Vulkan: Implement samplers
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32cb6fbca0
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e44b900861
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@ -320,6 +320,8 @@ if (NXT_ENABLE_VULKAN)
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${VULKAN_DIR}/RenderPassVk.h
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${VULKAN_DIR}/RenderPassVk.h
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${VULKAN_DIR}/RenderPipelineVk.cpp
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${VULKAN_DIR}/RenderPipelineVk.cpp
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${VULKAN_DIR}/RenderPipelineVk.h
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${VULKAN_DIR}/RenderPipelineVk.h
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${VULKAN_DIR}/SamplerVk.cpp
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${VULKAN_DIR}/SamplerVk.h
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${VULKAN_DIR}/ShaderModuleVk.cpp
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${VULKAN_DIR}/ShaderModuleVk.cpp
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${VULKAN_DIR}/ShaderModuleVk.h
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${VULKAN_DIR}/ShaderModuleVk.h
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${VULKAN_DIR}/SwapChainVk.cpp
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${VULKAN_DIR}/SwapChainVk.cpp
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@ -17,6 +17,7 @@
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#include "BindGroupLayoutVk.h"
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#include "BindGroupLayoutVk.h"
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#include "BufferVk.h"
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#include "BufferVk.h"
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#include "FencedDeleter.h"
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#include "FencedDeleter.h"
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#include "SamplerVk.h"
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#include "VulkanBackend.h"
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#include "VulkanBackend.h"
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namespace backend { namespace vulkan {
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namespace backend { namespace vulkan {
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@ -62,6 +63,7 @@ namespace backend { namespace vulkan {
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uint32_t numWrites = 0;
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uint32_t numWrites = 0;
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std::array<VkWriteDescriptorSet, kMaxBindingsPerGroup> writes;
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std::array<VkWriteDescriptorSet, kMaxBindingsPerGroup> writes;
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std::array<VkDescriptorBufferInfo, kMaxBindingsPerGroup> writeBufferInfo;
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std::array<VkDescriptorBufferInfo, kMaxBindingsPerGroup> writeBufferInfo;
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std::array<VkDescriptorImageInfo, kMaxBindingsPerGroup> writeImageInfo;
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const auto& layoutInfo = GetLayout()->GetBindingInfo();
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const auto& layoutInfo = GetLayout()->GetBindingInfo();
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for (uint32_t bindingIndex : IterateBitSet(layoutInfo.mask)) {
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for (uint32_t bindingIndex : IterateBitSet(layoutInfo.mask)) {
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@ -87,7 +89,12 @@ namespace backend { namespace vulkan {
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write.pBufferInfo = &writeBufferInfo[numWrites];
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write.pBufferInfo = &writeBufferInfo[numWrites];
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} break;
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} break;
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case nxt::BindingType::Sampler:
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case nxt::BindingType::Sampler: {
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Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex));
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writeImageInfo[numWrites].sampler = sampler->GetHandle();
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write.pImageInfo = &writeImageInfo[numWrites];
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} break;
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case nxt::BindingType::SampledTexture:
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case nxt::BindingType::SampledTexture:
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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@ -31,6 +31,7 @@ namespace backend { namespace vulkan {
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ASSERT(mPipelinesToDelete.Empty());
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ASSERT(mPipelinesToDelete.Empty());
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ASSERT(mPipelineLayoutsToDelete.Empty());
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ASSERT(mPipelineLayoutsToDelete.Empty());
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ASSERT(mRenderPassesToDelete.Empty());
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ASSERT(mRenderPassesToDelete.Empty());
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ASSERT(mSamplersToDelete.Empty());
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ASSERT(mSemaphoresToDelete.Empty());
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ASSERT(mSemaphoresToDelete.Empty());
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ASSERT(mShaderModulesToDelete.Empty());
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ASSERT(mShaderModulesToDelete.Empty());
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ASSERT(mSurfacesToDelete.Empty());
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ASSERT(mSurfacesToDelete.Empty());
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@ -73,6 +74,10 @@ namespace backend { namespace vulkan {
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mRenderPassesToDelete.Enqueue(renderPass, mDevice->GetSerial());
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mRenderPassesToDelete.Enqueue(renderPass, mDevice->GetSerial());
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}
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}
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void FencedDeleter::DeleteWhenUnused(VkSampler sampler) {
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mSamplersToDelete.Enqueue(sampler, mDevice->GetSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkSemaphore semaphore) {
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void FencedDeleter::DeleteWhenUnused(VkSemaphore semaphore) {
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mSemaphoresToDelete.Enqueue(semaphore, mDevice->GetSerial());
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mSemaphoresToDelete.Enqueue(semaphore, mDevice->GetSerial());
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}
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}
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@ -158,6 +163,11 @@ namespace backend { namespace vulkan {
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mDevice->fn.DestroyDescriptorPool(vkDevice, pool, nullptr);
