GLSL: remove spurious semicolons.
textureQueryLevels() and textureSamples() were being emitted with a spurious semicolon. Bug: tint:1222 Change-Id: I56c561fcaac510b76a27a850f5be522ab7f98307 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82361 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
66abf3ed14
commit
e4e409f2ae
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@ -1343,7 +1343,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
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if (!EmitExpression(out, texture)) {
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return false;
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}
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out << ");";
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out << ")";
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return true;
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}
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case sem::BuiltinType::kTextureNumSamples: {
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@ -1351,7 +1351,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
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if (!EmitExpression(out, texture)) {
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return false;
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}
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out << ");";
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out << ")";
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return true;
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}
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default:
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@ -182,7 +182,7 @@ void simulate(uvec3 GlobalInvocationID) {
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if ((particle.lifetime < 0.0f)) {
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ivec2 coord = ivec2(0, 0);
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{
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for(int level = (textureQueryLevels(tint_symbol_1); - 1); (level > 0); level = (level - 1)) {
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for(int level = (textureQueryLevels(tint_symbol_1) - 1); (level > 0); level = (level - 1)) {
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vec4 probabilites = texelFetch(tint_symbol_1, coord, level);
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vec4 value = vec4(rand());
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bvec4 mask = bvec4(uvec4(greaterThanEqual(value, vec4(0.0f, probabilites.xyz))) & uvec4(lessThan(value, probabilites)));
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp samplerCube arg_0_1;
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void textureNumLevels_076cb5() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp samplerCube arg_0_1;
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void textureNumLevels_076cb5() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp samplerCube arg_0_1;
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void textureNumLevels_076cb5() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp isamplerCube arg_0_1;
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void textureNumLevels_080d95() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp isamplerCube arg_0_1;
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void textureNumLevels_080d95() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp isamplerCube arg_0_1;
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void textureNumLevels_080d95() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp usampler2D arg_0_1;
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void textureNumLevels_09ddd0() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp usampler2D arg_0_1;
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void textureNumLevels_09ddd0() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp usampler2D arg_0_1;
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void textureNumLevels_09ddd0() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp sampler2DArray arg_0_1;
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void textureNumLevels_105988() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp sampler2DArray arg_0_1;
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void textureNumLevels_105988() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp sampler2DArray arg_0_1;
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void textureNumLevels_105988() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp usampler1D arg_0_1;
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void textureNumLevels_1e6f3b() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -31,7 +31,7 @@ precision mediump float;
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uniform highp usampler1D arg_0_1;
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void textureNumLevels_1e6f3b() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
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uniform highp usampler1D arg_0_1;
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void textureNumLevels_1e6f3b() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp isampler2D arg_0_1;
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void textureNumLevels_23f750() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp isampler2D arg_0_1;
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void textureNumLevels_23f750() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp isampler2D arg_0_1;
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void textureNumLevels_23f750() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLevels_2c3575() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -31,7 +31,7 @@ precision mediump float;
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLevels_2c3575() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLevels_2c3575() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp isampler1D arg_0_1;
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void textureNumLevels_32a0ae() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -31,7 +31,7 @@ precision mediump float;
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uniform highp isampler1D arg_0_1;
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void textureNumLevels_32a0ae() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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uniform highp isampler1D arg_0_1;
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void textureNumLevels_32a0ae() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp usampler2DArray arg_0_1;
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void textureNumLevels_5101cf() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp usampler2DArray arg_0_1;
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void textureNumLevels_5101cf() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp usampler2DArray arg_0_1;
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void textureNumLevels_5101cf() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp sampler1D arg_0_1;
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void textureNumLevels_51b5bb() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -31,7 +31,7 @@ precision mediump float;
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uniform highp sampler1D arg_0_1;
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void textureNumLevels_51b5bb() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
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uniform highp sampler1D arg_0_1;
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void textureNumLevels_51b5bb() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp samplerCube arg_0_1;
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void textureNumLevels_897aaf() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp samplerCube arg_0_1;
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void textureNumLevels_897aaf() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
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uniform highp samplerCube arg_0_1;
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void textureNumLevels_897aaf() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp isampler3D arg_0_1;
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void textureNumLevels_9da7a5() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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@ -32,7 +32,7 @@ precision mediump float;
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uniform highp isampler3D arg_0_1;
