mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-10 14:08:04 +00:00
test/intrinsics/gen: Use '0' for level parameters
The level parameter needs to be zero for a number of texture overloads. Bodging the template to emit 0 instead of 1 for any `level : i32` parameter is the easiest fix here. Change-Id: I69222578efcd0d4f4f267fb59fec691b52786d9c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/57301 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
This commit is contained in:
committed by
Tint LUCI CQ
parent
79fae01483
commit
e4fd4a2ecd
@@ -27,7 +27,7 @@
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// fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32) -> f32
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fn textureSampleLevel_02be59() {
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1);
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0);
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}
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[[stage(vertex)]]
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@@ -2,7 +2,7 @@ Texture2D arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_02be59() {
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float res = arg_0.SampleLevel(arg_1, float2(0.0f, 0.0f), 1).x;
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float res = arg_0.SampleLevel(arg_1, float2(0.0f, 0.0f), 0).x;
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}
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struct tint_symbol {
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@@ -6,7 +6,7 @@ struct tint_symbol {
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};
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void textureSampleLevel_02be59(depth2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
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float res = tint_symbol_2.sample(tint_symbol_3, float2(), level(1));
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float res = tint_symbol_2.sample(tint_symbol_3, float2(), level(0));
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}
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vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
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@@ -47,7 +47,7 @@
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%v2float = OpTypeVector %float 2
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%26 = OpConstantNull %v2float
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_float = OpTypePointer Function %float
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%32 = OpTypeFunction %void %v4float
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%float_1 = OpConstant %float 1
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@@ -57,7 +57,7 @@
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%21 = OpLoad %10 %arg_1
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%22 = OpLoad %7 %arg_0
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%24 = OpSampledImage %23 %22 %21
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%27 = OpConvertSToF %float %int_1
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%27 = OpConvertSToF %float %int_0
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%20 = OpImageSampleExplicitLod %v4float %24 %26 Lod %27
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%19 = OpCompositeExtract %float %20 0
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OpStore %res %19
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@@ -3,7 +3,7 @@
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleLevel_02be59() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1);
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0);
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}
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[[stage(vertex)]]
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@@ -27,7 +27,7 @@
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// fn textureSampleLevel(texture: texture_depth_cube, sampler: sampler, coords: vec3<f32>, level: i32) -> f32
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fn textureSampleLevel_1b0291() {
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1);
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 0);
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}
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[[stage(vertex)]]
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@@ -2,7 +2,7 @@ TextureCube arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_1b0291() {
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float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, 0.0f), 1).x;
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float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, 0.0f), 0).x;
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}
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struct tint_symbol {
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@@ -6,7 +6,7 @@ struct tint_symbol {
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};
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void textureSampleLevel_1b0291(depthcube<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
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float res = tint_symbol_2.sample(tint_symbol_3, float3(), level(1));
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float res = tint_symbol_2.sample(tint_symbol_3, float3(), level(0));
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}
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vertex tint_symbol vertex_main(depthcube<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
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@@ -47,7 +47,7 @@
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%v3float = OpTypeVector %float 3
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%26 = OpConstantNull %v3float
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_float = OpTypePointer Function %float
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%32 = OpTypeFunction %void %v4float
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%float_1 = OpConstant %float 1
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@@ -57,7 +57,7 @@
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%21 = OpLoad %10 %arg_1
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%22 = OpLoad %7 %arg_0
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%24 = OpSampledImage %23 %22 %21
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%27 = OpConvertSToF %float %int_1
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%27 = OpConvertSToF %float %int_0
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%20 = OpImageSampleExplicitLod %v4float %24 %26 Lod %27
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%19 = OpCompositeExtract %float %20 0
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OpStore %res %19
