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tint: Fix MSL generation of '&' and '|' with booleans
The bitwise-and and bitwise-or binary operators on booleans result in an integer. Explicitly cast this back to a boolean. Fixed: tint:1540 Fixed: tint:1541 Change-Id: I395176f291e6080c88b8cff18e14ed6cd1234074 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90501 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
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Dawn LUCI CQ
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6
test/tint/expressions/binary/bit-and/vec3-vec3/bool.wgsl
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6
test/tint/expressions/binary/bit-and/vec3-vec3/bool.wgsl
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<bool>(true, true, false);
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let b = vec3<bool>(true, false, true);
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let r : vec3<bool> = a & b;
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}
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@@ -0,0 +1,13 @@
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#version 310 es
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void f() {
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bvec3 a = bvec3(true, true, false);
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bvec3 b = bvec3(true, false, true);
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bvec3 r = bvec3(uvec3(a) & uvec3(b));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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@@ -0,0 +1,7 @@
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[numthreads(1, 1, 1)]
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void f() {
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const bool3 a = bool3(true, true, false);
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const bool3 b = bool3(true, false, true);
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const bool3 r = (a & b);
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return;
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}
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@@ -0,0 +1,10 @@
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#include <metal_stdlib>
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using namespace metal;
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kernel void f() {
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bool3 const a = bool3(true, true, false);
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bool3 const b = bool3(true, false, true);
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bool3 const r = (a & b);
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return;
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}
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@@ -0,0 +1,23 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 12
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint GLCompute %f "f"
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OpExecutionMode %f LocalSize 1 1 1
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OpName %f "f"
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%void = OpTypeVoid
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%1 = OpTypeFunction %void
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%bool = OpTypeBool
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%v3bool = OpTypeVector %bool 3
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%true = OpConstantTrue %bool
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%false = OpConstantFalse %bool
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%9 = OpConstantComposite %v3bool %true %true %false
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%10 = OpConstantComposite %v3bool %true %false %true
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%f = OpFunction %void None %1
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%4 = OpLabel
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%11 = OpLogicalAnd %v3bool %9 %10
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OpReturn
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OpFunctionEnd
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@@ -0,0 +1,6 @@
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@stage(compute) @workgroup_size(1)
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fn f() {
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let a = vec3<bool>(true, true, false);
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let b = vec3<bool>(true, false, true);
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let r : vec3<bool> = (a & b);
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}
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