GLSL: remove spurious semicolons.

textureQueryLevels() and textureSamples() were being emitted with a
spurious semicolon.

Bug: tint:1222
Change-Id: I56c561fcaac510b76a27a850f5be522ab7f98307
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82361
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2022-03-02 14:14:02 +00:00 committed by Tint LUCI CQ
parent 66abf3ed14
commit e4e409f2ae
44 changed files with 99 additions and 99 deletions

View File

@ -1343,7 +1343,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
if (!EmitExpression(out, texture)) {
return false;
}
out << ");";
out << ")";
return true;
}
case sem::BuiltinType::kTextureNumSamples: {
@ -1351,7 +1351,7 @@ bool GeneratorImpl::EmitTextureCall(std::ostream& out,
if (!EmitExpression(out, texture)) {
return false;
}
out << ");";
out << ")";
return true;
}
default:

View File

@ -182,7 +182,7 @@ void simulate(uvec3 GlobalInvocationID) {
if ((particle.lifetime < 0.0f)) {
ivec2 coord = ivec2(0, 0);
{
for(int level = (textureQueryLevels(tint_symbol_1); - 1); (level > 0); level = (level - 1)) {
for(int level = (textureQueryLevels(tint_symbol_1) - 1); (level > 0); level = (level - 1)) {
vec4 probabilites = texelFetch(tint_symbol_1, coord, level);
vec4 value = vec4(rand());
bvec4 mask = bvec4(uvec4(greaterThanEqual(value, vec4(0.0f, probabilites.xyz))) & uvec4(lessThan(value, probabilites)));

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp samplerCube arg_0_1;
void textureNumLevels_076cb5() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp samplerCube arg_0_1;
void textureNumLevels_076cb5() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp samplerCube arg_0_1;
void textureNumLevels_076cb5() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isamplerCube arg_0_1;
void textureNumLevels_080d95() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp isamplerCube arg_0_1;
void textureNumLevels_080d95() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp isamplerCube arg_0_1;
void textureNumLevels_080d95() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usampler2D arg_0_1;
void textureNumLevels_09ddd0() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp usampler2D arg_0_1;
void textureNumLevels_09ddd0() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp usampler2D arg_0_1;
void textureNumLevels_09ddd0() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler2DArray arg_0_1;
void textureNumLevels_105988() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler2DArray arg_0_1;
void textureNumLevels_105988() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2DArray arg_0_1;
void textureNumLevels_105988() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usampler1D arg_0_1;
void textureNumLevels_1e6f3b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp usampler1D arg_0_1;
void textureNumLevels_1e6f3b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usampler1D arg_0_1;
void textureNumLevels_1e6f3b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isampler2D arg_0_1;
void textureNumLevels_23f750() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp isampler2D arg_0_1;
void textureNumLevels_23f750() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp isampler2D arg_0_1;
void textureNumLevels_23f750() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_1;
void textureNumLevels_2c3575() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_1;
void textureNumLevels_2c3575() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_1;
void textureNumLevels_2c3575() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isampler1D arg_0_1;
void textureNumLevels_32a0ae() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp isampler1D arg_0_1;
void textureNumLevels_32a0ae() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isampler1D arg_0_1;
void textureNumLevels_32a0ae() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usampler2DArray arg_0_1;
void textureNumLevels_5101cf() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp usampler2DArray arg_0_1;
void textureNumLevels_5101cf() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp usampler2DArray arg_0_1;
void textureNumLevels_5101cf() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler1D arg_0_1;
void textureNumLevels_51b5bb() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp sampler1D arg_0_1;
void textureNumLevels_51b5bb() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp sampler1D arg_0_1;
void textureNumLevels_51b5bb() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp samplerCube arg_0_1;
void textureNumLevels_897aaf() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp samplerCube arg_0_1;
void textureNumLevels_897aaf() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp samplerCube arg_0_1;
void textureNumLevels_897aaf() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isampler3D arg_0_1;
void textureNumLevels_9da7a5() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp isampler3D arg_0_1;
void textureNumLevels_9da7a5() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp isampler3D arg_0_1;
void textureNumLevels_9da7a5() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isamplerCubeArray arg_0_1;
void textureNumLevels_a91c03() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp isamplerCubeArray arg_0_1;
void textureNumLevels_a91c03() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp isamplerCubeArray arg_0_1;
void textureNumLevels_a91c03() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp samplerCubeArray arg_0_1;
void textureNumLevels_aee7c8() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp samplerCubeArray arg_0_1;
void textureNumLevels_aee7c8() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp samplerCubeArray arg_0_1;
void textureNumLevels_aee7c8() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler2D arg_0_1;
void textureNumLevels_b1b12b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler2D arg_0_1;
void textureNumLevels_b1b12b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2D arg_0_1;
void textureNumLevels_b1b12b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usampler3D arg_0_1;
void textureNumLevels_b4f5ea() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp usampler3D arg_0_1;
void textureNumLevels_b4f5ea() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp usampler3D arg_0_1;
void textureNumLevels_b4f5ea() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isampler2DArray arg_0_1;
void textureNumLevels_d004a9() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp isampler2DArray arg_0_1;
void textureNumLevels_d004a9() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp isampler2DArray arg_0_1;
void textureNumLevels_d004a9() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler3D arg_0_1;
void textureNumLevels_dca09e() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler3D arg_0_1;
void textureNumLevels_dca09e() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler3D arg_0_1;
void textureNumLevels_dca09e() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler2D arg_0_1;
void textureNumLevels_e67231() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler2D arg_0_1;
void textureNumLevels_e67231() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2D arg_0_1;
void textureNumLevels_e67231() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usamplerCube arg_0_1;
void textureNumLevels_ed078b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp usamplerCube arg_0_1;
void textureNumLevels_ed078b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp usamplerCube arg_0_1;
void textureNumLevels_ed078b() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usamplerCubeArray arg_0_1;
void textureNumLevels_f46ec6() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -31,7 +31,7 @@ precision mediump float;
uniform highp usamplerCubeArray arg_0_1;
void textureNumLevels_f46ec6() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -53,7 +53,7 @@ ERROR: 2 compilation errors. No code generated.
uniform highp usamplerCubeArray arg_0_1;
void textureNumLevels_f46ec6() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler2DArray arg_0_1;
void textureNumLevels_f5828d() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler2DArray arg_0_1;
void textureNumLevels_f5828d() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2DArray arg_0_1;
void textureNumLevels_f5828d() {
int res = textureQueryLevels(arg_0_1);;
int res = textureQueryLevels(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_2c6f14() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_2c6f14() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_2c6f14() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp usampler2DMS arg_0_1;
void textureNumSamples_42f8bb() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp usampler2DMS arg_0_1;
void textureNumSamples_42f8bb() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp usampler2DMS arg_0_1;
void textureNumSamples_42f8bb() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp isampler2DMS arg_0_1;
void textureNumSamples_449d23() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp isampler2DMS arg_0_1;
void textureNumSamples_449d23() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp isampler2DMS arg_0_1;
void textureNumSamples_449d23() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void compute_main() {

