msl: Handle buffer variables in transform

This removes a lot of awkward logic from the MSL writer, and means
that we now handle all module-scope variables with the same transform.

Change-Id: I782e36a4b88dafbc3f8364f7caa7f95c6ae3f5f1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67643
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-10-28 15:00:39 +00:00
parent c6ce5785d0
commit e548db90f6
141 changed files with 1681 additions and 1546 deletions

View File

@@ -39,19 +39,19 @@ struct S {
/* 0x0090 */ tint_array_wrapper l;
};
kernel void tint_symbol(constant S& s [[buffer(0)]]) {
int3 const a = s.a;
int const b = s.b;
uint3 const c = s.c;
uint const d = s.d;
float3 const e = s.e;
float const f = s.f;
int2 const g = s.g;
int2 const h = s.h;
float2x3 const i = s.i;
float3x2 const j = s.j;
Inner const k = s.k;
tint_array_wrapper const l = s.l;
kernel void tint_symbol(const constant S* tint_symbol_1 [[buffer(0)]]) {
int3 const a = (*(tint_symbol_1)).a;
int const b = (*(tint_symbol_1)).b;
uint3 const c = (*(tint_symbol_1)).c;
uint const d = (*(tint_symbol_1)).d;
float3 const e = (*(tint_symbol_1)).e;
float const f = (*(tint_symbol_1)).f;
int2 const g = (*(tint_symbol_1)).g;
int2 const h = (*(tint_symbol_1)).h;
float2x3 const i = (*(tint_symbol_1)).i;
float3x2 const j = (*(tint_symbol_1)).j;
Inner const k = (*(tint_symbol_1)).k;
tint_array_wrapper const l = (*(tint_symbol_1)).l;
return;
}