||||||
{
|
{
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float2}}}}, &vertexState);
|
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x2}}}},
|
||||||
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float2, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x2, InputStepMode::Vertex}});
|
||||||
|
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
|
||||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||||
|
@ -298,9 +300,10 @@ TEST_P(VertexStateTest, AttributeExpanding) {
|
||||||
// RGB32F case
|
// RGB32F case
|
||||||
{
|
{
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float3}}}}, &vertexState);
|
MakeVertexState({{0, InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x3}}}},
|
||||||
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float3, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 0, {{0, VertexFormat::Float32x3, InputStepMode::Vertex}});
|
||||||
|
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3});
|
||||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{0, &buffer0}});
|
||||||
|
@ -313,10 +316,10 @@ TEST_P(VertexStateTest, StrideLargerThanAttributes) {
|
||||||
DAWN_SKIP_TEST_IF(IsLinux() && IsOpenGL());
|
DAWN_SKIP_TEST_IF(IsLinux() && IsOpenGL());
|
||||||
|
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{8 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}},
|
MakeVertexState({{8 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
|
||||||
&vertexState);
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
|
@ -334,10 +337,10 @@ TEST_P(VertexStateTest, TwoAttributesAtAnOffsetVertex) {
|
||||||
MakeVertexState(
|
MakeVertexState(
|
||||||
{{8 * sizeof(float),
|
{{8 * sizeof(float),
|
||||||
InputStepMode::Vertex,
|
InputStepMode::Vertex,
|
||||||
{{0, 0, VertexFormat::Float4}, {1, 4 * sizeof(float), VertexFormat::Float4}}}},
|
{{0, 0, VertexFormat::Float32x4}, {1, 4 * sizeof(float), VertexFormat::Float32x4}}}},
|
||||||
&vertexState);
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
|
@ -355,10 +358,10 @@ TEST_P(VertexStateTest, TwoAttributesAtAnOffsetInstance) {
|
||||||
MakeVertexState(
|
MakeVertexState(
|
||||||
{{8 * sizeof(float),
|
{{8 * sizeof(float),
|
||||||
InputStepMode::Instance,
|
InputStepMode::Instance,
|
||||||
{{0, 0, VertexFormat::Float4}, {1, 4 * sizeof(float), VertexFormat::Float4}}}},
|
{{0, 0, VertexFormat::Float32x4}, {1, 4 * sizeof(float), VertexFormat::Float32x4}}}},
|
||||||
&vertexState);
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
|
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
|
@ -373,10 +376,11 @@ TEST_P(VertexStateTest, TwoAttributesAtAnOffsetInstance) {
|
||||||
// Test a pure-instance input state
|
// Test a pure-instance input state
|
||||||
TEST_P(VertexStateTest, PureInstance) {
|
TEST_P(VertexStateTest, PureInstance) {
|
||||||
utils::ComboVertexStateDescriptor vertexState;
|
utils::ComboVertexStateDescriptor vertexState;
|
||||||
MakeVertexState({{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}},
|
MakeVertexState(
|
||||||
&vertexState);
|
{{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
|
||||||
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
|
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
|
@ -396,17 +400,17 @@ TEST_P(VertexStateTest, MixedEverything) {
|
||||||
MakeVertexState(
|
MakeVertexState(
|
||||||
{{12 * sizeof(float),
|
{{12 * sizeof(float),
|
||||||
InputStepMode::Vertex,
|
InputStepMode::Vertex,
|
||||||
{{0, 0, VertexFormat::Float}, {1, 6 * sizeof(float), VertexFormat::Float2}}},
|
{{0, 0, VertexFormat::Float32}, {1, 6 * sizeof(float), VertexFormat::Float32x2}}},
|
||||||
{10 * sizeof(float),
|
{10 * sizeof(float),
|
||||||
InputStepMode::Instance,
|
InputStepMode::Instance,
|
||||||
{{2, 0, VertexFormat::Float3}, {3, 5 * sizeof(float), VertexFormat::Float4}}}},
|
{{2, 0, VertexFormat::Float32x3}, {3, 5 * sizeof(float), VertexFormat::Float32x4}}}},
|
||||||
&vertexState);
|
&vertexState);
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1,
|
MakeTestPipeline(vertexState, 1,
|
||||||
