Add validations on the texture-to-texture copies within same texture

This patch adds validations on the texture-to-texture copies within the
same texture to align with the latest change in WebGPU SPEC: When the
source and destination textures are the same one, the source and the
destination subresources involved in the copy must not overlap.

Note that we don't enable the newly added end2end tests on D3D12
because when doing texture-to-texture copy within the same texture, we
need to set the source subresources into TRANSFER_SRC state and set the
destination subresources into TRANSFER_DEST state, while right now we
don't support subresource tracking on D3D12.

BUG=dawn:453
TEST=dawn_unittests
TEST=dawn_end2end_tests

Change-Id: I6408640d01beaf6ab9ef30b001e9c87cfecbdd65
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21601
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Jiawei Shao 2020-06-08 11:30:01 +00:00 committed by Commit Bot service account
parent ee0516e398
commit e472c459b9
6 changed files with 196 additions and 12 deletions

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@ -183,6 +183,16 @@ namespace dawn_native {
DAWN_TRY(ValidateEntireSubresourceCopied(src, dst, copySize));
}
if (src.texture == dst.texture && src.mipLevel == dst.mipLevel) {
ASSERT(src.texture->GetDimension() == wgpu::TextureDimension::e2D &&
dst.texture->GetDimension() == wgpu::TextureDimension::e2D);
if (IsRangeOverlapped(src.arrayLayer, dst.arrayLayer, copySize.depth)) {
return DAWN_VALIDATION_ERROR(
"Copy subresources cannot be overlapped when copying within the same "
"texture.");
}
}
return {};
}

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@ -339,4 +339,11 @@ namespace dawn_native {
return {};
}
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length) {
uint32_t maxStart = std::max(startA, startB);
uint32_t minStart = std::min(startA, startB);
return static_cast<uint64_t>(minStart) + static_cast<uint64_t>(length) >
static_cast<uint64_t>(maxStart);
}
} // namespace dawn_native

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@ -36,6 +36,8 @@ namespace dawn_native {
MaybeError ValidatePassResourceUsage(const PassResourceUsage& usage);
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDVALIDATION_H_

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@ -16,6 +16,7 @@
#include "dawn_native/BindGroupAndStorageBarrierTracker.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/RenderBundle.h"
#include "dawn_native/vulkan/BindGroupVk.h"
@ -507,6 +508,15 @@ namespace dawn_native { namespace vulkan {
copy->copySize.depth);
}
if (src.texture.Get() == dst.texture.Get() && src.mipLevel == dst.mipLevel) {
// When there are overlapped subresources, the layout of the overlapped
// subresources should all be GENERAL instead of what we set now. Currently
// it is not allowed to copy with overlapped subresources, but we still
// add the ASSERT here as a reminder for possible changes in the future.
ASSERT(!IsRangeOverlapped(src.arrayLayer, dst.arrayLayer,
copy->copySize.depth));
}
ToBackend(src.texture)
->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopySrc,
src.mipLevel, 1, src.arrayLayer, copy->copySize.depth);