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@@ -3,7 +3,7 @@
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleLevel_1b0291() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1);
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 0);
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}
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[[stage(vertex)]]
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@@ -27,7 +27,7 @@
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// fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32) -> f32
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fn textureSampleLevel_1bf73e() {
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1);
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0);
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}
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[[stage(vertex)]]
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@@ -2,7 +2,7 @@ Texture2DArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_1bf73e() {
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float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1).x;
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float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 0).x;
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}
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struct tint_symbol {
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@@ -6,7 +6,7 @@ struct tint_symbol {
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};
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void textureSampleLevel_1bf73e(depth2d_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
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float res = tint_symbol_2.sample(tint_symbol_3, float2(), 1, level(1));
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float res = tint_symbol_2.sample(tint_symbol_3, float2(), 1, level(0));
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}
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vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
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@@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 49
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; Bound: 50
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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@@ -48,8 +48,9 @@
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%float_0 = OpConstant %float 0
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_float = OpTypePointer Function %float
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%34 = OpTypeFunction %void %v4float
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%35 = OpTypeFunction %void %v4float
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%float_1 = OpConstant %float 1
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%textureSampleLevel_1bf73e = OpFunction %void None %15
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%18 = OpLabel
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@@ -59,32 +60,32 @@
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%24 = OpSampledImage %23 %22 %21
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%27 = OpConvertSToF %float %int_1
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%30 = OpCompositeConstruct %v3float %float_0 %float_0 %27
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%31 = OpConvertSToF %float %int_1
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%31 = OpConvertSToF %float %int_0
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%20 = OpImageSampleExplicitLod %v4float %24 %30 Lod %31
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%19 = OpCompositeExtract %float %20 0
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OpStore %res %19
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %34
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%tint_symbol_2 = OpFunction %void None %35
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%tint_symbol = OpFunctionParameter %v4float
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%37 = OpLabel
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%38 = OpLabel
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OpStore %tint_symbol_1 %tint_symbol
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OpReturn
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OpFunctionEnd
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%vertex_main = OpFunction %void None %15
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%39 = OpLabel
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%40 = OpLabel
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OpStore %tint_pointsize %float_1
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%41 = OpFunctionCall %void %textureSampleLevel_1bf73e
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%42 = OpFunctionCall %void %tint_symbol_2 %14
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%42 = OpFunctionCall %void %textureSampleLevel_1bf73e
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%43 = OpFunctionCall %void %tint_symbol_2 %14
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %15
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%44 = OpLabel
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%45 = OpFunctionCall %void %textureSampleLevel_1bf73e
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%45 = OpLabel
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%46 = OpFunctionCall %void %textureSampleLevel_1bf73e
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %15
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%47 = OpLabel
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%48 = OpFunctionCall %void %textureSampleLevel_1bf73e
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%48 = OpLabel
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%49 = OpFunctionCall %void %textureSampleLevel_1bf73e
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OpReturn
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OpFunctionEnd
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@@ -3,7 +3,7 @@
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleLevel_1bf73e() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1);
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0);
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}
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[[stage(vertex)]]
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@@ -27,7 +27,7 @@
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// fn textureSampleLevel(texture: texture_depth_2d, sampler: sampler, coords: vec2<f32>, level: i32, offset: vec2<i32>) -> f32
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fn textureSampleLevel_47daa4() {
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>());