{{0, VertexFormat::Float, InputStepMode::Vertex},
|
{{0, VertexFormat::Float32, InputStepMode::Vertex},
|
||||||
{1, VertexFormat::Float2, InputStepMode::Vertex},
|
{1, VertexFormat::Float32x2, InputStepMode::Vertex},
|
||||||
{2, VertexFormat::Float3, InputStepMode::Instance},
|
{2, VertexFormat::Float32x3, InputStepMode::Instance},
|
||||||
{3, VertexFormat::Float4, InputStepMode::Instance}});
|
{3, VertexFormat::Float32x4, InputStepMode::Instance}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({
|
||||||
|
@ -429,11 +433,12 @@ TEST_P(VertexStateTest, MixedEverything) {
|
||||||
TEST_P(VertexStateTest, UnusedVertexSlot) {
|
TEST_P(VertexStateTest, UnusedVertexSlot) {
|
||||||
// Instance input state, using slot 1
|
// Instance input state, using slot 1
|
||||||
utils::ComboVertexStateDescriptor instanceVertexState;
|
utils::ComboVertexStateDescriptor instanceVertexState;
|
||||||
MakeVertexState({{0, InputStepMode::Vertex, {}},
|
MakeVertexState(
|
||||||
{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}},
|
{{0, InputStepMode::Vertex, {}},
|
||||||
&instanceVertexState);
|
{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
|
||||||
|
&instanceVertexState);
|
||||||
wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
|
wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
|
||||||
instanceVertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
|
instanceVertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer = MakeVertexBuffer<float>({
|
||||||
|
@ -469,18 +474,19 @@ TEST_P(VertexStateTest, UnusedVertexSlot) {
|
||||||
TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
|
TEST_P(VertexStateTest, MultiplePipelinesMixedVertexState) {
|
||||||
// Basic input state, using slot 0
|
// Basic input state, using slot 0
|
||||||
utils::ComboVertexStateDescriptor vertexVertexState;
|
utils::ComboVertexStateDescriptor vertexVertexState;
|
||||||
MakeVertexState({{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float4}}}},
|
MakeVertexState({{4 * sizeof(float), InputStepMode::Vertex, {{0, 0, VertexFormat::Float32x4}}}},
|
||||||
&vertexVertexState);
|
&vertexVertexState);
|
||||||
wgpu::RenderPipeline vertexPipeline =
|
wgpu::RenderPipeline vertexPipeline = MakeTestPipeline(
|
||||||
MakeTestPipeline(vertexVertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
|
vertexVertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
|
||||||
|
|
||||||
// Instance input state, using slot 1
|
// Instance input state, using slot 1
|
||||||
utils::ComboVertexStateDescriptor instanceVertexState;
|
utils::ComboVertexStateDescriptor instanceVertexState;
|
||||||
MakeVertexState({{0, InputStepMode::Instance, {}},
|
MakeVertexState(
|
||||||
{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float4}}}},
|
{{0, InputStepMode::Instance, {}},
|
||||||
&instanceVertexState);
|
{4 * sizeof(float), InputStepMode::Instance, {{0, 0, VertexFormat::Float32x4}}}},
|
||||||
|
&instanceVertexState);
|
||||||
wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
|
wgpu::RenderPipeline instancePipeline = MakeTestPipeline(
|
||||||
instanceVertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Instance}});
|
instanceVertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Instance}});
|
||||||
|
|
||||||
// clang-format off
|
// clang-format off
|
||||||
wgpu::Buffer buffer = MakeVertexBuffer<float>({
|
wgpu::Buffer buffer = MakeVertexBuffer<float>({
|
||||||
|
@ -525,10 +531,10 @@ TEST_P(VertexStateTest, LastAllowedVertexBuffer) {
|
||||||
vertexState.cVertexBuffers[kBufferIndex].attributes = &vertexState.cAttributes[0];
|
vertexState.cVertexBuffers[kBufferIndex].attributes = &vertexState.cAttributes[0];
|
||||||
vertexState.cAttributes[0].shaderLocation = 0;
|
vertexState.cAttributes[0].shaderLocation = 0;
|
||||||
vertexState.cAttributes[0].offset = 0;
|
vertexState.cAttributes[0].offset = 0;
|
||||||
vertexState.cAttributes[0].format = VertexFormat::Float4;
|
vertexState.cAttributes[0].format = VertexFormat::Float32x4;
|
||||||
|
|
||||||
wgpu::RenderPipeline pipeline =
|
wgpu::RenderPipeline pipeline =
|
||||||