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@ -291,7 +291,10 @@ class CopyTests_T2T : public CopyTests {
};
protected:
void DoTest(const TextureSpec& srcSpec, const TextureSpec& dstSpec, const CopySize& copy) {
void DoTest(const TextureSpec& srcSpec,
const TextureSpec& dstSpec,
const CopySize& copy,
bool copyWithinSameTexture = false) {
wgpu::TextureDescriptor srcDescriptor;
srcDescriptor.dimension = wgpu::TextureDimension::e2D;
srcDescriptor.size.width = srcSpec.width;
@ -304,17 +307,22 @@ class CopyTests_T2T : public CopyTests {
srcDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
wgpu::Texture srcTexture = device.CreateTexture(&srcDescriptor);
wgpu::TextureDescriptor dstDescriptor;
dstDescriptor.dimension = wgpu::TextureDimension::e2D;
dstDescriptor.size.width = dstSpec.width;
dstDescriptor.size.height = dstSpec.height;
dstDescriptor.size.depth = 1;
dstDescriptor.arrayLayerCount = dstSpec.arraySize;
dstDescriptor.sampleCount = 1;
dstDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
dstDescriptor.mipLevelCount = dstSpec.level + 1;
dstDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
wgpu::Texture dstTexture = device.CreateTexture(&dstDescriptor);
wgpu::Texture dstTexture;
if (copyWithinSameTexture) {
dstTexture = srcTexture;
} else {
wgpu::TextureDescriptor dstDescriptor;
dstDescriptor.dimension = wgpu::TextureDimension::e2D;
dstDescriptor.size.width = dstSpec.width;
dstDescriptor.size.height = dstSpec.height;
dstDescriptor.size.depth = 1;
dstDescriptor.arrayLayerCount = dstSpec.arraySize;
dstDescriptor.sampleCount = 1;
dstDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
dstDescriptor.mipLevelCount = dstSpec.level + 1;
dstDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
dstTexture = device.CreateTexture(&dstDescriptor);
}
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@ -759,6 +767,42 @@ TEST_P(CopyTests_T2T, Texture2DArrayCopyMultipleSlices) {
{kWidth, kHeight, kCopyArrayLayerCount});
}
// Test copying one texture slice within the same texture.
TEST_P(CopyTests_T2T, CopyWithinSameTextureOneSlice) {
// TODO(jiawei.shao@intel.com): support texture-to-texture copy within same texture on D3D12
// after D3D12 subresource tracking is implemented.
DAWN_SKIP_TEST_IF(IsD3D12());
constexpr uint32_t kWidth = 256u;
constexpr uint32_t kHeight = 128u;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 0u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 1u;
DoTest({kWidth, kHeight, 0, 0, 0, kLayers, kSrcBaseLayer},
{kWidth, kHeight, 0, 0, 0, kLayers, kDstBaseLayer},
{kWidth, kHeight, kCopyArrayLayerCount}, true);
}
// Test copying multiple contiguous texture slices within the same texture with non-overlapped
// slices.
TEST_P(CopyTests_T2T, CopyWithinSameTextureNonOverlappedSlices) {
// TODO(jiawei.shao@intel.com): investigate why this test fails with swiftshader.
// TODO(jiawei.shao@intel.com): support texture-to-texture copy within same texture on D3D12
// after D3D12 subresource tracking is implemented.
DAWN_SKIP_TEST_IF(IsSwiftshader() || IsD3D12());
constexpr uint32_t kWidth = 256u;
constexpr uint32_t kHeight = 128u;
constexpr uint32_t kLayers = 6u;
constexpr uint32_t kSrcBaseLayer = 0u;
constexpr uint32_t kDstBaseLayer = 3u;
constexpr uint32_t kCopyArrayLayerCount = 3u;
DoTest({kWidth, kHeight, 0, 0, 0, kLayers, kSrcBaseLayer},
{kWidth, kHeight, 0, 0, 0, kLayers, kDstBaseLayer},
{kWidth, kHeight, kCopyArrayLayerCount}, true);
}
TEST_P(CopyTests_T2T, TextureMip) {
constexpr uint32_t kWidth = 256;
constexpr uint32_t kHeight = 128;