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0, vec2<i32>());
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}
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[[stage(vertex)]]
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@@ -2,7 +2,7 @@ Texture2D arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_47daa4() {
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float res = arg_0.SampleLevel(arg_1, float2(0.0f, 0.0f), 1, int2(0, 0)).x;
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float res = arg_0.SampleLevel(arg_1, float2(0.0f, 0.0f), 0, int2(0, 0)).x;
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}
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struct tint_symbol {
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@@ -6,7 +6,7 @@ struct tint_symbol {
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};
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void textureSampleLevel_47daa4(depth2d<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
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float res = tint_symbol_2.sample(tint_symbol_3, float2(), level(1), int2());
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float res = tint_symbol_2.sample(tint_symbol_3, float2(), level(0), int2());
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}
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vertex tint_symbol vertex_main(depth2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
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@@ -47,7 +47,7 @@
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%v2float = OpTypeVector %float 2
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%26 = OpConstantNull %v2float
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%v2int = OpTypeVector %int 2
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%31 = OpConstantNull %v2int
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%_ptr_Function_float = OpTypePointer Function %float
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@@ -59,7 +59,7 @@
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%21 = OpLoad %10 %arg_1
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%22 = OpLoad %7 %arg_0
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%24 = OpSampledImage %23 %22 %21
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%27 = OpConvertSToF %float %int_1
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%27 = OpConvertSToF %float %int_0
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%20 = OpImageSampleExplicitLod %v4float %24 %26 Lod|ConstOffset %27 %31
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%19 = OpCompositeExtract %float %20 0
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OpStore %res %19
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@@ -3,7 +3,7 @@
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleLevel_47daa4() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>());
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 0, vec2<i32>());
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}
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[[stage(vertex)]]
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@@ -27,7 +27,7 @@
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// fn textureSampleLevel(texture: texture_depth_cube_array, sampler: sampler, coords: vec3<f32>, array_index: i32, level: i32) -> f32
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fn textureSampleLevel_ae5e39() {
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 1);
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var res: f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 0);
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}
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[[stage(vertex)]]
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@@ -2,7 +2,7 @@ TextureCubeArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_ae5e39() {
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float res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1).x;
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float res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 0).x;
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}
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struct tint_symbol {
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@@ -6,7 +6,7 @@ struct tint_symbol {
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};
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void textureSampleLevel_ae5e39(depthcube_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
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float res = tint_symbol_2.sample(tint_symbol_3, float3(), 1, level(1));
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float res = tint_symbol_2.sample(tint_symbol_3, float3(), 1, level(0));
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}
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vertex tint_symbol vertex_main(depthcube_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
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@@ -1,7 +1,7 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 48
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; Bound: 49
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; Schema: 0
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OpCapability Shader
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OpCapability SampledCubeArray
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@@ -48,8 +48,9 @@
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%float_0 = OpConstant %float 0
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_float = OpTypePointer Function %float
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%33 = OpTypeFunction %void %v4float
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%34 = OpTypeFunction %void %v4float
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%float_1 = OpConstant %float 1
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%textureSampleLevel_ae5e39 = OpFunction %void None %15
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%18 = OpLabel
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@@ -59,32 +60,32 @@
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%24 = OpSampledImage %23 %22 %21
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%26 = OpConvertSToF %float %int_1
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%29 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %26
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%30 = OpConvertSToF %float %int_1
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%30 = OpConvertSToF %float %int_0
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%20 = OpImageSampleExplicitLod %v4float %24 %29 Lod %30
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%19 = OpCompositeExtract %float %20 0
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OpStore %res %19