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void textureNumLevels_9da7a5() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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uniform highp isampler3D arg_0_1;
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void textureNumLevels_9da7a5() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp isamplerCubeArray arg_0_1;
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void textureNumLevels_a91c03() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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uniform highp isamplerCubeArray arg_0_1;
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void textureNumLevels_a91c03() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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uniform highp isamplerCubeArray arg_0_1;
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void textureNumLevels_a91c03() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLevels_aee7c8() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLevels_aee7c8() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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uniform highp samplerCubeArray arg_0_1;
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void textureNumLevels_aee7c8() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp sampler2D arg_0_1;
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void textureNumLevels_b1b12b() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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uniform highp sampler2D arg_0_1;
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void textureNumLevels_b1b12b() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void fragment_main() {
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uniform highp sampler2D arg_0_1;
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void textureNumLevels_b1b12b() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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void compute_main() {
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@ -4,7 +4,7 @@ SKIP: FAILED
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uniform highp usampler3D arg_0_1;
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void textureNumLevels_b4f5ea() {
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int res = textureQueryLevels(arg_0_1);;
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int res = textureQueryLevels(arg_0_1);
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}
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vec4 vertex_main() {
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|
||||
uniform highp usampler3D arg_0_1;
|
||||
void textureNumLevels_b4f5ea() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp usampler3D arg_0_1;
|
||||
void textureNumLevels_b4f5ea() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp isampler2DArray arg_0_1;
|
||||
void textureNumLevels_d004a9() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp isampler2DArray arg_0_1;
|
||||
void textureNumLevels_d004a9() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp isampler2DArray arg_0_1;
|
||||
void textureNumLevels_d004a9() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp sampler3D arg_0_1;
|
||||
void textureNumLevels_dca09e() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler3D arg_0_1;
|
||||
void textureNumLevels_dca09e() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp sampler3D arg_0_1;
|
||||
void textureNumLevels_dca09e() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp sampler2D arg_0_1;
|
||||
void textureNumLevels_e67231() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2D arg_0_1;
|
||||
void textureNumLevels_e67231() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp sampler2D arg_0_1;
|
||||
void textureNumLevels_e67231() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp usamplerCube arg_0_1;
|
||||
void textureNumLevels_ed078b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp usamplerCube arg_0_1;
|
||||
void textureNumLevels_ed078b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp usamplerCube arg_0_1;
|
||||
void textureNumLevels_ed078b() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLevels_f46ec6() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -31,7 +31,7 @@ precision mediump float;
|
|||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLevels_f46ec6() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
|
|||
|
||||
uniform highp usamplerCubeArray arg_0_1;
|
||||
void textureNumLevels_f46ec6() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureNumLevels_f5828d() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureNumLevels_f5828d() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp sampler2DArray arg_0_1;
|
||||
void textureNumLevels_f5828d() {
|
||||
int res = textureQueryLevels(arg_0_1);;
|
||||
int res = textureQueryLevels(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_2c6f14() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_2c6f14() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_2c6f14() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp usampler2DMS arg_0_1;
|
||||
void textureNumSamples_42f8bb() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp usampler2DMS arg_0_1;
|
||||
void textureNumSamples_42f8bb() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp usampler2DMS arg_0_1;
|
||||
void textureNumSamples_42f8bb() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp isampler2DMS arg_0_1;
|
||||
void textureNumSamples_449d23() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp isampler2DMS arg_0_1;
|
||||
void textureNumSamples_449d23() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp isampler2DMS arg_0_1;
|
||||
void textureNumSamples_449d23() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -4,7 +4,7 @@ SKIP: FAILED
|
|||
|
||||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_a3c8a0() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -32,7 +32,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_a3c8a0() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
|
||||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_a3c8a0() {
|
||||
int res = textureSamples(arg_0_1);;
|
||||
int res = textureSamples(arg_0_1);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -6,7 +6,7 @@ vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_a3c8a0() {
|
||||
int res = 0;
|
||||
int x_16 = textureSamples(arg_0_1);;
|
||||
int x_16 = textureSamples(arg_0_1);
|
||||
res = x_16;
|
||||
return;
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ precision mediump float;
|
|||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_a3c8a0() {
|
||||
int res = 0;
|
||||
int x_16 = textureSamples(arg_0_1);;
|
||||
int x_16 = textureSamples(arg_0_1);
|
||||
res = x_16;
|
||||
return;
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ ERROR: 3 compilation errors. No code generated.
|
|||
uniform highp sampler2DMS arg_0_1;
|
||||
void textureNumSamples_a3c8a0() {
|
||||
int res = 0;
|
||||
int x_16 = textureSamples(arg_0_1);;
|
||||
int x_16 = textureSamples(arg_0_1);
|
||||
res = x_16;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureQueryLevels(x_20_1);;
|
||||
int x_99 = textureQueryLevels(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
uint x_99 = uint(textureQueryLevels(x_20_1););
|
||||
uint x_99 = uint(textureQueryLevels(x_20_1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
int x_99 = textureSamples(x_20_1);;
|
||||
int x_99 = textureSamples(x_20_1);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@ void main_1() {
|
|||
vec2 coords12 = vf12;
|
||||
vec3 coords123 = vf123;
|
||||
vec4 coords1234 = vf1234;
|
||||
uint x_99 = uint(textureSamples(x_20_1););
|
||||
uint x_99 = uint(textureSamples(x_20_1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ void main_1() {
|
|||
vec2 vf12 = vec2(1.0f, 2.0f);
|
||||
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
|
||||
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
uint x_71 = uint(textureSamples(x_20_1););
|
||||
uint x_71 = uint(textureSamples(x_20_1));
|
||||
uint x_1000 = 0u;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2D x_20_1;
|
||||
void main_1() {
|
||||
uint x_125 = uint(textureQueryLevels(x_20_1););
|
||||
uint x_125 = uint(textureQueryLevels(x_20_1));
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ precision mediump float;
|
|||
|
||||
uniform highp sampler2DMS x_20_1;
|
||||
void main_1() {
|
||||
uint x_125 = uint(textureSamples(x_20_1););
|
||||
uint x_125 = uint(textureSamples(x_20_1));
|
||||
return;
|
||||
}
|
||||
|
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Reference in New Issue