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@ -1257,6 +1257,117 @@ TEST_F(CopyCommandTest_T2T, CopyToMipmapOfNonSquareTexture) {
maxMipmapLevel - 2, 0, {0, 0, 0}, {2, 1, 1});
}
// Test copy within the same texture
TEST_F(CopyCommandTest_T2T, CopyWithinSameTexture) {
wgpu::Texture texture =
Create2DTexture(32, 32, 2, 4, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst);
// The base array layer of the copy source being equal to that of the copy destination is not
// allowed.
{
constexpr uint32_t kBaseArrayLayer = 0;
// copyExtent.z == 1
{
constexpr uint32_t kCopyArrayLayerCount = 1;
TestT2TCopy(utils::Expectation::Failure, texture, 0, kBaseArrayLayer, {0, 0, 0},
texture, 0, kBaseArrayLayer, {2, 2, 0}, {1, 1, kCopyArrayLayerCount});
}
// copyExtent.z > 1
{
constexpr uint32_t kCopyArrayLayerCount = 2;
TestT2TCopy(utils::Expectation::Failure, texture, 0, kBaseArrayLayer, {0, 0, 0},
texture, 0, kBaseArrayLayer, {2, 2, 0}, {1, 1, kCopyArrayLayerCount});
}
}
// The array slices of the source involved in the copy have no overlap with those of the
// destination is allowed.
{
constexpr uint32_t kCopyArrayLayerCount = 2;
// srcBaseArrayLayer < dstBaseArrayLayer
{
constexpr uint32_t kSrcBaseArrayLayer = 0;
constexpr uint32_t kDstBaseArrayLayer = kSrcBaseArrayLayer + kCopyArrayLayerCount;
TestT2TCopy(utils::Expectation::Success, texture, 0, kSrcBaseArrayLayer, {0, 0, 0},
texture, 0, kDstBaseArrayLayer, {0, 0, 0}, {1, 1, kCopyArrayLayerCount});
}
// srcBaseArrayLayer > dstBaseArrayLayer
{
constexpr uint32_t kSrcBaseArrayLayer = 2;
constexpr uint32_t kDstBaseArrayLayer = kSrcBaseArrayLayer - kCopyArrayLayerCount;
TestT2TCopy(utils::Expectation::Success, texture, 0, kSrcBaseArrayLayer, {0, 0, 0},
texture, 0, kDstBaseArrayLayer, {0, 0, 0}, {1, 1, kCopyArrayLayerCount});
}
}
// Copy between different mipmap levels is allowed.
{
constexpr uint32_t kSrcMipLevel = 0;
constexpr uint32_t kDstMipLevel = 1;
// Copy one slice
{
constexpr uint32_t kCopyArrayLayerCount = 1;
TestT2TCopy(utils::Expectation::Success, texture, kSrcMipLevel, 0, {0, 0, 0}, texture,
kDstMipLevel, 0, {1, 1, 0}, {1, 1, kCopyArrayLayerCount});
}
// The base array layer of the copy source is equal to that of the copy destination.
{
constexpr uint32_t kCopyArrayLayerCount = 2;
constexpr uint32_t kBaseArrayLayer = 0;
TestT2TCopy(utils::Expectation::Success, texture, kSrcMipLevel, kBaseArrayLayer,
{0, 0, 0}, texture, kDstMipLevel, kBaseArrayLayer, {1, 1, 0},
{1, 1, kCopyArrayLayerCount});
}
// The array slices of the source involved in the copy have overlaps with those of the
// destination, and the copy areas have overlaps.
{
constexpr uint32_t kCopyArrayLayerCount = 2;
constexpr uint32_t kSrcBaseArrayLayer = 0;
constexpr uint32_t kDstBaseArrayLayer = 1;
ASSERT(kSrcBaseArrayLayer + kCopyArrayLayerCount > kDstBaseArrayLayer);
constexpr wgpu::Origin3D kCopyOrigin = {0, 0, 0};
constexpr wgpu::Extent3D kCopyExtent = {1, 1, kCopyArrayLayerCount};
TestT2TCopy(utils::Expectation::Success, texture, kSrcMipLevel, kSrcBaseArrayLayer,
kCopyOrigin, texture, kDstMipLevel, kDstBaseArrayLayer, kCopyOrigin,
kCopyExtent);
}
}
// The array slices of the source involved in the copy have overlaps with those of the
// destination is not allowed.
{
constexpr uint32_t kMipmapLevel = 0;
constexpr uint32_t kMinBaseArrayLayer = 0;
constexpr uint32_t kMaxBaseArrayLayer = 1;
constexpr uint32_t kCopyArrayLayerCount = 3;
ASSERT(kMinBaseArrayLayer + kCopyArrayLayerCount > kMaxBaseArrayLayer);
constexpr wgpu::Extent3D kCopyExtent = {4, 4, kCopyArrayLayerCount};
const wgpu::Origin3D srcOrigin = {0, 0, 0};
const wgpu::Origin3D dstOrigin = {4, 4, 0};
TestT2TCopy(utils::Expectation::Failure, texture, kMipmapLevel, kMinBaseArrayLayer,
srcOrigin, texture, kMipmapLevel, kMaxBaseArrayLayer, dstOrigin, kCopyExtent);
}
// Copy between different mipmap levels and array slices is allowed.
TestT2TCopy(utils::Expectation::Success, texture, 0, 1, {0, 0, 0}, texture, 1, 0, {1, 1, 0},
{1, 1, 1});
}
class CopyCommandTest_CompressedTextureFormats : public CopyCommandTest {
public:
CopyCommandTest_CompressedTextureFormats() : CopyCommandTest() {