View File

@ -4,7 +4,7 @@ SKIP: FAILED
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
vec4 vertex_main() {
@ -32,7 +32,7 @@ precision mediump float;
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void fragment_main() {
@ -55,7 +55,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = textureSamples(arg_0_1);;
int res = textureSamples(arg_0_1);
}
void compute_main() {

View File

@ -6,7 +6,7 @@ vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0_1);;
int x_16 = textureSamples(arg_0_1);
res = x_16;
return;
}
@ -53,7 +53,7 @@ precision mediump float;
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0_1);;
int x_16 = textureSamples(arg_0_1);
res = x_16;
return;
}
@ -88,7 +88,7 @@ ERROR: 3 compilation errors. No code generated.
uniform highp sampler2DMS arg_0_1;
void textureNumSamples_a3c8a0() {
int res = 0;
int x_16 = textureSamples(arg_0_1);;
int x_16 = textureSamples(arg_0_1);
res = x_16;
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureQueryLevels(x_20_1);;
int x_99 = textureQueryLevels(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
uint x_99 = uint(textureQueryLevels(x_20_1););
uint x_99 = uint(textureQueryLevels(x_20_1));
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
int x_99 = textureSamples(x_20_1);;
int x_99 = textureSamples(x_20_1);
return;
}

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@ -22,7 +22,7 @@ void main_1() {
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
uint x_99 = uint(textureSamples(x_20_1););
uint x_99 = uint(textureSamples(x_20_1));
return;
}

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@ -18,7 +18,7 @@ void main_1() {
vec2 vf12 = vec2(1.0f, 2.0f);
vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
uint x_71 = uint(textureSamples(x_20_1););
uint x_71 = uint(textureSamples(x_20_1));
uint x_1000 = 0u;
return;
}

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@ -5,7 +5,7 @@ precision mediump float;
uniform highp sampler2D x_20_1;
void main_1() {
uint x_125 = uint(textureQueryLevels(x_20_1););
uint x_125 = uint(textureQueryLevels(x_20_1));
return;
}

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@ -5,7 +5,7 @@ precision mediump float;
uniform highp sampler2DMS x_20_1;
void main_1() {
uint x_125 = uint(textureSamples(x_20_1););
uint x_125 = uint(textureSamples(x_20_1));
return;
}