MSL writer: make signed int overflow defined behaviour

Bug: tint:124
Change-Id: Icf545b633d6390ceb7f639e80111390005e311a1
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60100
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: David Neto <dneto@google.com>
This commit is contained in:
Antonio Maiorano
2021-07-29 13:51:47 +00:00
committed by Tint LUCI CQ
parent 1f0200a3ff
commit e5dbe24e94
651 changed files with 3963 additions and 3048 deletions

View File

@@ -47,13 +47,13 @@ void main_1(constant buf1& x_7, constant buf0& x_10, constant buf2& x_12, thread
break;
}
int const x_54 = *(tint_symbol_4);
*(tint_symbol_4) = (x_54 + 1);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_54) + as_type<uint>(1)));
float2 const x_57 = x_12.injectionSwitch;
float const x_60 = f;
f = (x_60 + dfdx(x_57).y);
{
int const x_62 = r;
r = (x_62 + 1);
r = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
}
}
while (true) {
@@ -63,7 +63,7 @@ void main_1(constant buf1& x_7, constant buf0& x_10, constant buf2& x_12, thread
break;
}
int const x_71 = *(tint_symbol_4);
*(tint_symbol_4) = (x_71 + 1);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_71) + as_type<uint>(1)));
float const x_74 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_75 = f;
f = (x_75 + x_74);

View File

@@ -47,13 +47,13 @@ void main_1(constant buf1& x_7, constant buf0& x_10, constant buf2& x_12, thread
break;
}
int const x_54 = *(tint_symbol_4);
*(tint_symbol_4) = (x_54 + 1);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_54) + as_type<uint>(1)));
float2 const x_57 = x_12.injectionSwitch;
float const x_60 = f;
f = (x_60 + dfdx(x_57).y);
{
int const x_62 = r;
r = (x_62 + 1);
r = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
}
}
while (true) {
@@ -63,7 +63,7 @@ void main_1(constant buf1& x_7, constant buf0& x_10, constant buf2& x_12, thread
break;
}
int const x_71 = *(tint_symbol_4);
*(tint_symbol_4) = (x_71 + 1);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_71) + as_type<uint>(1)));
float const x_74 = x_7.x_GLF_uniform_float_values.arr[0].el;
float const x_75 = f;
f = (x_75 + x_74);