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OpReturn
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OpFunctionEnd
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%tint_symbol_2 = OpFunction %void None %33
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%tint_symbol_2 = OpFunction %void None %34
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%tint_symbol = OpFunctionParameter %v4float
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%36 = OpLabel
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%37 = OpLabel
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OpStore %tint_symbol_1 %tint_symbol
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OpReturn
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OpFunctionEnd
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%vertex_main = OpFunction %void None %15
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%38 = OpLabel
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%39 = OpLabel
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OpStore %tint_pointsize %float_1
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%40 = OpFunctionCall %void %textureSampleLevel_ae5e39
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%41 = OpFunctionCall %void %tint_symbol_2 %14
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%41 = OpFunctionCall %void %textureSampleLevel_ae5e39
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%42 = OpFunctionCall %void %tint_symbol_2 %14
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %15
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%43 = OpLabel
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%44 = OpFunctionCall %void %textureSampleLevel_ae5e39
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%44 = OpLabel
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%45 = OpFunctionCall %void %textureSampleLevel_ae5e39
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %15
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%46 = OpLabel
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%47 = OpFunctionCall %void %textureSampleLevel_ae5e39
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%47 = OpLabel
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%48 = OpFunctionCall %void %textureSampleLevel_ae5e39
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OpReturn
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OpFunctionEnd
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@@ -3,7 +3,7 @@
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSampleLevel_ae5e39() {
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 1);
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var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(), 1, 0);
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}
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[[stage(vertex)]]
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@@ -27,7 +27,7 @@
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// fn textureSampleLevel(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: i32, level: i32, offset: vec2<i32>) -> f32
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fn textureSampleLevel_ba93b3() {
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1, vec2<i32>());
|
||||
var res: f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0, vec2<i32>());
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
|
||||
@@ -2,7 +2,7 @@ Texture2DArray arg_0 : register(t0, space1);
|
||||
SamplerState arg_1 : register(s1, space1);
|
||||
|
||||
void textureSampleLevel_ba93b3() {
|
||||
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1, int2(0, 0)).x;
|
||||
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 0, int2(0, 0)).x;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
||||
@@ -6,7 +6,7 @@ struct tint_symbol {
|
||||
};
|
||||
|
||||
void textureSampleLevel_ba93b3(depth2d_array<float, access::sample> tint_symbol_2, sampler tint_symbol_3) {
|
||||
float res = tint_symbol_2.sample(tint_symbol_3, float2(), 1, level(1), int2());
|
||||
float res = tint_symbol_2.sample(tint_symbol_3, float2(), 1, level(0), int2());
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main(depth2d_array<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(1)]]) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 51
|
||||
; Bound: 52
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
@@ -48,10 +48,11 @@
|
||||
%float_0 = OpConstant %float 0
|
||||
%int = OpTypeInt 32 1
|
||||
%int_1 = OpConstant %int 1
|
||||
%int_0 = OpConstant %int 0
|
||||
%v2int = OpTypeVector %int 2
|
||||
%33 = OpConstantNull %v2int
|
||||
%34 = OpConstantNull %v2int
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%36 = OpTypeFunction %void %v4float
|
||||
%37 = OpTypeFunction %void %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%textureSampleLevel_ba93b3 = OpFunction %void None %15
|
||||
%18 = OpLabel
|
||||
@@ -61,32 +62,32 @@
|
||||
%24 = OpSampledImage %23 %22 %21
|
||||
%27 = OpConvertSToF %float %int_1
|
||||
%30 = OpCompositeConstruct %v3float %float_0 %float_0 %27
|
||||
%31 = OpConvertSToF %float %int_1
|
||||
%20 = OpImageSampleExplicitLod %v4float %24 %30 Lod|ConstOffset %31 %33
|
||||
%31 = OpConvertSToF %float %int_0
|
||||
%20 = OpImageSampleExplicitLod %v4float %24 %30 Lod|ConstOffset %31 %34
|
||||
%19 = OpCompositeExtract %float %20 0
|
||||
OpStore %res %19
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%tint_symbol_2 = OpFunction %void None %36
|
||||
%tint_symbol_2 = OpFunction %void None %37
|
||||
%tint_symbol = OpFunctionParameter %v4float
|
||||
%39 = OpLabel
|
||||
%40 = OpLabel
|
||||
OpStore %tint_symbol_1 %tint_symbol
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %15
|
||||
%41 = OpLabel
|
||||
%42 = OpLabel
|
||||
OpStore %tint_pointsize %float_1
|
||||
%43 = OpFunctionCall %void %textureSampleLevel_ba93b3
|
||||
%44 = OpFunctionCall %void %tint_symbol_2 %14
|
||||
%44 = OpFunctionCall %void %textureSampleLevel_ba93b3
|
||||
%45 = OpFunctionCall %void %tint_symbol_2 %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %15
|
||||
%46 = OpLabel
|
||||
%47 = OpFunctionCall %void %textureSampleLevel_ba93b3
|
||||
%47 = OpLabel
|
||||
%48 = OpFunctionCall %void %textureSampleLevel_ba93b3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %15
|
||||
%49 = OpLabel
|
||||
%50 = OpFunctionCall %void %textureSampleLevel_ba93b3
|
||||
%50 = OpLabel
|
||||
%51 = OpFunctionCall %void %textureSampleLevel_ba93b3
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
[[group(1), binding(1)]] var arg_1 : sampler;
|
||||
|
||||
fn textureSampleLevel_ba93b3() {
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 1, vec2<i32>());
|
||||
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1, 0, vec2<i32>());
|
||||
}
|
||||
|
||||
[[stage(vertex)]]
|
||||
|
||||
Reference in New Issue
Block a user