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mDevice->fn.DestroyDescriptorPool(vkDevice, pool, nullptr);
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}
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}
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mDescriptorPoolsToDelete.ClearUpTo(completedSerial);
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mDescriptorPoolsToDelete.ClearUpTo(completedSerial);
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for (VkSampler sampler : mSamplersToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroySampler(vkDevice, sampler, nullptr);
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}
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mSamplersToDelete.ClearUpTo(completedSerial);
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}
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}
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}} // namespace backend::vulkan
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}} // namespace backend::vulkan
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@ -36,6 +36,7 @@ namespace backend { namespace vulkan {
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void DeleteWhenUnused(VkPipelineLayout layout);
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void DeleteWhenUnused(VkPipelineLayout layout);
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void DeleteWhenUnused(VkRenderPass renderPass);
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void DeleteWhenUnused(VkRenderPass renderPass);
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void DeleteWhenUnused(VkPipeline pipeline);
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void DeleteWhenUnused(VkPipeline pipeline);
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void DeleteWhenUnused(VkSampler sampler);
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void DeleteWhenUnused(VkSemaphore semaphore);
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void DeleteWhenUnused(VkSemaphore semaphore);
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void DeleteWhenUnused(VkShaderModule module);
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void DeleteWhenUnused(VkShaderModule module);
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void DeleteWhenUnused(VkSurfaceKHR surface);
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void DeleteWhenUnused(VkSurfaceKHR surface);
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@ -54,6 +55,7 @@ namespace backend { namespace vulkan {
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SerialQueue<VkPipeline> mPipelinesToDelete;
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SerialQueue<VkPipeline> mPipelinesToDelete;
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SerialQueue<VkPipelineLayout> mPipelineLayoutsToDelete;
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SerialQueue<VkPipelineLayout> mPipelineLayoutsToDelete;
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SerialQueue<VkRenderPass> mRenderPassesToDelete;
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SerialQueue<VkRenderPass> mRenderPassesToDelete;
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SerialQueue<VkSampler> mSamplersToDelete;
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SerialQueue<VkSemaphore> mSemaphoresToDelete;
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SerialQueue<VkSemaphore> mSemaphoresToDelete;
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SerialQueue<VkShaderModule> mShaderModulesToDelete;
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SerialQueue<VkShaderModule> mShaderModulesToDelete;
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SerialQueue<VkSurfaceKHR> mSurfacesToDelete;
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SerialQueue<VkSurfaceKHR> mSurfacesToDelete;
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@ -23,6 +23,7 @@
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#include "backend/vulkan/PipelineLayoutVk.h"
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#include "backend/vulkan/PipelineLayoutVk.h"
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#include "backend/vulkan/RenderPassVk.h"
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#include "backend/vulkan/RenderPassVk.h"
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#include "backend/vulkan/RenderPipelineVk.h"
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#include "backend/vulkan/RenderPipelineVk.h"
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#include "backend/vulkan/SamplerVk.h"
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#include "backend/vulkan/ShaderModuleVk.h"
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#include "backend/vulkan/ShaderModuleVk.h"
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#include "backend/vulkan/SwapChainVk.h"
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#include "backend/vulkan/SwapChainVk.h"
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#include "backend/vulkan/TextureVk.h"
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#include "backend/vulkan/TextureVk.h"
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@ -0,0 +1,98 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/vulkan/SamplerVk.h"
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#include "backend/vulkan/FencedDeleter.h"
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#include "backend/vulkan/VulkanBackend.h"
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namespace backend { namespace vulkan {
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namespace {
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VkSamplerAddressMode VulkanSamplerAddressMode(nxt::AddressMode mode) {
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switch (mode) {
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case nxt::AddressMode::Repeat:
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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case nxt::AddressMode::MirroredRepeat:
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return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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case nxt::AddressMode::ClampToEdge:
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return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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default:
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UNREACHABLE();
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}
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}
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VkFilter VulkanSamplerFilter(nxt::FilterMode filter) {
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switch (filter) {
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case nxt::FilterMode::Linear:
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return VK_FILTER_LINEAR;
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case nxt::FilterMode::Nearest:
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return VK_FILTER_NEAREST;
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default:
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UNREACHABLE();
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}
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}
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VkSamplerMipmapMode VulkanMipMapMode(nxt::FilterMode filter) {
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switch (filter) {
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case nxt::FilterMode::Linear:
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return VK_SAMPLER_MIPMAP_MODE_LINEAR;
