validation: compute shader must include 'workgroup_size' in its attributes

Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
Sarah
2021-06-29 18:39:44 +00:00
committed by Sarah Mashayekhi
parent d18f2e0d6e
commit e6cb51e715
1840 changed files with 2070 additions and 2018 deletions

View File

@@ -2,7 +2,7 @@ fn func(value : i32, pointer : ptr<function, i32>) -> i32 {
return value + *pointer;
}
[[stage(compute)]]
[[stage(compute), workgroup_size(1)]]
fn main() {
var i : i32 = 123;
let r : i32 = func(i, &i);

View File

@@ -2,7 +2,7 @@ fn func(value : i32, pointer : ptr<function, i32>) -> i32 {
return (value + *(pointer));
}
[[stage(compute)]]
[[stage(compute), workgroup_size(1)]]
fn main() {
var i : i32 = 123;
let r : i32 = func(i, &(i));