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float4, InputStepMode::Vertex}});
|
MakeTestPipeline(vertexState, 1, {{0, VertexFormat::Float32x4, InputStepMode::Vertex}});
|
||||||
|
|
||||||
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3, 1, 2, 3, 4, 2, 3, 4, 5});
|
wgpu::Buffer buffer0 = MakeVertexBuffer<float>({0, 1, 2, 3, 1, 2, 3, 4, 2, 3, 4, 5});
|
||||||
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{kMaxVertexBuffers - 1, &buffer0}});
|
DoTestDraw(pipeline, 1, 1, {DrawVertexBuffer{kMaxVertexBuffers - 1, &buffer0}});
|
||||||
|
@ -543,10 +549,10 @@ TEST_P(VertexStateTest, OverlappingVertexAttributes) {
|
||||||
InputStepMode::Vertex,
|
InputStepMode::Vertex,
|
||||||
{
|
{
|
||||||
// "****" represents the bytes we'll actually read in the shader.
|
// "****" represents the bytes we'll actually read in the shader.
|
||||||
{0, 0 /* offset */, VertexFormat::Float4}, // |****|----|----|----|
|
{0, 0 /* offset */, VertexFormat::Float32x4}, // |****|----|----|----|
|
||||||
{1, 4 /* offset */, VertexFormat::UInt2}, // |****|****|
|
{1, 4 /* offset */, VertexFormat::Uint32x2}, // |****|****|
|
||||||
{2, 8 /* offset */, VertexFormat::Half4}, // |-----****|
|
{2, 8 /* offset */, VertexFormat::Float16x4}, // |-----****|
|
||||||
{3, 0 /* offset */, VertexFormat::Float}, // |****|
|
{3, 0 /* offset */, VertexFormat::Float32}, // |****|
|
||||||
}}},
|
}}},
|
||||||
&vertexState);
|
&vertexState);
|
||||||
|
|
||||||
|
|
|
@ -355,7 +355,7 @@ void DrawCallPerf::SetUp() {
|
||||||
renderPipelineDesc.cVertexState.vertexBufferCount = 1;
|
renderPipelineDesc.cVertexState.vertexBufferCount = 1;
|
||||||
renderPipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
renderPipelineDesc.cVertexState.cVertexBuffers[0].arrayStride = 4 * sizeof(float);
|
||||||
renderPipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
renderPipelineDesc.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
renderPipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
renderPipelineDesc.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
renderPipelineDesc.depthStencilState = &renderPipelineDesc.cDepthStencilState;
|
renderPipelineDesc.depthStencilState = &renderPipelineDesc.cDepthStencilState;
|
||||||
renderPipelineDesc.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
renderPipelineDesc.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
||||||
renderPipelineDesc.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
|
renderPipelineDesc.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
|
||||||
|
|
|
@ -106,7 +106,7 @@ namespace {
|
||||||
descriptor->cVertexState.vertexBufferCount = 1;
|
descriptor->cVertexState.vertexBufferCount = 1;
|
||||||
descriptor->cVertexState.cVertexBuffers[0].arrayStride = 2 * sizeof(float);
|
descriptor->cVertexState.cVertexBuffers[0].arrayStride = 2 * sizeof(float);
|
||||||
descriptor->cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor->cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor->cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float2;
|
descriptor->cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x2;
|
||||||
descriptor->cVertexState.cAttributes[0].shaderLocation = 0;
|
descriptor->cVertexState.cAttributes[0].shaderLocation = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -646,7 +646,7 @@ TEST_F(RenderPipelineValidationTest, VertexAttribCorrectEntryPoint) {
|
||||||
descriptor.cVertexState.vertexBufferCount = 1;
|
descriptor.cVertexState.vertexBufferCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
descriptor.cVertexState.cVertexBuffers[0].attributeCount = 1;
|
||||||
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 16;
|
descriptor.cVertexState.cVertexBuffers[0].arrayStride = 16;
|
||||||
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
descriptor.cVertexState.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
descriptor.cVertexState.cAttributes[0].offset = 0;
|
descriptor.cVertexState.cAttributes[0].offset = 0;
|
||||||
|
|
||||||
// Success cases, the attribute used by the entryPoint is declared in the pipeline.
