dawn::native: Check that ExternalTexture bindings are ExternalTextures

The code was checking the equivalence in one direction but not the
other, leading to a case where passing a TextureView instead of an
ExternalTexture passed validation and lead to crashes in the backends.

Bug: chromium:1343099
Change-Id: I428252796df375e7cf3a6df1a03192d65364e370
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95944
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Shrek Shao <shrekshao@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
Corentin Wallez 2022-07-11 17:21:17 +00:00 committed by Dawn LUCI CQ
parent 8ce7183e68
commit e629aee91a
2 changed files with 22 additions and 0 deletions

View File

@ -301,6 +301,12 @@ MaybeError ValidateBindGroupDescriptor(DeviceBase* device, const BindGroupDescri
device, entry, externalTextureBindingEntry, device, entry, externalTextureBindingEntry,
descriptor->layout->GetExternalTextureBindingExpansionMap())); descriptor->layout->GetExternalTextureBindingExpansionMap()));
continue; continue;
} else {
DAWN_INVALID_IF(descriptor->layout->GetExternalTextureBindingExpansionMap().count(
BindingNumber(entry.binding)),
"entries[%u] is not an ExternalTexture when the layout contains an "
"ExternalTexture entry.",
i);
} }
const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex); const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex);

View File

@ -541,6 +541,22 @@ TEST_F(ExternalTextureTest, BindGroupDoesNotMatchLayout) {
} }
} }
// Regression test for crbug.com/1343099 where BindGroup validation let other binding types be used
// for external texture bindings.
TEST_F(ExternalTextureTest, TextureViewBindingDoesntMatch) {
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
// The bug was that this passed validation and crashed inside the backends with a null
// dereference. It passed validation because the number of bindings matched (1 == 1) and that
// the validation didn't check that an external texture binding was required, fell back to
// checking for the binding type of entry 0 that had been decayed to be a sampled texture view.
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, texture.CreateView()}}));
}
// Ensure that bind group validation catches error external textures. // Ensure that bind group validation catches error external textures.
TEST_F(ExternalTextureTest, UseErrorExternalTextureInBindGroup) { TEST_F(ExternalTextureTest, UseErrorExternalTextureInBindGroup) {
// Control case should succeed. // Control case should succeed.