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case nxt::FilterMode::Nearest:
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return VK_SAMPLER_MIPMAP_MODE_NEAREST;
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default:
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UNREACHABLE();
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}
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}
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} // anonymous namespace
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Sampler::Sampler(SamplerBuilder* builder)
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: SamplerBase(builder), mDevice(ToBackend(builder->GetDevice())) {
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VkSamplerCreateInfo createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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createInfo.pNext = nullptr;
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createInfo.flags = 0;
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createInfo.magFilter = VulkanSamplerFilter(builder->GetMagFilter());
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createInfo.minFilter = VulkanSamplerFilter(builder->GetMinFilter());
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createInfo.mipmapMode = VulkanMipMapMode(builder->GetMipMapFilter());
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createInfo.addressModeU = VulkanSamplerAddressMode(builder->GetAddressModeU());
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createInfo.addressModeV = VulkanSamplerAddressMode(builder->GetAddressModeV());
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createInfo.addressModeW = VulkanSamplerAddressMode(builder->GetAddressModeW());
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createInfo.mipLodBias = 0.0f;
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createInfo.anisotropyEnable = VK_FALSE;
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createInfo.maxAnisotropy = 1.0f;
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createInfo.compareEnable = VK_FALSE;
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createInfo.compareOp = VK_COMPARE_OP_NEVER;
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createInfo.minLod = 0.0f;
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createInfo.maxLod = 1000.0f;
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createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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createInfo.unnormalizedCoordinates = VK_FALSE;
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if (mDevice->fn.CreateSampler(mDevice->GetVkDevice(), &createInfo, nullptr, &mHandle) !=
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VK_SUCCESS) {
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ASSERT(false);
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}
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}
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Sampler::~Sampler() {
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if (mHandle != VK_NULL_HANDLE) {
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mDevice->GetFencedDeleter()->DeleteWhenUnused(mHandle);
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mHandle = VK_NULL_HANDLE;
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}
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}
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VkSampler Sampler::GetHandle() const {
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return mHandle;
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}
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}} // namespace backend::vulkan
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@ -0,0 +1,39 @@
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// Copyright 2018 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_VULKAN_SAMPLERVK_H_
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#define BACKEND_VULKAN_SAMPLERVK_H_
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#include "backend/Sampler.h"
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#include "backend/vulkan/MemoryAllocator.h"
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#include "common/vulkan_platform.h"
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namespace backend { namespace vulkan {
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class Sampler : public SamplerBase {
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public:
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Sampler(SamplerBuilder* builder);
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~Sampler();
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VkSampler GetHandle() const;
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private:
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VkSampler mHandle = VK_NULL_HANDLE;
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Device* mDevice = nullptr;
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};
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}} // namespace backend::vulkan
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#endif // BACKEND_VULKAN_SAMPLERVK_H_
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@ -29,6 +29,7 @@
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#include "backend/vulkan/PipelineLayoutVk.h"
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#include "backend/vulkan/PipelineLayoutVk.h"
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#include "backend/vulkan/RenderPassVk.h"
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#include "backend/vulkan/RenderPassVk.h"
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#include "backend/vulkan/RenderPipelineVk.h"
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#include "backend/vulkan/RenderPipelineVk.h"
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#include "backend/vulkan/SamplerVk.h"
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#include "backend/vulkan/ShaderModuleVk.h"
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#include "backend/vulkan/ShaderModuleVk.h"
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#include "backend/vulkan/SwapChainVk.h"
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#include "backend/vulkan/SwapChainVk.h"
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#include "backend/vulkan/TextureVk.h"
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#include "backend/vulkan/TextureVk.h"
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@ -47,7 +47,7 @@ namespace backend { namespace vulkan {
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class Queue;
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class Queue;
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class RenderPass;
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class RenderPass;
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class RenderPipeline;
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class RenderPipeline;
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using Sampler = SamplerBase;
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class Sampler;
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class ShaderModule;
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class ShaderModule;
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class SwapChain;
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class SwapChain;
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class Texture;
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class Texture;
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