|
// Success cases, the attribute used by the entryPoint is declared in the pipeline.
|
||||||
|
|
|
@ -73,7 +73,7 @@ class VertexBufferValidationTest : public ValidationTest {
|
||||||
descriptor.cVertexState.cVertexBuffers[i].attributes =
|
descriptor.cVertexState.cVertexBuffers[i].attributes =
|
||||||
&descriptor.cVertexState.cAttributes[i];
|
&descriptor.cVertexState.cAttributes[i];
|
||||||
descriptor.cVertexState.cAttributes[i].shaderLocation = i;
|
descriptor.cVertexState.cAttributes[i].shaderLocation = i;
|
||||||
descriptor.cVertexState.cAttributes[i].format = wgpu::VertexFormat::Float3;
|
descriptor.cVertexState.cAttributes[i].format = wgpu::VertexFormat::Float32x3;
|
||||||
}
|
}
|
||||||
descriptor.cVertexState.vertexBufferCount = bufferCount;
|
descriptor.cVertexState.vertexBufferCount = bufferCount;
|
||||||
|
|
||||||
|
|
|
@ -284,7 +284,7 @@ TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) {
|
||||||
utils::ComboVertexStateDescriptor state;
|
utils::ComboVertexStateDescriptor state;
|
||||||
state.vertexBufferCount = 1;
|
state.vertexBufferCount = 1;
|
||||||
state.cVertexBuffers[0].attributeCount = 1;
|
state.cVertexBuffers[0].attributeCount = 1;
|
||||||
state.cAttributes[0].offset = kMaxVertexBufferStride - sizeof(wgpu::VertexFormat::Float);
|
state.cAttributes[0].offset = kMaxVertexBufferStride - sizeof(wgpu::VertexFormat::Float32);
|
||||||
CreatePipeline(true, state, kDummyVertexShader);
|
CreatePipeline(true, state, kDummyVertexShader);
|
||||||
|
|
||||||
// Test attribute offset out of bounds
|
// Test attribute offset out of bounds
|
||||||
|
@ -321,6 +321,6 @@ TEST_F(VertexStateTest, VertexFormatLargerThanNonZeroStride) {
|
||||||
state.vertexBufferCount = 1;
|
state.vertexBufferCount = 1;
|
||||||
state.cVertexBuffers[0].arrayStride = 4;
|
state.cVertexBuffers[0].arrayStride = 4;
|
||||||
state.cVertexBuffers[0].attributeCount = 1;
|
state.cVertexBuffers[0].attributeCount = 1;
|
||||||
state.cAttributes[0].format = wgpu::VertexFormat::Float4;
|
state.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
|
||||||
CreatePipeline(false, state, kDummyVertexShader);
|
CreatePipeline(false, state, kDummyVertexShader);
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,7 +28,7 @@ namespace utils {
|
||||||
wgpu::VertexAttributeDescriptor vertexAttribute;
|
wgpu::VertexAttributeDescriptor vertexAttribute;
|
||||||
vertexAttribute.shaderLocation = 0;
|
vertexAttribute.shaderLocation = 0;
|
||||||
vertexAttribute.offset = 0;
|
vertexAttribute.offset = 0;
|
||||||
vertexAttribute.format = wgpu::VertexFormat::Float;
|
vertexAttribute.format = wgpu::VertexFormat::Float32;
|
||||||
for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
|
for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
|
||||||
cAttributes[i] = vertexAttribute;
|
cAttributes[i] = vertexAttribute;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue