Add testing for 1D w/ level textureLoad overload
BUG=tint:516 Change-Id: Ic075dc52618bc6d2492e82538f0f02d45f925ddf Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/42700 Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
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@ -1700,6 +1700,51 @@ std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() {
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1); // coords
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},
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},
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{
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ValidTextureOverload::kLoad1dLevelF32,
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"textureLoad(t : texture_1d<f32>,\n"
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" coords : i32,\n"
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" level : i32) -> vec4<f32>",
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TextureKind::kRegular,
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type::TextureDimension::k1d,
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TextureDataType::kF32,
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"textureLoad",
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[](ProgramBuilder* b) {
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return b->ExprList("texture", // t
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1, // coords
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3); // level
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},
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},
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{
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ValidTextureOverload::kLoad1dLevelU32,
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"textureLoad(t : texture_1d<u32>,\n"
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" coords : i32,\n"
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" level : i32) -> vec4<u32>",
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TextureKind::kRegular,
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type::TextureDimension::k1d,
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TextureDataType::kU32,
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"textureLoad",
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[](ProgramBuilder* b) {
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return b->ExprList("texture", // t
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1, // coords
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3); // level
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},
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},
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{
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ValidTextureOverload::kLoad1dLevelI32,
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"textureLoad(t : texture_1d<i32>,\n"
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" coords : i32,\n"
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" level : i32) -> vec4<i32>",
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TextureKind::kRegular,
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type::TextureDimension::k1d,
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TextureDataType::kI32,
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"textureLoad",
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[](ProgramBuilder* b) {
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return b->ExprList("texture", // t
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1, // coords
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3); // level
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},
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},
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{
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ValidTextureOverload::kLoad2dF32,
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"textureLoad(t : texture_2d<f32>,\n"
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@ -137,6 +137,9 @@ enum class ValidTextureOverload {
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kLoad1dF32,
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kLoad1dU32,
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kLoad1dI32,
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kLoad1dLevelF32,
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kLoad1dLevelU32,
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kLoad1dLevelI32,
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kLoad2dF32,
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kLoad2dU32,
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kLoad2dI32,
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@ -3391,6 +3391,12 @@ const char* expected_texture_overload(
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return R"(textureLoad(texture, coords))";
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case ValidTextureOverload::kLoad1dI32:
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return R"(textureLoad(texture, coords))";
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case ValidTextureOverload::kLoad1dLevelF32:
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return R"(textureLoad(texture, coords, level))";
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case ValidTextureOverload::kLoad1dLevelU32:
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return R"(textureLoad(texture, coords, level))";
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case ValidTextureOverload::kLoad1dLevelI32:
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return R"(textureLoad(texture, coords, level))";
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case ValidTextureOverload::kLoad2dF32:
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return R"(textureLoad(texture, coords))";
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case ValidTextureOverload::kLoad2dU32:
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@ -311,6 +311,12 @@ texture_tint_0.GetDimensions(_tint_tmp.x, _tint_tmp.y, _tint_tmp.z, _tint_tmp.w)
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return R"(texture_tint_0.Load(int2(1, 0)))";
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case ValidTextureOverload::kLoad1dI32:
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return R"(texture_tint_0.Load(int2(1, 0)))";
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case ValidTextureOverload::kLoad1dLevelF32:
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return R"(texture_tint_0.Load(int2(1, 0), 3))";
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case ValidTextureOverload::kLoad1dLevelU32:
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return R"(texture_tint_0.Load(int2(1, 0), 3))";
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case ValidTextureOverload::kLoad1dLevelI32:
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return R"(texture_tint_0.Load(int2(1, 0), 3))";
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case ValidTextureOverload::kLoad2dF32:
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return R"(texture_tint_0.Load(int3(1, 2, 0)))";
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case ValidTextureOverload::kLoad2dU32:
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@ -196,6 +196,12 @@ std::string expected_texture_overload(
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return R"(texture_tint_0.read(1))";
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case ValidTextureOverload::kLoad1dI32:
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return R"(texture_tint_0.read(1))";
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case ValidTextureOverload::kLoad1dLevelF32:
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return R"(texture_tint_0.read(1, 3))";
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case ValidTextureOverload::kLoad1dLevelU32:
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return R"(texture_tint_0.read(1, 3))";
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case ValidTextureOverload::kLoad1dLevelI32:
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return R"(texture_tint_0.read(1, 3))";
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case ValidTextureOverload::kLoad2dF32:
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return R"(texture_tint_0.read(int2(1, 2)))";
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case ValidTextureOverload::kLoad2dU32:
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@ -2611,6 +2611,71 @@ OpCapability Sampled1D
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)",
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R"(
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OpCapability Sampled1D
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)"};
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case ValidTextureOverload::kLoad1dLevelF32:
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return {
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R"(
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%4 = OpTypeFloat 32
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%3 = OpTypeImage %4 1D 0 0 0 1 Unknown
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%2 = OpTypePointer UniformConstant %3
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%1 = OpVariable %2 UniformConstant
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%7 = OpTypeSampler
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%6 = OpTypePointer UniformConstant %7
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%5 = OpVariable %6 UniformConstant
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%9 = OpTypeVector %4 4
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%11 = OpTypeInt 32 1
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%12 = OpConstant %11 1
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%13 = OpConstant %11 3
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)",
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R"(
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%10 = OpLoad %3 %1
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%8 = OpImageFetch %9 %10 %12 Lod %13
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)",
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R"(
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OpCapability Sampled1D
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)"};
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case ValidTextureOverload::kLoad1dLevelU32:
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return {
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R"(
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%4 = OpTypeInt 32 0
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%3 = OpTypeImage %4 1D 0 0 0 1 Unknown
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%2 = OpTypePointer UniformConstant %3
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%1 = OpVariable %2 UniformConstant
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%7 = OpTypeSampler
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%6 = OpTypePointer UniformConstant %7
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%5 = OpVariable %6 UniformConstant
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%9 = OpTypeVector %4 4
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%11 = OpTypeInt 32 1
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%12 = OpConstant %11 1
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%13 = OpConstant %11 3
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)",
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R"(
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%10 = OpLoad %3 %1
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%8 = OpImageFetch %9 %10 %12 Lod %13
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)",
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R"(
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OpCapability Sampled1D
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)"};
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case ValidTextureOverload::kLoad1dLevelI32:
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return {
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R"(
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%4 = OpTypeInt 32 1
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%3 = OpTypeImage %4 1D 0 0 0 1 Unknown
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%2 = OpTypePointer UniformConstant %3
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%1 = OpVariable %2 UniformConstant
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%7 = OpTypeSampler
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%6 = OpTypePointer UniformConstant %7
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%5 = OpVariable %6 UniformConstant
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%9 = OpTypeVector %4 4
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%11 = OpConstant %4 1
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%12 = OpConstant %4 3
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)",
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R"(
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%10 = OpLoad %3 %1
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%8 = OpImageFetch %9 %10 %11 Lod %12
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)",
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R"(
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OpCapability Sampled1D
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)"};
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case ValidTextureOverload::kLoad2dF32:
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return {
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